Decompiled source of Multiplayer v0.2.7

LiteNetLib.dll

Decompiled 4 days ago
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.Net;
using System.Net.NetworkInformation;
using System.Net.Sockets;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Threading;
using LiteNetLib.Layers;
using LiteNetLib.Utils;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Ruslan Pyrch")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyCopyright("Copyright 2023 Ruslan Pyrch")]
[assembly: AssemblyDescription("Lite reliable UDP library for .NET, Mono, and .NET Core")]
[assembly: AssemblyFileVersion("1.2.0")]
[assembly: AssemblyInformationalVersion("1.1.0+07c089a22639ba64a414eb5816e4bd805cc5a684")]
[assembly: AssemblyProduct("LiteNetLib")]
[assembly: AssemblyTitle("LiteNetLib")]
[assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/RevenantX/LiteNetLib")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.2.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class IsUnmanagedAttribute : Attribute
	{
	}
}
namespace LiteNetLib
{
	internal abstract class BaseChannel
	{
		protected readonly NetPeer Peer;

		protected readonly Queue<NetPacket> OutgoingQueue = new Queue<NetPacket>(64);

		private int _isAddedToPeerChannelSendQueue;

		public int PacketsInQueue => OutgoingQueue.Count;

		protected BaseChannel(NetPeer peer)
		{
			Peer = peer;
		}

		public void AddToQueue(NetPacket packet)
		{
			lock (OutgoingQueue)
			{
				OutgoingQueue.Enqueue(packet);
			}
			AddToPeerChannelSendQueue();
		}

		protected void AddToPeerChannelSendQueue()
		{
			if (Interlocked.CompareExchange(ref _isAddedToPeerChannelSendQueue, 1, 0) == 0)
			{
				Peer.AddToReliableChannelSendQueue(this);
			}
		}

		public bool SendAndCheckQueue()
		{
			bool num = SendNextPackets();
			if (!num)
			{
				Interlocked.Exchange(ref _isAddedToPeerChannelSendQueue, 0);
			}
			return num;
		}

		protected abstract bool SendNextPackets();

		public abstract bool ProcessPacket(NetPacket packet);
	}
	internal enum ConnectionRequestResult
	{
		None,
		Accept,
		Reject,
		RejectForce
	}
	public class ConnectionRequest
	{
		private readonly NetManager _listener;

		private int _used;

		internal NetConnectRequestPacket InternalPacket;

		public readonly IPEndPoint RemoteEndPoint;

		public NetDataReader Data => InternalPacket.Data;

		internal ConnectionRequestResult Result { get; private set; }

		internal void UpdateRequest(NetConnectRequestPacket connectRequest)
		{
			if (connectRequest.ConnectionTime >= InternalPacket.ConnectionTime && (connectRequest.ConnectionTime != InternalPacket.ConnectionTime || connectRequest.ConnectionNumber != InternalPacket.ConnectionNumber))
			{
				InternalPacket = connectRequest;
			}
		}

		private bool TryActivate()
		{
			return Interlocked.CompareExchange(ref _used, 1, 0) == 0;
		}

		internal ConnectionRequest(IPEndPoint remoteEndPoint, NetConnectRequestPacket requestPacket, NetManager listener)
		{
			InternalPacket = requestPacket;
			RemoteEndPoint = remoteEndPoint;
			_listener = listener;
		}

		public NetPeer AcceptIfKey(string key)
		{
			if (!TryActivate())
			{
				return null;
			}
			try
			{
				if (Data.GetString() == key)
				{
					Result = ConnectionRequestResult.Accept;
				}
			}
			catch
			{
				NetDebug.WriteError("[AC] Invalid incoming data");
			}
			if (Result == ConnectionRequestResult.Accept)
			{
				return _listener.OnConnectionSolved(this, null, 0, 0);
			}
			Result = ConnectionRequestResult.Reject;
			_listener.OnConnectionSolved(this, null, 0, 0);
			return null;
		}

		public NetPeer Accept()
		{
			if (!TryActivate())
			{
				return null;
			}
			Result = ConnectionRequestResult.Accept;
			return _listener.OnConnectionSolved(this, null, 0, 0);
		}

		public void Reject(byte[] rejectData, int start, int length, bool force)
		{
			if (TryActivate())
			{
				Result = (force ? ConnectionRequestResult.RejectForce : ConnectionRequestResult.Reject);
				_listener.OnConnectionSolved(this, rejectData, start, length);
			}
		}

		public void Reject(byte[] rejectData, int start, int length)
		{
			Reject(rejectData, start, length, force: false);
		}

		public void RejectForce(byte[] rejectData, int start, int length)
		{
			Reject(rejectData, start, length, force: true);
		}

		public void RejectForce()
		{
			Reject(null, 0, 0, force: true);
		}

		public void RejectForce(byte[] rejectData)
		{
			Reject(rejectData, 0, rejectData.Length, force: true);
		}

		public void RejectForce(NetDataWriter rejectData)
		{
			Reject(rejectData.Data, 0, rejectData.Length, force: true);
		}

		public void Reject()
		{
			Reject(null, 0, 0, force: false);
		}

		public void Reject(byte[] rejectData)
		{
			Reject(rejectData, 0, rejectData.Length, force: false);
		}

		public void Reject(NetDataWriter rejectData)
		{
			Reject(rejectData.Data, 0, rejectData.Length, force: false);
		}
	}
	public enum UnconnectedMessageType
	{
		BasicMessage,
		Broadcast
	}
	public enum DisconnectReason
	{
		ConnectionFailed,
		Timeout,
		HostUnreachable,
		NetworkUnreachable,
		RemoteConnectionClose,
		DisconnectPeerCalled,
		ConnectionRejected,
		InvalidProtocol,
		UnknownHost,
		Reconnect,
		PeerToPeerConnection,
		PeerNotFound
	}
	public struct DisconnectInfo
	{
		public DisconnectReason Reason;

		public SocketError SocketErrorCode;

		public NetPacketReader AdditionalData;
	}
	public interface INetEventListener
	{
		void OnPeerConnected(NetPeer peer);

		void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo);

		void OnNetworkError(IPEndPoint endPoint, SocketError socketError);

		void OnNetworkReceive(NetPeer peer, NetPacketReader reader, byte channelNumber, DeliveryMethod deliveryMethod);

		void OnNetworkReceiveUnconnected(IPEndPoint remoteEndPoint, NetPacketReader reader, UnconnectedMessageType messageType);

		void OnNetworkLatencyUpdate(NetPeer peer, int latency);

		void OnConnectionRequest(ConnectionRequest request);
	}
	public interface IDeliveryEventListener
	{
		void OnMessageDelivered(NetPeer peer, object userData);
	}
	public interface INtpEventListener
	{
		void OnNtpResponse(NtpPacket packet);
	}
	public interface IPeerAddressChangedListener
	{
		void OnPeerAddressChanged(NetPeer peer, IPEndPoint previousAddress);
	}
	public class EventBasedNetListener : INetEventListener, IDeliveryEventListener, INtpEventListener, IPeerAddressChangedListener
	{
		public delegate void OnPeerConnected(NetPeer peer);

		public delegate void OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo);

		public delegate void OnNetworkError(IPEndPoint endPoint, SocketError socketError);

		public delegate void OnNetworkReceive(NetPeer peer, NetPacketReader reader, byte channel, DeliveryMethod deliveryMethod);

		public delegate void OnNetworkReceiveUnconnected(IPEndPoint remoteEndPoint, NetPacketReader reader, UnconnectedMessageType messageType);

		public delegate void OnNetworkLatencyUpdate(NetPeer peer, int latency);

		public delegate void OnConnectionRequest(ConnectionRequest request);

		public delegate void OnDeliveryEvent(NetPeer peer, object userData);

		public delegate void OnNtpResponseEvent(NtpPacket packet);

		public delegate void OnPeerAddressChangedEvent(NetPeer peer, IPEndPoint previousAddress);

		public event OnPeerConnected PeerConnectedEvent;

		public event OnPeerDisconnected PeerDisconnectedEvent;

		public event OnNetworkError NetworkErrorEvent;

		public event OnNetworkReceive NetworkReceiveEvent;

		public event OnNetworkReceiveUnconnected NetworkReceiveUnconnectedEvent;

		public event OnNetworkLatencyUpdate NetworkLatencyUpdateEvent;

		public event OnConnectionRequest ConnectionRequestEvent;

		public event OnDeliveryEvent DeliveryEvent;

		public event OnNtpResponseEvent NtpResponseEvent;

		public event OnPeerAddressChangedEvent PeerAddressChangedEvent;

		public void ClearPeerConnectedEvent()
		{
			this.PeerConnectedEvent = null;
		}

		public void ClearPeerDisconnectedEvent()
		{
			this.PeerDisconnectedEvent = null;
		}

		public void ClearNetworkErrorEvent()
		{
			this.NetworkErrorEvent = null;
		}

		public void ClearNetworkReceiveEvent()
		{
			this.NetworkReceiveEvent = null;
		}

		public void ClearNetworkReceiveUnconnectedEvent()
		{
			this.NetworkReceiveUnconnectedEvent = null;
		}

