using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("FasterGathering")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FasterGathering")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("E93419A6-F2AA-40C0-8DAA-0E52F6356EA4")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = "")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace FasterGathering;
[BepInPlugin("spectral.fastergathering", "Faster Gathering", "1.0")]
public class FasterGathering : BaseUnityPlugin
{
public const string pluginGuid = "spectral.fastergathering";
public const string pluginName = "Faster Gathering";
public const string pluginVersion = "1.0";
private static ConfigEntry<double> damageMult;
public void Awake()
{
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Expected O, but got Unknown
((BaseUnityPlugin)this).Logger.LogInfo((object)"Loading Faster Gathering");
damageMult = ((BaseUnityPlugin)this).Config.Bind<double>("General", "DamageMultiplier", 2.0, "Damage multiplier applied to resource nodes");
Harmony val = new Harmony("spectral.fastergathering");
MethodInfo methodInfo = AccessTools.Method(typeof(HitableResource), "Hit", (Type[])null, (Type[])null);
MethodInfo methodInfo2 = AccessTools.Method(typeof(FasterGathering), "OnResourceHit", (Type[])null, (Type[])null);
val.Patch((MethodBase)methodInfo, new HarmonyMethod(methodInfo2), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
}
public static bool OnResourceHit(ref int damage)
{
damage = Mathf.RoundToInt((float)damage * (float)damageMult.Value);
return true;
}
}