| Last updated | a day ago |
| Total downloads | 20 |
| Total rating | 0 |
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| Dependency string | Yokai-yokai-1.0.3 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100MT2-Trainworks_Reloaded
A Data Loader and Injection Engine for Monster Train 2
Preferred version: 0.6.1Conductor-Conductor
Central library of reusable custom effects, status effects, and keywords to make modding Monster Train 2 safer and easier, used as a dependency for other mods.
Preferred version: 0.2.9README
The Yokai Clan
This mod adds a new playable clan to the game - the Yokai Clan! Parading through heaven comes a march of free-spirited demons, enemies of order and standing in opposition to The Titans.
Overview
The Yokai clan is focused on building large floors, unit-heavy strategies, lots of activated Abilities and disrupting the enemy through moving them around. The clan features two new Status effects to assist them with this:
-Haunt-
Haunt is a Buff that can be applied to enemies and allies. It has no effect on enemy units however allied units will gain additional attack for every other Haunt stack on allies. You're encouraged to get as many allied units on a floor as possible and spread out your Haunt applications for maximum damage. Additionally Haunt applied to enemies can augment the effects of certain spells and abilities.
-Panic-
Panic is a Debuff to be applied to enemies. It is a damaging debuff much like Frostbite or Decay however instead of applying at the end of turn, Panic triggers
whenever the afflicted unit moves, dealing one damage per stack. Trying to keep enemies on your Panic-applying floors and punishing them for moving away can be an
effective crowd-clearing strategy, or you can try to accumulate stacks on Flying Bosses to rack up damage over time.
As mentioned above, the Yokai units are very dependant on Abilities. More or less every Draftable unit has an Ability and whilst they may be less impactful than the Abilities of other clans, they made up for it by combining Abilities in various ways and promoting lots of units with Abilities working together through a new trigger:
-Evoke-
A new Trigger from the Conductor modding tools - Evoke will trigger whenever an Allied Unit on the floor activates their Ability.
Contents
This clan features:
-2 New Champions (Secondary Champion unlocked at level 5).
-42 New Cards
-13 New Units
-21 New Spells
-2 New Equipments
-3 New Rooms
-11 New Artifacts
-1 New Steelshop Enhancer
-2 New Status Effects
Known Issues
There's currently no icon for the clan in the Logbook but you can still view them in there.
The map node for their banner units always appears visited, even when it isn't. This is a known issue with Trainworks. Just be sure to check the banner.
To Do
Art - Right now, the clan is using entirely placeholder art for cards/characters. I've tried to ensure the art is somewhat close to Monster Train 2's art but eventually I do plan to create my own art assets.
Tooltips - A handful of the cards currently have tooltips missing. It's not a major issue, but I'd like it if the tooltips in the clan were consistent.
Balancing - I've tried to keep the clan roughly similar to other MT2 clans in powerlevel but there's still balance-work to be done. I've been able to win a few Cov10 runs with the clan but if anyone has any balancing feedback I'd be happy to hear it!
Custom Effects - Whilst the new status effects and triggers are unique, it would be nice to have a few more unique effects on cards. Hopefully as time passes and I learn more about coding I can expand on these.
Sample Screenshots
