using System;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using Assets.Scripts.Saves___Serialization.Progression.Achievements;
using BepInEx;
using BepInEx.Unity.IL2CPP;
using HarmonyLib;
using Il2CppSystem.Collections.Generic;
using Microsoft.CodeAnalysis;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("ToggleEverything")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+ae4eb2bca00af8a1c4407a3dade780d904d89265")]
[assembly: AssemblyProduct("ToggleEverything")]
[assembly: AssemblyTitle("ToggleEverything")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ToggleEverything
{
[BepInPlugin("com.Intacote.ToggleEverythingForBepInEx", "ToggleEverythingForBepInEx", "1.0.0")]
public class Core : BasePlugin
{
public const string PluginGuid = "com.Intacote.ToggleEverythingForBepInEx";
public const string PluginName = "ToggleEverythingForBepInEx";
public const string PluginVersion = "1.0.0";
private const string _mainMenuSceneName = "MainMenu";
private bool _isInitialized = false;
public override void Load()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
Harmony val = new Harmony("com.Intacote.ToggleEverythingForBepInEx");
val.PatchAll();
SceneManager.sceneLoaded += UnityAction<Scene, LoadSceneMode>.op_Implicit((Action<Scene, LoadSceneMode>)OnSceneLoaded);
((BasePlugin)this).Log.LogInfo((object)"ToggleEverythingForBepInEx initialized!");
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
if (!_isInitialized && ((Scene)(ref scene)).name == "MainMenu")
{
_isInitialized = true;
Enumerator<WeaponData> enumerator = DataManager.Instance.unsortedWeapons.GetEnumerator();
while (enumerator.MoveNext())
{
WeaponData current = enumerator.Current;
((UnlockableBase)current).canAlwaysToggle = true;
}
Enumerator<TomeData> enumerator2 = DataManager.Instance.unsortedTomes.GetEnumerator();
while (enumerator2.MoveNext())
{
TomeData current2 = enumerator2.Current;
((UnlockableBase)current2).canAlwaysToggle = true;
}
Enumerator<ItemData> enumerator3 = DataManager.Instance.unsortedItems.GetEnumerator();
while (enumerator3.MoveNext())
{
ItemData current3 = enumerator3.Current;
((UnlockableBase)current3).canAlwaysToggle = true;
}
((BasePlugin)this).Log.LogInfo((object)"All weapons, tomes, and items can now be toggled at any time.");
}
}
}
}