using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using Microsoft.Extensions.Configuration;
using TrainworksReloaded.Core;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SweetkinBackOnTrack.Plugin")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0+10e1fb834693c593272625125b7255c723e2faa8")]
[assembly: AssemblyProduct("SweetkinBackOnTrack.Plugin")]
[assembly: AssemblyTitle("SweetkinBackOnTrack.Plugin")]
[assembly: AssemblyVersion("0.1.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SweetkinBackOnTrack.Plugin
{
[BepInPlugin("SweetkinBackOnTrack.Plugin", "SweetkinBackOnTrack.Plugin", "0.1.0")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger = new ManualLogSource("SweetkinBackOnTrack.Plugin");
public void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Railhead.GetBuilder().Configure("SweetkinBackOnTrack.Plugin", (Action<IConfigurationBuilder>)delegate(IConfigurationBuilder c)
{
c.AddJsonFile("plugin.json");
});
Logger.LogInfo((object)"Plugin SweetkinBackOnTrack.Plugin is loaded!");
}
}
public sealed class RoomStateCapacityModifierGrav : RoomStateModifierBase, IRoomStateCapacityModifier
{
private int capacityDelta;
public override void Initialize(RoomModifierData roomModifierData, ICoreGameManagers coreGameManagers)
{
((RoomStateModifierBase)this).Initialize(roomModifierData, coreGameManagers);
capacityDelta = roomModifierData.GetParamInt();
}
public int GetModifiedCapacity()
{
return capacityDelta;
}
}
public sealed class RoomStateAddEffectPostCombatLobby : RoomStateModifierBase, IRoomStatePostCombatModifier, IRoomStateModifier, ILocalizationParamInt, ILocalizationParameterContext
{
private List<CardEffectState> _effects = new List<CardEffectState>();
public bool CanApplyInPreviewMode => false;
public override void Initialize(RoomModifierData roomModifierData, ICoreGameManagers coreGameManagers)
{
((RoomStateModifierBase)this).Initialize(roomModifierData, coreGameManagers);
foreach (CardEffectData paramCardEffectDatum in roomModifierData.GetParamCardEffectData())
{
CardEffectState val = Activator.CreateInstance<CardEffectState>();
val.Setup(paramCardEffectDatum, (CardState)null, (SaveManager)null);
_effects.Add(val);
}
}
public IEnumerator PostCombat(RoomState room, ICoreGameManagers coreGameManagers)
{
CombatManager combatManager = coreGameManagers.GetCombatManager();
yield return ((RoomStateModifierBase)this).ShowTriggeredVFX(room, coreGameManagers);
yield return combatManager.ApplyEffects(_effects, room.GetRoomIndex(), (CardState)null, false, (RelicState)null, (CharacterState)null, (SpawnPoint)null, true, (ApplyPreEffectsVfxAction)null, (ApplyEffectsAction)null, false, (CharacterState)null, (CharacterState)null, 1, (CharacterState)null, false, (CardTriggerType)2, (CharacterState)null, false);
}
}
public sealed class RoomStateAddEffectPostCombatKitchen : RoomStateModifierBase, IRoomStatePostCombatModifier, IRoomStateModifier, ILocalizationParamInt, ILocalizationParameterContext
{
private List<CardEffectState> _effects = new List<CardEffectState>();
public bool CanApplyInPreviewMode => false;
public override void Initialize(RoomModifierData roomModifierData, ICoreGameManagers coreGameManagers)
{
((RoomStateModifierBase)this).Initialize(roomModifierData, coreGameManagers);
foreach (CardEffectData paramCardEffectDatum in roomModifierData.GetParamCardEffectData())
{
CardEffectState val = Activator.CreateInstance<CardEffectState>();
val.Setup(paramCardEffectDatum, (CardState)null, (SaveManager)null);
_effects.Add(val);
}
}
public IEnumerator PostCombat(RoomState room, ICoreGameManagers coreGameManagers)
{
CombatManager combatManager = coreGameManagers.GetCombatManager();
yield return ((RoomStateModifierBase)this).ShowTriggeredVFX(room, coreGameManagers);
yield return combatManager.ApplyEffects(_effects, room.GetRoomIndex(), (CardState)null, false, (RelicState)null, (CharacterState)null, (SpawnPoint)null, true, (ApplyPreEffectsVfxAction)null, (ApplyEffectsAction)null, false, (CharacterState)null, (CharacterState)null, 1, (CharacterState)null, false, (CardTriggerType)2, (CharacterState)null, false);
}
}
public sealed class RoomStateAddEffectPostCombatSpa : RoomStateModifierBase, IRoomStatePostCombatModifier, IRoomStateModifier, ILocalizationParamInt, ILocalizationParameterContext
{
private List<CardEffectState> _effects = new List<CardEffectState>();
public bool CanApplyInPreviewMode => false;
public override void Initialize(RoomModifierData roomModifierData, ICoreGameManagers coreGameManagers)
{
((RoomStateModifierBase)this).Initialize(roomModifierData, coreGameManagers);
foreach (CardEffectData paramCardEffectDatum in roomModifierData.GetParamCardEffectData())
{
CardEffectState val = Activator.CreateInstance<CardEffectState>();
val.Setup(paramCardEffectDatum, (CardState)null, (SaveManager)null);
_effects.Add(val);
}
}
public IEnumerator PostCombat(RoomState room, ICoreGameManagers coreGameManagers)
{
CombatManager combatManager = coreGameManagers.GetCombatManager();
yield return ((RoomStateModifierBase)this).ShowTriggeredVFX(room, coreGameManagers);
yield return combatManager.ApplyEffects(_effects, room.GetRoomIndex(), (CardState)null, false, (RelicState)null, (CharacterState)null, (SpawnPoint)null, true, (ApplyPreEffectsVfxAction)null, (ApplyEffectsAction)null, false, (CharacterState)null, (CharacterState)null, 1, (CharacterState)null, false, (CardTriggerType)2, (CharacterState)null, false);
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "SweetkinBackOnTrack.Plugin";
public const string PLUGIN_NAME = "SweetkinBackOnTrack.Plugin";
public const string PLUGIN_VERSION = "0.1.0";
}
}