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Silk Song Clan

Hollow Knight Silksong Mod for Monster Train 2

Last updated 18 hours ago
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Dependency string crazy_MT2-Silk_Song_Clan-0.0.3
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This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
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MT2-Trainworks_Reloaded

A Data Loader and Injection Engine for Monster Train 2

Preferred version: 0.5.7

README

Silk Song Clan

Hollow Knight Silksong Mod for Monster Train 2

Table of Contents

Overview

They see your beauty, so frail and fine, they see your peace, woven of faith and toil, forget your heart, bound in slumber and servitude, when you wake they shall see your truth, A beast's nature bare to all.

The Hollow Knight Silksong Clan is a clan based on the recent release of Hollow Knight Silksong. Fight the challenges of Heaven and Hell as Hornet, the ancient protector of Hallownest, and her spunky allies from the kingdom of pharloom.

Mechanically, the Clan focuses on a few core new mechanics that capture the essence of Hollow Knight's combat and exploration:

Core Design

  • "High Variance; High Reward"
  • "Secondary Resource Management"
  • "Acrobatic Combat"

Core Mechanics

Silk System

Silk is a new resource that represents Hornet's silk-weaving abilities. Cards can channel silk in exchange for great effects.

How to Gain Silk:

  • Warrior Trait: Units with Warrior gain 1 silk when they strike an enemy
  • Silk Spells: Many spells provide silk when cast
  • Silk Relics: Various relics can increase your maximum silk capacity
  • Base Capacity: Start with 12 maximum silk

How to Spend Silk:

  • Card Costs: Many powerful cards channel silk in addition to energy

Silksong Trigger

Silksong is a special trigger that activates whenever you play a card that costs silk. This creates powerful synergies between silk-spending cards and units with Silksong abilities.

Status Effects

Imbue: A temporary buff that provides additional attack at the start of each turn. Lost when the unit takes damage.

Protection: A temporary buff that provides additional max health at the start of each turn. Lost when the unit takes damage.

Permanent Imbue: A permanent buff that increases attack. Lost when the unit takes damage.

Permanent Protection: A permanent buff that increases max health. Lost when the unit takes damage.

Bind: Activates a Unit's current Imbue and Protection values.

Combo System

Certain cards gain additional abilities when played after specific card types:

  • Combo with [Subtype]: If a card of the specified subtype was played as the previous card, this card gains additional effects
  • Combo with [Card Name]: If the specific named card was played as the previous card, this card gains additional effects

Subtypes

  • Bug: Insectoid creatures from Pharloom
  • Snail: Wise, spiritual beings that provide support through soul and silk.
  • Flea: Little critters that have a habit of getting lost. Join them together into a caravan.
  • Pinstress: Mysterious masters of Combats, guilded throughout pharloom

Champion: Hornet

Hornet, the princess-protector of Hallownest, serves as the champion for the Silksong Clan. She starts with 24 attack and 16 health, embodying the agile, needle-wielding warrior from the games.

Upgrade Paths

Hunter Path: Focuses on silk-based power scaling

  • Hunter I: Gains 25% more attack if at max silk
  • Hunter II: Gains 50% more attack if at max silk
  • Hunter III: Gains 100% more attack if at max silk

Cursed Path: High risk, high reward

  • Cursed: Cannot equip equipment, reduced max silk, but gains powerful abilities
  • Witch II: Multistrike with melee weakness application

Reaper Path: Direct damage

  • Reaper: Trample damage carries over to back units

Wanderer Path: Multiple attacks

  • Wanderer: Multistrike for multiple attacks per turn

Beast Path: Lifesteal combat

  • Beast: Gains lifesteal when expending silk

Architect Path: Equipment mastery

  • Architect: Can equip two additional equipment pieces

Shaman Path: Spell power

  • Shaman: Gains Conduit 10 for spell enhancement

Units

Snail Units

  • Chapel Maid: Provides permanent protection to all friendly units when combined with other Snails
  • Caretaker: Gives damage shield and spell shield to the front unit when combined with other Snails
  • Bell Hermit: Grants permanent imbue to friendly units when combined with other Snails

