Decompiled source of Minimap v1.0.5

Minimap.dll

Decompiled a month ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using MelonLoader;
using Microsoft.CodeAnalysis;
using Mimic.Actors;
using MiniMap;
using Minimap;
using Minimap.API;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.SceneManagement;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: MelonInfo(typeof(Core), "MiniMap", "1.0.4", "ToxesFoxes", null)]
[assembly: MelonGame("ReLUGames", "MIMESIS")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Minimap")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.5")]
[assembly: AssemblyInformationalVersion("1.0.0+ab610ba4b102a145ef26fe8ae68cd3cfa517599a")]
[assembly: AssemblyProduct("Minimap")]
[assembly: AssemblyTitle("Minimap")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.5.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MiniMap
{
	public class Core : MelonMod
	{
		[CompilerGenerated]
		private sealed class <RecreateMinimapAfterDelay>d__16 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <RecreateMinimapAfterDelay>d__16(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>2__current = null;
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					CreateRoot();
					CreateCamera();
					CreateUI();
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private static GameObject mapRootObj;

		private static Camera mapCamera;

		private static RenderTexture mapTexture;

		private static GameObject mapCanvasObj;

		private static RawImage mapImage;

		private static Transform playerTransform;

		private static bool isVisible = false;

		private static bool isInDungeon = false;

		private static InputAction toggleAction;

		private static ProtoActor player;

		private static float cameraYOffset = 3f;

		private static float nearClipPlane = 1f;

		private static float farClipPlane = 20f;

		private static readonly Compass compass = new Compass();

		public override void OnInitializeMelon()
		{
			MelonLogger.Msg("MiniMap initialized. Press F4 to toggle minimap.");
			SetupInput();
			SceneManager.sceneLoaded += OnSceneLoaded;
			MelonLogger.Msg("MiniMap setup complete.");
		}

		private static void OnSceneLoaded(Scene scene, LoadSceneMode mode)
		{
			MelonLogger.Msg($"Scene loaded: {((Scene)(ref scene)).name}, minimap was visible: {isVisible}");
			playerTransform = null;
			DestroyUI();
			DestroyCamera();
			DestroyRoot();
			if (isVisible)
			{
				MelonLogger.Msg("Recreating minimap after scene load...");
				MelonCoroutines.Start(RecreateMinimapAfterDelay());
			}
		}

		[IteratorStateMachine(typeof(<RecreateMinimapAfterDelay>d__16))]
		private static IEnumerator RecreateMinimapAfterDelay()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <RecreateMinimapAfterDelay>d__16(0);
		}

		private static void SetupInput()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Expected O, but got Unknown
			InputActionMap val = new InputActionMap("MiniMap");
			toggleAction = InputActionSetupExtensions.AddAction(val, "Toggle", (InputActionType)0, "<Keyboard>/f4", (string)null, (string)null, (string)null, (string)null);
			toggleAction.performed += delegate
			{
				ToggleMap();
			};
			val.Enable();
		}

		private static void DestroyUI()
		{
			if ((Object)(object)mapCanvasObj != (Object)null)
			{
				compass.DestroyCompass();
				Object.Destroy((Object)(object)mapCanvasObj);
				mapCanvasObj = null;
				mapImage = null;
			}
		}

		private static void DestroyCamera()
		{
			if ((Object)(object)mapCamera != (Object)null)
			{
				if ((Object)(object)((Component)mapCamera).gameObject != (Object)null)
				{
					Object.Destroy((Object)(object)((Component)mapCamera).gameObject);
				}
				mapCamera = null;
				mapTexture = null;
			}
		}

		private static void DestroyRoot()
		{
			if ((Object)(object)mapRootObj != (Object)null)
			{
				Object.Destroy((Object)(object)mapRootObj);
				mapRootObj = null;
			}
		}

		private static void ToggleMap()
		{
			isVisible = !isVisible;
			MelonLogger.Msg("Toggling MiniMap: " + (isVisible ? "Enabled" : "Disabled"));
			if (isVisible)
			{
				if ((Object)(object)mapRootObj == (Object)null)
				{
					CreateRoot();
				}
				if ((Object)(object)mapCamera == (Object)null)
				{
					CreateCamera();
				}
				if ((Object)(object)mapCanvasObj == (Object)null)
				{
					CreateUI();
				}
				if ((Object)(object)mapCamera != (Object)null)
				{
					((Behaviour)mapCamera).enabled = true;
				}
			}
			else
			{
				DestroyUI();
				DestroyCamera();
				DestroyRoot();
			}
		}