		public void ClearNetworkLatencyUpdateEvent()
		{
			this.NetworkLatencyUpdateEvent = null;
		}

		public void ClearConnectionRequestEvent()
		{
			this.ConnectionRequestEvent = null;
		}

		public void ClearDeliveryEvent()
		{
			this.DeliveryEvent = null;
		}

		public void ClearNtpResponseEvent()
		{
			this.NtpResponseEvent = null;
		}

		public void ClearPeerAddressChangedEvent()
		{
			this.PeerAddressChangedEvent = null;
		}

		void INetEventListener.OnPeerConnected(NetPeer peer)
		{
			if (this.PeerConnectedEvent != null)
			{
				this.PeerConnectedEvent(peer);
			}
		}

		void INetEventListener.OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo)
		{
			if (this.PeerDisconnectedEvent != null)
			{
				this.PeerDisconnectedEvent(peer, disconnectInfo);
			}
		}

		void INetEventListener.OnNetworkError(IPEndPoint endPoint, SocketError socketErrorCode)
		{
			if (this.NetworkErrorEvent != null)
			{
				this.NetworkErrorEvent(endPoint, socketErrorCode);
			}
		}

		void INetEventListener.OnNetworkReceive(NetPeer peer, NetPacketReader reader, byte channelNumber, DeliveryMethod deliveryMethod)
		{
			if (this.NetworkReceiveEvent != null)
			{
				this.NetworkReceiveEvent(peer, reader, channelNumber, deliveryMethod);
			}
		}

		void INetEventListener.OnNetworkReceiveUnconnected(IPEndPoint remoteEndPoint, NetPacketReader reader, UnconnectedMessageType messageType)
		{
			if (this.NetworkReceiveUnconnectedEvent != null)
			{
				this.NetworkReceiveUnconnectedEvent(remoteEndPoint, reader, messageType);
			}
		}

		void INetEventListener.OnNetworkLatencyUpdate(NetPeer peer, int latency)
		{
			if (this.NetworkLatencyUpdateEvent != null)
			{
				this.NetworkLatencyUpdateEvent(peer, latency);
			}
		}

		void INetEventListener.OnConnectionRequest(ConnectionRequest request)
		{
			if (this.ConnectionRequestEvent != null)
			{
				this.ConnectionRequestEvent(request);
			}
		}

		void IDeliveryEventListener.OnMessageDelivered(NetPeer peer, object userData)
		{
			if (this.DeliveryEvent != null)
			{
				this.DeliveryEvent(peer, userData);
			}
		}

		void INtpEventListener.OnNtpResponse(NtpPacket packet)
		{
			if (this.NtpResponseEvent != null)
			{
				this.NtpResponseEvent(packet);
			}
		}

		void IPeerAddressChangedListener.OnPeerAddressChanged(NetPeer peer, IPEndPoint previousAddress)
		{
			if (this.PeerAddressChangedEvent != null)
			{
				this.PeerAddressChangedEvent(peer, previousAddress);
			}
		}
	}
	internal sealed class NetConnectRequestPacket
	{
		public const int HeaderSize = 18;

		public readonly long ConnectionTime;

		public byte ConnectionNumber;

		public readonly byte[] TargetAddress;

		public readonly NetDataReader Data;

		public readonly int PeerId;

		private NetConnectRequestPacket(long connectionTime, byte connectionNumber, int localId, byte[] targetAddress, NetDataReader data)
		{
			ConnectionTime = connectionTime;
			ConnectionNumber = connectionNumber;
			TargetAddress = targetAddress;
			Data = data;
			PeerId = localId;
		}

		public static int GetProtocolId(NetPacket packet)
		{
			return BitConverter.ToInt32(packet.RawData, 1);
		}

		public static NetConnectRequestPacket FromData(NetPacket packet)
		{
			if (packet.ConnectionNumber >= 4)
			{
				return null;
			}
			long connectionTime = BitConverter.ToInt64(packet.RawData, 5);
			int localId = BitConverter.ToInt32(packet.RawData, 13);
			int num = packet.RawData[17];
			if (num != 16 && num != 28)
			{
				return null;
			}
			byte[] array = new byte[num];
			Buffer.BlockCopy(packet.RawData, 18, array, 0, num);
			NetDataReader netDataReader = new NetDataReader(null, 0, 0);
			if (packet.Size > 18 + num)
			{
				netDataReader.SetSource(packet.RawData, 18 + num, packet.Size);
			}
			return new NetConnectRequestPacket(connectionTime, packet.ConnectionNumber, localId, array, netDataReader);
		}

		public static NetPacket Make(NetDataWriter connectData, SocketAddress addressBytes, long connectTime, int localId)
		{
			NetPacket netPacket = new NetPacket(PacketProperty.ConnectRequest, connectData.Length + addressBytes.Size);
			FastBitConverter.GetBytes(netPacket.RawData, 1, 13);
			FastBitConverter.GetBytes(netPacket.RawData, 5, connectTime);
			FastBitConverter.GetBytes(netPacket.RawData, 13, localId);
			netPacket.RawData[17] = (byte)addressBytes.Size;
			for (int i = 0; i < addressBytes.Size; i++)
			{
				netPacket.RawData[18 + i] = addressBytes[i];
			}
			Buffer.BlockCopy(connectData.Data, 0, netPacket.RawData, 18 + addressBytes.Size, connectData.Length);
			return netPacket;
		}
	}
	internal sealed class NetConnectAcceptPacket
	{
		public const int Size = 15;

		public readonly long ConnectionTime;

		public readonly byte ConnectionNumber;

		public readonly int PeerId;

		public readonly bool PeerNetworkChanged;

		private NetConnectAcceptPacket(long connectionTime, byte connectionNumber, int peerId, bool peerNetworkChanged)
		{
			ConnectionTime = connectionTime;
			ConnectionNumber = connectionNumber;
			PeerId = peerId;
			PeerNetworkChanged = peerNetworkChanged;
		}

		public static NetConnectAcceptPacket FromData(NetPacket packet)
		{
			if (packet.Size != 15)
			{
				return null;
			}
			long connectionTime = BitConverter.ToInt64(packet.RawData, 1);
			byte b = packet.RawData[9];
			if (b >= 4)
			{
				return null;
			}
			byte b2 = packet.RawData[10];
			if (b2 > 1)
			{
				return null;
			}
			int num = BitConverter.ToInt32(packet.RawData, 11);
			if (num < 0)
			{
				return null;
			}
			return new NetConnectAcceptPacket(connectionTime, b, num, b2 == 1);
		}

		public static NetPacket Make(long connectTime, byte connectNum, int localPeerId)
		{
			NetPacket netPacket = new NetPacket(PacketProperty.ConnectAccept, 0);
			FastBitConverter.GetBytes(netPacket.RawData, 1, connectTime);
			netPacket.RawData[9] = connectNum;
			FastBitConverter.GetBytes(netPacket.RawData, 11, localPeerId);
			return netPacket;
		}

		public static NetPacket MakeNetworkChanged(NetPeer peer)
		{
			NetPacket netPacket = new NetPacket(PacketProperty.PeerNotFound, 14);
			FastBitConverter.GetBytes(netPacket.RawData, 1, peer.ConnectTime);
			netPacket.RawData[9] = peer.ConnectionNum;
			netPacket.RawData[10] = 1;
			FastBitConverter.GetBytes(netPacket.RawData, 11, peer.RemoteId);
			return netPacket;
		}
	}
	internal static class NativeSocket
	{
		private static class WinSock
		{
			private const string LibName = "ws2_32.dll";

			[DllImport("ws2_32.dll", SetLastError = true)]
			public static extern int recvfrom(IntPtr socketHandle, [In][Out] byte[] pinnedBuffer, [In] int len, [In] SocketFlags socketFlags, [Out] byte[] socketAddress, [In][Out] ref int socketAddressSize);

			[DllImport("ws2_32.dll", SetLastError = true)]
			internal unsafe static extern int sendto(IntPtr socketHandle, byte* pinnedBuffer, [In] int len, [In] SocketFlags socketFlags, [In] byte[] socketAddress, [In] int socketAddressSize);
		}

		private static class UnixSock
		{
			private const string LibName = "libc";

			[DllImport("libc", SetLastError = true)]
			public static extern int recvfrom(IntPtr socketHandle, [In][Out] byte[] pinnedBuffer, [In] int len, [In] SocketFlags socketFlags, [Out] byte[] socketAddress, [In][Out] ref int socketAddressSize);

