using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ExperimentiumMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ExperimentiumMod")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("457a460f-08a3-4e5f-9083-5f4e1e31f0b9")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("com.NGeorge.ExperimentiumMod", "Experimentium Mod", "1.0.0")]
public class Main : BaseUnityPlugin
{
public class ExperimentiumModBehaviour : MonoBehaviour
{
public void Update()
{
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Invalid comparison between Unknown and I4
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Invalid comparison between Unknown and I4
SpecialObj18 obj = Object.FindObjectOfType<SpecialObj18>();
SpecialObj101Reroll obj2 = Object.FindObjectOfType<SpecialObj101Reroll>();
LevelMgr val = Object.FindObjectOfType<LevelMgr>();
FieldInfo field = typeof(SpecialObj18).GetField("useTimer", BindingFlags.Instance | BindingFlags.NonPublic);
FieldInfo field2 = typeof(SpecialObj101Reroll).GetField("useTimer", BindingFlags.Instance | BindingFlags.NonPublic);
Scene sceneByName;
if (field != null)
{
sceneByName = SceneManager.GetSceneByName("Battle");
if (((Scene)(ref sceneByName)).isLoaded && (int)val.CurrentRewardType == 5)
{
field.SetValue(obj, 0);
}
}
if (field2 != null)
{
sceneByName = SceneManager.GetSceneByName("Battle");
if (((Scene)(ref sceneByName)).isLoaded && (int)val.CurrentRewardType == 6)
{
field2.SetValue(obj2, 0);
}
}
}
}
private GameObject modObject;
public void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
Harmony val = new Harmony("com.NGeorge.ExperimentiumMod");
((BaseUnityPlugin)this).Logger.LogInfo((object)"Mod has loaded!");
((BaseUnityPlugin)this).Logger.LogInfo((object)"Have fun :)))");
((BaseUnityPlugin)this).Logger.LogInfo((object)"-------------------------------------------------------------------------------------------------");
((BaseUnityPlugin)this).Logger.LogInfo((object)" ");
((BaseUnityPlugin)this).Logger.LogInfo((object)"This mod might have bugs soo if you find any please report them to our discord server.");
((BaseUnityPlugin)this).Logger.LogInfo((object)"https://discord.gg/WFaxE6A5Ae");
((BaseUnityPlugin)this).Logger.LogInfo((object)" ");
((BaseUnityPlugin)this).Logger.LogInfo((object)"-------------------------------------------------------------------------------------------------");
val.PatchAll();
Debug.Log((object)"Harmony patches applied!");
CreatePersistentObject();
SceneManager.sceneLoaded += OnSceneLoaded;
}
private void CreatePersistentObject()
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Expected O, but got Unknown
if ((Object)(object)modObject == (Object)null)
{
modObject = new GameObject("ExperimentiumMod");
modObject.AddComponent<ExperimentiumModBehaviour>();
Object.DontDestroyOnLoad((Object)(object)modObject);
}
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)("Scene loaded: " + ((Scene)(ref scene)).name));
CreatePersistentObject();
}
}
namespace ExperimentiumMod;
[HarmonyPatch(typeof(BattleData))]
public class Patch_MaxSpellLevel
{
[HarmonyPatch("GetSpellFromPool")]
[HarmonyPrefix]
public static bool Prefix(ref int level)
{
level = 3;
return true;
}
}
[HarmonyPatch(typeof(UnitConfig))]
public class Patch_tempShield
{
[HarmonyPatch("Copy")]
[HarmonyPostfix]
public static void Postfix(UnitConfig __instance)
{
typeof(UnitConfig).GetField("shieldTemp", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic)?.SetValue(__instance, 500f);
}
}