		private static void CreateRoot()
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Expected O, but got Unknown
			if (!((Object)(object)mapRootObj != (Object)null))
			{
				mapRootObj = new GameObject("MiniMapRoot");
				Object.DontDestroyOnLoad((Object)(object)mapRootObj);
			}
		}

		private static void CreateCamera()
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Expected O, but got Unknown
			if (!((Object)(object)mapCamera != (Object)null))
			{
				if ((Object)(object)mapRootObj == (Object)null)
				{
					CreateRoot();
				}
				GameObject val = new GameObject("MiniMapCamera");
				val.transform.SetParent(mapRootObj.transform, false);
				mapCamera = val.AddComponent<Camera>();
				mapCamera.orthographic = true;
				mapCamera.orthographicSize = 10f;
				mapCamera.clearFlags = (CameraClearFlags)2;
				mapCamera.backgroundColor = new Color(0f, 0f, 0f, 0f);
				mapCamera.cullingMask = -1;
				mapTexture = new RenderTexture(512, 512, 16, (RenderTextureFormat)0);
				mapTexture.Create();
				mapCamera.targetTexture = mapTexture;
				mapCamera.nearClipPlane = (isInDungeon ? nearClipPlane : 0.1f);
				mapCamera.farClipPlane = (isInDungeon ? farClipPlane : 100f);
			}
		}

		private static void CreateUI()
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Expected O, but got Unknown
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Expected O, but got Unknown
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_012c: Unknown result type (might be due to invalid IL or missing references)
			//IL_013e: Unknown result type (might be due to invalid IL or missing references)
			//IL_015e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0169: Unknown result type (might be due to invalid IL or missing references)
			//IL_017e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0192: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)mapCanvasObj != (Object)null))
			{
				if ((Object)(object)mapRootObj == (Object)null)
				{
					CreateRoot();
				}
				mapCanvasObj = new GameObject("MiniMapCanvas");
				mapCanvasObj.transform.SetParent(mapRootObj.transform, false);
				mapCanvasObj.AddComponent<Canvas>().renderMode = (RenderMode)0;
				mapCanvasObj.AddComponent<CanvasScaler>();
				mapCanvasObj.AddComponent<GraphicRaycaster>();
				GameObject val = new GameObject("MiniMapBG");
				val.transform.SetParent(mapCanvasObj.transform, false);
				Image obj = val.AddComponent<Image>();
				((Graphic)obj).color = new Color(0f, 0f, 0f, 0.4f);
				RectTransform component = ((Component)obj).GetComponent<RectTransform>();
				component.anchorMin = new Vector2(1f, 0f);
				component.anchorMax = new Vector2(1f, 0f);
				component.pivot = new Vector2(1f, 0f);
				component.anchoredPosition = new Vector2(-10f, 10f);
				component.sizeDelta = new Vector2(256f, 256f);
				GameObject val2 = new GameObject("MiniMapImage");
				val2.transform.SetParent(val.transform, false);
				mapImage = val2.AddComponent<RawImage>();
				mapImage.texture = (Texture)(object)mapTexture;
				RectTransform component2 = val2.GetComponent<RectTransform>();
				component2.anchorMin = Vector2.zero;
				component2.anchorMax = Vector2.one;
				component2.offsetMin = new Vector2(5f, 5f);
				component2.offsetMax = new Vector2(-5f, -5f);
				compass.CreateCompass(val.transform);
			}
		}

		public static ProtoActor GetCurrentSpectatingActor()
		{
			if (ActorAPI.GetAlivePlayers().Length != 0)
			{
				CameraManager cameraManager = HubAPI.GetCameraManager();
				if ((Object)(object)cameraManager != (Object)null)
				{
					int? spectatorTargetActorID = cameraManager.SpectatorTargetActorID;
					if (spectatorTargetActorID.HasValue)
					{
						return ActorAPI.GetActorByID(spectatorTargetActorID);
					}
				}
			}
			return null;
		}

