Decompiled source of BalanceShrineForBepInEx v1.0.2

BalanceShrine.dll

Decompiled 2 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using Assets.Scripts.Game.Spawning;
using Assets.Scripts.Steam.LeaderboardsNew;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Core.Logging.Interpolation;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using BepInEx.Unity.IL2CPP.Utils;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("BalanceShrine")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+4515d5122281211c3030861dfb02c1ac3cef1e7b")]
[assembly: AssemblyProduct("BalanceShrine")]
[assembly: AssemblyTitle("BalanceShrine")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BalanceShrine
{
	[BepInPlugin("BalanceShrineForBepInEx", "BalanceShrineForBepInEx", "1.0.0")]
	public class Core : BasePlugin
	{
		public class Spawn : MonoBehaviour
		{
			public Spawn(IntPtr ptr)
				: base(ptr)
			{
			}
		}

		[CompilerGenerated]
		private sealed class <SpawnShrines>d__23 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public Core <>4__this;

			private Random <random>5__1;

			private int <numShrines>5__2;

			private int <i>5__3;

			private Vector3 <shrinePosition>5__4;

			private GameObject <BalanceShrine>5__5;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <SpawnShrines>d__23(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<random>5__1 = null;
				<BalanceShrine>5__5 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0094: Unknown result type (might be due to invalid IL or missing references)
				//IL_0099: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d3: Expected O, but got Unknown
				//IL_0125: Unknown result type (might be due to invalid IL or missing references)
				//IL_0149: Unknown result type (might be due to invalid IL or missing references)
				int num = <>1__state;
				if (num != 0)
				{
					if (num != 1)
					{
						return false;
					}
					<>1__state = -1;
					goto IL_00e4;
				}
				<>1__state = -1;
				<random>5__1 = new Random();
				<numShrines>5__2 = <random>5__1.Next(MinShrines, MaxShrines);
				<>4__this.print($"{<numShrines>5__2} shrines are to be spawned!");
				<i>5__3 = 0;
				goto IL_01ae;
				IL_00e4:
				if (<>4__this.LastValue == <shrinePosition>5__4)
				{
					<shrinePosition>5__4 = SpawnPositions.GetRandomSpawnPositionOnMap(0f);
					<>4__this.print<Vector3>(<shrinePosition>5__4);
					<>2__current = (object)new WaitForSeconds(0.01f);
					<>1__state = 1;
					return true;
				}
				<>4__this.print("Spawning a shrine...");
				<BalanceShrine>5__5 = Object.Instantiate<GameObject>(ShrineBal);
				SceneManager.MoveGameObjectToScene(<BalanceShrine>5__5, SceneManager.GetActiveScene());
				<BalanceShrine>5__5.SetActive(true);
				<BalanceShrine>5__5.transform.position = <shrinePosition>5__4;
				((Component)<BalanceShrine>5__5.transform.Find("MinimapIcon (1)")).gameObject.SetActive(true);
				((Component)<BalanceShrine>5__5.transform.Find("AltarIcon (1)")).gameObject.SetActive(true);
				<BalanceShrine>5__5 = null;
				<i>5__3++;
				goto IL_01ae;
				IL_01ae:
				if (<i>5__3 < <numShrines>5__2)
				{
					<shrinePosition>5__4 = SpawnPositions.GetRandomSpawnPositionOnMap(0f);
					goto IL_00e4;
				}
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		public const string PluginGuid = "BalanceShrineForBepInEx";

		public const string PluginName = "BalanceShrineForBepInEx";

		public const string PluginVersion = "1.0.0";

		public static int CMaxShrines = 6;

		public static int CMinShrines = 0;

		private Spawn _coroutineRunner;

		private const string __mapSceneName = "GeneratedMap";

		private static readonly string ShrineBalance = "ShrineBalance";

		private static GameObject ShrineBal;

		public Vector3 LastValue;

		internal static Core Instance { get; private set; }

		internal static int MaxShrines => CMaxShrines;

		internal static int MinShrines => CMinShrines;

