using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BlackMagicAPI.Enums;
using BlackMagicAPI.Managers;
using BlackMagicAPI.Modules.Spells;
using OwlsGrimoire.Spells;
using Steamworks;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("BG3Spells")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BG3Spells")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("5ef521a3-d3a7-4513-9853-d37ec2ad19d1")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace OwlsGrimoire
{
[BepInPlugin("com.owls8.owlsgrimoire", "owlsgrimoire", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class OwlsGrimoirePlugin : BaseUnityPlugin
{
private ConfigEntry<bool> VampiricTouchCfg;
private ConfigEntry<bool> ChainLightningCfg;
private void Awake()
{
VampiricTouchCfg = ((BaseUnityPlugin)this).Config.Bind<bool>("Spells", "VampiricTouch", true, "Vampiric Touch Spell");
if (VampiricTouchCfg.Value)
{
LoadVampiricTouchAssets();
BlackMagicManager.RegisterSpell((BaseUnityPlugin)(object)this, typeof(VampiricTouchData), typeof(VampiricTouchLogic));
}
ChainLightningCfg = ((BaseUnityPlugin)this).Config.Bind<bool>("Spells", "ChainLightning", true, "Chain Lightning Spell");
if (ChainLightningCfg.Value)
{
LoadChainLightningAssets();
BlackMagicManager.RegisterSpell((BaseUnityPlugin)(object)this, typeof(ChainLightningData), typeof(ChainLightningLogic));
}
}
public void LoadVampiricTouchAssets()
{
try
{
string directoryName = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location);
string text = Path.Combine(directoryName, "Assets", "vampire");
if (File.Exists(text))
{
VampiricTouchData.vampiricTouchBundle = AssetBundle.LoadFromFile(text);
if ((Object)(object)VampiricTouchData.vampiricTouchBundle != (Object)null)
{
VampiricTouchData.vampireSound = VampiricTouchData.vampiricTouchBundle.LoadAsset<AudioClip>("vampireSFX");
if ((Object)(object)VampiricTouchData.vampireSound == (Object)null)
{
Debug.LogWarning((object)"[VampiricTouch] Could not find 'vampireSFX' audio clip in AssetBundle");
}
VampiricTouchData.vampireVFX = VampiricTouchData.vampiricTouchBundle.LoadAsset<GameObject>("VampireVFX");
if ((Object)(object)VampiricTouchData.vampireVFX == (Object)null)
{
Debug.LogWarning((object)"[VampiricTouch] Could not find 'Vampire' prefab in AssetBundle");
}
}
else
{
Debug.LogError((object)"[VampiricTouch] Failed to load AssetBundle");
}
}
else
{
Debug.LogError((object)("[VampiricTouch] AssetBundle file does not exist at path: " + text));
}
}
catch (Exception ex)
{
Debug.LogError((object)("[VampiricTouch] Error loading AssetBundle: " + ex.Message));
}
}
public void LoadChainLightningAssets()
{
try
{
string directoryName = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location);
string text = Path.Combine(directoryName, "Assets", "chainlightning");
if (File.Exists(text))
{
ChainLightningData.chainLightningBundle = AssetBundle.LoadFromFile(text);
if ((Object)(object)ChainLightningData.chainLightningBundle != (Object)null)
{
ChainLightningData.chainLightningSound = ChainLightningData.chainLightningBundle.LoadAsset<AudioClip>("lightningSFX");
if ((Object)(object)ChainLightningData.chainLightningSound == (Object)null)
{
Debug.LogWarning((object)"[ChainLightning] Could not find audio clip in AssetBundle");
}
ChainLightningData.chainLightningVFX = ChainLightningData.chainLightningBundle.LoadAsset<GameObject>("LightningLine");
if ((Object)(object)ChainLightningData.chainLightningVFX == (Object)null)
{
Debug.LogWarning((object)"[ChainLightning] Could not find VFX prefab in AssetBundle");
}
ChainLightningData.chainLightningHitFX = ChainLightningData.chainLightningBundle.LoadAsset<GameObject>("LightningHit");
if ((Object)(object)ChainLightningData.chainLightningHitFX == (Object)null)
{
Debug.LogWarning((object)"[ChainLightning] Could not find HitVFX prefab in AssetBundle");
}
}
else
{
Debug.LogError((object)"[ChainLightning] Failed to load AssetBundle");
}
}
else
{
Debug.LogError((object)("[ChainLightning] AssetBundle file does not exist at path: " + text));
}
}
catch (Exception ex)
{
Debug.LogError((object)("[ChainLightning] Error loading AssetBundle: " + ex.Message));
}
}
}
}
namespace OwlsGrimoire.Spells
{
internal class ChainLightningData : SpellData
{
