D1GQ-MoreSpells icon

MoreSpells

A mod that adds more spells to Mage Arean by me.

Last updated 4 days ago
Total downloads 13181
Total rating 1 
Categories Mods Tools Libraries
Dependency string D1GQ-MoreSpells-1.6.0
Dependants 2 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
hiccup-ModSync-1.0.8 icon
hiccup-ModSync

A plugin for Mage Arena that synchronizes mods between host and clients. Press F9 to enable auto-kicking of non matching mod lists.

Preferred version: 1.0.8
D1GQ-FishUtilities-1.3.3 icon
D1GQ-FishUtilities

An api that simplifies the task of adding custom Network Objects.

Preferred version: 1.3.3
D1GQ-BlackMagicAPI-3.0.0 icon
D1GQ-BlackMagicAPI

An api that simplifies the task of adding custom spells, items, and recipes

Preferred version: 3.0.0

README

MoreSpells

A mod that adds more spells made by D1GQ.

Installation

  1. Prerequisites:

    • Mage Arena with BepInEx 5.4.21 or newer
    • BlackMagicAPI
    • ModSync
  2. Installation:

    MageArena/
    └── BepInEx/
        └── plugins/
            └── MoreSpells
     		  └── MoreSpells.dll
    

Spells

Magic Shield

Cooldown: 35 seconds
Duration: 15 seconds (actively drains under certain conditions)

Effects While Active:

  • Damage Reduction: 75% less damage taken.
  • Stamina Penalty: Stamina drains faster and regenerates slower.
  • Healing Boost: If the player is not at full health, their healing rate increases—but the shield’s duration drains faster as a result.

Special Interactions:

  • Fire: If the player catches fire, the fire effect will only last 1 second.
  • Freeze: If the player is frozen, the shield immediately breaks, and the freeze effect is also removed.

Trade-offs:

The shield’s lifetime shortens when:

  • Taking damage (due to damage reduction).
  • Actively healing (if not at full health).

Echo Location

Cooldown: 30 seconds
Duration: 10 seconds (fixed duration, unaffected by conditions)

Effects While Active:

  • Sonar Pulses: Every 2 seconds, reveals all nearby enemies within a 15m base range (+2m per spell level).
  • Team-Based Highlighting:
    • Allies: Highlighted in cyan (visible through walls).
    • Enemies: Highlighted in red (visible through walls).
  • Effect Duration: Each reveal lasts 2 seconds (+0.5s per spell level).

Spell Scaling with Level:

  • Range Increase: +2m per level (e.g., 17m at level 2).
  • Reveal Duration: +0.5s per level (e.g., 2.5s at level 2).

Resurrection

Cooldown: 60 seconds (One time use if successful)
Duration: 4 seconds (animation time)

Effects:

  • Revives a Dead Ally: Brings a deceased teammate back to life with full health.
  • Team Restriction: Can only target players on the same team.

Targeting Conditions:

  • Range:
    • Base: 5 meters
    • Per Level: +0.5m (e.g., 5.5m at Level 2, 6m at Level 3)
  • Line of Sight: No obstructions between caster and target.
  • View Cone:
    • Base: 40° angle
    • Per Level: +5° (e.g., 45° at Level 2, 50° at Level 3)

Restrictions:

  • Cannot Self-Resurrect: The caster cannot target themselves.
  • Prevents Double-Casting: A player already being resurrected cannot be targeted again.
  • Interruptible: If the revived player dies again during the animation, the effect cancels.

Post-Resurrection Effects:

  • Temporary Immobility: The revived player cannot move, jump, or recall for 0.5 seconds after landing.

Trade-offs:

  • High Cooldown: Long 60-second wait before reuse. (One time use if successful)
  • Situational: Requires precise positioning and timing to execute successfully.

The Eye Of Hell

Cooldown: 60 seconds (One time use if successful) Duration: 60 seconds

Effects:

  • Forces Eternal Night: Instantly transforms day into a permanent, hellish night for the spell's duration.
  • Ignites the World: Sets all living players on fire at regular intervals.

Casting Conditions:

  • Unique Active State: Only one instance of this spell can be active on the server at any time.

Visual Mechanics:

  • Sun Transformation: The sun smoothly fades from normal to hellish red over 3 seconds.
  • Audio Atmosphere: Plays a unique, eerie sound effect upon successful casting.

Restrictions:

  • Single Activation: The spell fails if cast while another instance is already active.
  • Global Effect: Affects every player on the server, including allies and the caster.
  • Irreversible: Once successfully cast, the effect cannot be stopped early and must run its full duration.

Post-Cast Effects:

  • Persistent Damage: All living players with sufficient health are repeatedly set on fire for the full 60-second duration.
  • Environmental Lock: The hellish night persists regardless of the normal day/night cycle.

Trade-offs:

  • Global Threat: Harms everyone equally, making it a dangerous gamble.
  • High Cooldown: Long 60-second cooldown prevents rapid re-casting. (One time use if successful)
  • Telegraphed Cast: The 3-second visual transformation gives enemies warning to prepare or retreat.

Hellfire

Cooldown: 40 seconds
Duration: 12 seconds

Effects:

  • Rain of Fire: Summons a continuous rain of fireballs from the sky within a targeted area.
  • Area of Effect: Creates a circular zone approximately 50m wide at a distance of 35m in front of the caster.

Casting Mechanics:

  • Projectile Spawn: Fireballs spawn 125m above the target area and fall straight down.
  • Spawn Pattern: Fireballs are distributed randomly within the circular area.
  • Spawn Rate: A new fireball spawns every 0.8-1 second for the duration.

Targeting & Control:

  • Direction-Based: The spell targets the area in the direction the player is facing when cast.
  • Fixed Duration: Once cast, the spell runs its full 12-second duration regardless of player actions.

Trade-offs:

  • Area Denial: Excellent for controlling space but requires enemies to remain in the area.
  • Predictable Pattern: Enemies can avoid the area once the spell begins.
  • Long Cooldown: 40-second cooldown prevents frequent use.

Changelog

v1.6.0

  • Update to BlackMagicAPI v3.0.0

v1.5.2

  • Update to FishUtilities v1.3.2

v1.5.1

  • Update to FishUtilities v1.3.1

v1.5.0

  • Added Hellfire Spell.
  • Casting The Eye Of Hell no longer requires it to be daytime.
  • Day and Night cycle is now temporarily paused during The Eye Of Hell duration.
  • Added FishUtilities v1.3.0 as Dependency for rpcs and cmds.

v1.4.1

  • Bug fixes

v1.4.0

  • Added The Eye Of Hell Spell.

v1.3.1

  • Made Echo Location have a chance to spawn in team chest.
  • Removed Resurrection Spell from always spawning in team chest.

v1.3.0

  • Added Resurrection Spell.

v1.2.0

  • Added Echo Location Spell.
  • Set Magic Shield cooldown to 35s (was 25s).
  • Update to BlackMagicAPI v2.3.0

v1.1.1

  • Update to BlackMagicAPI v2.2.0
  • Update to ModSync v1.0.6

v1.1.0

  • Update to BlackMagicAPI v2.1.0
  • Fixed folder structure for mod managers.

v1.0.0

  • Initial release.