using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Dissonance;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("murderminemurder, murderminer")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("final singularity")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("push to cry")]
[assembly: AssemblyTitle("final singularity")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace retardcrusher
{
[BepInPlugin("murderminemurderer.pushtocry", "pushtocry", "1.0.0")]
[BepInProcess("MageArena.exe")]
public class blood : BaseUnityPlugin
{
public static ManualLogSource Logger;
public const string guid = "murderminemurderer.pushtocry";
public static string modsync = "client";
public static Func<IEnumerator, Coroutine> bootloop;
internal void Awake()
{
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"push to cry loaded");
configman.dotheconfig(((BaseUnityPlugin)this).Config);
new Harmony("murderminemurderer.pushtocry").PatchAll();
bootloop = ((MonoBehaviour)this).StartCoroutine;
}
}
public static class configman
{
public static ConfigEntry<float> sadsatan;
public static ConfigEntry<float> releaseperiod;
public static ConfigEntry<string> keycode;
public static ConfigEntry<bool> debug;
public static void dotheconfig(ConfigFile config)
{
string text = "pushtocry";
sadsatan = config.Bind<float>(text, "checkrate", 0.05f, (ConfigDescription)null);
releaseperiod = config.Bind<float>(text, "releaseperiod", 0.6f, (ConfigDescription)null);
keycode = config.Bind<string>(text, "keycode", "v", (ConfigDescription)null);
debug = config.Bind<bool>(text, "debug", false, (ConfigDescription)null);
}
}
[HarmonyPatch(typeof(PushtoTalk))]
public class tryingtomanipulateme
{
[CompilerGenerated]
private sealed class <sovietloop>d__5 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <sovietloop>d__5(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0166: Unknown result type (might be due to invalid IL or missing references)
//IL_0170: Expected O, but got Unknown
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_00c7: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
goto IL_0181;
case 1:
<>1__state = -1;
if (configman.debug.Value)
{
blood.Logger.LogWarning((object)("muting after " + configman.releaseperiod.Value));
}
pushedtotears.SetValue(realwarlock, false);
squidsmanslaughter.IsMuted = true;
break;
case 2:
{
<>1__state = -1;
goto IL_0181;
}
IL_0181:
if ((Object)(object)squidsmanslaughter != (Object)null && (Object)(object)realwarlock != (Object)null)
{
if (!Input.GetKey(pushedtocry))
{
<>2__current = (object)new WaitForSecondsRealtime(configman.releaseperiod.Value);
<>1__state = 1;
return true;
}
if (configman.debug.Value)
{
blood.Logger.LogWarning((object)"unmuting");
}
pushedtotears.SetValue(realwarlock, true);
squidsmanslaughter.IsMuted = false;
}
else if (configman.debug.Value)
{
blood.Logger.LogWarning((object)"what the fuck");
}
break;
}
<>2__current = (object)new WaitForSecondsRealtime(configman.sadsatan.Value);
<>1__state = 2;
return true;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private static DissonanceComms squidsmanslaughter;
private static bool hasdone;
private static PlayerInventory realwarlock;
private static KeyCode pushedtocry = (KeyCode)Enum.Parse(typeof(KeyCode), configman.keycode.Value.ToUpper(), ignoreCase: true);
private static FieldInfo pushedtotears = typeof(PlayerInventory).GetField("canCastSpells", BindingFlags.Instance | BindingFlags.NonPublic);
[IteratorStateMachine(typeof(<sovietloop>d__5))]
private static IEnumerator sovietloop()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <sovietloop>d__5(0);
}
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void ipushtotears(ref PushtoTalk __instance)
{
if ((Object)(object)squidsmanslaughter == (Object)null)
{
squidsmanslaughter = ((Component)__instance).GetComponent<DissonanceComms>();
}
if (!hasdone)
{
blood.bootloop(sovietloop());
}
hasdone = true;
}
[HarmonyPatch(typeof(PlayerInventory), "OnStartClient")]
[HarmonyPostfix]
private static void deathanddestruction(ref PlayerInventory __instance)
{
if ((Object)(object)realwarlock == (Object)null)
{
realwarlock = __instance;
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "push to cry";
public const string PLUGIN_NAME = "push to cry";
public const string PLUGIN_VERSION = "1.0.0";
}
}