public static AssetBundle chainLightningBundle;
public static AudioClip chainLightningSound;
public static GameObject chainLightningVFX;
public static GameObject chainLightningHitFX;
public override SpellType SpellType => (SpellType)0;
public override string Name => "Chain Lightning";
public override float Cooldown => 3f;
public override Color GlowColor => Color.blue;
public override bool DebugForceSpawn => true;
}
internal class ChainLightningLogic : SpellLogic
{
[CompilerGenerated]
private sealed class <ChainLightningEffect>d__2 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
public GameObject victim;
public int castingLevel;
private PlayerMovement <victimMovement>5__1;
private GameObject[] <allPlayers>5__2;
private GameObject[] <>s__3;
private int <>s__4;
private GameObject <targetPlayer>5__5;
private PlayerMovement <targetPlayerMovement>5__6;
private float <distanceToTarget>5__7;
private Exception <e>5__8;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <ChainLightningEffect>d__2(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<victimMovement>5__1 = null;
<allPlayers>5__2 = null;
<>s__3 = null;
<targetPlayer>5__5 = null;
<targetPlayerMovement>5__6 = null;
<e>5__8 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0266: Unknown result type (might be due to invalid IL or missing references)
//IL_0270: Expected O, but got Unknown
//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<victimMovement>5__1 = victim.GetComponent<PlayerMovement>();
<allPlayers>5__2 = GameObject.FindGameObjectsWithTag("Player");
<victimMovement>5__1.NonRpcDamagePlayer(35f + (float)(castingLevel * 7 / 2), (GameObject)null, "chainlightning");
PlayChainLightningSFX(victim.transform.position);
<>s__3 = <allPlayers>5__2;
for (<>s__4 = 0; <>s__4 < <>s__3.Length; <>s__4++)
{
<targetPlayer>5__5 = <>s__3[<>s__4];
Debug.LogWarning((object)"iterating target players");
if ((Object)(object)<targetPlayer>5__5 != (Object)null)
{
Debug.LogWarning((object)"target player not null");
<targetPlayerMovement>5__6 = <targetPlayer>5__5.GetComponent<PlayerMovement>();
<distanceToTarget>5__7 = Vector3.Distance(victim.transform.position, <targetPlayer>5__5.transform.position);
if (<distanceToTarget>5__7 < 15f && (Object)(object)<targetPlayerMovement>5__6 != (Object)null)
{
if (!affectedPlayers[<targetPlayerMovement>5__6])
{
Debug.LogWarning((object)"player is close enough to a valid target");
if (<targetPlayerMovement>5__6.playerTeam == <victimMovement>5__1.playerTeam)
{
affectedPlayers[<targetPlayerMovement>5__6] = true;
try
{
PlayChainLightningVFX(victim, <targetPlayer>5__5);
}
catch (Exception ex)
{
<e>5__8 = ex;
Debug.LogError((object)("[ChainLightning] Error playing VFX: " + <e>5__8.Message));
}
((MonoBehaviour)<targetPlayerMovement>5__6).StartCoroutine(ChainLightningEffect(<targetPlayer>5__5, castingLevel));
}
}
else
{
Debug.LogWarning((object)"player is already being hit");
}
}
else
{
Debug.LogWarning((object)"Target is too far or doesn't exist");
}
<targetPlayerMovement>5__6 = null;
}
Debug.LogWarning((object)"Finished an iteration");
<targetPlayer>5__5 = null;
}
<>s__3 = null;
Debug.LogWarning((object)"Waiting time");
<>2__current = (object)new WaitForSeconds(0.2f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
Debug.LogWarning((object)"Setting to unaffected");
affectedPlayers[<victimMovement>5__1] = false;
<>2__current = null;
<>1__state = 2;
return true;
case 2:
<>1__state = -1;
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
public static Dictionary<PlayerMovement, bool> affectedPlayers = new Dictionary<PlayerMovement, bool>();
public override void CastSpell(GameObject playerObj, PageController page, Vector3 spawnPos, Vector3 viewDirectionVector, int castingLevel)
{
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_0105: Unknown result type (might be due to invalid IL or missing references)
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_0114: Unknown result type (might be due to invalid IL or missing references)
//IL_0136: Unknown result type (might be due to invalid IL or missing references)
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
//IL_018a: Unknown result type (might be due to invalid IL or missing references)
