Mods that depend on BepInExPack
HarmonyX interop & BepInEx 5 logger integration for MonoDetour. Initializes MonoDetour early as a side effect.
Last updated: 2 days ago
HarmonyX interop & BepInEx 5 logger integration for MonoDetour. Initializes MonoDetour early as a side effect.
Last updated: 2 days ago
HarmonyX interop & BepInEx 5 logger integration for MonoDetour. Initializes MonoDetour early as a side effect.
Last updated: 2 days ago
Easy and convenient .NET detouring library, powered by MonoMod.RuntimeDetour.
Last updated: 2 days ago
Easy and convenient .NET detouring library, powered by MonoMod.RuntimeDetour.
Last updated: 2 days ago
Easy and convenient .NET detouring library, powered by MonoMod.RuntimeDetour.
Last updated: 2 days ago
Easy and convenient .NET detouring library, powered by MonoMod.RuntimeDetour.
Last updated: 2 days ago
Easy and convenient .NET detouring library, powered by MonoMod.RuntimeDetour.
Last updated: 2 days ago
Easy and convenient .NET detouring library, powered by MonoMod.RuntimeDetour.
Last updated: 2 days ago
Easy and convenient .NET detouring library, powered by MonoMod.RuntimeDetour.
Last updated: 2 days ago
Easy and convenient .NET detouring library, powered by MonoMod.RuntimeDetour.
Last updated: 2 days ago
Easy and convenient .NET detouring library, powered by MonoMod.RuntimeDetour.
Last updated: 2 days ago
Allow runs with cheats and/or major assists active to get P ranks.
Last updated: 2 days ago
Change gravity in the craziest ways possible. Defy logic and the laws of gravity!
Last updated: 2 days ago
Turns every hitscan's beam or tracer into different LGTBQ flags.
Last updated: 2 days ago
Quality of Life mod that reverts the jump potion nerf that limits how many extra jumps you can get. Defaults to the vanilla maximum (3) and can be configured up to 99 additional jumps
Last updated: 2 days ago
Enhanced dynamic economy system & gameplay modifiers! 120+ unique events modify gameplay each level. Includes upgrade rework system (Configurable). Evolution of REPOConomy with new modifier system, difficulty/level/map scaling, Seed System, and improved UI
Last updated: 2 days ago