Decompiled source of LookingAroundKBM v0.1.0

LookingAroundKBM.dll

Decompiled 3 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using InControl;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LookingAroundKBM")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Looking around")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+017cd72bd229784c8aa5526cecea422297d6f03b")]
[assembly: AssemblyProduct("LookingAroundKBM")]
[assembly: AssemblyTitle("LookingAroundKBM")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LookingAroundKBM
{
	internal static class Log
	{
		private static ManualLogSource? logSource;

		internal static void Init(ManualLogSource logSource)
		{
			Log.logSource = logSource;
		}

		internal static void Debug(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogDebug(data);
			}
		}

		internal static void Error(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogError(data);
			}
		}

		internal static void Fatal(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogFatal(data);
			}
		}

		internal static void Info(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogInfo(data);
			}
		}

		internal static void Message(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogMessage(data);
			}
		}

		internal static void Warning(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogWarning(data);
			}
		}
	}
	[BepInPlugin("LookingAroundKBM", "LookingAroundKBM", "1.0.0")]
	public class LookingAroundKBM : BaseUnityPlugin
	{
		internal static ConfigEntry<KeyboardShortcut> cameraControllKeybind;

		private Harmony harmony;

		private void Awake()
		{
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			Log.Init(((BaseUnityPlugin)this).Logger);
			RCGLifeCycle.DontDestroyForever(((Component)this).gameObject);
			harmony = Harmony.CreateAndPatchAll(typeof(LookingAroundKBM).Assembly, (string)null);
			cameraControllKeybind = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>("General", "Look around", new KeyboardShortcut((KeyCode)115, (KeyCode[])(object)new KeyCode[1] { (KeyCode)306 }), "Press to look around");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin LookingAroundKBM is loaded!");
		}

		private void OnDestroy()
		{
			harmony.UnpatchSelf();
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "LookingAroundKBM";

		public const string PLUGIN_NAME = "LookingAroundKBM";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace LookingAroundKBM.HarmonyPatches
{
	[HarmonyPatch(typeof(PlayerCameraPanController))]
	internal static class PlayerCameraPanControllerPatches
	{
		private static FieldInfo f_lastLookDirection = AccessTools.Field(typeof(PlayerCameraPanController), "lastLookDirection");

		private static FieldInfo f_lookFurtherDirection = AccessTools.Field(typeof(PlayerCameraPanController), "lookFurtherDirection");

		private static bool isLooking = false;

		private static Vector2 anchorMousePosition = Vector2.zero;

		private static float maxOffset = 96f;

		private static float horizontalModifier = 1f;

		private static float verticalModifier = 1f;

		[HarmonyPatch("LookFurtherCheck")]
		[HarmonyPrefix]
		internal static bool LookFurtherCheck_Prefix(PlayerCameraPanController __instance, ref Vector2 __result, ref PlayerGamePlayActionSet actions)
		{
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0148: Unknown result type (might be due to invalid IL or missing references)
			//IL_0154: Unknown result type (might be due to invalid IL or missing references)
			//IL_015b: Unknown result type (might be due to invalid IL or missing references)
			//IL_015c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_012a: Unknown result type (might be due to invalid IL or missing references)
			//IL_012f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0134: Unknown result type (might be due to invalid IL or missing references)
			//IL_0139: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			if (((OneAxisInputControl)actions.CameraUp).Value != 0f || ((OneAxisInputControl)actions.CameraRight).Value != 0f || ((OneAxisInputControl)actions.CameraLeft).Value != 0f || ((OneAxisInputControl)actions.CameraDown).Value != 0f)
			{
				return true;
			}
			Vector2 val = (Vector2)f_lookFurtherDirection.GetValue(__instance);
			f_lastLookDirection.SetValue(__instance, val);
			Vector2 val2 = Vector2.zero;
			KeyboardShortcut value = LookingAroundKBM.cameraControllKeybind.Value;
			if (((KeyboardShortcut)(ref value)).IsPressed() && Player.i.CanPanCamera)
			{
				if (!isLooking)
				{
					isLooking = true;
					anchorMousePosition = Vector2.op_Implicit(Input.mousePosition);
				}
				int width = Screen.width;
				int height = Screen.height;
				float num = (Input.mousePosition.y - (float)(height / 2)) / (float)(height / 2);
				float num2 = (Input.mousePosition.x - (float)(width / 2)) / (float)(width / 2);
				_ = anchorMousePosition - Vector2.op_Implicit(Input.mousePosition);
				val2 += 1f * new Vector2(num2 * maxOffset * horizontalModifier, num * maxOffset * verticalModifier);
			}
			else
			{
				isLooking = false;
			}
			f_lookFurtherDirection.SetValue(__instance, val2);
			__instance.Pan(val2);
			__result = val2;
			return false;
		}
	}
}