Decompiled source of Sweetkin Back On Tracks v1.0.1

plugins/SweetkinBackOnTrack.Plugin.dll

Decompiled 2 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using Microsoft.Extensions.Configuration;
using TrainworksReloaded.Core;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SweetkinBackOnTrack.Plugin")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0+10e1fb834693c593272625125b7255c723e2faa8")]
[assembly: AssemblyProduct("SweetkinBackOnTrack.Plugin")]
[assembly: AssemblyTitle("SweetkinBackOnTrack.Plugin")]
[assembly: AssemblyVersion("0.1.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SweetkinBackOnTrack.Plugin
{
	[BepInPlugin("SweetkinBackOnTrack.Plugin", "SweetkinBackOnTrack.Plugin", "0.1.0")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger = new ManualLogSource("SweetkinBackOnTrack.Plugin");

		public void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Railhead.GetBuilder().Configure("SweetkinBackOnTrack.Plugin", (Action<IConfigurationBuilder>)delegate(IConfigurationBuilder c)
			{
				c.AddJsonFile("plugin.json");
			});
			Logger.LogInfo((object)"Plugin SweetkinBackOnTrack.Plugin is loaded!");
		}
	}
	public sealed class RoomStateCapacityModifierGrav : RoomStateModifierBase, IRoomStateCapacityModifier
	{
		private int capacityDelta;

		public override void Initialize(RoomModifierData roomModifierData, ICoreGameManagers coreGameManagers)
		{
			((RoomStateModifierBase)this).Initialize(roomModifierData, coreGameManagers);
			capacityDelta = roomModifierData.GetParamInt();
		}

		public int GetModifiedCapacity()
		{
			return capacityDelta;
		}
	}
	public sealed class RoomStateAddEffectPostCombatLobby : RoomStateModifierBase, IRoomStatePostCombatModifier, IRoomStateModifier, ILocalizationParamInt, ILocalizationParameterContext
	{
		private List<CardEffectState> _effects = new List<CardEffectState>();

		public bool CanApplyInPreviewMode => false;

		public override void Initialize(RoomModifierData roomModifierData, ICoreGameManagers coreGameManagers)
		{
			((RoomStateModifierBase)this).Initialize(roomModifierData, coreGameManagers);
			foreach (CardEffectData paramCardEffectDatum in roomModifierData.GetParamCardEffectData())
			{
				CardEffectState val = Activator.CreateInstance<CardEffectState>();
				val.Setup(paramCardEffectDatum, (CardState)null, (SaveManager)null);
				_effects.Add(val);
			}
		}

		public IEnumerator PostCombat(RoomState room, ICoreGameManagers coreGameManagers)
		{
			CombatManager combatManager = coreGameManagers.GetCombatManager();
			yield return ((RoomStateModifierBase)this).ShowTriggeredVFX(room, coreGameManagers);
			yield return combatManager.ApplyEffects(_effects, room.GetRoomIndex(), (CardState)null, false, (RelicState)null, (CharacterState)null, (SpawnPoint)null, true, (ApplyPreEffectsVfxAction)null, (ApplyEffectsAction)null, false, (CharacterState)null, (CharacterState)null, 1, (CharacterState)null, false, (CardTriggerType)2, (CharacterState)null, false);
		}
	}
	public sealed class RoomStateAddEffectPostCombatKitchen : RoomStateModifierBase, IRoomStatePostCombatModifier, IRoomStateModifier, ILocalizationParamInt, ILocalizationParameterContext
	{
		private List<CardEffectState> _effects = new List<CardEffectState>();

		public bool CanApplyInPreviewMode => false;

		public override void Initialize(RoomModifierData roomModifierData, ICoreGameManagers coreGameManagers)
		{
			((RoomStateModifierBase)this).Initialize(roomModifierData, coreGameManagers);
			foreach (CardEffectData paramCardEffectDatum in roomModifierData.GetParamCardEffectData())
			{
				CardEffectState val = Activator.CreateInstance<CardEffectState>();
				val.Setup(paramCardEffectDatum, (CardState)null, (SaveManager)null);
				_effects.Add(val);
			}
		}

		public IEnumerator PostCombat(RoomState room, ICoreGameManagers coreGameManagers)
		{
			CombatManager combatManager = coreGameManagers.GetCombatManager();
			yield return ((RoomStateModifierBase)this).ShowTriggeredVFX(room, coreGameManagers);
			yield return combatManager.ApplyEffects(_effects, room.GetRoomIndex(), (CardState)null, false, (RelicState)null, (CharacterState)null, (SpawnPoint)null, true, (ApplyPreEffectsVfxAction)null, (ApplyEffectsAction)null, false, (CharacterState)null, (CharacterState)null, 1, (CharacterState)null, false, (CardTriggerType)2, (CharacterState)null, false);
		}
	}
	public sealed class RoomStateAddEffectPostCombatSpa : RoomStateModifierBase, IRoomStatePostCombatModifier, IRoomStateModifier, ILocalizationParamInt, ILocalizationParameterContext
	{
		private List<CardEffectState> _effects = new List<CardEffectState>();

		public bool CanApplyInPreviewMode => false;

		public override void Initialize(RoomModifierData roomModifierData, ICoreGameManagers coreGameManagers)
		{
			((RoomStateModifierBase)this).Initialize(roomModifierData, coreGameManagers);
			foreach (CardEffectData paramCardEffectDatum in roomModifierData.GetParamCardEffectData())
			{
				CardEffectState val = Activator.CreateInstance<CardEffectState>();
				val.Setup(paramCardEffectDatum, (CardState)null, (SaveManager)null);
				_effects.Add(val);
			}
		}

		public IEnumerator PostCombat(RoomState room, ICoreGameManagers coreGameManagers)
		{
			CombatManager combatManager = coreGameManagers.GetCombatManager();
			yield return ((RoomStateModifierBase)this).ShowTriggeredVFX(room, coreGameManagers);
			yield return combatManager.ApplyEffects(_effects, room.GetRoomIndex(), (CardState)null, false, (RelicState)null, (CharacterState)null, (SpawnPoint)null, true, (ApplyPreEffectsVfxAction)null, (ApplyEffectsAction)null, false, (CharacterState)null, (CharacterState)null, 1, (CharacterState)null, false, (CardTriggerType)2, (CharacterState)null, false);
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "SweetkinBackOnTrack.Plugin";

		public const string PLUGIN_NAME = "SweetkinBackOnTrack.Plugin";

		public const string PLUGIN_VERSION = "0.1.0";
	}
}