//IL_018b: Unknown result type (might be due to invalid IL or missing references)
//IL_0195: Unknown result type (might be due to invalid IL or missing references)
//IL_019a: Unknown result type (might be due to invalid IL or missing references)
//IL_019f: Unknown result type (might be due to invalid IL or missing references)
//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
//IL_01b7: Unknown result type (might be due to invalid IL or missing references)
//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
//IL_01c1: Unknown result type (might be due to invalid IL or missing references)
//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
//IL_01c7: Unknown result type (might be due to invalid IL or missing references)
//IL_01cc: Unknown result type (might be due to invalid IL or missing references)
//IL_01d0: Unknown result type (might be due to invalid IL or missing references)
//IL_01d5: Unknown result type (might be due to invalid IL or missing references)
//IL_01d7: Unknown result type (might be due to invalid IL or missing references)
//IL_01d9: Unknown result type (might be due to invalid IL or missing references)
//IL_0224: Unknown result type (might be due to invalid IL or missing references)
//IL_0229: Unknown result type (might be due to invalid IL or missing references)
//IL_022b: Unknown result type (might be due to invalid IL or missing references)
//IL_0230: Unknown result type (might be due to invalid IL or missing references)
//IL_0232: Unknown result type (might be due to invalid IL or missing references)
//IL_0234: Unknown result type (might be due to invalid IL or missing references)
//IL_02c5: Unknown result type (might be due to invalid IL or missing references)
//IL_02c6: Unknown result type (might be due to invalid IL or missing references)
PlayerMovement component = playerObj.GetComponent<PlayerMovement>();
if ((Object)(object)component == (Object)null)
{
return;
}
GameObject[] array = GameObject.FindGameObjectsWithTag("Player");
Vector3 position = playerObj.transform.position;
Vector3 forward = playerObj.transform.forward;
string personaName = SteamFriends.GetPersonaName();
PlayerMovement val = null;
PlayerMovement[] array2 = Object.FindObjectsByType<PlayerMovement>((FindObjectsSortMode)0);
PlayerMovement[] array3 = array2;
foreach (PlayerMovement val2 in array3)
{
if (val2.playername == personaName)
{
val = val2;
break;
}
}
PlayerMovement[] array4 = array2;
foreach (PlayerMovement key in array4)
{
affectedPlayers[key] = false;
}
GameObject val3 = null;
float num = float.MaxValue;
PlayerMovement val4 = null;
GameObject[] array5 = array;
RaycastHit val10 = default(RaycastHit);
foreach (GameObject val5 in array5)
{
if ((Object)(object)val5 == (Object)(object)playerObj)
{
continue;
}
Vector3 val6 = val5.transform.position - position;
Vector3 normalized = ((Vector3)(ref val6)).normalized;
float num2 = Vector3.Distance(position, val5.transform.position);
if (!(num2 <= 30f))
{
continue;
}
float num3 = Vector3.Angle(forward, normalized);
if (!(num3 <= 45f))
{
continue;
}
PlayerMovement component2 = val5.GetComponent<PlayerMovement>();
if ((Object)(object)component2 != (Object)null && component.playerTeam == component2.playerTeam)
{
continue;
}
Vector3 val7 = position + Vector3.up * 1.5f;
Vector3 val8 = val5.transform.position + Vector3.up * 1.5f;
val6 = val8 - val7;
Vector3 normalized2 = ((Vector3)(ref val6)).normalized;
float num4 = Vector3.Distance(val7, val8);
int num5 = ~(1 << LayerMask.NameToLayer("Player"));
float[] array6 = new float[3] { -5f, 0f, 5f };
bool flag = false;
for (int l = 0; l < array6.Length; l++)
{
Vector3 val9 = Quaternion.Euler(0f, array6[l], 0f) * normalized2;
if (!Physics.Raycast(val7, val9, ref val10, num4, num5))
{
flag = true;
break;
}
}
if (flag && (Object)(object)component2 != (Object)null && (!((Object)(object)val != (Object)null) || !((Object)(object)component2 == (Object)(object)val) || !affectedPlayers.ContainsKey(component2) || !affectedPlayers[component2]))
{
float num6 = Vector3.Angle(forward, normalized);
float num7 = num6 * 2f + num2;
if (num7 < num)
{
val3 = val5;
num = num7;
val4 = component2;
}
}
}
if ((Object)(object)val3 != (Object)null && (Object)(object)val4 != (Object)null)
