Decompiled source of BossChallengeMod v0.4.0
BossChallengeMod.dll
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Threading; using System.Threading.Tasks; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using BossChallengeMod.BossPatches; using BossChallengeMod.BossPatches.TargetPatches; using BossChallengeMod.Configuration; using BossChallengeMod.Configuration.Fields; using BossChallengeMod.Configuration.Holders; using BossChallengeMod.Configuration.Repositories; using BossChallengeMod.CustomActions; using BossChallengeMod.CustomMonsterStates; using BossChallengeMod.CustomMonsterStates.Configuration; using BossChallengeMod.Extensions; using BossChallengeMod.Global; using BossChallengeMod.Helpers; using BossChallengeMod.Interfaces; using BossChallengeMod.KillCounting; using BossChallengeMod.Modifiers; using BossChallengeMod.Modifiers.Managers; using BossChallengeMod.ObjectProviders; using BossChallengeMod.PatchResolver; using BossChallengeMod.PatchResolver.Initializers; using BossChallengeMod.Patches; using BossChallengeMod.Preloading; using BossChallengeMod.UI; using BossChallengeMod.UI.QueueUI; using HarmonyLib; using I2.Loc; using Microsoft.CodeAnalysis; using MonoMod.Utils; using MonsterLove.StateMachine; using NineSolsAPI; using NineSolsAPI.Utils; using RCGFSM.Monster; using RCGMaker.AddressableAssets; using RCGMaker.Core; using TMPro; using UnityEngine; using UnityEngine.Events; using UnityEngine.SceneManagement; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("BossChallengeMod")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Bosses don't die")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+84963a1f3258e07348ad31d1563dccb6be34f7c1")] [assembly: AssemblyProduct("BossChallengeMod")] [assembly: AssemblyTitle("BossChallengeMod")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } internal sealed class ConfigurationManagerAttributes { public delegate void CustomHotkeyDrawerFunc(ConfigEntryBase setting, ref bool isCurrentlyAcceptingInput); public bool? ShowRangeAsPercent; public Action<ConfigEntryBase> CustomDrawer; public CustomHotkeyDrawerFunc CustomHotkeyDrawer; public bool? Browsable; public string Category; public object DefaultValue; public bool? HideDefaultButton; public bool? HideSettingName; public string Description; public string DispName; public int? Order; public bool? ReadOnly; public bool? IsAdvanced; public Func<object, string> ObjToStr; public Func<string, object> StrToObj; } namespace BossChallengeMod { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("BossChallengeMod", "BossChallengeMod", "1.0.0")] public class BossChallengeMod : BaseUnityPlugin { public const string PluginGUID = "BossChallengeMod"; private int versionNotificationCounter = 3; private bool isToastsDisplayed; private bool UnloadRequested; private Harmony harmony; private ModConfig _modConfig; private bool isVersionValid; public CustomMonsterStateValuesResolver MonsterStateValuesResolver { get; private set; } public EventTypesResolver EventTypesResolver { get; private set; } public MonsterPatchResolver RegularMonstersPatchResolver { get; private set; } public MonsterPatchResolver BossesPatchResolver { get; private set; } public UIController UIController { get; private set; } public MonsterUIController MonsterUIController { get; private set; } public ChallengeConfigurationManager ChallengeConfigurationManager { get; private set; } public GlobalModifiersController GlobalModifiersFlags { get; private set; } public UIConfiguration UIConfiguration { get; private set; } private Preloader Preloader { get; set; } private BepInExModConfigurationHandler BepInExModConfigurationHandler { get; set; } public ShieldProvider ShieldProvider { get; private set; } public YanlaoGunProvider YanlaoGunProvider { get; private set; } public BombProvider BombShooterProvider { get; private set; } public static ModifiersStore Modifiers { get; private set; } public static BossChallengeMod Instance { get; private set; } public static Random Random { get; private set; } protected ChallengeConfiguration ConfigurationToUse => ChallengeConfigurationManager.ChallengeConfiguration; public BossChallengeMod() { MonsterStateValuesResolver = new CustomMonsterStateValuesResolver(); EventTypesResolver = new EventTypesResolver(); } private void Awake() { //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Expected O, but got Unknown Instance = this; Log.Init(((BaseUnityPlugin)this).Logger); RCGLifeCycle.DontDestroyForever(((Component)this).gameObject); Random = new Random(); Preloader = new Preloader(); ShieldProvider = new ShieldProvider(); YanlaoGunProvider = new YanlaoGunProvider(); BombShooterProvider = new BombProvider(); Modifiers = new ModifiersStore(); AssignPreloadingTargets(); SetupModifiers(Modifiers); LocalizationResolver.LoadLanguage(GetLanguageCode()); IRecordsRepository recordsRepository = new JsonRecordsRepository(); ChallengeConfigurationManager = new ChallengeConfigurationManager(recordsRepository); UIConfiguration = new UIConfiguration(); GlobalModifiersFlags = new GlobalModifiersController(); LocalizationManager.OnLocalizeEvent += new OnLocalizeCallback(OnLocalizationChange); BepInExModConfigurationHandler = new BepInExModConfigurationHandler(((BaseUnityPlugin)this).Config, ChallengeConfigurationManager, UIConfiguration); BepInExModConfigurationHandler.InitChallengeConfiguration(); BepInExModConfigurationHandler.HandleChallengeConfigurationValues(); BepInExModConfigurationHandler.InitializeUIConfiguration(); UIController = new UIController(UIConfiguration); BepInExModConfigurationHandler.HandleUIConfigurationValues(); MonsterUIController = new MonsterUIController(); RegularMonstersPatchResolver = new RegularEnemiesPatchesInitializer(MonsterStateValuesResolver).MonsterPatchResolver; BossesPatchResolver = new BossesPatchesInitializer(MonsterStateValuesResolver).MonsterPatchResolver; SceneManager.sceneLoaded += OnSceneLoaded; harmony = Harmony.CreateAndPatchAll(typeof(BossChallengeMod).Assembly, (string)null); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin BossChallengeMod is loaded1!"); } private void Start() { ProcessModConfig(); if (isVersionValid) { ((MonoBehaviour)this).StartCoroutine(Preloader.Preload()); } } private void ProcessModConfig() { _modConfig = AssemblyUtils.GetEmbeddedJson<ModConfig>("BossChallengeMod.Resources.ModConfig.modconfig.json"); if (ConfigManager.Instance.Version.Trim() == _modConfig?.ValidVersion) { isVersionValid = true; } } private void AssignPreloadingTargets() { string scene = "A5_S5_JieChuanHall"; string path = "Shield(Effect Receiver)_Shield Sphere Version"; Preloader.AddPreload(scene, path, ShieldProvider); string scene2 = "A4_S4_Container_Final"; string path2 = "ZGun FSM Object Variant"; Preloader.AddPreload(scene2, path2, YanlaoGunProvider); string scene3 = "A1_S3_InnerHumanDisposal_Final"; string path3 = "Shooter_GrenadeUp"; Preloader.AddPreload(scene3, path3, BombShooterProvider); } private string GetLanguageCode() { return LocalizationManager.CurrentLanguageCode switch { "ru" => "ru-ru", "en-US" => "en-us", "zh-CN" => "zh-cn", "zh-TW" => "zh-tw", _ => "en-us", }; } private void OnLocalizationChange() { LocalizationResolver.LoadLanguage(GetLanguageCode()); } private void OnDestroy() { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Expected O, but got Unknown UnloadRequested = true; UIController.Unload(); LocalizationManager.OnLocalizeEvent -= new OnLocalizeCallback(OnLocalizationChange); SceneManager.sceneLoaded -= OnSceneLoaded; harmony.UnpatchSelf(); } private void OnSceneLoaded(Scene scene, LoadSceneMode loadSceneMode) { //IL_007f: Unknown result type (might be due to invalid IL or missing references) UIController.FixUI(); GlobalModifiersFlags.ValidateAll(); if (!isToastsDisplayed) { isToastsDisplayed = true; ((MonoBehaviour)this).StartCoroutine(ShowToasts()); } if (versionNotificationCounter > 0 && !isVersionValid && SingletonBehaviour<GameCore>.IsAvailable()) { versionNotificationCounter--; SingletonBehaviour<GameCore>.Instance.notificationUI.ShowNotification("Boss Challenge mod version is built for different game version: " + _modConfig.ValidVersion + ". Some features were disabled.", (RCGAssetReference)null, (PlayerInfoPanelType)(-1), (Action)null); } } private IEnumerator ShowToasts() { yield return (object)new WaitForSeconds(5f); for (int i = 1; i < 5; i++) { if (UnloadRequested) { break; } ToastManager.Toast((object)LocalizationResolver.Localize($"toast_message{i}")); yield return (object)new WaitForSeconds(4f); } } private void SetupModifiers(ModifiersStore modifiersStore) { modifiersStore.CreateModifierBuilder<SpeedModifier>("speed_temp", "SpeedModifier").AddCanBeRolledConditionPredicate((ModifierConfig _, int _) => ConfigurationToUse.IsSpeedModifierEnabled).BuildAndAdd(); modifiersStore.CreateModifierBuilder<TimerModifier>("timer", "TimerModifier").AddConditionPredicate((ModifierConfig _) => ApplicationCore.IsInBossMemoryMode).AddCanBeRolledConditionPredicate((ModifierConfig _, int iteration) => iteration > 0 && ConfigurationToUse.IsTimerModifierEnabled) .AddIgnoredMonsters(new <>z__ReadOnlyArray<string>(new string[4] { "StealthGameMonster_Boss_ButterFly Variant (1)", "StealthGameMonster_Boss_ButterFly Variant (2)", "StealthGameMonster_Boss_ButterFly Variant (3)", "StealthGameMonster_Boss_ButterFly Variant (4)" })) .BuildAndAdd(); modifiersStore.CreateModifierBuilder<ScalingSpeedModifier>("speed_perm", "SpeedScalingModifier").SetPersistance(isPersistent: true).BuildAndAdd(); modifiersStore.CreateModifierBuilder<ParryDirectDamageModifier>("parry_damage", "ParryDamageModifier").AddCanBeRolledConditionPredicate((ModifierConfig _, int _) => ConfigurationToUse.IsParryDamageModifierEnabled).BuildAndAdd(); modifiersStore.CreateModifierBuilder<DamageBuildupModifier>("damage_buildup", "DamageBuildupModifier").AddCanBeRolledConditionPredicate((ModifierConfig _, int _) => ConfigurationToUse.IsDamageBuildupModifierEnabled).AddIncompatibles(new <>z__ReadOnlyArray<string>(new string[2] { "parry_damage", "qi_overload" })) .AddIgnoredMonsters(new <>z__ReadOnlyArray<string>(new string[6] { "StealthGameMonster_Boss_ButterFly Variant (1)", "StealthGameMonster_Boss_ButterFly Variant (2)", "StealthGameMonster_Boss_ButterFly Variant (3)", "StealthGameMonster_Boss_ButterFly Variant (4)", "StealthGameMonster_BossZombieSpear", "StealthGameMonster_BossZombieHammer" })) .BuildAndAdd(); modifiersStore.CreateModifierBuilder<RegenerationModifier>("regeneration", "RegenerationModifier").AddCanBeRolledConditionPredicate((ModifierConfig _, int _) => ConfigurationToUse.IsRegenerationModifierEnabled).AddIgnoredMonsters(new <>z__ReadOnlyArray<string>(new string[6] { "StealthGameMonster_Boss_ButterFly Variant (1)", "StealthGameMonster_Boss_ButterFly Variant (2)", "StealthGameMonster_Boss_ButterFly Variant (3)", "StealthGameMonster_Boss_ButterFly Variant (4)", "StealthGameMonster_BossZombieSpear", "StealthGameMonster_BossZombieHammer" })) .BuildAndAdd(); modifiersStore.CreateModifierBuilder<KnockbackModifier>("knockback", "KnockbackModifier").AddCanBeRolledConditionPredicate((ModifierConfig _, int _) => ConfigurationToUse.IsKnockbackModifierEnabled).BuildAndAdd(); modifiersStore.CreateModifierBuilder<RandomArrowModifier>("random_arrow", "RandomArrowModifier").AddCanBeRolledConditionPredicate((ModifierConfig _, int _) => ConfigurationToUse.IsRandomArrowModifierEnabled && Player.i.mainAbilities.ArrowAbility.IsActivated).AddIgnoredMonsters(new <>z__ReadOnlyArray<string>(new string[6] { "StealthGameMonster_Boss_ButterFly Variant (1)", "StealthGameMonster_Boss_ButterFly Variant (2)", "StealthGameMonster_Boss_ButterFly Variant (3)", "StealthGameMonster_Boss_ButterFly Variant (4)", "StealthGameMonster_BossZombieSpear", "StealthGameMonster_BossZombieHammer" })) .BuildAndAdd(); Func<bool, bool> randomTalismanCondition = delegate(bool isEnabled) { Player i = Player.i; bool flag = ((GameFlagDescriptable)i.mainAbilities.FooExplodeAllStyle.AbilityData).IsAcquired || ((GameFlagDescriptable)i.mainAbilities.FooExplodeAllStyleUpgrade.AbilityData).IsAcquired; bool flag2 = ((GameFlagDescriptable)i.mainAbilities.FooExplodeAutoStyle.AbilityData).IsAcquired || ((GameFlagDescriptable)i.mainAbilities.FooExplodeAutoStyleUpgrade.AbilityData).IsAcquired; bool flag3 = ((GameFlagDescriptable)i.mainAbilities.FooExplodeConsecutiveStyle.AbilityData).IsAcquired || ((GameFlagDescriptable)i.mainAbilities.FooExplodeConsecutiveStyleUpgrade.AbilityData).IsAcquired; return (!(flag ^ flag2 ^ flag3) || (flag && flag3 && flag3)) && isEnabled; }; modifiersStore.CreateModifierBuilder<RandomTaliModifier>("random_talisman", "RandomTalismanModifier").AddCanBeRolledConditionPredicate((ModifierConfig _, int _) => randomTalismanCondition(ConfigurationToUse.IsRandomTalismanModifierEnabled)).AddIgnoredMonsters(new <>z__ReadOnlyArray<string>(new string[6] { "StealthGameMonster_Boss_ButterFly Variant (1)", "StealthGameMonster_Boss_ButterFly Variant (2)", "StealthGameMonster_Boss_ButterFly Variant (3)", "StealthGameMonster_Boss_ButterFly Variant (4)", "StealthGameMonster_BossZombieSpear", "StealthGameMonster_BossZombieHammer" })) .BuildAndAdd(); modifiersStore.CreateModifierBuilder<EnduranceModifier>("endurance", "EnduranceModifier").AddIgnoredMonsters(new <>z__ReadOnlyArray<string>(new string[5] { "StealthGameMonster_Boss_ButterFly Variant", "StealthGameMonster_Boss_ButterFly Variant (1)", "StealthGameMonster_Boss_ButterFly Variant (2)", "StealthGameMonster_Boss_ButterFly Variant (3)", "StealthGameMonster_Boss_ButterFly Variant (4)" })).AddCanBeRolledConditionPredicate((ModifierConfig _, int _) => ConfigurationToUse.IsEnduranceModifierEnabled) .BuildAndAdd(); Func<bool, bool> shieldsCondition = (bool isEnabled) => Player.i.mainAbilities.ChargedAttackAbility.IsActivated && isEnabled && isVersionValid; modifiersStore.CreateModifierBuilder<QiShieldModifier>("qi_shield", "QiShieldModifer").AddCanBeRolledConditionPredicate((ModifierConfig _, int _) => shieldsCondition(ConfigurationToUse.IsQiShieldModifierEnabled)).AddIncompatibles(new <>z__ReadOnlyArray<string>(new string[2] { "timer_shield", "distance_shield" })) .AddIgnoredMonsters(new <>z__ReadOnlyArray<string>(new string[7] { "StealthGameMonster_Boss_ButterFly Variant", "StealthGameMonster_Boss_ButterFly Variant (1)", "StealthGameMonster_Boss_ButterFly Variant (2)", "StealthGameMonster_Boss_ButterFly Variant (3)", "StealthGameMonster_Boss_ButterFly Variant (4)", "StealthGameMonster_SpearHorseMan", "Monster_GiantMechClaw" })) .AddCombinationModifiers(new <>z__ReadOnlySingleElementList<string>("shield_break_bomb")) .AddController(typeof(MonsterShieldController), isShared: true) .BuildAndAdd(); modifiersStore.CreateModifierBuilder<TimedShieldModifier>("timer_shield", "CooldownShieldModifier").AddCanBeRolledConditionPredicate((ModifierConfig _, int _) => shieldsCondition(ConfigurationToUse.IsCooldownShieldModifierEnabled)).AddIncompatibles(new <>z__ReadOnlyArray<string>(new string[2] { "qi_shield", "distance_shield" })) .AddIgnoredMonsters(new <>z__ReadOnlyArray<string>(new string[7] { "StealthGameMonster_Boss_ButterFly Variant", "StealthGameMonster_Boss_ButterFly Variant (1)", "StealthGameMonster_Boss_ButterFly Variant (2)", "StealthGameMonster_Boss_ButterFly Variant (3)", "StealthGameMonster_Boss_ButterFly Variant (4)", "StealthGameMonster_SpearHorseMan", "Monster_GiantMechClaw" })) .AddCombinationModifiers(new <>z__ReadOnlySingleElementList<string>("shield_break_bomb")) .AddController(typeof(MonsterShieldController), isShared: true) .BuildAndAdd(); modifiersStore.CreateModifierBuilder<DistanceShieldModifier>("distance_shield", "DistanceShieldModifier").AddCanBeRolledConditionPredicate((ModifierConfig _, int _) => shieldsCondition(ConfigurationToUse.IsDistanceShieldModifierEnabled)).AddIncompatibles(new <>z__ReadOnlyArray<string>(new string[2] { "timer_shield", "qi_shield" })) .AddIgnoredMonsters(new <>z__ReadOnlyArray<string>(new string[8] { "StealthGameMonster_Boss_ButterFly Variant", "StealthGameMonster_Boss_ButterFly Variant (1)", "StealthGameMonster_Boss_ButterFly Variant (2)", "StealthGameMonster_Boss_ButterFly Variant (3)", "StealthGameMonster_Boss_ButterFly Variant (4)", "StealthGameMonster_伏羲_新", "StealthGameMonster_SpearHorseMan", "Monster_GiantMechClaw" })) .AddCombinationModifiers(new <>z__ReadOnlySingleElementList<string>("shield_break_bomb")) .AddController(typeof(MonsterShieldController), isShared: true) .BuildAndAdd(); modifiersStore.CreateModifierBuilder<QiOverloadModifier>("qi_overload", "QiOverloadModifier").AddCanBeRolledConditionPredicate((ModifierConfig _, int _) => ConfigurationToUse.IsQiOverloadModifierEnabled).AddIncompatibles(new <>z__ReadOnlySingleElementList<string>("damage_buildup")) .AddIgnoredMonsters(new <>z__ReadOnlyArray<string>(new string[6] { "StealthGameMonster_Boss_ButterFly Variant (1)", "StealthGameMonster_Boss_ButterFly Variant (2)", "StealthGameMonster_Boss_ButterFly Variant (3)", "StealthGameMonster_Boss_ButterFly Variant (4)", "StealthGameMonster_BossZombieSpear", "StealthGameMonster_BossZombieHammer" })) .BuildAndAdd(); modifiersStore.CreateModifierBuilder<YanlaoGunModifier>("ya_gun", "YanlaoGunModifier").AddIncompatibles(new <>z__ReadOnlyArray<string>(new string[5] { "shield_break_bomb", "qi_bomb", "qi_overload_bomb", "qi_depletion_bomb", "cooldown_bomb" })).AddCanBeRolledConditionPredicate((ModifierConfig _, int _) => ConfigurationToUse.IsYanlaoGunModifierEnabled && isVersionValid) .AddController(typeof(MonsterYanlaoGunController), isShared: true) .AddIgnoredMonsters(new <>z__ReadOnlyArray<string>(new string[6] { "StealthGameMonster_Boss_ButterFly Variant (1)", "StealthGameMonster_Boss_ButterFly Variant (2)", "StealthGameMonster_Boss_ButterFly Variant (3)", "StealthGameMonster_Boss_ButterFly Variant (4)", "StealthGameMonster_BossZombieSpear", "StealthGameMonster_BossZombieHammer" })) .BuildAndAdd(); Func<bool, bool> bombCondition = (bool switchValue) => switchValue && isVersionValid; modifiersStore.CreateModifierBuilder<QiBombModifier>("qi_bomb", "QiBombModifier").AddCanBeRolledConditionPredicate((ModifierConfig _, int _) => bombCondition(ConfigurationToUse.IsQiBombModifierEnabled)).AddController(typeof(MonsterBombController), isShared: true) .AddIncompatibles(new <>z__ReadOnlyArray<string>(new string[4] { "ya_gun", "shield_break_bomb", "qi_overload_bomb", "qi_depletion_bomb" })) .BuildAndAdd(); modifiersStore.CreateModifierBuilder<ShieldBreakBombModifier>("shield_break_bomb", "ShieldBreakBombModifier").AddCanBeRolledConditionPredicate((ModifierConfig _, int _) => bombCondition(ConfigurationToUse.IsShieldBreakBombModifierEnabled)).AddController(typeof(MonsterBombController), isShared: true) .SetIsCombination(isCombination: true) .AddIncompatibles(new <>z__ReadOnlyArray<string>(new string[4] { "qi_bomb", "ya_gun", "qi_overload_bomb", "qi_depletion_bomb" })) .BuildAndAdd(); modifiersStore.CreateModifierBuilder<QiOverloadBombModifier>("qi_overload_bomb", "QiOverloadBombModifier").AddCanBeRolledConditionPredicate((ModifierConfig _, int _) => bombCondition(ConfigurationToUse.IsQiOverloadBombModifierEnabled)).AddController(typeof(MonsterBombController), isShared: true) .AddIncompatibles(new <>z__ReadOnlyArray<string>(new string[4] { "ya_gun", "shield_break_bomb", "qi_bomb", "qi_depletion_bomb" })) .BuildAndAdd(); modifiersStore.CreateModifierBuilder<QiDepletionBombModifier>("qi_depletion_bomb", "QiDepletionBombModifier").AddCanBeRolledConditionPredicate((ModifierConfig _, int _) => bombCondition(ConfigurationToUse.IsQiDepletionBombModifierEnabled)).AddController(typeof(MonsterBombController), isShared: true) .AddIncompatibles(new <>z__ReadOnlyArray<string>(new string[4] { "ya_gun", "shield_break_bomb", "qi_bomb", "qi_overload_bomb" })) .BuildAndAdd(); modifiersStore.CreateModifierBuilder<CooldownBombModifier>("cooldown_bomb", "CooldownBomb").AddCanBeRolledConditionPredicate((ModifierConfig _, int _) => bombCondition(ConfigurationToUse.IsCooldownBombModifierEnabled)).AddController(typeof(MonsterBombController), isShared: true) .AddIncompatibles(new <>z__ReadOnlyArray<string>(new string[5] { "ya_gun", "shield_break_bomb", "qi_bomb", "qi_overload_bomb", "qi_depletion_bomb" })) .AddIgnoredMonsters(new <>z__ReadOnlyArray<string>(new string[6] { "StealthGameMonster_Boss_ButterFly Variant (1)", "StealthGameMonster_Boss_ButterFly Variant (2)", "StealthGameMonster_Boss_ButterFly Variant (3)", "StealthGameMonster_Boss_ButterFly Variant (4)", "StealthGameMonster_BossZombieSpear", "StealthGameMonster_BossZombieHammer" })) .BuildAndAdd(); } } public class ChallengeMonsterController : MonoBehaviour, IResettableComponent { private int _killCounter; private MonsterBase _monster; public Action? OnRevivalStateEnter; public Action? OnRevivalStateExit; public Action? OnDie; public Action? OnEngage; public Action? OnDisengage; public List<States> DieHandelingStates = new List<States>(); public int KillCounter { get; private set; } private void Awake() { _monster = ((Component)this).GetComponent<MonsterBase>(); } public void ProcessRevivalStateEnter() { KillCounter++; OnRevivalStateEnter?.Invoke(); } public void ProcessDeath() { KillCounter++; OnDie?.Invoke(); } public void HandleMaxCyclesChange() { } public int GetPriority() { return -1; } public void ResetComponent() { KillCounter = 0; _monster.postureSystem.DieHandleingStates.Clear(); _monster.postureSystem.DieHandleingStates.AddRange(DieHandelingStates); _monster.postureSystem.GenerateCurrentDieHandleStacks(); } } internal static class Log { private static ManualLogSource? logSource; internal static void Init(ManualLogSource logSource) { Log.logSource = logSource; } internal static void Debug(object data) { ManualLogSource? obj = logSource; if (obj != null) { obj.LogDebug(data); } } internal static void Error(object data) { ManualLogSource? obj = logSource; if (obj != null) { obj.LogError(data); } } internal static void Fatal(object data) { ManualLogSource? obj = logSource; if (obj != null) { obj.LogFatal(data); } } internal static void Info(object data) { ManualLogSource? obj = logSource; if (obj != null) { obj.LogInfo(data); } } internal static void Message(object data) { ManualLogSource? obj = logSource; if (obj != null) { obj.LogMessage(data); } } internal static void Warning(object data) { ManualLogSource? obj = logSource; if (obj != null) { obj.LogWarning(data); } } } internal class ModConfig { public string ValidVersion { get; set; } = string.Empty; } public static class PluginInfo { public const string PLUGIN_GUID = "BossChallengeMod"; public const string PLUGIN_NAME = "BossChallengeMod"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace BossChallengeMod.UI { public class CurrentTalismanUIContoller : MonoBehaviour { private Image talismanImage; public void Awake() { talismanImage = CreateImage(); ValidateImage(); } public void UpdateCurrentTalisman(Sprite sprite) { _ = Player.i; talismanImage.sprite = sprite; ValidateImage(); } private Image CreateImage() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject("CurrentTalisman"); val.transform.SetParent(((Component)this).transform, false); Image obj = val.AddComponent<Image>(); ((Transform)((Graphic)obj).rectTransform).localScale = new Vector3(1.5f, 1.5f, 1f); return obj; } private Sprite GetTalismanSprite(AbilityWrapper style, AbilityWrapper upgrade, Sprite baseSprite, Sprite upgradedSprite) { if (((AbilityWrapper)(ref style)).IsActivated) { if (!((AbilityWrapper)(ref upgrade)).IsActivated) { return baseSprite; } return upgradedSprite; } return null; } private void ValidateImage() { ((Behaviour)talismanImage).enabled = (Object)(object)talismanImage.sprite != (Object)null; } } public class KillCounterController : MonoBehaviour { private TMP_FontAsset font; private bool needToShow; private bool needToShowExpanded; public TMP_Text MainCounterText; public TMP_Text HightScoreText; public TMP_Text LastAttemptText; public float labelSpacing = 10f; public float animationChangeDuration = 1f; public float labelTextAnimationShowDuration = 1f; public float labelTextAnimationHideDuration = 1f; public float labelTextDefaultAlpha = 1f; public float expandedTextAnimationShowDuration = 1f; public float expandedTextAnimationHideDuration = 1f; public float expandedTextDefaultAlpha = 1f; public UIControllerAnimationState UIControllerAnimationState { get; set; } public void Awake() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) font = LoadFont(); MainCounterText = UIController.InitializeText(Vector2.zero, ((Component)this).gameObject, string.Format("{0} {1}", LocalizationResolver.Localize("kill_counter"), 0), active: false, 32, font, (TextAlignmentOptions)260); HightScoreText = UIController.InitializeText(new Vector2(0f, -36f), ((Component)this).gameObject, string.Format("{0} {1}", LocalizationResolver.Localize("kill_counter_hs"), 0), active: false, 20, font, (TextAlignmentOptions)260); LastAttemptText = UIController.InitializeText(new Vector2(0f, -56f), ((Component)this).gameObject, string.Format("{0} {1}", LocalizationResolver.Localize("kill_counter_last"), 0), active: false, 20, font, (TextAlignmentOptions)260); labelTextDefaultAlpha = MainCounterText.alpha; expandedTextDefaultAlpha = HightScoreText.alpha; MainCounterText.alpha = 0f; } public void ChangeNumber(int number) { MainCounterText.text = LocalizationResolver.Localize("kill_counter") + " " + number; } public void Show() { needToShow = true; ((MonoBehaviour)this).StartCoroutine(AnimateTextShow(MainCounterText, needToShow, labelTextDefaultAlpha, labelTextAnimationShowDuration, EasingFunctions.Linear)); } public void Hide(Action? callback = null) { needToShow = false; ((MonoBehaviour)this).StartCoroutine(AnimateTextHide(MainCounterText, needToShow, labelTextDefaultAlpha, labelTextAnimationHideDuration, EasingFunctions.Linear, callback)); } public void UpdateHighScore(int number) { HightScoreText.text = LocalizationResolver.Localize("kill_counter_hs") + " " + number; } public void UpdatePrevResult(int number) { LastAttemptText.text = LocalizationResolver.Localize("kill_counter_last") + " " + number; } public void ShowExtraText(Action? callback = null) { if (UIControllerAnimationState == UIControllerAnimationState.ModifiersLowered) { needToShowExpanded = true; ((MonoBehaviour)this).StartCoroutine(AnimateTextShow(HightScoreText, needToShowExpanded, expandedTextDefaultAlpha, expandedTextAnimationShowDuration, EasingFunctions.Linear, callback)); ((MonoBehaviour)this).StartCoroutine(AnimateTextShow(LastAttemptText, needToShowExpanded, expandedTextDefaultAlpha, expandedTextAnimationShowDuration, EasingFunctions.Linear)); } } public void HideExtraText(Action? callback = null) { if (UIControllerAnimationState == UIControllerAnimationState.KillCounterExpanded) { needToShowExpanded = false; ((MonoBehaviour)this).StartCoroutine(AnimateTextHide(HightScoreText, needToShowExpanded, expandedTextDefaultAlpha, expandedTextAnimationHideDuration, EasingFunctions.Linear, callback)); ((MonoBehaviour)this).StartCoroutine(AnimateTextHide(LastAttemptText, needToShowExpanded, expandedTextDefaultAlpha, expandedTextAnimationHideDuration, EasingFunctions.Linear)); } } private IEnumerator AnimateTextShow(TMP_Text text, bool flag, float defaultAlpha, float showDuration, Func<float, float> easingFunction, Action? callback = null) { if (flag) { ((Component)text).gameObject.SetActive(true); float startingAlpha = text.alpha; float num = startingAlpha / defaultAlpha; float elapsedTime = showDuration * num; while (flag && elapsedTime < showDuration) { elapsedTime += Time.unscaledDeltaTime; float arg = elapsedTime / showDuration; text.alpha = Mathf.Lerp(startingAlpha, defaultAlpha, easingFunction(arg)); yield return null; } if (flag) { callback?.Invoke(); } } } private IEnumerator AnimateTextHide(TMP_Text text, bool flag, float defaultAlpha, float hideDuration, Func<float, float> easingFunction, Action? callback = null) { if (!flag) { float startingAlpha = text.alpha; float num = 1f - startingAlpha / defaultAlpha; float elapsedTime = hideDuration * num; while (!flag && elapsedTime < hideDuration) { elapsedTime += Time.unscaledDeltaTime; float arg = elapsedTime / hideDuration; text.alpha = Mathf.Lerp(startingAlpha, 0f, easingFunction(arg)); yield return null; } if (!flag) { ((Component)text).gameObject.SetActive(false); callback?.Invoke(); } } } private TMP_FontAsset? LoadFont() { TMP_FontAsset[] array = Resources.FindObjectsOfTypeAll<TMP_FontAsset>(); foreach (TMP_FontAsset val in array) { if (((Object)val).name == "LiberationSans SDF") { return val; } } return null; } } public class ModifiersUIController : MonoBehaviour { private enum ModifiersUIState { Hidden, UnfoldingLine, LineUnfolded, UnfoldingModifiers, ModifiersUnfolded, CollapsingModifiers, ModifiersCollapsed, CollapsingLine } private RectTransform line; private List<string> modifiers = new List<string>(); private List<TMP_Text> items = new List<TMP_Text>(); public float lineDefaultLength = 200f; public float lineUnfoldAnimationDuration = 0.75f; public float lineFoldAnimationDuration = 0.75f; public float modifierTextAnimationShowDuration = 0.7f; public float modifierTextAnimationHideDuration = 0.7f; public float modifierTextDefaultAlpha = 0.79f; private float modifiersDefaultHeight = -21f; private float modifiersLoweredHeight = -66f; private float modifiersRaisingAnimationDuration = 1f; private float modifiersLoweringAnimationDuration = 1f; private bool forceHide; public UIControllerAnimationState UIControllerAnimationState; private ModifiersUIState currentState; private ModifiersUIState CurrentState { get { return currentState; } set { switch (value) { case ModifiersUIState.Hidden: currentState = value; break; case ModifiersUIState.UnfoldingLine: currentState = value; break; case ModifiersUIState.LineUnfolded: currentState = value; if (modifiers.Any()) { ((MonoBehaviour)this).StartCoroutine(UnfoldModifiers()); } else { ((MonoBehaviour)this).StartCoroutine(CollapseLineAnimation()); } break; case ModifiersUIState.UnfoldingModifiers: currentState = value; break; case ModifiersUIState.ModifiersUnfolded: currentState = value; break; case ModifiersUIState.CollapsingModifiers: currentState = value; break; case ModifiersUIState.ModifiersCollapsed: currentState = value; if (modifiers.Any() && !forceHide) { ((MonoBehaviour)this).StartCoroutine(UnfoldModifiers()); } else { ((MonoBehaviour)this).StartCoroutine(CollapseLineAnimation()); } break; case ModifiersUIState.CollapsingLine: currentState = value; break; default: currentState = value; break; } } } public void Awake() { line = CreateLine(); ((Component)line).gameObject.SetActive(false); } public void Show(bool force = false) { if (modifiers.Any() || force) { forceHide = false; switch (CurrentState) { case ModifiersUIState.Hidden: ((MonoBehaviour)this).StartCoroutine(UnfoldLineAnimation()); break; case ModifiersUIState.CollapsingLine: ((MonoBehaviour)this).StartCoroutine(UnfoldLineAnimation()); break; case ModifiersUIState.UnfoldingLine: case ModifiersUIState.LineUnfolded: case ModifiersUIState.UnfoldingModifiers: case ModifiersUIState.ModifiersUnfolded: case ModifiersUIState.CollapsingModifiers: case ModifiersUIState.ModifiersCollapsed: break; } } } public void Hide(bool force = false) { forceHide = force; switch (CurrentState) { case ModifiersUIState.UnfoldingLine: CurrentState = ModifiersUIState.CollapsingLine; break; case ModifiersUIState.LineUnfolded: ((MonoBehaviour)this).StartCoroutine(CollapseLineAnimation()); break; case ModifiersUIState.UnfoldingModifiers: CurrentState = ModifiersUIState.CollapsingModifiers; break; case ModifiersUIState.ModifiersUnfolded: ((MonoBehaviour)this).StartCoroutine(CollapseModifiers()); break; case ModifiersUIState.Hidden: case ModifiersUIState.CollapsingModifiers: case ModifiersUIState.ModifiersCollapsed: case ModifiersUIState.CollapsingLine: break; } } public void SetModifiers(IEnumerable<string> modifiers) { this.modifiers.Clear(); this.modifiers.AddRange(modifiers); Hide(); } public