
decloak
the basic anticheat mod, but only when ur hosting
Last updated | 5 days ago |
Total downloads | 341 |
Total rating | 0 |
Categories | Mods |
Dependency string | murderminemurderer-decloak-1.1.4 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
what it do king?
mod should hopefully not be needed when dev implements some serverside checks himself
tries to make kick menu less client reliant (will be bugged though until 1 person joins ur lobby)
tries to make spell casting less retarded (no more lvl 99999 spells being sent and the server being like sounds legit)
not foolproof+barely tested as i do not own 2 copies, i am not paid to make this, i do not care that much vro.
spoof detector is known to work though
config
steamids to autoban on join
whether or not to enable the shitty serverside cooldown implementation
log
1.1.4
fix potential edgecase error
1.1.3
fix kickplayer on line 433 probably being passed empty string
1.1.2
fix for potential cast error
1.1.1
im pretty sure i didnt even upload last version i think i built the wrong dll lol
1.1.0
I forgot to make spell cooldown checking actually work oops, this isnt tested very much as i said above
1.0.9
guarded against some more stuff i dont remember what 1 is ServerSpawnBoulder
added shitty serverside spell cooldown implementation thats so shitty i made a config to disable it in case it doesnt work
it probably will work though unless you're on 50 crystal soups
1.0.8
(tried) to stop randoms from kicking players because apparently they can do that but i dont know man...
this wizard war is crazy i heard someone cast "kick " and then their name and they got deleted from existence, the camera didnt even pan to him, thats how common this shit is, meanwhile I'm casting lvl 1 fireball and lvl 2 magic missile, I need to go home man.
1.0.7
placehex arg change dont know lol
1.0.6
tried to make spell checking check your teams spell level instead of the strict value of 21, which may have resulted in spells not working during lategame
was not aware there was not a spell level cap
1.0.5
i named serverplacehex wrong
1.0.4
made spell checking autokick cheater for cheating i didnt know i could do that
tried to guard ServerPlaceHex & SpawnLacky from non-host (why is requireownership off)
1.0.3
hotfix spell checking (still not perfect because idc not my game)
1.0.2
i fixed what i broke #day1patch
1.0.1
visual bug fix attempt where ghosts of kicked players would show