{
affectedPlayers[val4] = true;
((MonoBehaviour)val4).StartCoroutine(ChainLightningEffect(val3, castingLevel));
PlayChainLightningVFX(playerObj, val3);
}
}
[IteratorStateMachine(typeof(<ChainLightningEffect>d__2))]
public static IEnumerator ChainLightningEffect(GameObject victim, int castingLevel)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <ChainLightningEffect>d__2(0)
{
victim = victim,
castingLevel = castingLevel
};
}
private static void PlayChainLightningVFX(GameObject start, GameObject end)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_0116: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
//IL_0138: Unknown result type (might be due to invalid IL or missing references)
//IL_013d: Unknown result type (might be due to invalid IL or missing references)
//IL_0147: Unknown result type (might be due to invalid IL or missing references)
//IL_014c: Unknown result type (might be due to invalid IL or missing references)
GameObject chainLightningVFX = ChainLightningData.chainLightningVFX;
GameObject val = Object.Instantiate<GameObject>(chainLightningVFX, start.transform.position, Quaternion.identity);
val.SetActive(true);
LineRenderer component = val.GetComponent<LineRenderer>();
((Renderer)component).enabled = true;
component.positionCount = 2;
component.startWidth = 1f;
component.endWidth = 1f;
component.useWorldSpace = true;
component.SetPosition(0, start.transform.position + Vector3.up * 2f);
component.SetPosition(1, end.transform.position + Vector3.up * 2f);
Debug.LogWarning((object)"SPAWNED VFX from VICTIM TO VICTIM");
GameObject val2 = Object.Instantiate<GameObject>(ChainLightningData.chainLightningHitFX, start.transform.position + Vector3.up * 2f, Quaternion.identity);
val2.SetActive(true);
Debug.LogWarning((object)"SPawned HIT FX");
float num = 0f;
float num2;
for (num2 = 0.6f; num < num2; num += Time.deltaTime)
{
component.SetPosition(0, start.transform.position + Vector3.up * 2f);
component.SetPosition(1, end.transform.position + Vector3.up * 2f);
}
Object.Destroy((Object)(object)val, num2);
Object.Destroy((Object)(object)val2, 2.4f);
}
private static void PlayChainLightningSFX(Vector3 position)
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Expected O, but got Unknown
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
try
{
if ((Object)(object)ChainLightningData.chainLightningSound != (Object)null)
{
GameObject val = new GameObject("ChainLightningAudio");
val.transform.position = position;
AudioSource val2 = val.AddComponent<AudioSource>();
val2.clip = ChainLightningData.chainLightningSound;
val2.volume = 0.8f;
val2.spatialBlend = 1f;
val2.rolloffMode = (AudioRolloffMode)1;
val2.minDistance = 5f;
val2.maxDistance = 50f;
val2.Play();
float num = ChainLightningData.chainLightningSound.length + 0.1f;
Object.Destroy((Object)(object)val, num);
}
}
catch (Exception ex)
{
Debug.LogError((object)("[ChainLightning] Error playing sound: " + ex.Message));
}
}
}
internal class VampiricTouchData : SpellData
{
public static AssetBundle vampiricTouchBundle;
public static AudioClip vampireSound;
public static GameObject vampireVFX;
public override SpellType SpellType => (SpellType)0;
public override string Name => "Touch";
public override float Cooldown => 12f;
public override Color GlowColor => Color.green;
}
internal class VampiricTouchLogic : SpellLogic
{
public override void CastSpell(GameObject playerObj, PageController page, Vector3 spawnPos, Vector3 viewDirectionVector, int castingLevel)
{
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_0276: Unknown result type (might be due to invalid IL or missing references)
//IL_015b: Unknown result type (might be due to invalid IL or missing references)
//IL_015c: Unknown result type (might be due to invalid IL or missing references)
//IL_0166: Unknown result type (might be due to invalid IL or missing references)
//IL_016b: Unknown result type (might be due to invalid IL or missing references)
//IL_0170: Unknown result type (might be due to invalid IL or missing references)
//IL_0179: Unknown result type (might be due to invalid IL or missing references)
//IL_017e: Unknown result type (might be due to invalid IL or missing references)
