Marcerys-VoidbringerJiequan icon

VoidbringerJiequan

Vastly more difficult rework of Jiequan's fight. Heavily inspired from Promised Eigong's design philosophy. Features a unique challenge mode. Hall of Fame with first-time clears, hitless clears and Lights Out clears open: 3, 7 and 9 respectively. v1.1.1.

Last updated 2 days ago
Total downloads 194
Total rating 0 
Categories Mods
Dependency string Marcerys-VoidbringerJiequan-1.1.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
ninesolsmodding-NineSolsAPI-1.2.1 icon
ninesolsmodding-NineSolsAPI

Modding API for Nine Sols

Preferred version: 1.2.1

README

Jiequan, the Bringer of Void

A vastly more difficult rework of Jiequan's fight. Includes a third phase, custom attack weights, new fakeout moves, new conditions, aggressive speed-ups that require the player to stay locked in and a unique challenge mode.

With a heavy hint of Promised Eigong design philosophy but taken a few notches further with difficulty and meta jade setup variety, Void Jiequan shall be my real debut Nine Sols mod. Lvl 0 beatability has not been kept in mind when designing the boss.

Hall Of Fame

First 10 Public Clears

  1. Classyy - https://www.youtube.com/watch?v=zaPy7_CmsWQ
  2. imsoblind - https://www.youtube.com/watch?v=UEOb7xHX_Ws
  3. Valyria - https://youtu.be/_XCvW0iomS8?si=Ch1CQlq6LO2XCEOZ
  4. Adorn - https://youtu.be/RN5px8D_tHk
  5. damned_destiny - https://youtu.be/QViyavwqSN4
  6. Grinnhildr - https://youtu.be/EsNRDB0-Plg
  7. The One Who Games - https://youtu.be/yy-_fdchCNY
  • More to come...

First 10 Public NOHIT Clears

  1. Classyy - https://www.youtube.com/watch?v=KwXb9Yw8KNQ
  2. imsoblind - https://youtu.be/cbggEf9e6kI
  3. Valyria - https://www.youtube.com/watch?v=Okv0UFZz1RM
  • More to come...

First 10 Public Lights Out (TL or NTL) Clears

  1. Valyria - https://youtu.be/dYD9rGENEw8 - No Tracking Light
  • More to come...

Current changes and new additions (v1.1.0)

Universal changes

  • Damage received from most of Jiequan's attacks is increased by 50%
  • Crimson Smash is now an instant kill on hit (though Revival Jade can prevent that)
  • Crimson Smash now has a 30% chance to be interrupted and followed up with an instant Horizontal Thrust instead.
  • Similarly, with the same 30% chance, Daggers can also fake out, into one of two equally likely attacks: Teleport, Crimson Thrust
  • Crimson Thrust can now, with a 30% chance, fake out into Teleport (This, with the above change, can result in consecutive fakeouts)
  • Jiequan can no longer be staggered by most means. This causes a few interactions to now happen:
    • Breaking the shield no longer stuns Jiequan and no longer interrupts his healing
    • Cloud Piercer and 5 Qi Full Control detonations no longer briefly stun him
  • The following attacks have been sped up as follows:
    • Double Slash is 70% faster
    • Daggers is 70% faster (Projectile speed unchanged)
    • Diagonal Thrust is 80% faster
    • Plunge is 70% faster
    • Crimson Smash is 70% faster
    • Stab is 70% faster
    • Grenades is 70% faster (Again, projectile speed unchanged)
    • Shield is 100% faster
    • Teleport is 200% faster
    • Horizontal Thrust is 80% faster
    • Crimson Thrust is 70% faster
  • A brand new third phase has been added with custom attack weights

Phase 1 changes

  • Health increased to 7500 (Previously: 5400)
  • Teleport can now be performed
  • Double Slash can be now followed up with: Crimson Thrust, Crimson Smash, Teleport and itself
  • Stab can now be followed up with: Double Slash, Teleport and Plunge
  • Plunge will always be followed up by this sequence: Diagonal Thrust, Horizontal Thrust and Grenades
  • Grenades can now be followed up with: Daggers, Shield and itself
  • Daggers can now be followed up with: Stab, Grenades and itself
  • Teleport can now be followed up with: Stab, Double Slash and itself
  • Crimson Thrust can now be followed up with: Plunge and Daggers
  • Crimson Smash and Shield act as "finisher" attacks. Jiequan will follow up with a default "starter" attack after performing either one: Stab, Double Slash, Diagonal Thrust, (not extensively tested) Plunge
    • Only the starter attacks change between phases. Crimson Smash and Shield are always considered finisher attacks, and the stagger state also counts as one.

Phase 2 changes

  • Health increased to 8000 (Previously: 4320)
  • Same attack followups and starter attacks as vanilla Jiequan, except for the new fakeout attacks mentioned in the universal changes section

Phase 3 features

  • Boss has 8500 health
  • Uses phase 2's starter attack list
  • Shield can now be performed again
  • Double Slash can now be followed up with: Crimson Thrust, Diagonal Thrust, Horizontal Thrust, Plunge, Teleport and itself
  • Stab can now be followed up with: Horizontal Thrust and Crimson Smash
  • Plunge can now be followed up with: Stab, Shield and Teleport
  • Teleport can now be followed up with: Grenades, Double Slash, Crimson Thrust, Crimson Smash and itself
  • Diagonal Thrust is always followed up with Crimson Smash
  • Horizontal Thrust can now be followed up with: Shield, Daggers, Crimson Smash and itself
  • Grenades is always followed up with Daggers
  • Daggers can now be followed up with: Daggers and Double Slash

v1.0.2 CHANGELOG:

  • Fixed a bug where Voidbringer Jiequan would sometimes survive on 1hp in phase 3
  • Updated Hall of Fame (Latest: Dec. 14th, 2025)

v1.1.0 CHANGELOG:

  • Updated Hall of Fame (Latest: Jan. 5th, 2026)

v1.1.1 CHANGELOG:

  • Removed the accidentally left-in 1.5x speed multipliers on all of Voidbringer Jiequan's attacks (Sorry about that... I'll be more careful next time)