Decompiled source of UncapFPS v1.0.0

BepInEx/plugins/UncapFPS/UncapFPS.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("UncapFPS")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Uncap FPS Mod")]
[assembly: AssemblyTitle("UncapFPS")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace UncapFPSMod
{
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "UncapFPS";

		public const string PLUGIN_NAME = "Uncap FPS Mod";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace UncapFPS
{
	[BepInPlugin("com.fizzy.uncapfps", "Uncap FPS", "1.0.0")]
	public class UncapFPS : BaseUnityPlugin
	{
		private void Awake()
		{
			Harmony.CreateAndPatchAll(typeof(UncapFPS), (string)null);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Uncap FPS Mod loaded!");
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(UISetting), "VsyncOff")]
		public static void VsyncOff_Postfix()
		{
			Application.targetFrameRate = -1;
		}

		[HarmonyPostfix]
		[HarmonyPatch(/*Could not decode attribute arguments.*/)]
		public static void GameMgrStart_Postfix(GameMgr __instance)
		{
			Application.targetFrameRate = -1;
		}
	}
}