| Last updated | 3 weeks ago |
| Total downloads | 427 |
| Total rating | 0 |
| Categories | Mods Misc |
| Dependency string | StudioTennitus-BeeBlocker-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_IL2CPP
BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.
Preferred version: 6.0.733README
BeeBlocker (MEGABONK)
Quick summary: A BepInEx mod that prevents bees from spawning by intercepting EnemyManager.SpawnEnemy.
If the incoming spawn looks like a Bee, the mod replaces it with a Slime (preferred) or blocks the spawn if no non-bee fallback is known yet.
Install
- Copy
BeeBlocker.dlltoBepInEx/plugins/. - Launch the game.
How it works (short + dirty)
- Harmony prefix runs on both
EnemyManager.SpawnEnemyoverloads. - Uses reflection to detect “Bee” via enum-like fields, name/label strings, or the Unity asset name.
- Caches the first non-bee seen and a preferred "Slime" entry if present.
- On bee spawn:
- If Slime cached → swap to Slime.
- Else if any non-bee cached → swap to that.
- Else (first ever spawn and it’s a bee) → block spawn to keep bees out.
- Logs replacements/blocks to help with debugging.