Decompiled source of HideUI v0.2.0

HideUI.dll

Decompiled 2 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("HideUI")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Example Mod")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+b458146bb12f390fb87a52734d9d5908a66df07c")]
[assembly: AssemblyProduct("HideUI")]
[assembly: AssemblyTitle("HideUI")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace HideUI
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("HideUI", "HideUI", "1.0.0")]
	public class HideUI : BaseUnityPlugin
	{
		private ConfigEntry<bool> isLeftTopUiDisable;

		private ConfigEntry<bool> isRightTopUiDisable;

		private ConfigEntry<bool> isLeftDownUiDisable;

		private ConfigEntry<bool> isRightDownUiDisable;

		private const string UIRoot = "GameCore(Clone)/RCG LifeCycle/UIManager/GameplayUICamera/HideUIAbilityCheck/[Activate] PlayerUI Folder/PlayerInGameUI renderer/";

		private void Awake()
		{
			Log.Init(((BaseUnityPlugin)this).Logger);
			RCGLifeCycle.DontDestroyForever(((Component)this).gameObject);
			isLeftTopUiDisable = ((BaseUnityPlugin)this).Config.Bind<bool>("", "Disable Left Top UI", false, "");
			isRightTopUiDisable = ((BaseUnityPlugin)this).Config.Bind<bool>("", "Disable Right Top UI", false, "");
			isLeftDownUiDisable = ((BaseUnityPlugin)this).Config.Bind<bool>("", "Disable Left Down UI", false, "");
			isRightDownUiDisable = ((BaseUnityPlugin)this).Config.Bind<bool>("", "Disable Right Down UI", false, "");
			isLeftTopUiDisable.SettingChanged += delegate
			{
				ApplyUI("LeftTop", !isLeftTopUiDisable.Value);
			};
			isRightTopUiDisable.SettingChanged += delegate
			{
				ApplyUI("RightTop", !isRightTopUiDisable.Value);
			};
			isLeftDownUiDisable.SettingChanged += delegate
			{
				ApplyUI("LeftDown", !isLeftDownUiDisable.Value);
			};
			isRightDownUiDisable.SettingChanged += delegate
			{
				ApplyUI("RightDown", !isRightDownUiDisable.Value);
			};
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin HideUI is loaded!");
		}

		private void OnEnable()
		{
			SceneManager.sceneLoaded += OnSceneLoaded;
		}

		private void OnDisable()
		{
			SceneManager.sceneLoaded -= OnSceneLoaded;
		}

		private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
		{
			ApplyAllSettings();
		}

		private void ApplyAllSettings()
		{
			ApplyUI("LeftTop", !isLeftTopUiDisable.Value);
			ApplyUI("RightTop", !isRightTopUiDisable.Value);
			ApplyUI("LeftDown", !isLeftDownUiDisable.Value);
			ApplyUI("RightDown", !isRightDownUiDisable.Value);
		}

		private static void ApplyUI(string elementName, bool active)
		{
			GameObject val = GameObject.Find("GameCore(Clone)/RCG LifeCycle/UIManager/GameplayUICamera/HideUIAbilityCheck/[Activate] PlayerUI Folder/PlayerInGameUI renderer/" + elementName);
			if ((Object)(object)val != (Object)null)
			{
				val.SetActive(active);
			}
		}
	}
	internal static class Log
	{
		private static ManualLogSource? logSource;

		internal static void Init(ManualLogSource logSource)
		{
			Log.logSource = logSource;
		}

		internal static void Debug(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogDebug(data);
			}
		}

		internal static void Error(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogError(data);
			}
		}

		internal static void Fatal(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogFatal(data);
			}
		}

		internal static void Info(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogInfo(data);
			}
		}

		internal static void Message(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogMessage(data);
			}
		}

		internal static void Warning(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogWarning(data);
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "HideUI";

		public const string PLUGIN_NAME = "HideUI";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}