| Last updated | a week ago |
| Total downloads | 1508 |
| Total rating | 2 |
| Categories | Mods |
| Dependency string | Helix128-ShadowFix-1.1.2 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_IL2CPP
BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.
Preferred version: 6.0.738README
ShadowFix
Megabonk mod which enables Unity's dynamic shadows in-game
Why?
Megabonk has dynamic shadow quality settings in the menu:
Those settings work just fine for the shadows in the main menu:
However, there are no shadows in-game!
This could have been an artistic decision or maybe something done for better performance, but with this mod at least you have a choice.
Mod settings
The mod has 5 settings in its config file (located at (GameDirectory)/BepInEx/config/ShadowFix.cfg)
DisableBlobShadow (DEFAULT: True)
Disable the player circle (blob) shadow.
EnablePlayerShadow (DEFAULT: True)
Enable dynamic shadows for the player.
Note: You can have both of them on or off at the same time without issues.
TwoSidedShadows (DEFAULT: True)
Makes it so scene objects have two-sided shadow rendering. Fixes some shadow artifacts mostly present on Desert houses.
EnableNPCShadows (DEFAULT: False)
Enable shadows for enemies. Disabled by default because it has a few small visual artifacts when enemies die and it's not recommended for low end devices.
ShadowDarkness (DEFAULT: 0.8)
Darkness of the dynamic shadows.