using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using RebalancedMuck.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("RebalancedMuck")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("RebalancedMuck")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("33388dff-57b9-4c07-968a-dc19929c494a")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace RebalancedMuck
{
[BepInPlugin("MeedasGuy_RebalancedMuck", "RebalancedMuck", "1.0.0.0")]
public class Main : BaseUnityPlugin
{
public static List<InventoryItem> itemlist = new List<InventoryItem>();
public const string modName = "RebalancedMuck";
public const string author = "MeedasGuy";
public const string modGuid = "MeedasGuy_RebalancedMuck";
public const string ver = "1.0.0.0";
internal readonly ManualLogSource log;
internal readonly Assembly assembly;
public readonly string modFolder;
private readonly Harmony harmony = new Harmony("MeedasGuy_RebalancedMuck");
public Main()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Expected O, but got Unknown
log = ((BaseUnityPlugin)this).Logger;
assembly = Assembly.GetExecutingAssembly();
modFolder = Path.GetDirectoryName(assembly.Location);
}
private void Awake()
{
log.LogInfo((object)"RebalancedMuck is working");
harmony.PatchAll(typeof(PowerupInventoryMod));
}
public void Start()
{
//IL_0304: Unknown result type (might be due to invalid IL or missing references)
InventoryItem[] allScriptableItems = ItemManager.Instance.allScriptableItems;
foreach (InventoryItem val in allScriptableItems)
{
switch (val.name)
{
case "Sugon Shroom":
val.stamina = 30f;
break;
case "Gulpon Shroom":
val.heal = 18f;
break;
case "Ligon Shroom":
val.hunger = 18f;
break;
case "Slurbon Shroom":
val.heal = 18f;
val.hunger = 18f;
val.stamina = 30f;
break;
case "Meat Pie":
val.hunger = 75f;
break;
case "Red Apple":
val.heal = 4f;
val.hunger = 12f;
val.stamina = 4f;
break;
case "Purple Soup":
val.stamina = 50f;
break;
case "Red Soup":
val.heal = 50f;
break;
case "Chunkium Ore":
val.processTime = 17f;
break;
case "Chunky Hammer":
val.type = (ItemType)2;
val.tier = 4;
val.resourceDamage = 50;
break;
case "Chiefs Spear":
val.attackSpeed = 0.9f;
val.attackDamage = 140;
break;
case "Adamantite Pickaxe":
val.attackDamage = 48;
break;
case "Gronks Sword":
val.description = "very heavy, +10% crit chance";
break;
case "Wyvern Dagger":
val.description = "extremely sharp, +25% movement speed";
break;
}
itemlist.Add(val);
}
}
}
}
namespace RebalancedMuck.Patches
{
[HarmonyPatch(typeof(PowerupInventory))]
internal class PowerupInventoryMod
{
public static float gronkSwordCritChance = 0.1f;
public static float wyvernDaggerSpeedBoost = 0.25f;
public static Hotbar hotbarInstance = null;
public static void CheckHotbar()
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Expected O, but got Unknown
if ((Object)(object)hotbarInstance == (Object)null)
{
hotbarInstance = (Hotbar)Object.FindObjectOfType(typeof(Hotbar));
}
}
[HarmonyPatch("GetCritChance")]
[HarmonyPostfix]
public static void CritChancePatch(ref float __result)
{
CheckHotbar();
if ((Object)(object)hotbarInstance != (Object)null && (Object)(object)hotbarInstance.currentItem != (Object)null && hotbarInstance.currentItem.name == "Gronks Sword")
{
float num = __result + gronkSwordCritChance;
num = Mathf.Clamp(num, 0f, 1f);
__result = num;
}
}
[HarmonyPatch("GetSpeedMultiplier")]
[HarmonyPostfix]
public static void SpeedMultiplierPatch(ref float __result)
{
CheckHotbar();
if ((Object)(object)hotbarInstance != (Object)null && (Object)(object)hotbarInstance.currentItem != (Object)null && hotbarInstance.currentItem.name == "Wyvern Dagger")
{
__result *= 1f + wyvernDaggerSpeedBoost;
}
}
}
}