			[DllImport("libc", SetLastError = true)]
			internal unsafe static extern int sendto(IntPtr socketHandle, byte* pinnedBuffer, [In] int len, [In] SocketFlags socketFlags, [In] byte[] socketAddress, [In] int socketAddressSize);
		}

		public static readonly bool IsSupported;

		public static readonly bool UnixMode;

		public const int IPv4AddrSize = 16;

		public const int IPv6AddrSize = 28;

		public const int AF_INET = 2;

		public const int AF_INET6 = 10;

		private static readonly Dictionary<int, SocketError> NativeErrorToSocketError;

		static NativeSocket()
		{
			IsSupported = false;
			UnixMode = false;
			NativeErrorToSocketError = new Dictionary<int, SocketError>
			{
				{
					13,
					SocketError.AccessDenied
				},
				{
					98,
					SocketError.AddressAlreadyInUse
				},
				{
					99,
					SocketError.AddressNotAvailable
				},
				{
					97,
					SocketError.AddressFamilyNotSupported
				},
				{
					11,
					SocketError.WouldBlock
				},
				{
					114,
					SocketError.AlreadyInProgress
				},
				{
					9,
					SocketError.OperationAborted
				},
				{
					125,
					SocketError.OperationAborted
				},
				{
					103,
					SocketError.ConnectionAborted
				},
				{
					111,
					SocketError.ConnectionRefused
				},
				{
					104,
					SocketError.ConnectionReset
				},
				{
					89,
					SocketError.DestinationAddressRequired
				},
				{
					14,
					SocketError.Fault
				},
				{
					112,
					SocketError.HostDown
				},
				{
					6,
					SocketError.HostNotFound
				},
				{
					113,
					SocketError.HostUnreachable
				},
				{
					115,
					SocketError.InProgress
				},
				{
					4,
					SocketError.Interrupted
				},
				{
					22,
					SocketError.InvalidArgument
				},
				{
					106,
					SocketError.IsConnected
				},
				{
					24,
					SocketError.TooManyOpenSockets
				},
				{
					90,
					SocketError.MessageSize
				},
				{
					100,
					SocketError.NetworkDown
				},
				{
					102,
					SocketError.NetworkReset
				},
				{
					101,
					SocketError.NetworkUnreachable
				},
				{
					23,
					SocketError.TooManyOpenSockets
				},
				{
					105,
					SocketError.NoBufferSpaceAvailable
				},
				{
					61,
					SocketError.NoData
				},
				{
					2,
					SocketError.AddressNotAvailable
				},
				{
					92,
					SocketError.ProtocolOption
				},
				{
					107,
					SocketError.NotConnected
				},
				{
					88,
					SocketError.NotSocket
				},
				{
					3440,
					SocketError.OperationNotSupported
				},
				{
					1,
					SocketError.AccessDenied
				},
				{
					32,
					SocketError.Shutdown
				},
				{
					96,
					SocketError.ProtocolFamilyNotSupported
				},
				{
					93,
					SocketError.ProtocolNotSupported
				},
				{
					91,
					SocketError.ProtocolType
				},
				{
					94,
					SocketError.SocketNotSupported
				},
				{
					108,
					SocketError.Disconnecting
				},
				{
					110,
					SocketError.TimedOut
				},
				{
					0,
					SocketError.Success
				}
			};
			if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
			{
				IsSupported = true;
				UnixMode = true;
			}
			else if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
			{
				IsSupported = true;
			}
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static int RecvFrom(IntPtr socketHandle, byte[] pinnedBuffer, int len, byte[] socketAddress, ref int socketAddressSize)
		{
			if (!UnixMode)
			{
				return WinSock.recvfrom(socketHandle, pinnedBuffer, len, SocketFlags.None, socketAddress, ref socketAddressSize);
			}
			return UnixSock.recvfrom(socketHandle, pinnedBuffer, len, SocketFlags.None, socketAddress, ref socketAddressSize);
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public unsafe static int SendTo(IntPtr socketHandle, byte* pinnedBuffer, int len, byte[] socketAddress, int socketAddressSize)
		{
			if (!UnixMode)
			{
				return WinSock.sendto(socketHandle, pinnedBuffer, len, SocketFlags.None, socketAddress, socketAddressSize);
			}
			return UnixSock.sendto(socketHandle, pinnedBuffer, len, SocketFlags.None, socketAddress, socketAddressSize);
		}

		public static SocketError GetSocketError()
		{
			int lastWin32Error = Marshal.GetLastWin32Error();
			if (UnixMode)
			{
				if (!NativeErrorToSocketError.TryGetValue(lastWin32Error, out var value))
				{
					return SocketError.SocketError;
				}
				return value;
			}
			return (SocketError)lastWin32Error;
		}

		public static SocketException GetSocketException()
		{
			int lastWin32Error = Marshal.GetLastWin32Error();
			if (UnixMode)
			{
				if (!NativeErrorToSocketError.TryGetValue(lastWin32Error, out var value))
				{
					return new SocketException(-1);
				}
				return new SocketException((int)value);
			}
			return new SocketException(lastWin32Error);
		}

		[MethodImpl(MethodImplOptions.AggressiveInlining)]
		public static short GetNativeAddressFamily(IPEndPoint remoteEndPoint)
		{
			if (!UnixMode)
			{
				return (short)remoteEndPoint.AddressFamily;
			}
			return (short)((remoteEndPoint.AddressFamily == AddressFamily.InterNetwork) ? 2 : 10);
		}
	}
	public enum NatAddressType
	{
		Internal,
		External
	}
	public interface INatPunchListener
	{
		void OnNatIntroductionRequest(IPEndPoint localEndPoint, IPEndPoint remoteEndPoint, string token);

		void OnNatIntroductionSuccess(IPEndPoint targetEndPoint, NatAddressType type, string token);
	}
	public class EventBasedNatPunchListener : INatPunchListener
	{
		public delegate void OnNatIntroductionRequest(IPEndPoint localEndPoint, IPEndPoint remoteEndPoint, string token);

		public delegate void OnNatIntroductionSuccess(IPEndPoint targetEndPoint, NatAddressType type, string token);

		public event OnNatIntroductionRequest NatIntroductionRequest;

		public event OnNatIntroductionSuccess NatIntroductionSuccess;

		void INatPunchListener.OnNatIntroductionRequest(IPEndPoint localEndPoint, IPEndPoint remoteEndPoint, string token)
		{
			if (this.NatIntroductionRequest != null)
			{
				this.NatIntroductionRequest(localEndPoint, remoteEndPoint, token);
			}
		}

		void INatPunchListener.OnNatIntroductionSuccess(IPEndPoint targetEndPoint, NatAddressType type, string token)
		{
			if (this.NatIntroductionSuccess != null)
			{
				this.NatIntroductionSuccess(targetEndPoint, type, token);
			}
		}
	}
	public sealed class NatPunchModule
	{
		private struct RequestEventData
		{
			public IPEndPoint LocalEndPoint;

			public IPEndPoint RemoteEndPoint;

			public string Token;
		}

		private struct SuccessEventData
		{
			public IPEndPoint TargetEndPoint;

			public NatAddressType Type;

			public string Token;
		}

		private class NatIntroduceRequestPacket
		{
			public IPEndPoint Internal
			{
				[Preserve]
				get;
				[Preserve]
				set;
			}

			public string Token
			{
				[Preserve]
				get;
				[Preserve]
				set;
			}
		}

		private class NatIntroduceResponsePacket
		{
			public IPEndPoint Internal
			{
				[Preserve]
				get;
				[Preserve]
				set;
			}

			public IPEndPoint External
			{
				[Preserve]
				get;
				[Preserve]
				set;
			}

			public string Token
			{
				[Preserve]
				get;
				[Preserve]
				set;
			}
		}

		private class NatPunchPacket
		{
			public string Token
			{
				[Preserve]
				get;
				[Preserve]
				set;
			}

			public bool IsExternal
			{
				[Preserve]
				get;
				[Preserve]
				set;
			}
		}

		private readonly NetManager _socket;

		private readonly ConcurrentQueue<RequestEventData> _requestEvents = new ConcurrentQueue<RequestEventData>();

		private readonly ConcurrentQueue<SuccessEventData> _successEvents = new ConcurrentQueue<SuccessEventData>();

		private readonly NetDataReader _cacheReader = new NetDataReader();

		private readonly NetDataWriter _cacheWriter = new NetDataWriter();

		private readonly NetPacketProcessor _netPacketProcessor = new NetPacketProcessor(256);

		private INatPunchListener _natPunchListener;

		public const int MaxTokenLength = 256;

		public bool UnsyncedEvents;

		internal NatPunchModule(NetManager socket)
		{
			_socket = socket;
			_netPacketProcessor.SubscribeReusable<NatIntroduceResponsePacket>(OnNatIntroductionResponse);
			_netPacketProcessor.SubscribeReusable<NatIntroduceRequestPacket, IPEndPoint>(OnNatIntroductionRequest);
			_netPacketProcessor.SubscribeReusable<NatPunchPacket, IPEndPoint>(OnNatPunch);
		}

		internal void ProcessMessage(IPEndPoint senderEndPoint, NetPacket packet)
		{
			lock (_cacheReader)
			{
				_cacheReader.SetSource(packet.RawData, 1, packet.Size);
				_netPacketProcessor.ReadAllPackets(_cacheReader, senderEndPoint);
			}
		}

		public void Init(INatPunchListener listener)
		{
			_natPunchListener = listener;
		}

		private void Send<T>(T packet, IPEndPoint target) where T : class, new()
		{
			_cacheWriter.Reset();
			_cacheWriter.Put((byte)16);
			_netPacketProcessor.Write(_cacheWriter, packet);
			_socket.SendRaw(_cacheWriter.Data, 0, _cacheWriter.Length, target);
		}

