using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("HideUI")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Example Mod")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+b458146bb12f390fb87a52734d9d5908a66df07c")]
[assembly: AssemblyProduct("HideUI")]
[assembly: AssemblyTitle("HideUI")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace HideUI
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("HideUI", "HideUI", "1.0.0")]
public class HideUI : BaseUnityPlugin
{
private ConfigEntry<bool> isLeftTopUiDisable;
private ConfigEntry<bool> isRightTopUiDisable;
private ConfigEntry<bool> isLeftDownUiDisable;
private ConfigEntry<bool> isRightDownUiDisable;
private const string UIRoot = "GameCore(Clone)/RCG LifeCycle/UIManager/GameplayUICamera/HideUIAbilityCheck/[Activate] PlayerUI Folder/PlayerInGameUI renderer/";
private void Awake()
{
Log.Init(((BaseUnityPlugin)this).Logger);
RCGLifeCycle.DontDestroyForever(((Component)this).gameObject);
isLeftTopUiDisable = ((BaseUnityPlugin)this).Config.Bind<bool>("", "Disable Left Top UI", false, "");
isRightTopUiDisable = ((BaseUnityPlugin)this).Config.Bind<bool>("", "Disable Right Top UI", false, "");
isLeftDownUiDisable = ((BaseUnityPlugin)this).Config.Bind<bool>("", "Disable Left Down UI", false, "");
isRightDownUiDisable = ((BaseUnityPlugin)this).Config.Bind<bool>("", "Disable Right Down UI", false, "");
isLeftTopUiDisable.SettingChanged += delegate
{
ApplyUI("LeftTop", !isLeftTopUiDisable.Value);
};
isRightTopUiDisable.SettingChanged += delegate
{
ApplyUI("RightTop", !isRightTopUiDisable.Value);
};
isLeftDownUiDisable.SettingChanged += delegate
{
ApplyUI("LeftDown", !isLeftDownUiDisable.Value);
};
isRightDownUiDisable.SettingChanged += delegate
{
ApplyUI("RightDown", !isRightDownUiDisable.Value);
};
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin HideUI is loaded!");
}
private void OnEnable()
{
SceneManager.sceneLoaded += OnSceneLoaded;
}
private void OnDisable()
{
SceneManager.sceneLoaded -= OnSceneLoaded;
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
ApplyAllSettings();
}
private void ApplyAllSettings()
{
ApplyUI("LeftTop", !isLeftTopUiDisable.Value);
ApplyUI("RightTop", !isRightTopUiDisable.Value);
ApplyUI("LeftDown", !isLeftDownUiDisable.Value);
ApplyUI("RightDown", !isRightDownUiDisable.Value);
}
private static void ApplyUI(string elementName, bool active)
{
GameObject val = GameObject.Find("GameCore(Clone)/RCG LifeCycle/UIManager/GameplayUICamera/HideUIAbilityCheck/[Activate] PlayerUI Folder/PlayerInGameUI renderer/" + elementName);
if ((Object)(object)val != (Object)null)
{
val.SetActive(active);
}
}
}
internal static class Log
{
private static ManualLogSource? logSource;
internal static void Init(ManualLogSource logSource)
{
Log.logSource = logSource;
}
internal static void Debug(object data)
{
ManualLogSource? obj = logSource;
if (obj != null)
{
obj.LogDebug(data);
}
}
internal static void Error(object data)
{
ManualLogSource? obj = logSource;
if (obj != null)
{
obj.LogError(data);
}
}
internal static void Fatal(object data)
{
ManualLogSource? obj = logSource;
if (obj != null)
{
obj.LogFatal(data);
}
}
internal static void Info(object data)
{
ManualLogSource? obj = logSource;
if (obj != null)
{
obj.LogInfo(data);
}
}
internal static void Message(object data)
{
ManualLogSource? obj = logSource;
if (obj != null)
{
obj.LogMessage(data);
}
}
internal static void Warning(object data)
{
ManualLogSource? obj = logSource;
if (obj != null)
{
obj.LogWarning(data);
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "HideUI";
public const string PLUGIN_NAME = "HideUI";
public const string PLUGIN_VERSION = "1.0.0";
}
}