Decompiled source of ToggleEverything v1.0.1

ToggleEverything.MelonLoaderMod.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using Il2Cpp;
using Il2CppAssets.Scripts.Saves___Serialization.Progression.Achievements;
using Il2CppSystem.Collections.Generic;
using MelonLoader;
using Microsoft.CodeAnalysis;
using ToggleEverything.MelonLoaderMod;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Core), "ToggleEverything", "1.0.1", "Slimaeus", null)]
[assembly: MelonGame("Ved", "Megabonk")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("ToggleEverything.MelonLoaderMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.1")]
[assembly: AssemblyInformationalVersion("1.0.0+5647f52a82036a383e12047ed66ca84f03c09d96")]
[assembly: AssemblyProduct("ToggleEverything.MelonLoaderMod")]
[assembly: AssemblyTitle("ToggleEverything.MelonLoaderMod")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ToggleEverything.MelonLoaderMod
{
	public class Core : MelonMod
	{
		private const string _mainMenuSceneName = "MainMenu";

		private bool _isInitialized = false;

		public override void OnSceneWasInitialized(int buildIndex, string sceneName)
		{
			if (!_isInitialized && sceneName == "MainMenu")
			{
				_isInitialized = true;
				Enumerator<WeaponData> enumerator = DataManager.Instance.unsortedWeapons.GetEnumerator();
				while (enumerator.MoveNext())
				{
					WeaponData current = enumerator.Current;
					((UnlockableBase)current).canAlwaysToggle = true;
				}
				Enumerator<TomeData> enumerator2 = DataManager.Instance.unsortedTomes.GetEnumerator();
				while (enumerator2.MoveNext())
				{
					TomeData current2 = enumerator2.Current;
					((UnlockableBase)current2).canAlwaysToggle = true;
				}
				Enumerator<ItemData> enumerator3 = DataManager.Instance.unsortedItems.GetEnumerator();
				while (enumerator3.MoveNext())
				{
					ItemData current3 = enumerator3.Current;
					((UnlockableBase)current3).canAlwaysToggle = true;
				}
				((MelonBase)this).LoggerInstance.Msg("All weapons, tomes, and items can now be toggled at any time.");
			}
		}
	}
}