MimicVoiceFix
Removes voice effect filters from the Mimic, making it sound like a real person
CHANGELOG
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[1.0.2] - 2025
Changed
- Retargeted build to .NET Framework 3.5 for compatibility with the game's mono runtime
- Updated dynamic method selection to prioritize methods declared on
VoiceEffectPresetand ensure a patch target is always found - Postfix now disables filters on the patched instance and all arguments for broader coverage
Fixed
- Adjusted reflection calls for .NET 3.5 compatibility (GetValue/SetValue overloads, ToArray)
[1.0.1] - 2025
Added
- Initial release of MimicVoiceFix
- Disables all voice effect filters (LowPass, HighPass, Distortion, Chorus, Reverb, Echo, Amplifier)
- MelonLoader integration with proper logging
- Harmony patching implementation
- Cross-platform support for MIMESIS
Changed
- Switched from Prefix to Postfix patching for better game stability
- Removed
inkeyword parameter for improved compatibility
Fixed
- Ensured original game methods execute before filter disabling
- Improved null-safety checks for all audio filters