		public void NatIntroduce(IPEndPoint hostInternal, IPEndPoint hostExternal, IPEndPoint clientInternal, IPEndPoint clientExternal, string additionalInfo)
		{
			NatIntroduceResponsePacket natIntroduceResponsePacket = new NatIntroduceResponsePacket
			{
				Token = additionalInfo
			};
			natIntroduceResponsePacket.Internal = hostInternal;
			natIntroduceResponsePacket.External = hostExternal;
			Send(natIntroduceResponsePacket, clientExternal);
			natIntroduceResponsePacket.Internal = clientInternal;
			natIntroduceResponsePacket.External = clientExternal;
			Send(natIntroduceResponsePacket, hostExternal);
		}

		public void PollEvents()
		{
			if (!UnsyncedEvents && _natPunchListener != null && (!_successEvents.IsEmpty || !_requestEvents.IsEmpty))
			{
				SuccessEventData result;
				while (_successEvents.TryDequeue(out result))
				{
					_natPunchListener.OnNatIntroductionSuccess(result.TargetEndPoint, result.Type, result.Token);
				}
				RequestEventData result2;
				while (_requestEvents.TryDequeue(out result2))
				{
					_natPunchListener.OnNatIntroductionRequest(result2.LocalEndPoint, result2.RemoteEndPoint, result2.Token);
				}
			}
		}

		public void SendNatIntroduceRequest(string host, int port, string additionalInfo)
		{
			SendNatIntroduceRequest(NetUtils.MakeEndPoint(host, port), additionalInfo);
		}

		public void SendNatIntroduceRequest(IPEndPoint masterServerEndPoint, string additionalInfo)
		{
			string localIp = NetUtils.GetLocalIp(LocalAddrType.IPv4);
			if (string.IsNullOrEmpty(localIp) || masterServerEndPoint.AddressFamily == AddressFamily.InterNetworkV6)
			{
				localIp = NetUtils.GetLocalIp(LocalAddrType.IPv6);
			}
			Send(new NatIntroduceRequestPacket
			{
				Internal = NetUtils.MakeEndPoint(localIp, _socket.LocalPort),
				Token = additionalInfo
			}, masterServerEndPoint);
		}

		private void OnNatIntroductionRequest(NatIntroduceRequestPacket req, IPEndPoint senderEndPoint)
		{
			if (UnsyncedEvents)
			{
				_natPunchListener.OnNatIntroductionRequest(req.Internal, senderEndPoint, req.Token);
				return;
			}
			_requestEvents.Enqueue(new RequestEventData
			{
				LocalEndPoint = req.Internal,
				RemoteEndPoint = senderEndPoint,
				Token = req.Token
			});
		}

		private void OnNatIntroductionResponse(NatIntroduceResponsePacket req)
		{
			NatPunchPacket natPunchPacket = new NatPunchPacket
			{
				Token = req.Token
			};
			Send(natPunchPacket, req.Internal);
			_socket.Ttl = 2;
			_socket.SendRaw(new byte[1] { 17 }, 0, 1, req.External);
			_socket.Ttl = 255;
			natPunchPacket.IsExternal = true;
			Send(natPunchPacket, req.External);
		}

		private void OnNatPunch(NatPunchPacket req, IPEndPoint senderEndPoint)
		{
			if (UnsyncedEvents)
			{
				_natPunchListener.OnNatIntroductionSuccess(senderEndPoint, req.IsExternal ? NatAddressType.External : NatAddressType.Internal, req.Token);
				return;
			}
			_successEvents.Enqueue(new SuccessEventData
			{
				TargetEndPoint = senderEndPoint,
				Type = (req.IsExternal ? NatAddressType.External : NatAddressType.Internal),
				Token = req.Token
			});
		}
	}
	public enum DeliveryMethod : byte
	{
		Unreliable = 4,
		ReliableUnordered = 0,
		Sequenced = 1,
		ReliableOrdered = 2,
		ReliableSequenced = 3
	}
	public static class NetConstants
	{
		public const int DefaultWindowSize = 64;

		public const int SocketBufferSize = 1048576;

		public const int SocketTTL = 255;

		public const int HeaderSize = 1;

		public const int ChanneledHeaderSize = 4;

		public const int FragmentHeaderSize = 6;

		public const int FragmentedHeaderTotalSize = 10;

		public const ushort MaxSequence = 32768;

		public const ushort HalfMaxSequence = 16384;

		internal const int ProtocolId = 13;

		internal const int MaxUdpHeaderSize = 68;

		internal const int ChannelTypeCount = 4;

		internal static readonly int[] PossibleMtu = new int[7] { 508, 1024, 1164, 1392, 1404, 1424, 1432 };

		public static readonly int MaxPacketSize = PossibleMtu[PossibleMtu.Length - 1];

		public static readonly int MaxUnreliableDataSize = MaxPacketSize - 1;

		public const byte MaxConnectionNumber = 4;
	}
	public class InvalidPacketException : ArgumentException
	{
		public InvalidPacketException(string message)
			: base(message)
		{
		}
	}
	public class TooBigPacketException : InvalidPacketException
	{
		public TooBigPacketException(string message)
			: base(message)
		{
		}
	}
	public enum NetLogLevel
	{
		Warning,
		Error,
		Trace,
		Info
	}
	public interface INetLogger
	{
		void WriteNet(NetLogLevel level, string str, params object[] args);
	}
	public static class NetDebug
	{
		public static INetLogger Logger = null;

		private static readonly object DebugLogLock = new object();

		private static void WriteLogic(NetLogLevel logLevel, string str, params object[] args)
		{
			lock (DebugLogLock)
			{
				if (Logger == null)
				{
					Console.WriteLine(str, args);
				}
				else
				{
					Logger.WriteNet(logLevel, str, args);
				}
			}
		}

		[Conditional("DEBUG_MESSAGES")]
		internal static void Write(string str)
		{
			WriteLogic(NetLogLevel.Trace, str);
		}

		[Conditional("DEBUG_MESSAGES")]
		internal static void Write(NetLogLevel level, string str)
		{
			WriteLogic(level, str);
		}

		[Conditional("DEBUG_MESSAGES")]
		[Conditional("DEBUG")]
		internal static void WriteForce(string str)
		{
			WriteLogic(NetLogLevel.Trace, str);
		}

		[Conditional("DEBUG_MESSAGES")]
		[Conditional("DEBUG")]
		internal static void WriteForce(NetLogLevel level, string str)
		{
			WriteLogic(level, str);
		}

		internal static void WriteError(string str)
		{
			WriteLogic(NetLogLevel.Error, str);
		}
	}
	public sealed class NetPacketReader : NetDataReader
	{
		private NetPacket _packet;

		private readonly NetManager _manager;

		private readonly NetEvent _evt;

		internal NetPacketReader(NetManager manager, NetEvent evt)
		{
			_manager = manager;
			_evt = evt;
		}

		internal void SetSource(NetPacket packet, int headerSize)
		{
			if (packet != null)
			{
				_packet = packet;
				SetSource(packet.RawData, headerSize, packet.Size);
			}
		}

		internal void RecycleInternal()
		{
			Clear();
			if (_packet != null)
			{
				_manager.PoolRecycle(_packet);
			}
			_packet = null;
			_manager.RecycleEvent(_evt);
		}

		public void Recycle()
		{
			if (!_manager.AutoRecycle)
			{
				RecycleInternal();
			}
		}
	}
	internal sealed class NetEvent
	{
		public enum EType
		{
			Connect,
			Disconnect,
			Receive,
			ReceiveUnconnected,
			Error,
			ConnectionLatencyUpdated,
			Broadcast,
			ConnectionRequest,
			MessageDelivered,
			PeerAddressChanged
		}

		public NetEvent Next;

		public EType Type;

		public NetPeer Peer;

		public IPEndPoint RemoteEndPoint;

		public object UserData;

		public int Latency;

		public SocketError ErrorCode;

		public DisconnectReason DisconnectReason;

		public ConnectionRequest ConnectionRequest;

		public DeliveryMethod DeliveryMethod;

		public byte ChannelNumber;

		public readonly NetPacketReader DataReader;

		public NetEvent(NetManager manager)
		{
			DataReader = new NetPacketReader(manager, this);
		}
	}
	public class NetManager : IEnumerable<NetPeer>, IEnumerable
	{
		public struct NetPeerEnumerator : IEnumerator<NetPeer>, IEnumerator, IDisposable
		{
			private readonly NetPeer _initialPeer;

			private NetPeer _p;

			public NetPeer Current => _p;

			object IEnumerator.Current => _p;

			public NetPeerEnumerator(NetPeer p)
			{
				_initialPeer = p;
				_p = null;
			}

			public void Dispose()
			{
			}

			public bool MoveNext()
			{
				_p = ((_p == null) ? _initialPeer : _p.NextPeer);
				return _p != null;
			}

			public void Reset()
			{
				throw new NotSupportedException();
			}
		}

		private struct Slot
		{
			internal int HashCode;

			internal int Next;

			internal NetPeer Value;
		}

		private Thread _logicThread;

		private bool _manualMode;

		private readonly AutoResetEvent _updateTriggerEvent = new AutoResetEvent(initialState: true);

		private NetEvent _pendingEventHead;

		private NetEvent _pendingEventTail;

		private NetEvent _netEventPoolHead;