void Reset() { SetModifiers(Array.Empty<string>()); } public void RaiseModifiers(Action? callback = null) { ((MonoBehaviour)this).StartCoroutine(AnimateModifiersRaising(callback)); } public void LowerModifiers(Action? callback = null) { ((MonoBehaviour)this).StartCoroutine(AnimateModifiersLowering(callback)); } private IEnumerator UnfoldModifiers() { if (CurrentState == ModifiersUIState.LineUnfolded || CurrentState == ModifiersUIState.ModifiersCollapsed || CurrentState == ModifiersUIState.CollapsingModifiers) { CurrentState = ModifiersUIState.UnfoldingModifiers; Queue<string> modifiersQueue = new Queue<string>(modifiers); int counter = 1; while (items.Any()) { yield return (object)new WaitForSecondsRealtime(0.1f); } while (modifiersQueue.Any() && CurrentState == ModifiersUIState.UnfoldingModifiers) { string key = modifiersQueue.Dequeue(); TMP_Text val = UIController.InitializeText(new Vector2(0f, (float)(-31 * counter)), ((Component)this).gameObject, LocalizationResolver.Localize(key), active: true, 21, null, (TextAlignmentOptions)260); counter++; val.alpha = 0f; items.Add(val); ((MonoBehaviour)this).StartCoroutine(AnimateModifierShow(val, !modifiersQueue.Any())); yield return (object)new WaitForSecondsRealtime(0.25f); } } } private IEnumerator CollapseModifiers() { if (CurrentState == ModifiersUIState.ModifiersUnfolded || CurrentState == ModifiersUIState.UnfoldingModifiers) { CurrentState = ModifiersUIState.CollapsingModifiers; while (items.Any()) { TMP_Text textItem = ListExtensions.Pop<TMP_Text>(items); ((MonoBehaviour)this).StartCoroutine(AnimateModifierHide(textItem, !items.Any())); yield return (object)new WaitForSecondsRealtime(0.33f); } } } private IEnumerator UnfoldLineAnimation() { if (CurrentState == ModifiersUIState.Hidden || CurrentState == ModifiersUIState.CollapsingLine) { CurrentState = ModifiersUIState.UnfoldingLine; ((Component)line).gameObject.SetActive(true); float startingLength = line.sizeDelta.x; float num = startingLength / lineDefaultLength; float elapsedTime = lineUnfoldAnimationDuration * num; while (CurrentState == ModifiersUIState.UnfoldingLine && elapsedTime < lineUnfoldAnimationDuration) { elapsedTime += Time.unscaledDeltaTime; float t = elapsedTime / lineUnfoldAnimationDuration; float num2 = Mathf.Lerp(startingLength, lineDefaultLength, EasingFunctions.EaseOut(t)); line.sizeDelta = new Vector2(num2, line.sizeDelta.y); yield return null; } if (CurrentState == ModifiersUIState.UnfoldingLine) { CurrentState = ModifiersUIState.LineUnfolded; } } } private IEnumerator CollapseLineAnimation() { if (CurrentState == ModifiersUIState.LineUnfolded || CurrentState == ModifiersUIState.UnfoldingLine || CurrentState == ModifiersUIState.ModifiersCollapsed) { CurrentState = ModifiersUIState.CollapsingLine; float startingLength = line.sizeDelta.x; float num = 1f - startingLength / lineDefaultLength; float elapsedTime = lineFoldAnimationDuration * num; while (CurrentState == ModifiersUIState.CollapsingLine && elapsedTime < lineFoldAnimationDuration) { elapsedTime += Time.unscaledDeltaTime; float t = elapsedTime / lineFoldAnimationDuration; float num2 = Mathf.Lerp(startingLength, 0f, EasingFunctions.EaseOut(t)); line.sizeDelta = new Vector2(num2, line.sizeDelta.y); yield return null; } if (CurrentState == ModifiersUIState.CollapsingLine) { CurrentState = ModifiersUIState.Hidden; } } } private IEnumerator AnimateModifierShow(TMP_Text textItem, bool last = false) { if (CurrentState == ModifiersUIState.UnfoldingModifiers) { ((Component)textItem).gameObject.SetActive(true); float startingAlpha = textItem.alpha; float num = startingAlpha / modifierTextDefaultAlpha; float elapsedTime = modifierTextAnimationShowDuration * num; while (CurrentState == ModifiersUIState.UnfoldingModifiers && elapsedTime < modifierTextAnimationShowDuration) { elapsedTime += Time.unscaledDeltaTime; float num2 = elapsedTime / modifierTextAnimationShowDuration; textItem.alpha = Mathf.Lerp(startingAlpha, modifierTextDefaultAlpha, num2); yield return null; } if (CurrentState == ModifiersUIState.UnfoldingModifiers && last) { CurrentState = ModifiersUIState.ModifiersUnfolded; } } } private IEnumerator AnimateModifierHide(TMP_Text textItem, bool last = false) { float startingAlpha = textItem.alpha; float num = 1f - startingAlpha / modifierTextDefaultAlpha; float elapsedTime = modifierTextAnimationHideDuration * num; while (elapsedTime < modifierTextAnimationHideDuration) { elapsedTime += Time.unscaledDeltaTime; float num2 = elapsedTime / modifierTextAnimationHideDuration; textItem.alpha = Mathf.Lerp(startingAlpha, 0f, num2); yield return null; } if (CurrentState == ModifiersUIState.CollapsingModifiers && last) { CurrentState = ModifiersUIState.ModifiersCollapsed; } Object.Destroy((Object)(object)((Component)textItem).gameObject); } private IEnumerator AnimateModifiersLowering(Action? callback = null) { if (UIControllerAnimationState == UIControllerAnimationState.KillCounterCollapsed) { float elapsedTime = 0f; Vector3 localPosition = default(Vector3); while (elapsedTime < modifiersLoweringAnimationDuration) { elapsedTime += Time.unscaledDeltaTime; float t = elapsedTime / modifiersLoweringAnimationDuration; ((Vector3)(ref localPosition))..ctor(((Component)this).transform.localPosition.x, Mathf.Lerp(modifiersDefaultHeight, modifiersLoweredHeight, EasingFunctions.EaseOut(t))); ((Component)this).transform.localPosition = localPosition; yield return null; } if (UIControllerAnimationState == UIControllerAnimationState.KillCounterCollapsed) { callback?.Invoke(); } } } private IEnumerator AnimateModifiersRaising(Action? callback = null) { if (UIControllerAnimationState == UIControllerAnimationState.KillCounterExpandedTextHidden) { float elapsedTime = 0f; Vector3 localPosition = default(Vector3); while (elapsedTime < modifiersRaisingAnimationDuration) { elapsedTime += Time.unscaledDeltaTime; float t = elapsedTime / modifiersRaisingAnimationDuration; ((Vector3)(ref localPosition))..ctor(((Component)this).transform.localPosition.x, Mathf.Lerp(modifiersLoweredHeight, modifiersDefaultHeight, EasingFunctions.EaseOut(t))); ((Component)this).transform.localPosition = localPosition; yield return null; } if (UIControllerAnimationState == UIControllerAnimationState.KillCounterExpandedTextHidden) { callback?.Invoke(); } } } private RectTransform CreateLine() { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) Color color = default(Color); ((Color)(ref color))..ctor(0.941f, 0.862f, 0.588f, 0.79f); float num = 1f; float num2 = 0f; GameObject val = new GameObject("HorizontalLine"); val.transform.SetParent(((Component)this).transform, false); ((Graphic)val.AddComponent<Image>()).color = color; RectTransform component = val.GetComponent<RectTransform>(); component.sizeDelta = new Vector2(num2, num); component.anchorMin = new Vector2(0.5f, 0.5f); component.anchorMax = new Vector2(0.5f, 0.5f); component.pivot = new Vector2(1f, 0.5f); component.anchoredPosition = Vector2.zero; val.transform.localPosition = Vector2.op_Implicit(new Vector2(100f, 0f)); return component; } } public class MonsterUIController { private MonsterKillCounter? trackedKillCounter; private MonsterModifierController? trackedModifiersController; private readonly List<MonsterModifierController> compositeModifierControllers = new List<MonsterModifierController>(); private UIController UIController = BossChallengeMod.Instance.UIController; private bool isHidingKillCounter; private bool isHidingRecordsText; public bool IsHidingKillCounter { get { return isHidingKillCounter; } set { isHidingKillCounter = value; if ((Object)(object)trackedKillCounter != (Object)null && !isHidingKillCounter) { UpdateKillCounterUI(); } } } public bool IsHidingRecordsText { get { return isHidingRecordsText; } set { isHidingRecordsText = value; if ((Object)(object)trackedKillCounter != (Object)null && !isHidingRecordsText) { UpdateKillCounterUI(); } } } public MonsterUIController() { UIController uIController = UIController; uIController.OnModifiersRaisedAnimationDone = (Action)Delegate.Combine(uIController.OnModifiersRaisedAnimationDone, (Action)delegate { IsHidingRecordsText = false; }); SceneManager.sceneUnloaded += ValidateOnSceneUnload; } public void ChangeKillCounter(MonsterKillCounter? monsterKillCounter) { if (!((Object)(object)monsterKillCounter != (Object)null) || monsterKillCounter.CanBeTracked) { if ((Object)(object)trackedKillCounter != (Object)null) { MonsterKillCounter? monsterKillCounter2 = trackedKillCounter; monsterKillCounter2.OnUpdate = (Action)Delegate.Remove(monsterKillCounter2.OnUpdate, new Action(UpdateKillCounterUI)); MonsterKillCounter? monsterKillCounter3 = trackedKillCounter; monsterKillCounter3.OnDestroyActions = (Action)Delegate.Remove(monsterKillCounter3.OnDestroyActions, new Action(ResetKillCounter)); } trackedKillCounter = monsterKillCounter; if ((Object)(object)trackedKillCounter != (Object)null) { MonsterKillCounter? monsterKillCounter4 = trackedKillCounter; monsterKillCounter4.OnUpdate = (Action)Delegate.Combine(monsterKillCounter4.OnUpdate, new Action(UpdateKillCounterUI)); MonsterKillCounter? monsterKillCounter5 = trackedKillCounter; monsterKillCounter5.OnDestroyActions = (Action)Delegate.Combine(monsterKillCounter5.OnDestroyActions, new Action(ResetKillCounter)); } UpdateKillCounterUI(); } } public void ChangeModifiersController(MonsterModifierController? monsterModifierController) { if (!