Player Saving Mod
This mod allows you to save your players data when pushing Leave Game. It is then automatically loaded upon starting a new world.
Last updated | 3 years ago |
Total downloads | 13685 |
Total rating | 3 |
Categories | Quality of Life |
Dependency string | DarkDragoon-Player_Saving_Mod-1.1.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_Muck
BepInEx pack for Muck. Preconfigured and ready to use.
Preferred version: 5.4.1100README
Version 1.1 of my Saving mod for Muck
This version currently only saves the player, no world objects, npcs etc yet, as well as no unlocks for now.
What this saves exactly
Inventory, including armor and arrows Powerups Stats Worldseed
----The save file will be located at the same place the game stores it's log file-----
---C:\Users\YOURCOMPUTERSUSERNAME\AppData\LocalLow\Dani\Muck----
How it works
Upon loading in the first time if there is no save file already it will create a "Dummy" file for convenience in code and as a guide/reference for anyone looking at the file. If a save already exists it will load everything from it and do what is needed to setup the player accordingly.
Upon pausing and pushing the "Leave Game" button it will save all the currntly saved info to a new player file. It will take the existing save file, which will be the blank "Dummy" file if you have never saved before, and it will add "Backup" to the file name. If for some reason you corrupt your save you can rename the backup.
---CHANGELOG---
---1.1.0---
--Major bug fixes, slight code cleanup--
-Fixed bug with item amounts often not loading properly if you have multiple of the same item. -Fixed armor not actually equipping upon load. -Cleaned up some code slighty by using Tuples in preperation for world object data. (Thanks for the suggestion Flarfo!)