Decompiled source of YiHueChanger v1.0.1

YiHueChanger.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("YiHueChanger")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Allows changing the hue shift value for Yi and his Blade")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("YiHueChanger")]
[assembly: AssemblyTitle("YiHueChanger")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace YiHueChanger
{
	internal static class Log
	{
		private static ManualLogSource? logSource;

		internal static void Init(ManualLogSource logSource)
		{
			Log.logSource = logSource;
		}

		internal static void Debug(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogDebug(data);
			}
		}

		internal static void Error(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogError(data);
			}
		}

		internal static void Fatal(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogFatal(data);
			}
		}

		internal static void Info(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogInfo(data);
			}
		}

		internal static void Message(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogMessage(data);
			}
		}

		internal static void Warning(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogWarning(data);
			}
		}
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("YiHueChanger", "YiHueChanger", "1.0.0")]
	public class YiHueChanger : BaseUnityPlugin
	{
		private GameObject YiSpriteHolder;

		private _2dxFX_ColorChange YiHueComponent;

		public GameObject YiParrySpriteHolder;

		public _2dxFX_ColorChange YiParryHueComponent;

		public GameObject YiAttackAGameObject;

		public _2dxFX_ColorChange YiAttackAComponent;

		public GameObject YiAttackBGameObject;

		public _2dxFX_ColorChange YiAttackBComponent;

		public GameObject YiAttackCGameObject;

		public _2dxFX_ColorChange YiAttackCComponent;

		public ConfigEntry<int> YiHueValue;

		public ConfigEntry<int> YiParryHueValue;

		public ConfigEntry<int> YiAttackAHueValue;

		public ConfigEntry<int> YiAttackBHueValue;

		public ConfigEntry<int> YiAttackCHueValue;

		public ConfigEntry<int> YiChargedAttackHueValue;

		public void Awake()
		{
			Log.Init(((BaseUnityPlugin)this).Logger);
			RCGLifeCycle.DontDestroyForever(((Component)this).gameObject);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin YiHueChanger is loaded!");
			YiHueValue = ((BaseUnityPlugin)this).Config.Bind<int>("General", "YiCloakHueValue", 1, "The current hue value for Yi's cloak");
			YiParryHueValue = ((BaseUnityPlugin)this).Config.Bind<int>("General", "YiParryHueValue", 1, "The current hue value for Yi's perfect parry effect");
			YiAttackAHueValue = ((BaseUnityPlugin)this).Config.Bind<int>("General", "YiAttackAHueValue", 1, "The current hue value for Yi's first attack");
			YiAttackBHueValue = ((BaseUnityPlugin)this).Config.Bind<int>("General", "YiAttackBHueValue", 1, "The current hue value for Yi's second attack");
			YiAttackCHueValue = ((BaseUnityPlugin)this).Config.Bind<int>("General", "YiAttackCHueValue", 1, "The current hue value for Yi's third attack");
		}

		public void Update()
		{
			if ((Object)(object)Player.i != (Object)null)
			{
				UpdateYiSprite();
				UpdateYiParrySprite();
			}
		}

		public void FixedUpdate()
		{
			if ((Object)(object)Player.i != (Object)null)
			{
				UpdateYiAttackASprite();
			}
		}

		public void LateUpdate()
		{
			if ((Object)(object)Player.i != (Object)null)
			{
				UpdateAttackBSprite();
				UpdateAttackCSprite();
			}
		}

		public void UpdateYiSprite()
		{
			YiSpriteHolder = GameObject.Find("GameCore(Clone)/RCG LifeCycle/PPlayer/RotateProxy/SpriteHolder/PlayerSprite");
			if (!Object.op_Implicit((Object)(object)YiSpriteHolder.GetComponent<_2dxFX_ColorChange>()))
			{
				YiSpriteHolder.AddComponent<_2dxFX_ColorChange>();
				YiHueComponent = YiSpriteHolder.GetComponent<_2dxFX_ColorChange>();
			}
			YiHueComponent._HueShift = YiHueValue.Value;
		}

		public void UpdateYiParrySprite()
		{
			YiParrySpriteHolder = GameObject.Find("YeeParryEffectAccurate_Green(Clone)/ParrySparkAccurate0");
			if (!Object.op_Implicit((Object)(object)YiParrySpriteHolder.GetComponent<_2dxFX_ColorChange>()))
			{
				YiParrySpriteHolder.AddComponent<_2dxFX_ColorChange>();
				YiParryHueComponent = YiParrySpriteHolder.GetComponent<_2dxFX_ColorChange>();
			}
			YiParryHueComponent._HueShift = YiParryHueValue.Value;
		}

		public void UpdateYiAttackASprite()
		{
			YiAttackAGameObject = GameObject.Find("HoHoYee_AttackA_PoolObject_Variant(Clone)/Sprite");
			if ((Object)(object)YiAttackAGameObject.GetComponent<_2dxFX_ColorChange>() == (Object)null)
			{
				YiAttackAGameObject.AddComponent<_2dxFX_ColorChange>();
				YiAttackAComponent = YiAttackAGameObject.GetComponent<_2dxFX_ColorChange>();
			}
			YiAttackAComponent._HueShift = YiAttackAHueValue.Value;
		}

		private void UpdateAttackBSprite()
		{
			YiAttackBGameObject = GameObject.Find("HoHoYee_AttackB_PoolObject_Variant(Clone)/Sprite");
			if (!MonoNodeExtension.IsNull((Object)(object)YiAttackBGameObject) && (Object)(object)YiAttackBGameObject.GetComponent<_2dxFX_ColorChange>() == (Object)null)
			{
				YiAttackBGameObject.AddComponent<_2dxFX_ColorChange>();
				YiAttackBComponent = YiAttackBGameObject.GetComponent<_2dxFX_ColorChange>();
			}
			YiAttackBComponent._HueShift = YiAttackBHueValue.Value;
		}

		private void UpdateAttackCSprite()
		{
			YiAttackCGameObject = GameObject.Find("HoHoYee_AttackC ThirdAttack Effect(Clone)/Sprite");
			if (!MonoNodeExtension.IsNull((Object)(object)YiAttackBGameObject) && (Object)(object)YiAttackCGameObject.GetComponent<_2dxFX_ColorChange>() == (Object)null)
			{
				YiAttackCGameObject.AddComponent<_2dxFX_ColorChange>();
				YiAttackCComponent = YiAttackCGameObject.GetComponent<_2dxFX_ColorChange>();
			}
			YiAttackCComponent._HueShift = YiAttackCHueValue.Value;
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "YiHueChanger";

		public const string PLUGIN_NAME = "YiHueChanger";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}