((Object)(object)monsterModifierController != (Object)null) || monsterModifierController.CanBeTracked) { if ((Object)(object)trackedModifiersController != (Object)null) { MonsterModifierController? monsterModifierController2 = trackedModifiersController; monsterModifierController2.OnModifiersChange = (Action)Delegate.Remove(monsterModifierController2.OnModifiersChange, new Action(UpdateModifierUI)); MonsterModifierController? monsterModifierController3 = trackedModifiersController; monsterModifierController3.OnDestroyActions = (Action)Delegate.Remove(monsterModifierController3.OnDestroyActions, new Action(ResetModifierController)); } trackedModifiersController = monsterModifierController; if ((Object)(object)trackedModifiersController != (Object)null) { MonsterModifierController? monsterModifierController4 = trackedModifiersController; monsterModifierController4.OnModifiersChange = (Action)Delegate.Combine(monsterModifierController4.OnModifiersChange, new Action(UpdateModifierUI)); MonsterModifierController? monsterModifierController5 = trackedModifiersController; monsterModifierController5.OnDestroyActions = (Action)Delegate.Combine(monsterModifierController5.OnDestroyActions, new Action(ResetModifierController)); } UpdateModifierUI(); } } public void AddCompositeModifierController(MonsterModifierController monsterModifierController) { if (monsterModifierController.UseCompositeTracking) { compositeModifierControllers.Add(monsterModifierController); monsterModifierController.OnModifiersChange = (Action)Delegate.Combine(monsterModifierController.OnModifiersChange, new Action(UpdateModifierUI)); UpdateModifierUI(); } } public void RemoveCompositeModifierController(MonsterModifierController monsterModifierController) { compositeModifierControllers.Remove(monsterModifierController); monsterModifierController.OnModifiersChange = (Action)Delegate.Remove(monsterModifierController.OnModifiersChange, new Action(UpdateModifierUI)); UpdateModifierUI(); } private void UpdateKillCounterUI() { if ((Object)(object)trackedKillCounter == (Object)null) { IsHidingKillCounter = true; UIController.HideText(delegate { IsHidingKillCounter = false; }); if (UIController.CurrentAnimationState != 0) { IsHidingRecordsText = true; UIController.HideExpandedKillNumbersText(); } return; } if (!isHidingKillCounter) { UIController.UpdateBossCounterNumber(trackedKillCounter.KillCounter); UIController.ShowText(); } if (!isHidingRecordsText && (trackedKillCounter.BestCount > 0 || trackedKillCounter.LastCount > 0)) { UIController.UpdateBossRecordValues(trackedKillCounter.BestCount, trackedKillCounter.LastCount); UIController.ShowExpandedKillNumbersText(); } } private void UpdateModifierUI() { try { if ((Object)(object)trackedModifiersController == (Object)null) { MonoNodeExtension.RemoveAllNull<MonsterModifierController>(compositeModifierControllers); if (compositeModifierControllers.Any()) { UIController.UpdateModifiers((from controller in compositeModifierControllers from config in controller.Activated select new { CombinedKey = HashCode.Combine(((object)controller).GetHashCode(), config.GetHashCode()), ConfigKey = config.Key }).ToDictionary(x => x.CombinedKey, x => x.ConfigKey)); } else { UIController.UpdateModifiers(new Dictionary<int, string>()); } } else if (trackedModifiersController.Activated.Any()) { UIController.UpdateModifiers(trackedModifiersController.Activated.ToDictionary((ModifierConfig config) => HashCode.Combine(((object)trackedModifiersController).GetHashCode(), config.GetHashCode()), (ModifierConfig config) => config.Key)); } else { UIController.UpdateModifiers(new Dictionary<int, string>()); } } catch (Exception ex) { Log.Error(ex.Message + ", " + ex.StackTrace); } } public void ResetKillCounter() { ChangeKillCounter(null); } public void ResetModifierController() { ChangeModifiersController(null); } public void ValidateOnSceneUnload(Scene scene) { } public void Unload() { SceneManager.sceneUnloaded -= ValidateOnSceneUnload; } } public class QueueUISystem : MonoBehaviour { protected Queue<IEnumerator> operationsQueue = new Queue<IEnumerator>(); private bool _isProcessing; protected Action? OnOperationProcessed; public void EnqueueOperation(IEnumerator uiOperation) { operationsQueue.Enqueue(uiOperation); if (!_isProcessing) { ((MonoBehaviour)this).StartCoroutine(ProcessQueue()); } } private IEnumerator ProcessQueue() { _isProcessing = true; while (operationsQueue.Count > 0) { IEnumerator enumerator = operationsQueue.Dequeue(); yield return ((MonoBehaviour)this).StartCoroutine(enumerator); OnOperationProcessed?.Invoke(); } _isProcessing = false; } } public class TimerController : MonoBehaviour { private enum UIAnimationStates { Show, Hide } private TMP_Text timerText; private TMP_FontAsset font; private float animationShowDuration = 0.75f; private float animationHideDuration = 0.75f; private float hiddenYPosition; private float visibleYPosition; private UIAnimationStates state = UIAnimationStates.Hide; public void Awake() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) font = LoadFont(); timerText = UIController.InitializeText(Vector2.zero, ((Component)this).gameObject, "00:00:000", active: false, 32, font, (TextAlignmentOptions)514); visibleYPosition = GetVisiblePosition(); hiddenYPosition = GetHiddenPosition(); timerText.transform.localPosition = new Vector3(timerText.transform.localPosition.x, hiddenYPosition); } public void Show() { //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) state = UIAnimationStates.Show; if (BossChallengeMod.Instance.UIConfiguration.UseCustomTimerPosition) { ((Component)timerText).gameObject.SetActive(true); timerText.transform.localPosition = new Vector3(timerText.transform.localPosition.x, visibleYPosition); } else { ((MonoBehaviour)this).StartCoroutine(AnimateTimerShow()); } } public void Hide() { state = UIAnimationStates.Hide; if (BossChallengeMod.Instance.UIConfiguration.UseCustomTimerPosition) { ((Component)timerText).gameObject.SetActive(false); } else { ((MonoBehaviour)this).StartCoroutine(AnimateTimerHide()); } } public void UpdateTimer(int milliseconds) { timerText.text = FormatMilliseconds(milliseconds); } private string FormatMilliseconds(int milliseconds) { TimeSpan timeSpan = TimeSpan.FromMilliseconds(milliseconds); return $"{timeSpan.Minutes:D2}:{timeSpan.Seconds:D2}.{timeSpan.Milliseconds:D3}"; } private IEnumerator AnimateTimerShow() { if (state == UIAnimationStates.Show && timerText.transform.localPosition.y != visibleYPosition) { ((Component)timerText).gameObject.SetActive(true); float elapsedTime = 0f; while (elapsedTime < animationShowDuration && state == UIAnimationStates.Show) { elapsedTime += Time.unscaledDeltaTime; float t = elapsedTime / animationShowDuration; float num = Mathf.Lerp(hiddenYPosition, visibleYPosition, EasingFunctions.EaseOut(t)); timerText.transform.localPosition = new Vector3(timerText.transform.localPosition.x, num); yield return null; } timerText.transform.localPosition = new Vector3(timerText.transform.localPosition.x, visibleYPosition); } } private IEnumerator AnimateTimerHide() { if (state == UIAnimationStates.Hide) { float elapsedTime = 0f; while (elapsedTime < animationHideDuration && state == UIAnimationStates.Hide) { elapsedTime += Time.unscaledDeltaTime; float t = elapsedTime / animationShowDuration; float num = Mathf.Lerp(visibleYPosition, hiddenYPosition, EasingFunctions.EaseOut(t)); timerText.transform.localPosition = new Vector3(timerText.transform.localPosition.x, num); yield return null; } if (state == UIAnimationStates.Hide) { ((Component)timerText).gameObject.SetActive(false); } } } private TMP_FontAsset? LoadFont() { TMP_FontAsset[] array = Resources.FindObjectsOfTypeAll<TMP_FontAsset>(); foreach (TMP_FontAsset val in array) { if (((Object)val).name == "LiberationSans SDF") { return val; } } return null; } private float GetVisiblePosition() { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) Rect rect = ((Component)((Component)NineSolsAPICore.FullscreenCanvas).transform).GetComponent<RectTransform>().rect; return ((Rect)(ref rect)).height * 0.03f; } private float GetHiddenPosition() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) return 0f - ((Component)this).transform.position.y - timerText.preferredHeight; } } public class UIController { private KillCounterController bossCounterTextController; private global::BossChallengeMod.UI.QueueUI.ModifiersUIController modifiersController; private TimerController timerController; private CurrentTalismanUIContoller talismanUIController; public Action? OnModifiersRaisedAnimationDone; private UIConfiguration _configuration; private UIControllerAnimationState animationState; private RectTransform rightPanel; private RectTransform bottomPanel; private RectTransform bottomLeftPanel; public UIControllerAnimationState CurrentAnimationState { get { return animationState; } private set { animationState = value; modifiersController.UIControllerAnimationState = value; bossCounterTextController.UIControllerAnimationState = value; switch (value) { case UIControllerAnimationState.ModifiersLowered: bossCounterTextController.ShowExtraText(delegate { CurrentAnimationState = UIControllerAnimationState.KillCounterExpanded; }); break; case UIControllerAnimationState.KillCounterExpandedTextHidden: modifiersController.RaiseModifiers(delegate { CurrentAnimationState = UIControllerAnimationState.KillCounterCollapsed; OnModifiersRaisedAnimationDone?.Invoke(); }); break; case UIControllerAnimationState.KillCounterCollapsed: case UIControllerAnimationState.KillCounterExpanded: break; } } } public UIController(UIConfiguration configuration) { rightPanel = CreateRightPanelObject(); bottomPanel = CreateBottomPanelObject(); bottomLeftPanel = CreateBottomLeftPanelObject(); bossCounterTextController = MonoNodeExtension.AddChildrenComponent<KillCounterController>(((Component)rightPanel).gameObject, "KillCounter"); modifiersController = CreateModifiersControllerGUI(); timerController = MonoNodeExtension.AddChildrenComponent<TimerController>(((Component)bottomPanel).gameObject, "TimerUI"); talismanUIController = MonoNodeExtension.AddChildrenComponent<CurrentTalismanUIContoller>(((Component)bottomLeftPanel).gameObject, "TalismanUI"); _configuration = configuration; ResolveConfigurationEvents(_configuration); } private void RestoreUI() { rightPanel = CreateRightPanelObject(); bottomPanel = CreateBottomPanelObject(); bottomLeftPanel = CreateBottomLeftPanelObject(); bossCounterTextController = MonoNodeExtension.AddChildrenComponent<KillCounterController>(((Component)rightPanel).gameObject, "KillCounter"); modifiersController = CreateModifiersControllerGUI(); timerController = MonoNodeExtension.AddChildrenComponent<TimerController>(((Component)bottomPanel).gameObject, "TimerUI"); talismanUIController = MonoNodeExtension.AddChildrenComponent<CurrentTalismanUIContoller>(((Component)bottomLeftPanel).gameObject, "TalismanUI"); } public RectTransform CreateRightPanelObject() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) Transform transform = ((Component)NineSolsAPICore.FullscreenCanvas).transform; GameObject val = new GameObject("BossChallenge_RightPanelUI"); val.transform.SetParent(transform, false); RectTransform obj = val.AddComponent<RectTransform>(); RectTransform component = ((Component)transform).GetComponent<RectTransform>(); CalculateRightPanelPosition(component, out var coordsX, out var coordsY); obj.anchorMin = new Vector2(0f, 0f); obj.anchorMax = new Vector2(0f, 0f); obj.pivot = new Vector2(0f, 0f); obj.anchoredPosition = new Vector2(coordsX, coordsY); obj.sizeDelta = new Vector2(300f, 200f); return obj; } private void CalculateRightPanelPosition(RectTransform canvasRect, out float coordsX, out float coordsY) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) Rect rect = canvasRect.rect; float width = ((Rect)(ref rect)).width; rect = canvasRect.rect; float