		public static bool IsActorInDungeon(ProtoActor actor)
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)actor == (Object)null)
			{
				return false;
			}
			if (actor == null)
			{
				return false;
			}
			Transform transform = ((Component)actor).transform;
			return ((transform != null) ? new float?(transform.position.y) : null) < -10f;
		}

		public static void SetCurrentPlayer(ProtoActor newPlayer)
		{
			ProtoActor val = player;
			player = newPlayer;
			isInDungeon = IsActorInDungeon(player);
			if ((Object)(object)newPlayer == (Object)null && (Object)(object)val != (Object)null)
			{
				MelonLogger.Msg("No player to follow on minimap.");
			}
			else if ((Object)(object)val == (Object)null && (Object)(object)newPlayer != (Object)null)
			{
				MelonLogger.Msg("Now following player " + ActorAPI.GetActorName(newPlayer) + " on minimap.");
			}
			else if (((val != null) ? new int?(val.ActorID) : null) != ((newPlayer != null) ? new int?(newPlayer.ActorID) : null))
			{
				MelonLogger.Msg("Current player changed to " + ActorAPI.GetActorName(newPlayer) + ".");
			}
		}

		public override void OnLateUpdate()
		{
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_013b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0142: Expected O, but got Unknown
			//IL_0158: Unknown result type (might be due to invalid IL or missing references)
			if (!isVisible || (Object)(object)mapCamera == (Object)null)
			{
				return;
			}
			ProtoActor localPlayer = ActorAPI.GetLocalPlayer();
			if ((Object)(object)localPlayer != (Object)null && localPlayer != null && localPlayer.dead)
			{
				ProtoActor currentSpectatingActor = GetCurrentSpectatingActor();
				if (!((Object)(object)currentSpectatingActor != (Object)null))
				{
					SetCurrentPlayer(null);
					return;
				}
				SetCurrentPlayer(currentSpectatingActor);
			}
			else
			{
				SetCurrentPlayer(localPlayer);
			}
			if (Object.op_Implicit((Object)(object)player))
			{
				playerTransform = ((Component)player).transform;
				if ((Object)(object)playerTransform != (Object)null)
				{
					Vector3 position = playerTransform.position;
					float num = position.y + cameraYOffset;
					Vector3 position2 = default(Vector3);
					((Vector3)(ref position2))..ctor(position.x, Mathf.Round(num), position.z);
					((Component)mapCamera).transform.position = position2;
					((Component)mapCamera).transform.rotation = Quaternion.Euler(90f, playerTransform.eulerAngles.y, 0f);
					mapCamera.nearClipPlane = (isInDungeon ? nearClipPlane : 0.1f);
					mapCamera.farClipPlane = (isInDungeon ? farClipPlane : 100f);
				}
				if (isInDungeon)
				{
					Material val = new Material(Shader.Find("UI/Default"));
					val.color = new Color(0f, 1f, 0f, 1f);
					((Graphic)mapImage).material = val;
				}
				else
				{
					((Graphic)mapImage).material = null;
				}
				compass.UpdateCompass(player);
			}
		}
	}
}
namespace Minimap
{
	internal class Compass
	{
		private List<Vector3> teleporterPositions = new List<Vector3>();

		private GameObject compassObj;

		private Text northText;

		private Text eastText;

		private Text southText;

		private Text westText;

		private Vector2 offset = new Vector2(45f, -40f);

		private int heightOffset = 36;

		private int widthOffset = 36;

		private bool useTeleporterAngle;

		private float teleporterAngle;

		public void DestroyCompass()
		{
			if ((Object)(object)compassObj != (Object)null)
			{
				Object.Destroy((Object)(object)compassObj);
				compassObj = null;
				northText = (eastText = (southText = (westText = null)));
			}
		}

		public void UpdateCompass(ProtoActor actor)
		{
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)actor == (Object)null || (Object)(object)((Component)actor).transform == (Object)null)
			{
				return;
			}
			useTeleporterAngle = false;
			GamePlayScene gamePlayScene = HubAPI.GetGamePlayScene();
			if ((Object)(object)gamePlayScene != (Object)null)
			{
				teleporterPositions = ((GameMainBase)gamePlayScene).GetTeleporterPositions(gamePlayScene.CheckActorIsIndoor(actor));
				if (teleporterPositions.Count > 0)
				{
					useTeleporterAngle = true;
					teleporterAngle = CalculateTeleporterAngle(actor, teleporterPositions);
				}
			}
			float y = ((Component)actor).transform.eulerAngles.y;
			float baseAngle = (useTeleporterAngle ? teleporterAngle : (0f - y));
			UpdateCompassLabels(baseAngle);
		}

