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IntuitiveItems BepInEx

Automatically removes items from the loot pool once you reach your custom limit.

CHANGELOG

Changelog

v1.8.2

  • Bug Fixes: Keys, Chain and Strict mode priorities fixes.

v1.8.1

  • Bug Fixes: Compatibility with ToggleEverything mod

v1.8.0

  • New Feature: Progression Chain. Define a custom unlock order.
  • New Feature: Strict Chain Mode. Forces the game to spawn only the current target item in the chain.
  • Bug Fix: Fixed an issue where UI elements would disappear when switching inventory tabs.
  • UI Polish: Updated Toggle Switches to a cleaner "Green/Black" visual style without text.
  • Feature: Added a "Safety Net" that forces a Key or Credit Card into a chest if the strict logic accidentally wipes a specific rarity pool completely (prevents the game from spawning fallback junk items).
  • Logic Overhaul: Rewrote the Loot Priority System to follow a strict hierarchy:
    1. Hard Limits: (e.g., "10 Keys") always take precedence.
    2. Keys First Mode: If enabled and keys < 10, bans everything except Keys, Legendaries, and Credit Cards.
    3. Strict Chain Mode: If enabled, bans EVERYTHING (including Credit Cards & Legendaries) except the current Target Item and Keys.

v1.5.2

  • Logic Update: Added Credit Cards (Green and Red) to the whitelist for "Keys First" mode. You can now farm damage and luck while hunting for keys.
  • Feature: Implemented "Keys First" logic. When enabled, non-essential items are banned from the loot pool until the Key limit is reached.
  • Feature: Added support for "Infinite" items (Limit -1) to bypass the Keys First lockdown.
  • Bug Fix: Fixed an issue where the UI would disappear when switching between Tabs (Items/Weapons/Tomes) due to object pooling.
  • Bug Fix: Fixed "Ghost UI" where input boxes would persist on empty slots.
  • Safety: Added strict type checking to ensure the UI never attaches to Weapons or Characters.
  • New Feature: Added In-Game UI. You can now edit item limits directly via textboxes on the item icons. Changes apply instantly without restarting.
  • UI Polish: Redesigned the in-game UI elements.
    • Added double-layer borders (White/Black) to input boxes for better visibility on all backgrounds.
    • Updated the "Keys First" toggle to a clean slider switch (Green/Black) without text.
  • Refinement: Textboxes now automatically resize text to fit perfectly within the 26x26 container.

v1.0.5

  • Initial Release.
  • Dynamic config generation for all items.
  • Base logic for removing capped items from the loot pool.