using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("YiHueChanger")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Allows changing the hue shift value for Yi and his Blade")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("YiHueChanger")]
[assembly: AssemblyTitle("YiHueChanger")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace YiHueChanger
{
internal static class Log
{
private static ManualLogSource? logSource;
internal static void Init(ManualLogSource logSource)
{
Log.logSource = logSource;
}
internal static void Debug(object data)
{
ManualLogSource? obj = logSource;
if (obj != null)
{
obj.LogDebug(data);
}
}
internal static void Error(object data)
{
ManualLogSource? obj = logSource;
if (obj != null)
{
obj.LogError(data);
}
}
internal static void Fatal(object data)
{
ManualLogSource? obj = logSource;
if (obj != null)
{
obj.LogFatal(data);
}
}
internal static void Info(object data)
{
ManualLogSource? obj = logSource;
if (obj != null)
{
obj.LogInfo(data);
}
}
internal static void Message(object data)
{
ManualLogSource? obj = logSource;
if (obj != null)
{
obj.LogMessage(data);
}
}
internal static void Warning(object data)
{
ManualLogSource? obj = logSource;
if (obj != null)
{
obj.LogWarning(data);
}
}
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("YiHueChanger", "YiHueChanger", "1.0.0")]
public class YiHueChanger : BaseUnityPlugin
{
private GameObject YiSpriteHolder;
private _2dxFX_ColorChange YiHueComponent;
public GameObject YiParrySpriteHolder;
public _2dxFX_ColorChange YiParryHueComponent;
public GameObject YiAttackAGameObject;
public _2dxFX_ColorChange YiAttackAComponent;
public GameObject YiAttackBGameObject;
public _2dxFX_ColorChange YiAttackBComponent;
public GameObject YiAttackCGameObject;
public _2dxFX_ColorChange YiAttackCComponent;
public ConfigEntry<int> YiHueValue;
public ConfigEntry<int> YiParryHueValue;
public ConfigEntry<int> YiAttackAHueValue;
public ConfigEntry<int> YiAttackBHueValue;
public ConfigEntry<int> YiAttackCHueValue;
public ConfigEntry<int> YiChargedAttackHueValue;
public void Awake()
{
Log.Init(((BaseUnityPlugin)this).Logger);
RCGLifeCycle.DontDestroyForever(((Component)this).gameObject);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin YiHueChanger is loaded!");
YiHueValue = ((BaseUnityPlugin)this).Config.Bind<int>("General", "YiCloakHueValue", 1, "The current hue value for Yi's cloak");
YiParryHueValue = ((BaseUnityPlugin)this).Config.Bind<int>("General", "YiParryHueValue", 1, "The current hue value for Yi's perfect parry effect");
YiAttackAHueValue = ((BaseUnityPlugin)this).Config.Bind<int>("General", "YiAttackAHueValue", 1, "The current hue value for Yi's first attack");
YiAttackBHueValue = ((BaseUnityPlugin)this).Config.Bind<int>("General", "YiAttackBHueValue", 1, "The current hue value for Yi's second attack");
YiAttackCHueValue = ((BaseUnityPlugin)this).Config.Bind<int>("General", "YiAttackCHueValue", 1, "The current hue value for Yi's third attack");
}
public void Update()
{
if ((Object)(object)Player.i != (Object)null)
{
UpdateYiSprite();
UpdateYiParrySprite();
}
}
public void FixedUpdate()
{
if ((Object)(object)Player.i != (Object)null)
{
UpdateYiAttackASprite();
}
}
public void LateUpdate()
{
if ((Object)(object)Player.i != (Object)null)
{
UpdateAttackBSprite();
UpdateAttackCSprite();
}
}
public void UpdateYiSprite()
{
YiSpriteHolder = GameObject.Find("GameCore(Clone)/RCG LifeCycle/PPlayer/RotateProxy/SpriteHolder/PlayerSprite");
if (!Object.op_Implicit((Object)(object)YiSpriteHolder.GetComponent<_2dxFX_ColorChange>()))
{
YiSpriteHolder.AddComponent<_2dxFX_ColorChange>();
YiHueComponent = YiSpriteHolder.GetComponent<_2dxFX_ColorChange>();
}
YiHueComponent._HueShift = YiHueValue.Value;
}
public void UpdateYiParrySprite()
{
YiParrySpriteHolder = GameObject.Find("YeeParryEffectAccurate_Green(Clone)/ParrySparkAccurate0");
if (!Object.op_Implicit((Object)(object)YiParrySpriteHolder.GetComponent<_2dxFX_ColorChange>()))
{
YiParrySpriteHolder.AddComponent<_2dxFX_ColorChange>();
YiParryHueComponent = YiParrySpriteHolder.GetComponent<_2dxFX_ColorChange>();
}
YiParryHueComponent._HueShift = YiParryHueValue.Value;
}
public void UpdateYiAttackASprite()
{
YiAttackAGameObject = GameObject.Find("HoHoYee_AttackA_PoolObject_Variant(Clone)/Sprite");
if ((Object)(object)YiAttackAGameObject.GetComponent<_2dxFX_ColorChange>() == (Object)null)
{
YiAttackAGameObject.AddComponent<_2dxFX_ColorChange>();
YiAttackAComponent = YiAttackAGameObject.GetComponent<_2dxFX_ColorChange>();
}
YiAttackAComponent._HueShift = YiAttackAHueValue.Value;
}
private void UpdateAttackBSprite()
{
YiAttackBGameObject = GameObject.Find("HoHoYee_AttackB_PoolObject_Variant(Clone)/Sprite");
if (!MonoNodeExtension.IsNull((Object)(object)YiAttackBGameObject) && (Object)(object)YiAttackBGameObject.GetComponent<_2dxFX_ColorChange>() == (Object)null)
{
YiAttackBGameObject.AddComponent<_2dxFX_ColorChange>();
YiAttackBComponent = YiAttackBGameObject.GetComponent<_2dxFX_ColorChange>();
}
YiAttackBComponent._HueShift = YiAttackBHueValue.Value;
}
private void UpdateAttackCSprite()
{
YiAttackCGameObject = GameObject.Find("HoHoYee_AttackC ThirdAttack Effect(Clone)/Sprite");
if (!MonoNodeExtension.IsNull((Object)(object)YiAttackBGameObject) && (Object)(object)YiAttackCGameObject.GetComponent<_2dxFX_ColorChange>() == (Object)null)
{
YiAttackCGameObject.AddComponent<_2dxFX_ColorChange>();
YiAttackCComponent = YiAttackCGameObject.GetComponent<_2dxFX_ColorChange>();
}
YiAttackCComponent._HueShift = YiAttackCHueValue.Value;
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "YiHueChanger";
public const string PLUGIN_NAME = "YiHueChanger";
public const string PLUGIN_VERSION = "1.0.0";
}
}