using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("MageArena_InGameChat")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MageArena_InGameChat")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("ef69ad45-8535-4acc-acd1-961032af1c7d")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace MageArena_InGameChat
{
[BepInPlugin("com.rezarg.magearena.ingamechat", "In-Game Chat", "1.0.0")]
[BepInProcess("MageArena.exe")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class InGameChat : BaseUnityPlugin
{
[CompilerGenerated]
private sealed class <CoMain>d__6 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <CoMain>d__6(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Expected O, but got Unknown
//IL_0132: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Expected O, but got Unknown
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00e8: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
break;
case 1:
<>1__state = -1;
break;
case 2:
<>1__state = -1;
break;
case 3:
<>1__state = -1;
break;
}
GameObject obj = GameObject.Find("Canvas (1)");
object obj2;
if (obj == null)
{
obj2 = null;
}
else
{
Transform obj3 = obj.transform.Find("Main");
obj2 = ((obj3 != null) ? ((Component)obj3).gameObject : null);
}
GameObject val = (GameObject)obj2;
object obj4;
if (obj == null)
{
obj4 = null;
}
else
{
Transform obj5 = obj.transform.Find("TextChat");
obj4 = ((obj5 != null) ? ((Component)obj5).gameObject : null);
}
GameObject val2 = (GameObject)obj4;
if ((Object)(object)val2 == (Object)null)
{
ManualLogSource? logger = Logger;
if (logger != null)
{
logger.LogInfo((object)"TextChatUI not found, retrying...");
}
<>2__current = (object)new WaitForSeconds(1f);
<>1__state = 1;
return true;
}
if ((Object)(object)val == (Object)null)
{
ManualLogSource? logger2 = Logger;
if (logger2 != null)
{
logger2.LogInfo((object)"Main UI not found, retrying...");
}
<>2__current = (object)new WaitForSeconds(1f);
<>1__state = 2;
return true;
}
if (val2.activeSelf != !val.activeSelf)
{
val2.SetActive(!val.activeSelf);
}
if (Input.GetKeyDown((KeyCode)47))
{
val2.GetComponentInChildren<TMP_InputField>().ActivateInputField();
}
<>2__current = (object)new WaitForEndOfFrame();
<>1__state = 3;
return true;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
public const string NAME = "In-Game Chat";
public const string GUID = "com.rezarg.magearena.ingamechat";
public const string VERSION = "1.0.0";
public static readonly string modsync = "all";
public static ManualLogSource? Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
((MonoBehaviour)this).StartCoroutine(CoMain());
Logger.LogInfo((object)"Plugin In-Game Chat (com.rezarg.magearena.ingamechat) v1.0.0 initialized!");
}
[IteratorStateMachine(typeof(<CoMain>d__6))]
private IEnumerator CoMain()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <CoMain>d__6(0);
}
}
}