Bug Units

  • Garamond: Warrior bug with lance ability and combo synergy with Zaza
  • Zaza: Humble steed that adds random equipment when combined with Garamond
  • Sherma: Endless unit that provides protection to friendly units
  • Flick the Fixer: Can spend gold to give friendly units permanent protection
  • Ballow: Equipped units give friendly units imbue
  • Pavo: Gains conduit when silk is spent
  • Gilly: Gains stealth when silk is spent
  • Shakra: Warrior bug that applies melee weakness to enemies
  • Pebb: Can spend gold to gain relics that boost rare units
  • Grindle: Gains gold when striking enemies
  • Sprintmaster Swift: Reduces all unit cooldowns when resolving
  • Alchemist Zylotol: Gains damage shields and permanent imbue through injection ability
  • Green Prince: Adds frozen copies to hand when silk is spent
  • Yarnaby: Gains lifesteal through hunger and shares it with allies when combined with Crull and Benjin
  • Lumble the Lucky: Gains gold on incant and provides damage shield on extinguish
  • Pinmaster Plinney: Can spend gold to give permanent imbue
  • Crull and Benjin: Gains power through hunger and provides protection when combined with Yarnaby
  • Relic Seeker Scrounge: Removes equipment to gain gold
  • Nuu: Gains permanent imbue and protection through harvest and hunger

Flea Units

  • Fleamaster Mooshka: Key component for assembling "Fleatopia" - adds random fleas to hand
  • Grishkin: Gains power when combined with other Fleas
  • Varga: Reduces unit cooldowns when rallying with other Fleas
  • Kratt: Can sacrifice fleas to empower the entire flea swarm
  • Vog: Adds random fleas to hand when other fleas die

Pinstress Units

  • Pinstress: Master weaver who gains magical energy with each strike when working with another Pinstress
  • Seamstress: Skilled weaver who channels magical energy through her work with the Pinstress

Steward Units

  • Twelfth Architect: Can spend gold to gain relics that allow stewards to equip additional equipment

Spells

The Silksong Clan features a diverse array of spells that utilize silk energy and Hollow Knight's signature combat techniques:

Starter Spells

  • Nail Strike (1 cost): Deal damage equal to Silk. Gain 1 Silk - A basic attack that channels silk energy into a devastating strike

Common Spells

  • Swift Step (1 cost): Give a Unit Protection 10 - A quick defensive maneuver that shields allies from harm
  • Cling Grip (1 cost): Retreat. Combo: Advance - A defensive grip that can become an offensive advance when combined with other techniques
  • Bind (0 cost, 6 Silk): Channel 6 Silk. Bind. Restore 60 health - A binding technique that restores health.

Uncommon Spells

  • Needle Strike (2 cost): Deal damage to all enemies equal to Silk. Gain 1 Silk - A precise strike that pierces through all enemies with silk-enhanced power
  • Clawline (1 cost): Deal damage to the front unit equal to 2x Silk. Gain 1 Silk - A focused strike that channels silk energy into a devastating claw attack
  • Needolin (2 cost): Give the Front Enemy Unit Dazed 1 - A disorienting needle strike that confuses the enemy

Rare Spells

  • Silk Soar (1 cost): Ascend. Combo: Bind - A graceful ascent that can bind enemies when combined with other techniques
  • Sylphsong (2 cost, Consume): Set Silk to Max - A powerful song that restores silk to its maximum capacity
  • Elegy of the Deep (3 cost): Give front friendly unit Dazed 1, Permanent Protection 10, Permanent Imbue 10 - A haunting melody that empowers allies with ancient magic

Installation

Using a mod manager is recommended. Alternatively, you can perform a manual installation by following the instructions below.

Dependencies

Make sure you've installed all the dependencies before using the mod. This mod requires:

For each dependency, follow the installation instructions listed there.

This Mod

Once you've installed all the dependencies, copy this mod (unzipped) into your plugins directory. The file path should look something like C:\Program Files (x86)\Steam\steamapps\common\Monster Train 2\BepInEx\plugins.

Bugs and Feedback

This mod is in active development. As such, you may come across bugs or balance issues. If you do, please report them on the GitHub Issues page.

If you would like to give feedback on the mod (please do!), we'd love to hear your thoughts on:

  • Balance and gameplay mechanics
  • New unit ideas
  • Champion upgrade path suggestions
  • Silk system improvements

Any issues or questions, contact us on the Monster Train 2 Discord channel.

Credits

  • Mod Author: Jackson Levitt / @crazyjackel
  • Hollow Knight: Team Cherry
  • Monster Train 2: Shiny Shoe
  • Trainworks Reloaded: Monster Train 2 Modding Group

Special Thanks

  • The Monster Train 2 modding community for their support
  • Team Cherry for creating the incredible Hollow Knight universe
  • The Hollow Knight Wiki for providing easy access to game assets for modding
  • All playtesters and feedback providers