		private readonly INetEventListener _netEventListener;

		private readonly IDeliveryEventListener _deliveryEventListener;

		private readonly INtpEventListener _ntpEventListener;

		private readonly IPeerAddressChangedListener _peerAddressChangedListener;

		private readonly Dictionary<IPEndPoint, ConnectionRequest> _requestsDict = new Dictionary<IPEndPoint, ConnectionRequest>();

		private readonly ConcurrentDictionary<IPEndPoint, NtpRequest> _ntpRequests = new ConcurrentDictionary<IPEndPoint, NtpRequest>();

		private int _connectedPeersCount;

		private readonly List<NetPeer> _connectedPeerListCache = new List<NetPeer>();

		private readonly PacketLayerBase _extraPacketLayer;

		private int _lastPeerId;

		private ConcurrentQueue<int> _peerIds = new ConcurrentQueue<int>();

		private byte _channelsCount = 1;

		private readonly object _eventLock = new object();

		public bool UnconnectedMessagesEnabled;

		public bool NatPunchEnabled;

		public int UpdateTime = 15;

		public int PingInterval = 1000;

		public int DisconnectTimeout = 5000;

		public bool SimulatePacketLoss;

		public bool SimulateLatency;

		public int SimulationPacketLossChance = 10;

		public int SimulationMinLatency = 30;

		public int SimulationMaxLatency = 100;

		public bool UnsyncedEvents;

		public bool UnsyncedReceiveEvent;

		public bool UnsyncedDeliveryEvent;

		public bool BroadcastReceiveEnabled;

		public int ReconnectDelay = 500;

		public int MaxConnectAttempts = 10;

		public bool ReuseAddress;

		public bool DontRoute;

		public readonly NetStatistics Statistics = new NetStatistics();

		public bool EnableStatistics;

		public readonly NatPunchModule NatPunchModule;

		public bool AutoRecycle;

		public bool IPv6Enabled = true;

		public int MtuOverride;

		public bool UseSafeMtu;

		public bool UseNativeSockets;

		public bool DisconnectOnUnreachable;

		public bool AllowPeerAddressChange;

		private const int MaxPrimeArrayLength = 2147483587;

		private const int HashPrime = 101;

		private const int Lower31BitMask = int.MaxValue;

		private static readonly int[] Primes;

		private int[] _buckets;

		private Slot[] _slots;

		private int _count;

		private int _lastIndex;

		private int _freeList = -1;

		private NetPeer[] _peersArray = new NetPeer[32];

		private readonly ReaderWriterLockSlim _peersLock = new ReaderWriterLockSlim(LockRecursionPolicy.NoRecursion);

		private volatile NetPeer _headPeer;

		private NetPacket _poolHead;

		private int _poolCount;

		private readonly object _poolLock = new object();

		public int PacketPoolSize = 1000;

		private const int ReceivePollingTime = 500000;

		private Socket _udpSocketv4;

		private Socket _udpSocketv6;

		private Thread _receiveThread;

		private IPEndPoint _bufferEndPointv4;

		private IPEndPoint _bufferEndPointv6;

		private const int SioUdpConnreset = -1744830452;

		private static readonly IPAddress MulticastAddressV6;

		public static readonly bool IPv6Support;

		public int MaxPacketsReceivePerUpdate;

		internal bool NotConnected;

		public bool IsRunning { get; private set; }

		public int LocalPort { get; private set; }

		public NetPeer FirstPeer => _headPeer;

		public byte ChannelsCount
		{
			get
			{
				return _channelsCount;
			}
			set
			{
				if (value < 1 || value > 64)
				{
					throw new ArgumentException("Channels count must be between 1 and 64");
				}
				_channelsCount = value;
			}
		}

		public List<NetPeer> ConnectedPeerList
		{
			get
			{
				GetPeersNonAlloc(_connectedPeerListCache, ConnectionState.Connected);
				return _connectedPeerListCache;
			}
		}

		public int ConnectedPeersCount => Interlocked.CompareExchange(ref _connectedPeersCount, 0, 0);

		public int ExtraPacketSizeForLayer => _extraPacketLayer?.ExtraPacketSizeForLayer ?? 0;

		public int PoolCount => _poolCount;

		public short Ttl
		{
			get
			{
				return _udpSocketv4.Ttl;
			}
			internal set
			{
				_udpSocketv4.Ttl = value;
			}
		}

		public NetManager(INetEventListener listener, PacketLayerBase extraPacketLayer = null)
		{
			_netEventListener = listener;
			_deliveryEventListener = listener as IDeliveryEventListener;
			_ntpEventListener = listener as INtpEventListener;
			_peerAddressChangedListener = listener as IPeerAddressChangedListener;
			NatPunchModule = new NatPunchModule(this);
			_extraPacketLayer = extraPacketLayer;
		}

		internal void ConnectionLatencyUpdated(NetPeer fromPeer, int latency)
		{
			CreateEvent(NetEvent.EType.ConnectionLatencyUpdated, fromPeer, null, SocketError.Success, latency, DisconnectReason.ConnectionFailed, null, DeliveryMethod.Unreliable, 0);
		}

		internal void MessageDelivered(NetPeer fromPeer, object userData)
		{
			if (_deliveryEventListener != null)
			{
				CreateEvent(NetEvent.EType.MessageDelivered, fromPeer, null, SocketError.Success, 0, DisconnectReason.ConnectionFailed, null, DeliveryMethod.Unreliable, 0, null, userData);
			}
		}

		internal void DisconnectPeerForce(NetPeer peer, DisconnectReason reason, SocketError socketErrorCode, NetPacket eventData)
		{
			DisconnectPeer(peer, reason, socketErrorCode, force: true, null, 0, 0, eventData);
		}

		private void DisconnectPeer(NetPeer peer, DisconnectReason reason, SocketError socketErrorCode, bool force, byte[] data, int start, int count, NetPacket eventData)
		{
			switch (peer.Shutdown(data, start, count, force))
			{
			case ShutdownResult.None:
				return;
			case ShutdownResult.WasConnected:
				Interlocked.Decrement(ref _connectedPeersCount);
				break;
			}
			CreateEvent(NetEvent.EType.Disconnect, peer, null, socketErrorCode, 0, reason, null, DeliveryMethod.Unreliable, 0, eventData);
		}

		private void CreateEvent(NetEvent.EType type, NetPeer peer = null, IPEndPoint remoteEndPoint = null, SocketError errorCode = SocketError.Success, int latency = 0, DisconnectReason disconnectReason = DisconnectReason.ConnectionFailed, ConnectionRequest connectionRequest = null, DeliveryMethod deliveryMethod = DeliveryMethod.Unreliable, byte channelNumber = 0, NetPacket readerSource = null, object userData = null)
		{
			bool flag = UnsyncedEvents;
			switch (type)
			{
			case NetEvent.EType.Connect:
				Interlocked.Increment(ref _connectedPeersCount);
				break;
			case NetEvent.EType.MessageDelivered:
				flag = UnsyncedDeliveryEvent;
				break;
			}
			NetEvent netEvent;
			lock (_eventLock)
			{
				netEvent = _netEventPoolHead;
				if (netEvent == null)
				{
					netEvent = new NetEvent(this);
				}
				else
				{
					_netEventPoolHead = netEvent.Next;
				}
			}
			netEvent.Next = null;
			netEvent.Type = type;
			netEvent.DataReader.SetSource(readerSource, readerSource?.GetHeaderSize() ?? 0);
			netEvent.Peer = peer;
			netEvent.RemoteEndPoint = remoteEndPoint;
			netEvent.Latency = latency;
			netEvent.ErrorCode = errorCode;
			netEvent.DisconnectReason = disconnectReason;
			netEvent.ConnectionRequest = connectionRequest;
			netEvent.DeliveryMethod = deliveryMethod;
			netEvent.ChannelNumber = channelNumber;
			netEvent.UserData = userData;
			if (flag || _manualMode)
			{
				ProcessEvent(netEvent);
				return;
			}
			lock (_eventLock)
			{
				if (_pendingEventTail == null)
				{
					_pendingEventHead = netEvent;
				}
				else
				{
					_pendingEventTail.Next = netEvent;
				}
				_pendingEventTail = netEvent;
			}
		}

