using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Fusion;
using Microsoft.CodeAnalysis;
using On;
using TrapWolves.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: AssemblyCompany("TrapWolves")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("TrapWolves")]
[assembly: AssemblyTitle("TrapWolves")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace TrapWolves
{
internal static class Log
{
private const string PREFIX = "Lycans Cards > ";
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug((object)("Lycans Cards > " + data));
}
internal static void Error(object data)
{
_logSource.LogError((object)("Lycans Cards > " + data));
}
internal static void Fatal(object data)
{
_logSource.LogFatal((object)("Lycans Cards > " + data));
}
internal static void Info(object data)
{
_logSource.LogInfo((object)("Lycans Cards > " + data));
}
internal static void Message(object data)
{
_logSource.LogMessage((object)("Lycans Cards > " + data));
}
internal static void Warning(object data)
{
_logSource.LogWarning((object)("Lycans Cards > " + data));
}
}
[BepInPlugin("new-systems.lycans-cards", "Trap Wolves", "1.0.0")]
[BepInProcess("Lycans.exe")]
public class TrapWolves : BaseUnityPlugin
{
public const string PLUGIN_GUID = "new-systems.lycans-cards";
public const string PLUGIN_AUTHOR = "New Systems";
public const string PLUGIN_NAME = "Trap Wolves";
public const string PLUGIN_VERSION = "1.0.0";
private void Awake()
{
Log.Init(((BaseUnityPlugin)this).Logger);
Trap.Patch();
}
private void Update()
{
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "TrapWolves";
public const string PLUGIN_NAME = "TrapWolves";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace TrapWolves.Patches
{
public class Trap
{
[CompilerGenerated]
private static class <>O
{
public static hook_OnTriggerEnter <0>__Trap_OnTriggerEnter;
}
public static void Patch()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
object obj = <>O.<0>__Trap_OnTriggerEnter;
if (obj == null)
{
hook_OnTriggerEnter val = Trap_OnTriggerEnter;
<>O.<0>__Trap_OnTriggerEnter = val;
obj = (object)val;
}
Trap.OnTriggerEnter += (hook_OnTriggerEnter)obj;
}
private static void Trap_OnTriggerEnter(orig_OnTriggerEnter orig, Trap trap, Collider other)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Invalid comparison between Unknown and I4
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_010e: Unknown result type (might be due to invalid IL or missing references)
//IL_0119: Unknown result type (might be due to invalid IL or missing references)
//IL_013a: Unknown result type (might be due to invalid IL or missing references)
if (!(trap.TrappedPlayer == PlayerRef.None) || (int)GameManager.State.Current != 2)
{
return;
}
GameObject gameObject = ((Component)trap).gameObject;
PlayerController component = ((Component)other).gameObject.GetComponent<PlayerController>();
if ((Object)(object)component != (Object)null && !NetworkBool.op_Implicit(component.PlayerEffectManager.Giant) && !NetworkBool.op_Implicit(component.IsDead) && (component.Ref != trap.Owner || component.IsWolfMeshEnabled()))
{
trap.animator.SetBool(TrapItem.Closing, true);
trap.TrappedPlayer = component.Ref;
component.IsTrapped = NetworkBool.op_Implicit(true);
component.IsClimbing = NetworkBool.op_Implicit(false);
component.MovementAction = 0;
component.CharacterMovementHandler.TeleportData = new NetworkTeleportData(gameObject.transform.position, ((Component)component).transform.rotation, false);
if (((SimulationBehaviour)trap).HasStateAuthority)
{
GameManager.Rpc_BroadcastFollowSound(((SimulationBehaviour)trap).Runner, NetworkString<_16>.op_Implicit("TRAP_CLOSING"), gameObject.transform.position, 20f, 1f);
trap.TrappedTimer = TickTimer.CreateFromSeconds(((SimulationBehaviour)trap).Runner, 20f);
}
}
}
}
}