using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("GlitchRestore")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Patch speedrun glitches from the speedrun branch back into the main branch game.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+75c78c5645975a9d55024f4204b60d2e90af479b")]
[assembly: AssemblyProduct("GlitchRestore")]
[assembly: AssemblyTitle("GlitchRestore")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace GlitchRestore
{
internal static class Log
{
private static ManualLogSource? logSource;
internal static void Init(ManualLogSource logSource)
{
Log.logSource = logSource;
}
internal static void Debug(object data)
{
ManualLogSource? obj = logSource;
if (obj != null)
{
obj.LogDebug(data);
}
}
internal static void Error(object data)
{
ManualLogSource? obj = logSource;
if (obj != null)
{
obj.LogError(data);
}
}
internal static void Fatal(object data)
{
ManualLogSource? obj = logSource;
if (obj != null)
{
obj.LogFatal(data);
}
}
internal static void Info(object data)
{
ManualLogSource? obj = logSource;
if (obj != null)
{
obj.LogInfo(data);
}
}
internal static void Message(object data)
{
ManualLogSource? obj = logSource;
if (obj != null)
{
obj.LogMessage(data);
}
}
internal static void Warning(object data)
{
ManualLogSource? obj = logSource;
if (obj != null)
{
obj.LogWarning(data);
}
}
}
[BepInPlugin("com.kobold60.glitchrestore", "Glitch Restore", "0.1.0")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(PlayerHurtState), "OnStateEnter")]
internal static class RopeRestore
{
private static void Prefix(Player ___player, out ClimbableRope __state)
{
__state = ___player.touchingRope;
}
private static void Postfix(ClimbableRope __state, ref Player ___player)
{
if ((Object)(object)__state != (Object)null)
{
___player.touchingRope = __state;
}
}
}
[HarmonyPatch(typeof(Player), "OnTakeInvincibleHit")]
internal static class DamageRespawnRestore
{
private static bool Prefix(DamageDealer damageDealer, Player __instance)
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
if (__instance.IsCurrentState((PlayerStateType)30) && !damageDealer.parriable)
{
_ = damageDealer.type;
}
return false;
}
}
private Harmony harmony;
private void Awake()
{
Log.Init(((BaseUnityPlugin)this).Logger);
RCGLifeCycle.DontDestroyForever(((Component)this).gameObject);
harmony = Harmony.CreateAndPatchAll(typeof(Plugin).Assembly, (string)null);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.kobold60.glitchrestore is loaded!");
}
private void OnDestroy()
{
harmony.UnpatchSelf();
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "GlitchRestore";
public const string PLUGIN_NAME = "GlitchRestore";
public const string PLUGIN_VERSION = "1.0.0";
}
}