		private void ProcessEvent(NetEvent evt)
		{
			bool isNull = evt.DataReader.IsNull;
			switch (evt.Type)
			{
			case NetEvent.EType.Connect:
				_netEventListener.OnPeerConnected(evt.Peer);
				break;
			case NetEvent.EType.Disconnect:
			{
				DisconnectInfo disconnectInfo = default(DisconnectInfo);
				disconnectInfo.Reason = evt.DisconnectReason;
				disconnectInfo.AdditionalData = evt.DataReader;
				disconnectInfo.SocketErrorCode = evt.ErrorCode;
				DisconnectInfo disconnectInfo2 = disconnectInfo;
				_netEventListener.OnPeerDisconnected(evt.Peer, disconnectInfo2);
				break;
			}
			case NetEvent.EType.Receive:
				_netEventListener.OnNetworkReceive(evt.Peer, evt.DataReader, evt.ChannelNumber, evt.DeliveryMethod);
				break;
			case NetEvent.EType.ReceiveUnconnected:
				_netEventListener.OnNetworkReceiveUnconnected(evt.RemoteEndPoint, evt.DataReader, UnconnectedMessageType.BasicMessage);
				break;
			case NetEvent.EType.Broadcast:
				_netEventListener.OnNetworkReceiveUnconnected(evt.RemoteEndPoint, evt.DataReader, UnconnectedMessageType.Broadcast);
				break;
			case NetEvent.EType.Error:
				_netEventListener.OnNetworkError(evt.RemoteEndPoint, evt.ErrorCode);
				break;
			case NetEvent.EType.ConnectionLatencyUpdated:
				_netEventListener.OnNetworkLatencyUpdate(evt.Peer, evt.Latency);
				break;
			case NetEvent.EType.ConnectionRequest:
				_netEventListener.OnConnectionRequest(evt.ConnectionRequest);
				break;
			case NetEvent.EType.MessageDelivered:
				_deliveryEventListener.OnMessageDelivered(evt.Peer, evt.UserData);
				break;
			case NetEvent.EType.PeerAddressChanged:
			{
				_peersLock.EnterUpgradeableReadLock();
				IPEndPoint iPEndPoint = null;
				if (ContainsPeer(evt.Peer))
				{
					_peersLock.EnterWriteLock();
					RemovePeerFromSet(evt.Peer);
					iPEndPoint = new IPEndPoint(evt.Peer.Address, evt.Peer.Port);
					evt.Peer.FinishEndPointChange(evt.RemoteEndPoint);
					AddPeerToSet(evt.Peer);
					_peersLock.ExitWriteLock();
				}
				_peersLock.ExitUpgradeableReadLock();
				if (iPEndPoint != null && _peerAddressChangedListener != null)
				{
					_peerAddressChangedListener.OnPeerAddressChanged(evt.Peer, iPEndPoint);
				}
				break;
			}
			}
			if (isNull)
			{
				RecycleEvent(evt);
			}
			else if (AutoRecycle)
			{
				evt.DataReader.RecycleInternal();
			}
		}

		internal void RecycleEvent(NetEvent evt)
		{
			evt.Peer = null;
			evt.ErrorCode = SocketError.Success;
			evt.RemoteEndPoint = null;
			evt.ConnectionRequest = null;
			lock (_eventLock)
			{
				evt.Next = _netEventPoolHead;
				_netEventPoolHead = evt;
			}
		}

		private void UpdateLogic()
		{
			List<NetPeer> list = new List<NetPeer>();
			Stopwatch stopwatch = new Stopwatch();
			stopwatch.Start();
			while (IsRunning)
			{
				try
				{
					int num = (int)stopwatch.ElapsedMilliseconds;
					num = ((num <= 0) ? 1 : num);
					stopwatch.Restart();
					for (NetPeer netPeer = _headPeer; netPeer != null; netPeer = netPeer.NextPeer)
					{
						if (netPeer.ConnectionState == ConnectionState.Disconnected && netPeer.TimeSinceLastPacket > DisconnectTimeout)
						{
							list.Add(netPeer);
						}
						else
						{
							netPeer.Update(num);
						}
					}
					if (list.Count > 0)
					{
						_peersLock.EnterWriteLock();
						for (int i = 0; i < list.Count; i++)
						{
							RemovePeerInternal(list[i]);
						}
						_peersLock.ExitWriteLock();
						list.Clear();
					}
					ProcessNtpRequests(num);
					int num2 = UpdateTime - (int)stopwatch.ElapsedMilliseconds;
					if (num2 > 0)
					{
						_updateTriggerEvent.WaitOne(num2);
					}
				}
				catch (ThreadAbortException)
				{
					return;
				}
				catch (Exception ex2)
				{
					NetDebug.WriteError("[NM] LogicThread error: " + ex2);
				}
			}
			stopwatch.Stop();
		}

		[Conditional("DEBUG")]
		private void ProcessDelayedPackets()
		{
		}

		private void ProcessNtpRequests(int elapsedMilliseconds)
		{
			List<IPEndPoint> list = null;
			foreach (KeyValuePair<IPEndPoint, NtpRequest> ntpRequest in _ntpRequests)
			{
				ntpRequest.Value.Send(_udpSocketv4, elapsedMilliseconds);
				if (ntpRequest.Value.NeedToKill)
				{
					if (list == null)
					{
						list = new List<IPEndPoint>();
					}
					list.Add(ntpRequest.Key);
				}
			}
			if (list == null)
			{
				return;
			}
			foreach (IPEndPoint item in list)
			{
				_ntpRequests.TryRemove(item, out var _);
			}
		}

		public void ManualUpdate(int elapsedMilliseconds)
		{
			if (!_manualMode)
			{
				return;
			}
			for (NetPeer netPeer = _headPeer; netPeer != null; netPeer = netPeer.NextPeer)
			{
				if (netPeer.ConnectionState == ConnectionState.Disconnected && netPeer.TimeSinceLastPacket > DisconnectTimeout)
				{
					RemovePeerInternal(netPeer);
				}
				else
				{
					netPeer.Update(elapsedMilliseconds);
				}
			}
			ProcessNtpRequests(elapsedMilliseconds);
		}

		internal NetPeer OnConnectionSolved(ConnectionRequest request, byte[] rejectData, int start, int length)
		{
			NetPeer actualValue = null;
			if (request.Result == ConnectionRequestResult.RejectForce)
			{
				if (rejectData != null && length > 0)
				{
					NetPacket netPacket = PoolGetWithProperty(PacketProperty.Disconnect, length);
					netPacket.ConnectionNumber = request.InternalPacket.ConnectionNumber;
					FastBitConverter.GetBytes(netPacket.RawData, 1, request.InternalPacket.ConnectionTime);
					if (netPacket.Size >= NetConstants.PossibleMtu[0])
					{
						NetDebug.WriteError("[Peer] Disconnect additional data size more than MTU!");
					}
					else
					{
						Buffer.BlockCopy(rejectData, start, netPacket.RawData, 9, length);
					}
					SendRawAndRecycle(netPacket, request.RemoteEndPoint);
				}
				lock (_requestsDict)
				{
					_requestsDict.Remove(request.RemoteEndPoint);
				}
			}
			else
			{
				lock (_requestsDict)
				{
					if (!TryGetPeer(request.RemoteEndPoint, out actualValue))
					{
						if (request.Result == ConnectionRequestResult.Reject)
						{
							actualValue = new NetPeer(this, request.RemoteEndPoint, GetNextPeerId());
							actualValue.Reject(request.InternalPacket, rejectData, start, length);
							AddPeer(actualValue);
						}
						else
						{
							actualValue = new NetPeer(this, request, GetNextPeerId());
							AddPeer(actualValue);
							CreateEvent(NetEvent.EType.Connect, actualValue, null, SocketError.Success, 0, DisconnectReason.ConnectionFailed, null, DeliveryMethod.Unreliable, 0);
						}
					}
					_requestsDict.Remove(request.RemoteEndPoint);
				}
			}
			return actualValue;
		}

		private int GetNextPeerId()
		{
			if (!_peerIds.TryDequeue(out var result))
			{
				return _lastPeerId++;
			}
			return result;
		}

		private void ProcessConnectRequest(IPEndPoint remoteEndPoint, NetPeer netPeer, NetConnectRequestPacket connRequest)
		{
			if (netPeer != null)
			{
				ConnectRequestResult connectRequestResult = netPeer.ProcessConnectRequest(connRequest);
				switch (connectRequestResult)
				{
				default:
					return;
				case ConnectRequestResult.Reconnection:
					DisconnectPeerForce(netPeer, DisconnectReason.Reconnect, SocketError.Success, null);
					RemovePeer(netPeer);
					break;
				case ConnectRequestResult.NewConnection:
					RemovePeer(netPeer);
					break;
				case ConnectRequestResult.P2PLose:
					DisconnectPeerForce(netPeer, DisconnectReason.PeerToPeerConnection, SocketError.Success, null);
					RemovePeer(netPeer);
					break;
				}
				if (connectRequestResult != ConnectRequestResult.P2PLose)
				{
					connRequest.ConnectionNumber = (byte)((netPeer.ConnectionNum + 1) % 4);
				}
			}
			ConnectionRequest value;
			lock (_requestsDict)
			{
				if (_requestsDict.TryGetValue(remoteEndPoint, out value))
				{
					value.UpdateRequest(connRequest);
					return;
				}
				value = new ConnectionRequest(remoteEndPoint, connRequest, this);
				_requestsDict.Add(remoteEndPoint, value);
			}
			CreateEvent(NetEvent.EType.ConnectionRequest, null, null, SocketError.Success, 0, DisconnectReason.ConnectionFailed, value, DeliveryMethod.Unreliable, 0);
		}

