VoidbringerJiequan
Vastly more difficult rework of Jiequan's fight. Heavily inspired from Promised Eigong's design philosophy. Features a unique challenge mode. Hall of Fame with first-time clears, hitless clears and Lights Out clears open: 3, 7 and 9 respectively. v1.1.1.
| Last updated | 2 days ago |
| Total downloads | 194 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | Marcerys-VoidbringerJiequan-1.1.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Jiequan, the Bringer of Void
A vastly more difficult rework of Jiequan's fight. Includes a third phase, custom attack weights, new fakeout moves, new conditions, aggressive speed-ups that require the player to stay locked in and a unique challenge mode.
With a heavy hint of Promised Eigong design philosophy but taken a few notches further with difficulty and meta jade setup variety, Void Jiequan shall be my real debut Nine Sols mod. Lvl 0 beatability has not been kept in mind when designing the boss.
Hall Of Fame
First 10 Public Clears
- Classyy - https://www.youtube.com/watch?v=zaPy7_CmsWQ
- imsoblind - https://www.youtube.com/watch?v=UEOb7xHX_Ws
- Valyria - https://youtu.be/_XCvW0iomS8?si=Ch1CQlq6LO2XCEOZ
- Adorn - https://youtu.be/RN5px8D_tHk
- damned_destiny - https://youtu.be/QViyavwqSN4
- Grinnhildr - https://youtu.be/EsNRDB0-Plg
- The One Who Games - https://youtu.be/yy-_fdchCNY
- More to come...
First 10 Public NOHIT Clears
- Classyy - https://www.youtube.com/watch?v=KwXb9Yw8KNQ
- imsoblind - https://youtu.be/cbggEf9e6kI
- Valyria - https://www.youtube.com/watch?v=Okv0UFZz1RM
- More to come...
First 10 Public Lights Out (TL or NTL) Clears
- Valyria - https://youtu.be/dYD9rGENEw8 - No Tracking Light
- More to come...
Current changes and new additions (v1.1.0)
Universal changes
- Damage received from most of Jiequan's attacks is increased by 50%
- Crimson Smash is now an instant kill on hit (though Revival Jade can prevent that)
- Crimson Smash now has a 30% chance to be interrupted and followed up with an instant Horizontal Thrust instead.
- Similarly, with the same 30% chance, Daggers can also fake out, into one of two equally likely attacks: Teleport, Crimson Thrust
- Crimson Thrust can now, with a 30% chance, fake out into Teleport (This, with the above change, can result in consecutive fakeouts)
- Jiequan can no longer be staggered by most means. This causes a few interactions to now happen:
- Breaking the shield no longer stuns Jiequan and no longer interrupts his healing
- Cloud Piercer and 5 Qi Full Control detonations no longer briefly stun him
- The following attacks have been sped up as follows:
- Double Slash is 70% faster
- Daggers is 70% faster (Projectile speed unchanged)
- Diagonal Thrust is 80% faster
- Plunge is 70% faster
- Crimson Smash is 70% faster
- Stab is 70% faster
- Grenades is 70% faster (Again, projectile speed unchanged)
- Shield is 100% faster
- Teleport is 200% faster
- Horizontal Thrust is 80% faster
- Crimson Thrust is 70% faster
- A brand new third phase has been added with custom attack weights
Phase 1 changes
- Health increased to 7500 (Previously: 5400)
- Teleport can now be performed
- Double Slash can be now followed up with: Crimson Thrust, Crimson Smash, Teleport and itself
- Stab can now be followed up with: Double Slash, Teleport and Plunge
- Plunge will always be followed up by this sequence: Diagonal Thrust, Horizontal Thrust and Grenades
- Grenades can now be followed up with: Daggers, Shield and itself
- Daggers can now be followed up with: Stab, Grenades and itself
- Teleport can now be followed up with: Stab, Double Slash and itself
- Crimson Thrust can now be followed up with: Plunge and Daggers
- Crimson Smash and Shield act as "finisher" attacks. Jiequan will follow up with a default "starter" attack after performing either one: Stab, Double Slash, Diagonal Thrust, (not extensively tested) Plunge
- Only the starter attacks change between phases. Crimson Smash and Shield are always considered finisher attacks, and the stagger state also counts as one.
Phase 2 changes
- Health increased to 8000 (Previously: 4320)
- Same attack followups and starter attacks as vanilla Jiequan, except for the new fakeout attacks mentioned in the universal changes section
Phase 3 features
- Boss has 8500 health
- Uses phase 2's starter attack list
- Shield can now be performed again
- Double Slash can now be followed up with: Crimson Thrust, Diagonal Thrust, Horizontal Thrust, Plunge, Teleport and itself
- Stab can now be followed up with: Horizontal Thrust and Crimson Smash
- Plunge can now be followed up with: Stab, Shield and Teleport
- Teleport can now be followed up with: Grenades, Double Slash, Crimson Thrust, Crimson Smash and itself
- Diagonal Thrust is always followed up with Crimson Smash
- Horizontal Thrust can now be followed up with: Shield, Daggers, Crimson Smash and itself
- Grenades is always followed up with Daggers
- Daggers can now be followed up with: Daggers and Double Slash
v1.0.2 CHANGELOG:
- Fixed a bug where Voidbringer Jiequan would sometimes survive on 1hp in phase 3
- Updated Hall of Fame (Latest: Dec. 14th, 2025)
v1.1.0 CHANGELOG:
- Updated Hall of Fame (Latest: Jan. 5th, 2026)
v1.1.1 CHANGELOG:
- Removed the accidentally left-in 1.5x speed multipliers on all of Voidbringer Jiequan's attacks (Sorry about that... I'll be more careful next time)