using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using HarmonyLib;
using Il2Cpp;
using Il2CppAssets.Scripts.UI.InGame.Rewards;
using InstantChests;
using MelonLoader;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Core), "InstantChests", "1.0.0", "Wooshibou", null)]
[assembly: MelonGame("Ved", "Megabonk")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("InstantChests")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("InstantChests")]
[assembly: AssemblyTitle("InstantChests")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace InstantChests
{
public class Core : MelonMod
{
[HarmonyPatch(typeof(ChestWindowUi), "Open", new Type[] { typeof(EEncounter) })]
private static class Patch_ClickOnOpen
{
private static void Postfix(ChestWindowUi __instance)
{
__instance.OpenButton();
currentChestWindowUiInstance = __instance;
}
}
[HarmonyPatch(typeof(ChestWindowUi), "ShowOpenButton")]
private static class Patch_ShowOpenButton
{
private static bool Prefix()
{
return false;
}
}
[HarmonyPatch(typeof(ChestOpening), "OpenChest", new Type[] { typeof(ItemData) })]
private static class Patch_OpenChest
{
[CompilerGenerated]
private sealed class <DelayedOpening>d__1 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public ChestOpening __instance;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <DelayedOpening>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = null;
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
if ((Object)(object)currentChestWindowUiInstance == (Object)null)
{
Melon<Core>.Logger.Warning("ChestWindowUi is null — skipping first chest.");
return false;
}
if ((Object)(object)__instance.itemData == (Object)null)
{
Melon<Core>.Logger.Warning("ItemData is null — skipping OpeningFinished.");
return false;
}
currentChestWindowUiInstance.itemData = __instance.itemData;
currentChestWindowUiInstance.OpeningFinished(__instance.itemData);
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private static void Postfix(ChestOpening __instance, ItemData itemData)
{
__instance.skipped = true;
__instance.spinning = false;
__instance.timeBetweenTiers = 0.01f;
MelonCoroutines.Start(DelayedOpening(__instance));
}
[IteratorStateMachine(typeof(<DelayedOpening>d__1))]
private static IEnumerator DelayedOpening(ChestOpening __instance)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <DelayedOpening>d__1(0)
{
__instance = __instance
};
}
}
private static ChestWindowUi currentChestWindowUiInstance;
public override void OnInitializeMelon()
{
((MelonBase)this).LoggerInstance.Msg("Initialized.");
}
}
}