//IL_0188: Unknown result type (might be due to invalid IL or missing references)
//IL_018d: Unknown result type (might be due to invalid IL or missing references)
//IL_0192: Unknown result type (might be due to invalid IL or missing references)
//IL_0194: Unknown result type (might be due to invalid IL or missing references)
//IL_0196: Unknown result type (might be due to invalid IL or missing references)
//IL_0198: Unknown result type (might be due to invalid IL or missing references)
//IL_019d: Unknown result type (might be due to invalid IL or missing references)
//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
//IL_01d5: Unknown result type (might be due to invalid IL or missing references)
//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
PlayerMovement component = playerObj.GetComponent<PlayerMovement>();
if ((Object)(object)component == (Object)null)
{
return;
}
GameObject[] array = GameObject.FindGameObjectsWithTag("Player");
Vector3 position = playerObj.transform.position;
Vector3 forward = playerObj.transform.forward;
string personaName = SteamFriends.GetPersonaName();
PlayerMovement val = null;
PlayerMovement[] array2 = Object.FindObjectsByType<PlayerMovement>((FindObjectsSortMode)0);
PlayerMovement[] array3 = array2;
foreach (PlayerMovement val2 in array3)
{
if (val2.playername == personaName)
{
val = val2;
break;
}
}
GameObject val3 = null;
float num = float.MaxValue;
PlayerMovement val4 = null;
GameObject[] array4 = array;
foreach (GameObject val5 in array4)
{
if ((Object)(object)val5 == (Object)(object)playerObj)
{
continue;
}
Vector3 val6 = val5.transform.position - position;
Vector3 normalized = ((Vector3)(ref val6)).normalized;
float num2 = Vector3.Distance(position, val5.transform.position);
if (!(num2 <= 3f))
{
continue;
}
float num3 = Vector3.Angle(forward, normalized);
if (!(num3 <= 45f))
{
continue;
}
PlayerMovement component2 = val5.GetComponent<PlayerMovement>();
if ((Object)(object)component2 != (Object)null && component.playerTeam == component2.playerTeam)
{
continue;
}
Vector3 val7 = position + Vector3.up * 1.5f;
Vector3 val8 = val5.transform.position + Vector3.up * 1.5f;
val6 = val8 - val7;
Vector3 normalized2 = ((Vector3)(ref val6)).normalized;
if ((Object)(object)component2 != (Object)null)
{
if (!((Object)(object)val != (Object)null) || (Object)(object)component2 == (Object)(object)val)
{
}
float num4 = Vector3.Angle(forward, normalized);
float num5 = num4 * 2f + num2;
if (num5 < num)
{
val3 = val5;
num = num5;
val4 = component2;
}
}
}
if ((Object)(object)val3 != (Object)null && (Object)(object)val4 != (Object)null)
{
val4.NonRpcDamagePlayer(15f + (float)(castingLevel * 5), (GameObject)null, "vampirictouch");
playerObj.GetComponent<PlayerMovement>().nonnetworkedheal(25f + (float)(castingLevel * 5));
PlayVampiricTouchVFX(val4);
PlayVampiricTouchSFX(val3.transform.position);
}
}
private static void PlayVampiricTouchVFX(PlayerMovement victim)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)VampiricTouchData.vampireVFX == (Object)null)
{
Debug.LogWarning((object)"Vampire VFX prefab is null.");
return;
}
Vector3 val = ((Component)victim).transform.position + Vector3.up * 1.5f;
GameObject val2 = Object.Instantiate<GameObject>(VampiricTouchData.vampireVFX, val, Quaternion.identity);
val2.SetActive(true);
val2.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f);
Object.Destroy((Object)(object)val2, 2f);
}
private static void PlayVampiricTouchSFX(Vector3 position)
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Expected O, but got Unknown
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
try
{
if ((Object)(object)VampiricTouchData.vampireSound != (Object)null)
{
GameObject val = new GameObject("VampiricTouchAudio");
val.transform.position = position;
AudioSource val2 = val.AddComponent<AudioSource>();
val2.clip = VampiricTouchData.vampireSound;
val2.volume = 0.8f;
val2.spatialBlend = 1f;
val2.rolloffMode = (AudioRolloffMode)1;
val2.minDistance = 5f;
val2.maxDistance = 50f;
val2.Play();
float num = VampiricTouchData.vampireSound.length + 0.1f;
Object.Destroy((Object)(object)val, num);
}
}
catch (Exception ex)
{
Debug.LogError((object)("[VampiricTouch] Error playing sound: " + ex.Message));
}
}
}
}