		private float CalculateTeleporterAngle(ProtoActor actor, List<Vector3> teleporters)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = Vector3.zero;
			float num = float.MaxValue;
			foreach (Vector3 teleporter in teleporters)
			{
				Vector3 val2 = ((Component)actor).transform.position - teleporter;
				float sqrMagnitude = ((Vector3)(ref val2)).sqrMagnitude;
				if (sqrMagnitude < num)
				{
					num = sqrMagnitude;
					val = teleporter;
				}
			}
			Vector3 val3 = val - ((Component)actor).transform.position;
			val3.y = 0f;
			Vector3 forward = ((Component)actor).transform.forward;
			float num2 = Vector3.Angle(val3, forward);
			if (Vector3.Cross(forward, val3).y < 0f)
			{
				num2 = 0f - num2;
			}
			return (num2 + 270f + 360f + 15f) % 360f;
		}

		public void CreateCompass(Transform bgObj)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			compassObj = new GameObject("MiniMapCompass");
			compassObj.transform.SetParent(((Component)bgObj).transform, false);
			RectTransform obj = compassObj.AddComponent<RectTransform>();
			obj.anchorMin = Vector2.zero;
			obj.anchorMax = Vector2.one;
			obj.pivot = new Vector2(0.5f, 0.5f);
			obj.offsetMin = Vector2.zero;
			obj.offsetMax = Vector2.zero;
			northText = CreateCompassLabel("N", compassObj.transform);
			eastText = CreateCompassLabel("E", compassObj.transform);
			southText = CreateCompassLabel("S", compassObj.transform);
			westText = CreateCompassLabel("W", compassObj.transform);
		}

		private Text CreateCompassLabel(string label, Transform parent)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = new GameObject("Compass" + label);
			val.transform.SetParent(parent, false);
			Text obj = val.AddComponent<Text>();
			obj.text = label;
			obj.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
			obj.fontSize = 18;
			((Graphic)obj).color = Color.white;
			RectTransform component = ((Component)obj).GetComponent<RectTransform>();
			component.anchorMin = new Vector2(0.5f, 0.5f);
			component.anchorMax = new Vector2(0.5f, 0.5f);
			component.pivot = new Vector2(0.5f, 0.5f);
			component.anchoredPosition = Vector2.zero;
			return obj;
		}

		private Vector2 GetCompassEdgePosition(float angleDeg, float w, float h, float margin)
		{
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			float num = (angleDeg + (useTeleporterAngle ? 70f : (-105f))) * (MathF.PI / 180f);
			float num2 = Mathf.Sin(num);
			float num3 = Mathf.Cos(num);
			float num4 = (w + (float)widthOffset) / 2f - margin;
			float num5 = (h + (float)heightOffset) / 2f - margin;
			float num6 = Mathf.Abs(num2);
			float num7 = Mathf.Abs(num3);
			float num8 = ((num6 * num5 > num7 * num4) ? (num4 / num6) : (num5 / num7));
			return new Vector2(num2 * num8, num3 * num8) + offset;
		}

		private void UpdateCompassLabels(float baseAngle)
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)compassObj == (Object)null))
			{
				RectTransform component = compassObj.GetComponent<RectTransform>();
				Rect rect = component.rect;
				float width = ((Rect)(ref rect)).width;
				rect = component.rect;
				float height = ((Rect)(ref rect)).height;
				float margin = 16f;
				if ((Object)(object)northText != (Object)null)
				{
					((Graphic)northText).rectTransform.anchoredPosition = GetCompassEdgePosition(0f + baseAngle, width, height, margin);
				}
				if ((Object)(object)eastText != (Object)null)
				{
					((Graphic)eastText).rectTransform.anchoredPosition = GetCompassEdgePosition(90f + baseAngle, width, height, margin);
				}
				if ((Object)(object)southText != (Object)null)
				{
					((Graphic)southText).rectTransform.anchoredPosition = GetCompassEdgePosition(180f + baseAngle, width, height, margin);
				}
				if ((Object)(object)westText != (Object)null)
				{
					((Graphic)westText).rectTransform.anchoredPosition = GetCompassEdgePosition(270f + baseAngle, width, height, margin);
				}
			}
		}
	}
	internal class Helpers
	{
		private const BindingFlags DefaultFlags = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic;