		private void OnMessageReceived(NetPacket packet, IPEndPoint remoteEndPoint)
		{
			if (packet.Size == 0)
			{
				PoolRecycle(packet);
				return;
			}
			int size = packet.Size;
			if (EnableStatistics)
			{
				Statistics.IncrementPacketsReceived();
				Statistics.AddBytesReceived(size);
			}
			if (_ntpRequests.Count > 0 && _ntpRequests.TryGetValue(remoteEndPoint, out var _))
			{
				if (packet.Size >= 48)
				{
					byte[] array = new byte[packet.Size];
					Buffer.BlockCopy(packet.RawData, 0, array, 0, packet.Size);
					NtpPacket ntpPacket = NtpPacket.FromServerResponse(array, DateTime.UtcNow);
					try
					{
						ntpPacket.ValidateReply();
					}
					catch (InvalidOperationException)
					{
						ntpPacket = null;
					}
					if (ntpPacket != null)
					{
						_ntpRequests.TryRemove(remoteEndPoint, out var _);
						_ntpEventListener?.OnNtpResponse(ntpPacket);
					}
				}
				return;
			}
			if (_extraPacketLayer != null)
			{
				_extraPacketLayer.ProcessInboundPacket(ref remoteEndPoint, ref packet.RawData, ref packet.Size);
				if (packet.Size == 0)
				{
					return;
				}
			}
			if (!packet.Verify())
			{
				NetDebug.WriteError("[NM] DataReceived: bad!");
				PoolRecycle(packet);
				return;
			}
			switch (packet.Property)
			{
			case PacketProperty.ConnectRequest:
				if (NetConnectRequestPacket.GetProtocolId(packet) != 13)
				{
					SendRawAndRecycle(PoolGetWithProperty(PacketProperty.InvalidProtocol), remoteEndPoint);
					return;
				}
				break;
			case PacketProperty.Broadcast:
				if (BroadcastReceiveEnabled)
				{
					CreateEvent(NetEvent.EType.Broadcast, null, remoteEndPoint, SocketError.Success, 0, DisconnectReason.ConnectionFailed, null, DeliveryMethod.Unreliable, 0, packet);
				}
				return;
			case PacketProperty.UnconnectedMessage:
				if (UnconnectedMessagesEnabled)
				{
					CreateEvent(NetEvent.EType.ReceiveUnconnected, null, remoteEndPoint, SocketError.Success, 0, DisconnectReason.ConnectionFailed, null, DeliveryMethod.Unreliable, 0, packet);
				}
				return;
			case PacketProperty.NatMessage:
				if (NatPunchEnabled)
				{
					NatPunchModule.ProcessMessage(remoteEndPoint, packet);
				}
				return;
			}
			NetPeer actualValue = remoteEndPoint as NetPeer;
			bool flag = actualValue != null || TryGetPeer(remoteEndPoint, out actualValue);
			if (flag && EnableStatistics)
			{
				actualValue.Statistics.IncrementPacketsReceived();
				actualValue.Statistics.AddBytesReceived(size);
			}
			switch (packet.Property)
			{
			case PacketProperty.ConnectRequest:
			{
				NetConnectRequestPacket netConnectRequestPacket = NetConnectRequestPacket.FromData(packet);
				if (netConnectRequestPacket != null)
				{
					ProcessConnectRequest(remoteEndPoint, actualValue, netConnectRequestPacket);
				}
				break;
			}
			case PacketProperty.PeerNotFound:
				if (flag)
				{
					if (actualValue.ConnectionState == ConnectionState.Connected)
					{
						if (packet.Size == 1)
						{
							actualValue.ResetMtu();
							SendRaw(NetConnectAcceptPacket.MakeNetworkChanged(actualValue), remoteEndPoint);
						}
						else if (packet.Size == 2 && packet.RawData[1] == 1)
						{
							DisconnectPeerForce(actualValue, DisconnectReason.PeerNotFound, SocketError.Success, null);
						}
					}
				}
				else
				{
					if (packet.Size <= 1)
					{
						break;
					}
					bool flag2 = false;
					if (AllowPeerAddressChange)
					{
						NetConnectAcceptPacket netConnectAcceptPacket = NetConnectAcceptPacket.FromData(packet);
						if (netConnectAcceptPacket != null && netConnectAcceptPacket.PeerNetworkChanged && netConnectAcceptPacket.PeerId < _peersArray.Length)
						{
							_peersLock.EnterUpgradeableReadLock();
							NetPeer netPeer = _peersArray[netConnectAcceptPacket.PeerId];
							_peersLock.ExitUpgradeableReadLock();
							if (netPeer != null && netPeer.ConnectTime == netConnectAcceptPacket.ConnectionTime && netPeer.ConnectionNum == netConnectAcceptPacket.ConnectionNumber)
							{
								if (netPeer.ConnectionState == ConnectionState.Connected)
								{
									netPeer.InitiateEndPointChange();
									CreateEvent(NetEvent.EType.PeerAddressChanged, netPeer, remoteEndPoint, SocketError.Success, 0, DisconnectReason.ConnectionFailed, null, DeliveryMethod.Unreliable, 0);
								}
								flag2 = true;
							}
						}
					}
					PoolRecycle(packet);
					if (!flag2)
					{
						NetPacket netPacket = PoolGetWithProperty(PacketProperty.PeerNotFound, 1);
						netPacket.RawData[1] = 1;
						SendRawAndRecycle(netPacket, remoteEndPoint);
					}
				}
				break;
			case PacketProperty.InvalidProtocol:
				if (flag && actualValue.ConnectionState == ConnectionState.Outgoing)
				{
					DisconnectPeerForce(actualValue, DisconnectReason.InvalidProtocol, SocketError.Success, null);
				}
				break;
			case PacketProperty.Disconnect:
				if (flag)
				{
					DisconnectResult disconnectResult = actualValue.ProcessDisconnect(packet);
					if (disconnectResult == DisconnectResult.None)
					{
						PoolRecycle(packet);
						break;
					}
					DisconnectPeerForce(actualValue, (disconnectResult == DisconnectResult.Disconnect) ? DisconnectReason.RemoteConnectionClose : DisconnectReason.ConnectionRejected, SocketError.Success, packet);
				}
				else
				{
					PoolRecycle(packet);
				}
				SendRawAndRecycle(PoolGetWithProperty(PacketProperty.ShutdownOk), remoteEndPoint);
				break;
			case PacketProperty.ConnectAccept:
				if (flag)
				{
					NetConnectAcceptPacket netConnectAcceptPacket2 = NetConnectAcceptPacket.FromData(packet);
					if (netConnectAcceptPacket2 != null && actualValue.ProcessConnectAccept(netConnectAcceptPacket2))
					{
						CreateEvent(NetEvent.EType.Connect, actualValue, null, SocketError.Success, 0, DisconnectReason.ConnectionFailed, null, DeliveryMethod.Unreliable, 0);
					}
				}
				break;
			default:
				if (flag)
				{
					actualValue.ProcessPacket(packet);
				}
				else
				{
					SendRawAndRecycle(PoolGetWithProperty(PacketProperty.PeerNotFound), remoteEndPoint);
				}
				break;
			}
		}

		internal void CreateReceiveEvent(NetPacket packet, DeliveryMethod method, byte channelNumber, int headerSize, NetPeer fromPeer)
		{
			if (UnsyncedEvents || UnsyncedReceiveEvent || _manualMode)
			{
				NetEvent netEvent;
				lock (_eventLock)
				{
					netEvent = _netEventPoolHead;
					if (netEvent == null)
					{
						netEvent = new NetEvent(this);
					}
					else
					{
						_netEventPoolHead = netEvent.Next;
					}
				}
				netEvent.Next = null;
				netEvent.Type = NetEvent.EType.Receive;
				netEvent.DataReader.SetSource(packet, headerSize);
				netEvent.Peer = fromPeer;
				netEvent.DeliveryMethod = method;
				netEvent.ChannelNumber = channelNumber;
				ProcessEvent(netEvent);
				return;
			}
			lock (_eventLock)
			{
				NetEvent netEvent = _netEventPoolHead;
				if (netEvent == null)
				{
					netEvent = new NetEvent(this);
				}
				else
				{
					_netEventPoolHead = netEvent.Next;
				}
				netEvent.Next = null;
				netEvent.Type = NetEvent.EType.Receive;
				netEvent.DataReader.SetSource(packet, headerSize);
				netEvent.Peer = fromPeer;
				netEvent.DeliveryMethod = method;
				netEvent.ChannelNumber = channelNumber;
				if (_pendingEventTail == null)
				{
					_pendingEventHead = netEvent;
				}
				else
				{
					_pendingEventTail.Next = netEvent;
				}
				_pendingEventTail = netEvent;
			}
		}

		public void SendToAll(NetDataWriter writer, DeliveryMethod options)
		{
			SendToAll(writer.Data, 0, writer.Length, options);
		}

		public void SendToAll(byte[] data, DeliveryMethod options)
		{
			SendToAll(data, 0, data.Length, options);
		}

		public void SendToAll(byte[] data, int start, int length, DeliveryMethod options)
		{
			SendToAll(data, start, length, 0, options);
		}

		public void SendToAll(NetDataWriter writer, byte channelNumber, DeliveryMethod options)
		{
			SendToAll(writer.Data, 0, writer.Length, channelNumber, options);
		}

		public void SendToAll(byte[] data, byte channelNumber, DeliveryMethod options)
		{
			SendToAll(data, 0, data.Length, channelNumber, options);
		}