		public override void Load()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Expected O, but got Unknown
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Expected O, but got Unknown
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Expected O, but got Unknown
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Expected O, but got Unknown
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Expected O, but got Unknown
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0108: Expected O, but got Unknown
			//IL_0103: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Expected O, but got Unknown
			Instance = this;
			Harmony val = new Harmony("BalanceShrineForBepInEx");
			val.PatchAll();
			SceneManager.sceneLoaded += UnityAction<Scene, LoadSceneMode>.op_Implicit((Action<Scene, LoadSceneMode>)OnSceneLoaded);
			((BasePlugin)this).Log.LogWarning((object)"THIS IS A CHEAT MOD!!!");
			((BasePlugin)this).Log.LogWarning((object)"Leaderboards should be disabled.");
			((BasePlugin)this).Log.LogWarning((object)"To stay on the safe side, disable leaderboard uploading in settings!");
			_coroutineRunner = ((BasePlugin)this).AddComponent<Spawn>();
			((BasePlugin)this).Log.LogInfo((object)"BalanceShrineForBepInEx initialized!");
			ConfigDefinition val2 = new ConfigDefinition("General", "Min Shrines");
			CMinShrines = ((BasePlugin)this).Config.Bind<int>(val2, 0, new ConfigDescription("Minimum amount of balance shrines to spawn", (AcceptableValueBase)new AcceptableValueRange<int>(0, 999), Array.Empty<object>())).Value;
			ConfigDefinition val3 = new ConfigDefinition("General", "Max Shrines");
			CMaxShrines = ((BasePlugin)this).Config.Bind<int>(val3, 6, new ConfigDescription("Maximum amount of balance shrines to spawn, (MAKE SURE TO HAVE MAX MORE THAN OR EQUAL TO MIN)", (AcceptableValueBase)new AcceptableValueRange<int>(0, 999), Array.Empty<object>())).Value;
		}

		private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
		{
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			print("Scene " + ((Scene)(ref scene)).name + " loaded");
			if (((Scene)(ref scene)).name == "MainMenu" && (Object)(object)ShrineBal == (Object)null)
			{
				print("In MainMenu, running initial search for ShrineBalance...");
				GameObject val = GameObject.Find(ShrineBalance);
				if ((Object)(object)val != (Object)null)
				{
					print("Found ShrineBalance object in MainMenu!");
					ShrineBal = Object.Instantiate<GameObject>(val);
					Object.DontDestroyOnLoad((Object)(object)ShrineBal);
					((Object)ShrineBal).name = "NewBalShrine";
					ShrineBal.transform.position = new Vector3(5000f, 5000f, 5000f);
					ShrineBal.SetActive(false);
					print("Instantiated and prepared NewBalShrine for later use.");
				}
				else
				{
					((BasePlugin)this).Log.LogError((object)"Could not find ShrineBalance in MainMenu! The mod will most likely not work.");
				}
			}
			if (((Scene)(ref scene)).name.Contains("GeneratedMap"))
			{
				print("Level loaded");
				OnLevelLoaded();
			}
		}

		public void print<T>(T msg)
		{
			((BasePlugin)this).Log.LogDebug((object)msg);
		}

		public void OnLevelLoaded()
		{
			if ((Object)(object)ShrineBal != (Object)null)
			{
				print("Balance Shrine base object found. Spawning shrines...");
				MonoBehaviourExtensions.StartCoroutine((MonoBehaviour)(object)_coroutineRunner, SpawnShrines());
			}
			else
			{
				((BasePlugin)this).Log.LogError((object)"Could not find 'ShrineBalance' from MainMenu. Shrine spawning aborted.");
			}
		}

		[IteratorStateMachine(typeof(<SpawnShrines>d__23))]
		private IEnumerator SpawnShrines()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <SpawnShrines>d__23(0)
			{
				<>4__this = this
			};
		}
	}
	[HarmonyPatch(typeof(Sus), "CheckMods")]
	public static class EditSusPatch2
	{
		public static void Postfix(ref bool __result, ref string reason)
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Expected O, but got Unknown
			if (__result)
			{
				ManualLogSource log = ((BasePlugin)Core.Instance).Log;
				bool flag = default(bool);
				BepInExWarningLogInterpolatedStringHandler val = new BepInExWarningLogInterpolatedStringHandler(51, 1, ref flag);
				if (flag)
				{
					((BepInExLogInterpolatedStringHandler)val).AppendLiteral("The internal anti-cheat considers you sus, reason: ");
					((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>(reason);
				}
				log.LogWarning(val);
			}
			else
			{
				((BasePlugin)Core.Instance).Log.LogMessage((object)"The internal anti-cheat hasn't found anything sus");
			}
		}
	}
	[HarmonyPatch(typeof(SteamLeaderboardsManagerNew), "UploadLeaderboardScore", new Type[]
	{
		typeof(string),
		typeof(int),
		typeof(Il2CppStructArray<int>),
		typeof(bool)
	})]
	internal static class DisableSteamLeaderboardUploading
	{
		public static bool Prefix(string leaderboardName, int score, Il2CppStructArray<int> details, bool isFriendsLb)
		{
			((BasePlugin)Core.Instance).Log.LogInfo((object)"Uploading is disabled.");
			return false;
		}
	}
}