		public static T GetPropertyValue<T>(object target, string propertyName)
		{
			if (target == null)
			{
				return default(T);
			}
			PropertyInfo property = target.GetType().GetProperty(propertyName, BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
			if (property == null)
			{
				MelonLogger.Msg($"[Helpers] Property '{propertyName}' not found on target of type '{target.GetType()}'");
				return default(T);
			}
			object value = property.GetValue(target);
			if (value != null)
			{
				return (T)value;
			}
			return default(T);
		}

		public static object GetFieldValue(object target, string fieldName)
		{
			return target?.GetType().GetField(fieldName, BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic)?.GetValue(target);
		}

		public static object GetFieldValue(Type type, string fieldName)
		{
			return type.GetField(fieldName, BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic)?.GetValue(null);
		}

		public static T GetFieldValue<T>(object target, string fieldName)
		{
			object fieldValue = GetFieldValue(target, fieldName);
			if (fieldValue != null)
			{
				return (T)fieldValue;
			}
			return default(T);
		}

		public static void SetFieldValue(object target, string fieldName, object value)
		{
			if (target != null)
			{
				FieldInfo field = target.GetType().GetField(fieldName, BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
				if (field != null)
				{
					field.SetValue(target, value);
				}
			}
		}

		public static object InvokeMethod(object target, string methodName, params object[] parameters)
		{
			if (target == null)
			{
				return null;
			}
			MethodInfo method = target.GetType().GetMethod(methodName, BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
			if (method == null)
			{
				return null;
			}
			return method.Invoke(target, (parameters.Length != 0) ? parameters : null);
		}
	}
}
namespace Minimap.API
{
	internal class ActorAPI
	{
		public static ProtoActor GetLocalPlayer()
		{
			return FindActorWhere((ProtoActor a) => a.AmIAvatar());
		}

		public static ProtoActor GetActorByID(int? actorID)
		{
			if (!actorID.HasValue)
			{
				return null;
			}
			return FindActorWhere((ProtoActor a) => a.ActorID == actorID);
		}

		public static ProtoActor[] GetAlivePlayers()
		{
			return FindActorsWhere((ProtoActor a) => !a.dead && (int)a.ActorType == 1);
		}

		public static ProtoActor[] FindActorsWhere(Func<ProtoActor, bool> predicate)
		{
			try
			{
				return UnityObjectAPI.FindObjectsOfType<ProtoActor>().Where(predicate).ToArray();
			}
			catch
			{
				return null;
			}
		}

		public static ProtoActor FindActorWhere(Func<ProtoActor, bool> predicate)
		{
			try
			{
				return UnityObjectAPI.FindObjectsOfType<ProtoActor>().FirstOrDefault(predicate);
			}
			catch
			{
				return null;
			}
		}

		public static string GetActorName(ProtoActor? actor)
		{
			if ((Object)(object)actor == (Object)null)
			{
				return "Unknown";
			}
			return actor.nickName;
		}
	}
	internal class HubAPI
	{
		public static Hub GetHub()
		{
			_ = Hub.s;
			return Hub.s;
		}

		public static CameraManager GetCameraManager()
		{
			Hub hub = GetHub();
			if (!((Object)(object)hub != (Object)null))
			{
				return null;
			}
			return Helpers.GetPropertyValue<CameraManager>(hub, "cameraman");
		}

		public static PersistentData GetPersistentData()
		{
			Hub hub = GetHub();
			if (!((Object)(object)hub != (Object)null))
			{
				return null;
			}
			return Helpers.GetFieldValue<PersistentData>(hub, "pdata");
		}

		public static GamePlayScene GetGamePlayScene()
		{
			GameMainBase main = GetPersistentData().main;
			GamePlayScene val = (GamePlayScene)(object)((main is GamePlayScene) ? main : null);
			if (val != null)
			{
				return val;
			}
			return null;
		}
	}
	internal class UnityObjectAPI
	{
		public static T[] FindObjectsOfType<T>() where T : Component
		{
			return Object.FindObjectsByType<T>((FindObjectsSortMode)0);
		}
	}
}