
MoreSpells
A mod that adds more spells to Mage Arean by me.
Last updated | 4 days ago |
Total downloads | 13181 |
Total rating | 1 |
Categories | Mods Tools Libraries |
Dependency string | D1GQ-MoreSpells-1.6.0 |
Dependants | 2 other packages depend on this package |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
hiccup-ModSync
A plugin for Mage Arena that synchronizes mods between host and clients. Press F9 to enable auto-kicking of non matching mod lists.
Preferred version: 1.0.8
D1GQ-FishUtilities
An api that simplifies the task of adding custom Network Objects.
Preferred version: 1.3.3
D1GQ-BlackMagicAPI
An api that simplifies the task of adding custom spells, items, and recipes
Preferred version: 3.0.0README
MoreSpells
A mod that adds more spells made by D1GQ.
Installation
-
Prerequisites:
- Mage Arena with BepInEx 5.4.21 or newer
- BlackMagicAPI
- ModSync
-
Installation:
MageArena/ └── BepInEx/ └── plugins/ └── MoreSpells └── MoreSpells.dll
Spells
Magic Shield
Cooldown: 35 seconds
Duration: 15 seconds (actively drains under certain conditions)
Effects While Active:
- Damage Reduction: 75% less damage taken.
- Stamina Penalty: Stamina drains faster and regenerates slower.
- Healing Boost: If the player is not at full health, their healing rate increases—but the shield’s duration drains faster as a result.
Special Interactions:
- Fire: If the player catches fire, the fire effect will only last 1 second.
- Freeze: If the player is frozen, the shield immediately breaks, and the freeze effect is also removed.
Trade-offs:
The shield’s lifetime shortens when:
- Taking damage (due to damage reduction).
- Actively healing (if not at full health).
Echo Location
Cooldown: 30 seconds
Duration: 10 seconds (fixed duration, unaffected by conditions)
Effects While Active:
- Sonar Pulses: Every 2 seconds, reveals all nearby enemies within a 15m base range (+2m per spell level).
- Team-Based Highlighting:
- Allies: Highlighted in cyan (visible through walls).
- Enemies: Highlighted in red (visible through walls).
- Effect Duration: Each reveal lasts 2 seconds (+0.5s per spell level).
Spell Scaling with Level:
- Range Increase: +2m per level (e.g., 17m at level 2).
- Reveal Duration: +0.5s per level (e.g., 2.5s at level 2).
Resurrection
Cooldown: 60 seconds (One time use if successful)
Duration: 4 seconds (animation time)
Effects:
- Revives a Dead Ally: Brings a deceased teammate back to life with full health.
- Team Restriction: Can only target players on the same team.
Targeting Conditions:
- Range:
- Base: 5 meters
- Per Level: +0.5m (e.g., 5.5m at Level 2, 6m at Level 3)
- Line of Sight: No obstructions between caster and target.
- View Cone:
- Base: 40° angle
- Per Level: +5° (e.g., 45° at Level 2, 50° at Level 3)
Restrictions:
- Cannot Self-Resurrect: The caster cannot target themselves.
- Prevents Double-Casting: A player already being resurrected cannot be targeted again.
- Interruptible: If the revived player dies again during the animation, the effect cancels.
Post-Resurrection Effects:
- Temporary Immobility: The revived player cannot move, jump, or recall for 0.5 seconds after landing.
Trade-offs:
- High Cooldown: Long 60-second wait before reuse. (One time use if successful)
- Situational: Requires precise positioning and timing to execute successfully.
The Eye Of Hell
Cooldown: 60 seconds (One time use if successful) Duration: 60 seconds
Effects:
- Forces Eternal Night: Instantly transforms day into a permanent, hellish night for the spell's duration.
- Ignites the World: Sets all living players on fire at regular intervals.
Casting Conditions:
- Unique Active State: Only one instance of this spell can be active on the server at any time.
Visual Mechanics:
- Sun Transformation: The sun smoothly fades from normal to hellish red over 3 seconds.
- Audio Atmosphere: Plays a unique, eerie sound effect upon successful casting.
Restrictions:
- Single Activation: The spell fails if cast while another instance is already active.
- Global Effect: Affects every player on the server, including allies and the caster.
- Irreversible: Once successfully cast, the effect cannot be stopped early and must run its full duration.
Post-Cast Effects:
- Persistent Damage: All living players with sufficient health are repeatedly set on fire for the full 60-second duration.
- Environmental Lock: The hellish night persists regardless of the normal day/night cycle.
Trade-offs:
- Global Threat: Harms everyone equally, making it a dangerous gamble.
- High Cooldown: Long 60-second cooldown prevents rapid re-casting. (One time use if successful)
- Telegraphed Cast: The 3-second visual transformation gives enemies warning to prepare or retreat.
Hellfire
Cooldown: 40 seconds
Duration: 12 seconds
Effects:
- Rain of Fire: Summons a continuous rain of fireballs from the sky within a targeted area.
- Area of Effect: Creates a circular zone approximately 50m wide at a distance of 35m in front of the caster.
Casting Mechanics:
- Projectile Spawn: Fireballs spawn 125m above the target area and fall straight down.
- Spawn Pattern: Fireballs are distributed randomly within the circular area.
- Spawn Rate: A new fireball spawns every 0.8-1 second for the duration.
Targeting & Control:
- Direction-Based: The spell targets the area in the direction the player is facing when cast.
- Fixed Duration: Once cast, the spell runs its full 12-second duration regardless of player actions.
Trade-offs:
- Area Denial: Excellent for controlling space but requires enemies to remain in the area.
- Predictable Pattern: Enemies can avoid the area once the spell begins.
- Long Cooldown: 40-second cooldown prevents frequent use.
Changelog
v1.6.0
- Update to BlackMagicAPI v3.0.0
v1.5.2
- Update to FishUtilities v1.3.2
v1.5.1
- Update to FishUtilities v1.3.1
v1.5.0
- Added Hellfire Spell.
- Casting The Eye Of Hell no longer requires it to be daytime.
- Day and Night cycle is now temporarily paused during The Eye Of Hell duration.
- Added FishUtilities v1.3.0 as Dependency for rpcs and cmds.
v1.4.1
- Bug fixes
v1.4.0
- Added The Eye Of Hell Spell.
v1.3.1
- Made Echo Location have a chance to spawn in team chest.
- Removed Resurrection Spell from always spawning in team chest.
v1.3.0
- Added Resurrection Spell.
v1.2.0
- Added Echo Location Spell.
- Set Magic Shield cooldown to 35s (was 25s).
- Update to BlackMagicAPI v2.3.0
v1.1.1
- Update to BlackMagicAPI v2.2.0
- Update to ModSync v1.0.6
v1.1.0
- Update to BlackMagicAPI v2.1.0
- Fixed folder structure for mod managers.
v1.0.0
- Initial release.