height = ((Rect)(ref rect)).height; CalculateRightPanelPosition(width, height, out coordsX, out coordsY); } private void CalculateRightPanelPosition(float width, float height, out float coordsX, out float coordsY) { coordsX = width - width / 9f; coordsY = height - height / 4.5f; } public RectTransform CreateBottomPanelObject() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) Transform transform = ((Component)NineSolsAPICore.FullscreenCanvas).transform; GameObject val = new GameObject("BossChallenge_BottomPanelUI"); val.transform.SetParent(transform, false); RectTransform obj = val.AddComponent<RectTransform>(); RectTransform component = ((Component)transform).GetComponent<RectTransform>(); CalculateBottomPanelPosition(component, out var coordsX, out var coordsY); obj.anchorMin = new Vector2(0f, 0f); obj.anchorMax = new Vector2(0f, 0f); obj.pivot = new Vector2(0f, 0f); obj.anchoredPosition = new Vector2(coordsX, coordsY); obj.sizeDelta = new Vector2(100f, 100f); return obj; } private void CalculateBottomPanelPosition(RectTransform canvasRect, out float coordsX, out float coordsY) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) Rect rect = canvasRect.rect; float width = ((Rect)(ref rect)).width; rect = canvasRect.rect; float height = ((Rect)(ref rect)).height; CalculateBottomPanelPosition(width, height, out coordsX, out coordsY); } private void CalculateBottomPanelPosition(float width, float height, out float coordsX, out float coordsY) { coordsX = width - width / 2f; coordsY = height / 10f; } public RectTransform CreateBottomLeftPanelObject() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) Transform transform = ((Component)NineSolsAPICore.FullscreenCanvas).transform; GameObject val = new GameObject("BossChallenge_BottomLeftPanelUI"); val.transform.SetParent(transform, false); RectTransform obj = val.AddComponent<RectTransform>(); RectTransform component = ((Component)transform).GetComponent<RectTransform>(); CalculateBottomLeftPanelPosition(component, out var coordsX, out var coordsY); obj.anchorMin = new Vector2(0f, 0f); obj.anchorMax = new Vector2(0f, 0f); obj.pivot = new Vector2(0f, 0f); obj.anchoredPosition = new Vector2(coordsX, coordsY); obj.sizeDelta = new Vector2(100f, 100f); return obj; } private void CalculateBottomLeftPanelPosition(RectTransform canvasRect, out float coordsX, out float coordsY) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) Rect rect = canvasRect.rect; float width = ((Rect)(ref rect)).width; rect = canvasRect.rect; float height = ((Rect)(ref rect)).height; CalculateBottomLeftPanelPosition(width, height, out coordsX, out coordsY); } private void CalculateBottomLeftPanelPosition(float width, float height, out float coordsX, out float coordsY) { coordsX = width / 13.71f; coordsY = height / 4.15f; } private global::BossChallengeMod.UI.QueueUI.ModifiersUIController CreateModifiersControllerGUI() { //IL_0025: Unknown result type (might be due to invalid IL or missing references) global::BossChallengeMod.UI.QueueUI.ModifiersUIController modifiersUIController = MonoNodeExtension.AddChildrenComponent<global::BossChallengeMod.UI.QueueUI.ModifiersUIController>(((Component)rightPanel).gameObject, "ModifiersUI"); ((Component)modifiersUIController).transform.localPosition = new Vector3(0f, -21f); return modifiersUIController; } public static TMP_Text InitializeText(Vector2 localPosition, GameObject parent, string text = "Test", bool active = false, int fontSize = 32, TMP_FontAsset? font = null, TextAlignmentOptions alignment = 260) { //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) TextMeshProUGUI val = MonoNodeExtension.AddChildrenComponent<TextMeshProUGUI>(((Component)((Component)NineSolsAPICore.FullscreenCanvas).transform).gameObject, "BossCounter_Text"); ((TMP_Text)val).fontSize = fontSize; if ((Object)(object)font != (Object)null) { ((TMP_Text)val).font = font; } ((Graphic)val).color = new Color(0.941f, 0.862f, 0.588f, 0.79f); ((TMP_Text)val).alignment = alignment; ((TMP_Text)val).text = text; ((Component)val).GetComponent<RectTransform>().sizeDelta = new Vector2(300f, 50f); ((TMP_Text)val).transform.localPosition = Vector2.op_Implicit(localPosition); ((TMP_Text)val).transform.SetParent(parent.transform, false); MonoLifeTimeExtension.SetActive((MonoBehaviour)(object)val, active); return (TMP_Text)(object)val; } public void UpdateTalisman(Sprite sprite) { talismanUIController.UpdateCurrentTalisman(sprite); } public void UpdateBossCounterNumber(int number) { if ((Object)(object)rightPanel == (Object)null || (Object)(object)bottomPanel == (Object)null || (Object)(object)timerController == (Object)null) { RestoreUI(); } bossCounterTextController.ChangeNumber(number); ShowText(); } public void UpdateModifiers(Dictionary<int, string> modifiers) { modifiersController.SetModifiers(modifiers); } public void HideModifiers() { modifiersController.Reset(); } public void ShowText() { bossCounterTextController.Show(); } public void HideText(Action? callback = null) { bossCounterTextController.Hide(callback); } public void ShowExpandedKillNumbersText() { modifiersController.LowerModifiers(delegate { CurrentAnimationState = UIControllerAnimationState.ModifiersLowered; }); } public void HideExpandedKillNumbersText(Action? callback = null) { Action callback2 = callback; bossCounterTextController.HideExtraText(delegate { CurrentAnimationState = UIControllerAnimationState.KillCounterExpandedTextHidden; callback2?.Invoke(); }); } public void UpdateBossRecordValues(int highScore, int prevResult) { if ((Object)(object)rightPanel == (Object)null || (Object)(object)bottomPanel == (Object)null || (Object)(object)timerController == (Object)null) { RestoreUI(); } bossCounterTextController.UpdateHighScore(highScore); bossCounterTextController.UpdatePrevResult(prevResult); } public void ShowTimer() { timerController.Show(); } public void HideTimer() { timerController.Hide(); } public void UpdateTimer(int milliseconds) { timerController.UpdateTimer(milliseconds); } private TMP_FontAsset? LoadFont() { TMP_FontAsset[] array = Resources.FindObjectsOfTypeAll<TMP_FontAsset>(); foreach (TMP_FontAsset val in array) { if (((Object)val).name == "LiberationSans SDF") { return val; } } return null; } public void Unload() { UnsubscribeConfigurationEvents(_configuration); if ((Object)(object)rightPanel != (Object)null) { Object.Destroy((Object)(object)rightPanel); } if ((Object)(object)bottomPanel != (Object)null) { Object.Destroy((Object)(object)bottomPanel); } if ((Object)(object)bottomLeftPanel != (Object)null) { Object.Destroy((Object)(object)bottomLeftPanel); } if ((Object)(object)modifiersController != (Object)null) { Object.Destroy((Object)(object)modifiersController); } if (OnModifiersRaisedAnimationDone != null) { OnModifiersRaisedAnimationDone = null; } } public void FixUI() { if ((Object)(object)rightPanel == (Object)null || (Object)(object)bottomPanel == (Object)null || (Object)(object)timerController == (Object)null) { RestoreUI(); } } private void ResolveConfigurationEvents(UIConfiguration configuration) { configuration.OnCounterUIEnabledChanged += ToggleCounterUI; configuration.OnUseCustomCounterPositionChanged += ToggleCustomCounterUIPosition; configuration.OnCounterXPosChanged += ChangeCounterXPosition; configuration.OnCounterYPosChanged += ChangeCounterYPosition; configuration.OnCounterUIScaleChanged += ChangeCounterScale; configuration.OnEnableTimerUIChanged += ToggleTimerUI; configuration.OnUseCustomTimerPositionChanged += ToggleCustomTimerUIPosition; configuration.OnTimerXPosChanged += ChangeTimerXPosition; configuration.OnTimerYPosChanged += ChangeTimerYPosition; configuration.OnTimerUIScaleChanged += ChangeTimerScale; configuration.OnEnableTalismanModeUIChanged += ToggleTalismanModeUI; configuration.OnUseCustomTalismanModePositionChanged += ToggleCustomTalismanModeUIPosition; configuration.OnTalismanModeXPosChanged += ChangeTalismanModeXPosition; configuration.OnTalismanModeYPosChanged += ChangeTalismanModeYPosition; configuration.OnTalismanUIScaleChanged += ChangeTalismanScale; } private void UnsubscribeConfigurationEvents(UIConfiguration configuration) { configuration.OnCounterUIEnabledChanged -= ToggleCounterUI; configuration.OnUseCustomCounterPositionChanged -= ToggleCustomCounterUIPosition; configuration.OnCounterXPosChanged -= ChangeCounterXPosition; configuration.OnCounterYPosChanged -= ChangeCounterYPosition; configuration.OnCounterUIScaleChanged -= ChangeCounterScale; configuration.OnEnableTimerUIChanged -= ToggleTimerUI; configuration.OnUseCustomTimerPositionChanged -= ToggleCustomTimerUIPosition; configuration.OnTimerXPosChanged -= ChangeTimerXPosition; configuration.OnTimerYPosChanged -= ChangeTimerYPosition; configuration.OnTimerUIScaleChanged -= ChangeTimerScale; configuration.OnEnableTalismanModeUIChanged -= ToggleTalismanModeUI; configuration.OnUseCustomTalismanModePositionChanged -= ToggleCustomTalismanModeUIPosition; configuration.OnTalismanModeXPosChanged -= ChangeTalismanModeXPosition; configuration.OnTalismanModeYPosChanged -= ChangeTalismanModeYPosition; configuration.OnTalismanUIScaleChanged -= ChangeTalismanScale; } public void ToggleCounterUI(bool toggle) { ((Component)rightPanel).gameObject.SetActive(toggle); } public void ToggleCustomCounterUIPosition(bool toggle) { //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)rightPanel != (Object)null) { if (toggle) { float counterXPos = _configuration.CounterXPos; float counterYPos = _configuration.CounterYPos; rightPanel.anchoredPosition = Vector2.op_Implicit(new Vector3(counterXPos, counterYPos)); } else { RectTransform component = ((Component)((Component)NineSolsAPICore.FullscreenCanvas).transform).GetComponent<RectTransform>(); CalculateRightPanelPosition(component, out var coordsX, out var coordsY); rightPanel.anchoredPosition = Vector2.op_Implicit(new Vector3(coordsX, coordsY)); } } } public void ChangeCounterXPosition(float posX) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)rightPanel != (Object)null && _configuration.UseCustomCounterPosition) { float counterYPos = _configuration.CounterYPos; rightPanel.anchoredPosition = Vector2.op_Implicit(new Vector3(posX, counterYPos)); } } public void ChangeCounterYPosition(float posY) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)rightPanel != (Object)null && _configuration.UseCustomCounterPosition) { float counterXPos = _configuration.CounterXPos; rightPanel.anchoredPosition = Vector2.op_Implicit(new Vector3(counterXPos, posY)); } } public void ChangeCounterScale(float scale) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)rightPanel != (Object)null) { ((Transform)rightPanel).localScale = new Vector3(scale, scale); } } public void ToggleTimerUI(bool toggle) { ((Component)timerController).gameObject.SetActive(toggle); } public void ToggleCustomTimerUIPosition(bool toggle) { //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)bottomPanel != (Object)null) { if (toggle) { float counterXPos = _configuration.CounterXPos; float counterYPos = _configuration.CounterYPos; ((Component)bottomPanel).transform.position = new Vector3(counterXPos, counterYPos); } else { RectTransform component = ((Component)((Component)NineSolsAPICore.FullscreenCanvas).transform).GetComponent<RectTransform>(); CalculateBottomPanelPosition(component, out var coordsX, out var coordsY); bottomPanel.anchoredPosition = Vector2.op_Implicit(new Vector3(coordsX, coordsY)); } } } public void ChangeTimerXPosition(float posX) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)bottomPanel != (Object)null && _configuration.UseCustomTimerPosition) { float timerYPos = _configuration.TimerYPos; bottomPanel.anchoredPosition = Vector2.op_Implicit(new Vector3(posX, timerYPos)); } } public void ChangeTimerYPosition(float posY) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)bottomPanel != (Object)null && _configuration.UseCustomTimerPosition) { float timerXPos = _configuration.TimerXPos; bottomPanel.anchoredPosition = Vector2.op_Implicit(new Vector3(timerXPos, posY)); } } public void ChangeTimerScale(float scale) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)bottomPanel != (Object)null) { ((Transform)bottomPanel).localScale = new Vector3(scale, scale); } } public void ToggleTalismanModeUI(bool toggle) { ((Component)bottomLeftPanel).gameObject.SetActive(toggle); } public void ToggleCustomTalismanModeUIPosition(bool toggle) { //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)bottomLeftPanel != (Object)null) { if (toggle) { float talismanModeXPos = _configuration.TalismanModeXPos; float talismanModeYPos = _configuration.TalismanModeYPos; ((Component)bottomLeftPanel).transform.position = new Vector3(talismanModeXPos, talismanModeYPos); } else { RectTransform component = ((Component)((Component)NineSolsAPICore.FullscreenCanvas).transform).GetComponent<RectTransform>(); CalculateBottomLeftPanelPosition(component, out var coordsX, out var coordsY); bottomLeftPanel.anchoredPosition = Vector2.op_Implicit(new Vector3(coordsX, coordsY)); } } } public void ChangeTalismanModeXPosition(float posX) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)bottomLeftPanel != (Object)null && _configuration.UseCustomTalismanModePosition) { float talismanModeYPos = _configuration.TalismanModeYPos; bottomLeftPanel.anchoredPosition = Vector2.op_Implicit(new Vector3(posX, talismanModeYPos)); } } public void ChangeTalismanModeYPosition(float posY) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)bottomLeftPanel != (Object)null && _configuration.UseCustomTalismanModePosition) { float talismanModeXPos = _configuration.TalismanModeXPos; bottomLeftPanel.anchoredPosition = Vector2.op_Implicit(new Vector3(talismanModeXPos, posY)); } } public void ChangeTalismanScale(float scale) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)bottomLeftPanel != (Object)null) { ((Transform)bottomLeftPanel).localScale = new Vector3(scale, scale); } } public void RecalculatePositions(int width, int height) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) if (!_configuration.UseCustomCounterPosition) { CalculateRightPanelPosition(width, height, out var coordsX, out var coordsY); rightPanel.anchoredPosition = Vector2.op_Implicit(new Vector3(coordsX, coordsY)); } if (!_configuration.UseCustomTimerPosition) { CalculateBottomPanelPosition(width, height, out var coordsX2, out var coordsY2); bottomPanel.anchoredPosition = Vector2.op_Implicit(new Vector3(coordsX2, coordsY2)); } if (!_configuration.UseCustomTalismanModePosition) { CalculateBottomLeftPanelPosition(width, height, out var coordsX3, out var coordsY3); bottomLeftPanel.anchoredPosition = Vector2.op_Implicit(new Vector3(coordsX3, coordsY3)); } } } public enum UIControllerAnimationState { KillCounterCollapsed, ModifiersLowered, KillCounterExpanded, KillCounterExpandedTextHidden } } namespace BossChallengeMod.UI.QueueUI { public class ModifiersUIController : QueueUISystem { private class ModifierTextItem { public int Id { get; } public string Text { get; } public ModifierTextItem(int id, string text) { Id = id; Text = text; } } private class ModifierUIItem { public int Id { get; } public TMP_Text TextObj { get; } public ModifierUIItem(int id, TMP_Text textObj) { Id = id; TextObj = textObj; } } private class ModifierTextItemComparer : IEqualityComparer<ModifierTextItem> { public bool Equals(ModifierTextItem x, ModifierTextItem y) { return x.Id == y.Id; } public int GetHashCode(ModifierTextItem obj) { return obj.Id; } } private enum ModifiersUIState { Hidden, UnfoldingLine, LineUnfolded, UnfoldingModifiers, ModifiersUnfolded, CollapsingModifiers, ModifiersCollapsed, CollapsingLine } private RectTransform line; private List<ModifierTextItem> modifiers = new List<ModifierTextItem>(); private List<ModifierUIItem> items = new List<ModifierUIItem>(); public float lineDefaultLength = 200f; public float lineUnfoldAnimationDuration = 0.75f; public float lineFoldAnimationDuration = 0.75f; public float modifierTextAnimationShowDuration = 0.5f; public float modifierTextAnimationHideDuration = 0.5f; public float modifierTextDefaultAlpha = 0.79f; private float modifiersDefaultHeight = -21f; private float modifiersLoweredHeight = -66f; private float modifiersRaisingAnimationDuration = 1f; private float modifiersLoweringAnimationDuration = 1f; private ModifiersUIState currentState; private List<List<ModifierTextItem>> pendingModifiersChanges = new List<List<ModifierTextItem>>(); public UIControllerAnimationState UIControllerAnimationState; private ModifiersUIState CurrentState { get { return currentState; } set { currentState = value; } } public void Awake() { line = CreateLine(); ((Component)line).gameObject.SetActive(false); OnOperationProcessed = (Action)Delegate.Combine(OnOperationProcessed, new Action(ValidateModifiersShow)); } public void SetModifiers(Dictionary<int, string> modifiers) { if (modifiers.Any() || pendingModifiersChanges.Any() || items.Any()) { EnqueueOperation(UnfoldLineAnimation()); pendingModifiersChanges.Add(modifiers.Select<KeyValuePair<int, string>, ModifierTextItem>((KeyValuePair<int, string> m) => new ModifierTextItem(m.Key, m.Value)).ToList()); EnqueueOperation(SetModifiersJob()); } } public void Reset() { EnqueueOperation(ResetModifiersJob()); } private IEnumerator ResetModifiersJob() { modifiers.Clear(); yield return RefreshModifiersItems(); } public void RaiseModifiers(Action? callback = null) { ((MonoBehaviour)this).StartCoroutine(AnimateModifiersRaising(callback)); } public void LowerModifiers(Action? callback = null) { ((MonoBehaviour)this).StartCoroutine(AnimateModifiersLowering(callback)); } private IEnumerator SetModifiersJob() { List<ModifierTextItem> list = pendingModifiersChanges.LastOrDefault(); if (list != null) { pendingModifiersChanges.Clear(); List<ModifierTextItem> collection = list.Union(modifiers.Intersect(list, new ModifierTextItemComparer()), new ModifierTextItemComparer()).ToList(); modifiers.Clear(); modifiers.AddRange(collection); } yield return RefreshModifiersItems(); } private RectTransform CreateLine() { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Expected O, but got Unknown //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) Color color = default(Color); ((Color)(ref color))..ctor(0.941f, 0.862f, 0.588f, 0.79f); float num = 1f; float num2 = 0f; GameObject val = new GameObject("HorizontalLine"); val.transform.SetParent(((Component)this).transform, false); ((Graphic)val.AddComponent<Image>()).color = color; RectTransform component = val.GetComponent<RectTransform>(); component.sizeDelta = new Vector2(num2, num); component.anchorMin = new Vector2(0.5f, 0.5f); component.anchorMax = new Vector2(0.5f, 0.5f); component.pivot = new Vector2(1f, 0.5f); component.anchoredPosition = Vector2.zero; val.transform.localPosition = Vector2.op_Implicit(new Vector2(150f, 0f)); return component; } private IEnumerator UnfoldLineAnimation() { if (CurrentState == ModifiersUIState.Hidden && !items.Any()) { CurrentState = ModifiersUIState.UnfoldingLine; ((Component)line).gameObject.SetActive(true); float startingLength = line.sizeDelta.x; float num = startingLength / lineDefaultLength; float elapsedTime = lineUnfoldAnimationDuration * num; while (elapsedTime < lineUnfoldAnimationDuration) { elapsedTime += Time.unscaledDeltaTime; float t = elapsedTime / lineUnfoldAnimationDuration; float num2 = Mathf.Lerp(startingLength, lineDefaultLength, EasingFunctions.EaseOut(t)); line.sizeDelta = new Vector2(num2, line.sizeDelta.y); yield return null; } line.sizeDelta = new Vector2(lineDefaultLength, line.sizeDelta.y); CurrentState = ModifiersUIState.LineUnfolded; } } private IEnumerator CollapseLineAnimation() { if (CurrentState == ModifiersUIState.LineUnfolded || CurrentState == ModifiersUIState.ModifiersCollapsed) { CurrentState = ModifiersUIState.CollapsingLine; float startingLength = line.sizeDelta.x; float num = 1f - startingLength / lineDefaultLength; float elapsedTime = lineFoldAnimationDuration * num; while (CurrentState == ModifiersUIState.CollapsingLine && elapsedTime < lineFoldAnimationDuration) { elapsedTime += Time.unscaledDeltaTime; float t = elapsedTime / lineFoldAnimationDuration; float num2 = Mathf.Lerp(startingLength, 0f, EasingFunctions.EaseOut(t)); line.sizeDelta = new Vector2(num2, line.sizeDelta.y); yield return null; } line.sizeDelta = new Vector2(0f, line.sizeDelta.y); CurrentState = ModifiersUIState.Hidden; } } private IEnumerator RefreshModifiersItems() { List<int> list = (from uiItem in items where !modifiers.Any((ModifierTextItem mod) => mod.Id == uiItem.Id) select uiItem.Id).ToList(); List<ModifierTextItem> modifiersToCreate = modifiers.Where((ModifierTextItem mod) => !items.Any((ModifierUIItem uiItem) => uiItem.Id == mod.Id)).ToList(); bool modifiersRemovedFlag = true; bool modifiersFixedFlag = false; bool modifiersCreatedFlag = true; if (list.Any()) { modifiersRemovedFlag = false; yield return RemoveModifiersJob(list, delegate { modifiersRemovedFlag = true; }); } yield return (object)new WaitUntil((Func<bool>)(() => modifiersRemovedFlag)); FixModifiersPositionsJob(delegate { modifiersFixedFlag = true; }); yield return (object)new WaitUntil((Func<bool>)(() => modifiersFixedFlag)); if (modifiersToCreate.Any()) { modifiersCreatedFlag = true; yield return CreateModifiersJob(modifiersToCreate, delegate { modifiersCreatedFlag = true; }); } yield return (object)new WaitUntil((Func<bool>)(() => modifiersCreatedFlag)); } private IEnumerator RemoveModifiersJob(List<int> idsToRemove, Action? onDone = null) { List<ModifierUIItem> itemsToRemove = (from i in items join ir in idsToRemove on i.Id equals ir select i).ToList(); if (!itemsToRemove.Any()) { onDone?.Invoke(); } while (itemsToRemove.Any()) { ModifierUIItem modifierUIItem = ListExtensions.Pop<ModifierUIItem>(itemsToRemove); items.Remove(modifierUIItem); bool flag = !itemsToRemove.Any(); ((MonoBehaviour)this).StartCoroutine(AnimateModifierHide(modifierUIItem.TextObj, flag, onDone)); if (!flag) { yield return (object)new WaitForSecondsRealtime(0.2f); } } } private void FixModifiersPositionsJob(Action onDone) { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) if (!items.Any()) { onDone?.Invoke(); } foreach (ModifierUIItem item in items) { Vector2 targetPosition = CalculatePosition(item); ((MonoBehaviour)this).StartCoroutine(MoveItem(item.TextObj.transform, targetPosition, item == ListExtensions.Last<ModifierUIItem>(items), onDone)); } } private IEnumerator MoveItem(Transform transform, Vector2 targetPosition, bool isLast = false, Action? onLastDone = null) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) Vector2 startPos = Vector2.op_Implicit(transform.localPosition); float progress = 0f; float progressPerSecond = 1.5f; while (progress < 1f) { progress += progressPerSecond * Time.unscaledDeltaTime; transform.localPosition = Vector3.Lerp(Vector2.op_Implicit(startPos), Vector2.op_Implicit(targetPosition), progress); yield return null; } transform.localPosition = Vector2.op_Implicit(targetPosition); if (isLast) { onLastDone?.Invoke(); } } private IEnumerator CreateModifiersJob(List<ModifierTextItem> newItems, Action onDone) { newItems.GetEnumerator(); int counter = 1; if (!newItems.Any()) { onDone?.Invoke(); } foreach (ModifierTextItem newItem in newItems) { TMP_Text val = UIController.InitializeText(Vector2.zero, ((Component)this).gameObject, LocalizationResolver.Localize(newItem.Text), active: true, 21, null, (TextAlignmentOptions)260); counter++; val.alpha = 0f; ModifierUIItem modifierUIItem = new ModifierUIItem(newItem.Id, val); items.Add(modifierUIItem); val.transform.localPosition = Vector2.op_Implicit(CalculatePosition(modifierUIItem)); bool flag = items.Count == modifiers.Count; ((MonoBehaviour)this).StartCoroutine(AnimateModifierShow(val, flag)); if (flag) { yield return (object)new WaitForSecondsRealtime(0.2f); } } } private Vector2 CalculatePosition(ModifierUIItem modifierUIItem) { //IL_0019: Unknown result type (might be due to invalid IL or missing references) int num = items.IndexOf(modifierUIItem) + 1; return new Vector2(0f, (float)(-31 * num)); } private IEnumerator AnimateModifierShow(TMP_Text textItem, bool isLast = false, Action? onDone = null) { ((Component)textItem).gameObject.SetActive(true); float startingAlpha = textItem.alpha; float num = startingAlpha / modifierTextDefaultAlpha; float elapsedTime = modifierTextAnimationShowDuration * num; while (elapsedTime < modifierTextAnimationShowDuration) { elapsedTime += Time.unscaledDeltaTime; float num2 = elapsedTime / modifierTextAnimationShowDuration; textItem.alpha = Mathf.Lerp(startingAlpha, modifierTextDefaultAlpha, num2); yield return null; } if (isLast) { onDone?.Invoke(); } } private IEnumerator CollapseModifiers() { if (CurrentState == ModifiersUIState.ModifiersUnfolded || CurrentState == ModifiersUIState.UnfoldingModifiers) { CurrentState = ModifiersUIState.CollapsingModifiers; while (items.Any()) { ModifierUIItem modifierUIItem = ListExtensions.Pop<ModifierUIItem>(items); ((MonoBehaviour)this).StartCoroutine(AnimateModifierHide(modifierUIItem.TextObj, !items.Any())); yield return (object)new WaitForSecondsRealtime(0.2f); } } } private IEnumerator AnimateModifierHide(TMP_Text textItem, bool isLast = false, Action? onLastDone = null) { float startingAlpha = textItem.alpha; float num = 1f - startingAlpha / modifierTextDefaultAlpha; float elapsedTime = modifierTextAnimationHideDuration * num; while (elapsedTime < modifierTextAnimationHideDuration) { elapsedTime += Time.unscaledDeltaTime; float num2 = elapsedTime / modifierTextAnimationHideDuration; textItem.alpha = Mathf.Lerp(startingAlpha, 0f, num2); yield return null; } if (isLast) { onLastDone?.Invoke(); } Object.Destroy((Object)(object)((Component)textItem).gameObject); } private IEnumerator AnimateModifiersLowering(Action? callback = null) { if (UIControllerAnimationState == UIControllerAnimationState.KillCounterCollapsed) { float elapsedTime = 0f; Vector3 localPosition = default(Vector3); while (elapsedTime < modifiersLoweringAnimationDuration) { elapsedTime += Time.unscaledDeltaTime; float t = elapsedTime / modifiersLoweringAnimationDuration; ((Vector3)(ref localPosition))..ctor(((Component)this).transform.localPosition.x, Mathf.Lerp(modifiersDefaultHeight, modifiersLoweredHeight, EasingFunctions.EaseOut(t))); ((Component)this).transform.localPosition = localPosition; yield return null; } if (UIControllerAnimationState == UIControllerAnimationState.KillCounterCollapsed) { callback?.Invoke(); } } } private IEnumerator AnimateModifiersRaising(Action? callback = null) { if (UIControllerAnimationState == UIControllerAnimationState.KillCounterExpandedTextHidden) { float elapsedTime = 0f; Vector3 localPosition = default(Vector3); while (elapsedTime < modifiersRaisingAnimationDuration) { elapsedTime += Time.unscaledDeltaTime; float t = elapsedTime / modifiersRaisingAnimationDuration; ((Vector3)(ref localPosition))..ctor(((Component)this).transform.localPosition.x, Mathf.Lerp(modifiersLoweredHeight, modifiersDefaultHeight, EasingFunctions.EaseOut(t))); ((Component)this).transform.localPosition = localPosition; yield return null; } if (UIControllerAnimationState == UIControllerAnimationState.KillCounterExpandedTextHidden) { callback?.Invoke(); } } } private void ValidateModifiersShow() { if (!operationsQueue.Any() && !modifiers.Any() && CurrentState != 0) { EnqueueOperation(CollapseModifiers()); EnqueueOperation(CollapseLineAnimation()); } } } } namespace BossChallengeMod.Preloading { public interface IPreloadTarget { void Set(GameObject? preloaded); } public class Preloader { private Dictionary<string, Dictionary<string, GameObject>> preloads = new Dictionary<string, Dictionary<string, GameObject>>(); private Dictionary<string, Dictionary<string, List<IPreloadTarget>>> preloadConsumers = new Dictionary<string, Dictionary<string, List<IPreloadTarget>>>(); public void AddPreload(string scene, string path, IPreloadTarget preloadTarget) { if (!preloadConsumers.TryGetValue(scene, out Dictionary<string, List<IPreloadTarget>> value)) { value = new Dictionary<string, List<IPreloadTarget>>(); preloadConsumers[scene] = value; } if (!preloadConsumers[scene].TryGetValue(path, out List<IPreloadTarget> value2)) { value2 = new List<IPreloadTarget>(); preloadConsumers[scene][path] = value2; } value2.Add(preloadTarget); } private IEnumerator PreloadScenes() { AssetBundle bundle = AssemblyUtils.GetEmbeddedAssetBundle("BossChallengeMod.Resources.Bundles.items.bundle"); if ((Object)(object)bundle == (Object)null) { Log.Error("Items bundle not loaded"); yield break; } try { List<AsyncOperation> ops = new List<AsyncOperation>(); Action<string, Scene> add = delegate(string scenePath, Scene scene) { try { GameObject[] rootGameObjects = ((Scene)(ref scene)).GetRootGameObjects(); string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(scenePath); if (!preloadConsumers.TryGetValue(fileNameWithoutExtension, out Dictionary<string, List<IPreloadTarget>> value)) { value = new Dictionary<string, List<IPreloadTarget>>(); } if (!preloads.TryGetValue(fileNameWithoutExtension, out Dictionary<string, GameObject> value2)) { value2 = new Dictionary<string, GameObject>(); preloads[fileNameWithoutExtension] = value2; } GameObject[] array = rootGameObjects; foreach (GameObject obj in array) { try { Log.Info("Preloading " + ((Object)obj).name); if (value2.ContainsKey(((Object)obj).name) || value.ContainsKey(((Object)obj).name)) { value2[((Object)obj).name] = obj; value[((Object)obj).name].ForEach(delegate(IPreloadTarget c) { c.Set(obj); }); Log.Info("No consumers for " + ((Object)obj).name + " preload"); } RCGLifeCycle.DontDestroyForever(obj); AutoAttributeManager.AutoReference(obj); AutoAttributeManager.AutoReferenceAllChildren(obj); } catch (Exception ex) { Log.Error(ex.Message + ", " + ex.StackTrace); } } } catch (Exception ex2) { Log.Error(ex2.Message + ", " + ex2.StackTrace); } }; string[] allScenePaths = bundle.GetAllScenePaths(); foreach (string scenePath2 in allScenePaths) { Scene sceneByPath = SceneManager.GetSceneByPath(scenePath2); if (((Scene)(ref sceneByPath)).isLoaded) { yield return SceneManager.UnloadSceneAsync(sceneByPath); } AsyncOperation val = SceneManager.LoadSceneAsync(scenePath2, (LoadSceneMode)1); if (val != null) { val.completed += delegate { //IL_0017: Unknown result type (might be due to invalid IL or missing references) add(scenePath2, SceneManager.GetSceneByPath(scenePath2)); }; ops.Add(val); } } foreach (AsyncOperation item in ops) { yield return item; } } finally { bundle.Unload(false); } } public IEnumerator Preload() { yield return PreloadScenes(); } } } namespace BossChallengeMod.PatchResolver { public class MonsterPatchResolver { private GeneralBossPatch? _defaultPatch; private Dictionary<string, GeneralBossPatch?> _patches = new Dictionary<string, GeneralBossPatch>(); public void AddPatch(string name, GeneralBossPatch? patch) { _patches.TryAdd(name, patch); } public void AddDefaultPatch(GeneralBossPatch? generalBossPatch) { _defaultPatch = generalBossPatch; } public GeneralBossPatch? GetPatch(string name) { if (_patches.TryGetValue(name, out GeneralBossPatch value)) { return value; } return _defaultPatch; } } } namespace BossChallengeMod.PatchResolver.Initializers { public class BossesPatchesInitializer : PatchesResolverInitializerBase { protected CustomMonsterStateValuesResolver monsterStateValuesResolver; protected List<string> doNotPatch = new List<string>(14) { "AG_LeeEar_S0/Room/李耳教學大禮包 格擋/[FSM] 李耳教學 戰鬥+結束拿能力/FSM Animator/LogicRoot/StealthGameMonster_Boss_Lear", "AG_LeeEar_S1/Room/李耳教學大禮包/[FSM] 李耳教學 戰鬥+結束拿能力/FSM Animator/LogicRoot/StealthGameMonster_Boss_Lear", "AG_LeeEar_S1/Room/StealthMonster_GiantBlade_FireBlade", "AG_LeeEar_S1/StealthGameMonster_TutorialDummy Variant", "A5_S1/Room/FlashKill Binding/werw/FSM Animator/LogicRoot/---Boss---/BossShowHealthArea/StealthGameMonster_Boss_JieChuan", "A5_S2/Room/Prefab/EventBinder(摸過存擋點)/存擋點的節點開關/FSM Animator/LogicRoot/[On]Node/[觸發框架]/[MonsterBehavior