		public void SendToAll(byte[] data, int start, int length, byte channelNumber, DeliveryMethod options)
		{
			try
			{
				_peersLock.EnterReadLock();
				for (NetPeer netPeer = _headPeer; netPeer != null; netPeer = netPeer.NextPeer)
				{
					netPeer.Send(data, start, length, channelNumber, options);
				}
			}
			finally
			{
				_peersLock.ExitReadLock();
			}
		}

		public void SendToAll(NetDataWriter writer, DeliveryMethod options, NetPeer excludePeer)
		{
			SendToAll(writer.Data, 0, writer.Length, 0, options, excludePeer);
		}

		public void SendToAll(byte[] data, DeliveryMethod options, NetPeer excludePeer)
		{
			SendToAll(data, 0, data.Length, 0, options, excludePeer);
		}

		public void SendToAll(byte[] data, int start, int length, DeliveryMethod options, NetPeer excludePeer)
		{
			SendToAll(data, start, length, 0, options, excludePeer);
		}

		public void SendToAll(NetDataWriter writer, byte channelNumber, DeliveryMethod options, NetPeer excludePeer)
		{
			SendToAll(writer.Data, 0, writer.Length, channelNumber, options, excludePeer);
		}

		public void SendToAll(byte[] data, byte channelNumber, DeliveryMethod options, NetPeer excludePeer)
		{
			SendToAll(data, 0, data.Length, channelNumber, options, excludePeer);
		}

		public void SendToAll(byte[] data, int start, int length, byte channelNumber, DeliveryMethod options, NetPeer excludePeer)
		{
			try
			{
				_peersLock.EnterReadLock();
				for (NetPeer netPeer = _headPeer; netPeer != null; netPeer = netPeer.NextPeer)
				{
					if (netPeer != excludePeer)
					{
						netPeer.Send(data, start, length, channelNumber, options);
					}
				}
			}
			finally
			{
				_peersLock.ExitReadLock();
			}
		}

		public void SendToAll(ReadOnlySpan<byte> data, DeliveryMethod options)
		{
			SendToAll(data, 0, options, null);
		}

		public void SendToAll(ReadOnlySpan<byte> data, DeliveryMethod options, NetPeer excludePeer)
		{
			SendToAll(data, 0, options, excludePeer);
		}

		public void SendToAll(ReadOnlySpan<byte> data, byte channelNumber, DeliveryMethod options, NetPeer excludePeer)
		{
			try
			{
				_peersLock.EnterReadLock();
				for (NetPeer netPeer = _headPeer; netPeer != null; netPeer = netPeer.NextPeer)
				{
					if (netPeer != excludePeer)
					{
						netPeer.Send(data, channelNumber, options);
					}
				}
			}
			finally
			{
				_peersLock.ExitReadLock();
			}
		}

		public bool Start()
		{
			return Start(0);
		}

		public bool Start(IPAddress addressIPv4, IPAddress addressIPv6, int port)
		{
			return Start(addressIPv4, addressIPv6, port, manualMode: false);
		}

		public bool Start(string addressIPv4, string addressIPv6, int port)
		{
			IPAddress addressIPv7 = NetUtils.ResolveAddress(addressIPv4);
			IPAddress addressIPv8 = NetUtils.ResolveAddress(addressIPv6);
			return Start(addressIPv7, addressIPv8, port);
		}

		public bool Start(int port)
		{
			return Start(IPAddress.Any, IPAddress.IPv6Any, port);
		}

		public bool StartInManualMode(IPAddress addressIPv4, IPAddress addressIPv6, int port)
		{
			return Start(addressIPv4, addressIPv6, port, manualMode: true);
		}

		public bool StartInManualMode(string addressIPv4, string addressIPv6, int port)
		{
			IPAddress addressIPv7 = NetUtils.ResolveAddress(addressIPv4);
			IPAddress addressIPv8 = NetUtils.ResolveAddress(addressIPv6);
			return StartInManualMode(addressIPv7, addressIPv8, port);
		}

		public bool StartInManualMode(int port)
		{
			return StartInManualMode(IPAddress.Any, IPAddress.IPv6Any, port);
		}

		public bool SendUnconnectedMessage(byte[] message, IPEndPoint remoteEndPoint)
		{
			return SendUnconnectedMessage(message, 0, message.Length, remoteEndPoint);
		}

		public bool SendUnconnectedMessage(NetDataWriter writer, string address, int port)
		{
			IPEndPoint remoteEndPoint = NetUtils.MakeEndPoint(address, port);
			return SendUnconnectedMessage(writer.Data, 0, writer.Length, remoteEndPoint);
		}

		public bool SendUnconnectedMessage(NetDataWriter writer, IPEndPoint remoteEndPoint)
		{
			return SendUnconnectedMessage(writer.Data, 0, writer.Length, remoteEndPoint);
		}

		public bool SendUnconnectedMessage(byte[] message, int start, int length, IPEndPoint remoteEndPoint)
		{
			NetPacket packet = PoolGetWithData(PacketProperty.UnconnectedMessage, message, start, length);
			return SendRawAndRecycle(packet, remoteEndPoint) > 0;
		}

		public void TriggerUpdate()
		{
			_updateTriggerEvent.Set();
		}

		public void PollEvents()
		{
			if (_manualMode)
			{
				if (_udpSocketv4 != null)
				{
					ManualReceive(_udpSocketv4, _bufferEndPointv4);
				}
				if (_udpSocketv6 != null && _udpSocketv6 != _udpSocketv4)
				{
					ManualReceive(_udpSocketv6, _bufferEndPointv6);
				}
			}
			else if (!UnsyncedEvents)
			{
				NetEvent netEvent;
				lock (_eventLock)
				{
					netEvent = _pendingEventHead;
					_pendingEventHead = null;
					_pendingEventTail = null;
				}
				while (netEvent != null)
				{
					NetEvent next = netEvent.Next;
					ProcessEvent(netEvent);
					netEvent = next;
				}
			}
		}

		public NetPeer Connect(string address, int port, string key)
		{
			return Connect(address, port, NetDataWriter.FromString(key));
		}

		public NetPeer Connect(string address, int port, NetDataWriter connectionData)
		{
			IPEndPoint target;
			try
			{
				target = NetUtils.MakeEndPoint(address, port);
			}
			catch
			{
				CreateEvent(NetEvent.EType.Disconnect, null, null, SocketError.Success, 0, DisconnectReason.UnknownHost, null, DeliveryMethod.Unreliable, 0);
				return null;
			}
			return Connect(target, connectionData);
		}

		public NetPeer Connect(IPEndPoint target, string key)
		{
			return Connect(target, NetDataWriter.FromString(key));
		}

		public NetPeer Connect(IPEndPoint target, NetDataWriter connectionData)
		{
			if (!IsRunning)
			{
				throw new InvalidOperationException("Client is not running");
			}
			lock (_requestsDict)
			{
				if (_requestsDict.ContainsKey(target))
				{
					return null;
				}
				byte connectNum = 0;
				if (TryGetPeer(target, out var actualValue))
				{
					ConnectionState connectionState = actualValue.ConnectionState;
					if (connectionState == ConnectionState.Outgoing || connectionState == ConnectionState.Connected)
					{
						return actualValue;
					}
					connectNum = (byte)((actualValue.ConnectionNum + 1) % 4);
					RemovePeer(actualValue);
				}
				actualValue = new NetPeer(this, target, GetNextPeerId(), connectNum, connectionData);
				AddPeer(actualValue);
				return actualValue;
			}
		}

		public void Stop()
		{
			Stop(sendDisconnectMessages: true);
		}

		public void Stop(bool sendDisconnectMessages)
		{
			if (IsRunning)
			{
				for (NetPeer netPeer = _headPeer; netPeer != null; netPeer = netPeer.NextPeer)
				{
					netPeer.Shutdown(null, 0, 0, !sendDisconnectMessages);
				}
				CloseSocket();
				_updateTriggerEvent.Set();
				if (!_manualMode)
				{
					_logicThread.Join();
					_logicThread = null;
				}
				ClearPeerSet();
				_peerIds = new ConcurrentQueue<int>();
				_lastPeerId = 0;
				_connectedPeersCount = 0;
				_pendingEventHead = null;
				_pendingEventTail = null;
			}
		}

		public int GetPeersCount(ConnectionState peerState)
		{
			int num = 0;
			_peersLock.EnterReadLock();
			for (NetPeer netPeer = _headPeer; netPeer != null; netPeer = netPeer.NextPeer)
			{
				if ((netPeer.ConnectionState & peerState) != 0)
				{
					num++;
				}
			}
			_peersLock.ExitReadLock();
			return num;
		}

		public void GetPeersNonAlloc(List<NetPeer> peers, ConnectionState peerState)
		{
			peers.Clear();
			_peersLock.EnterReadLock();
			for (NetPeer netPeer = _headPeer; netPeer != null; netPeer = netPeer.NextPeer)
			{
				if ((netPeer.ConnectionState & peerState) != 0)
				{
					peers.Add(netPeer);
				}
			}
			_peersLock.ExitReadLock();
		}

		public void DisconnectAll()
		{
			DisconnectAll(null, 0, 0);
		}

		public void DisconnectAll(byte[] data, int start, int count)
		{
			_peersLock.EnterReadLock();
			for (NetPeer netPeer = _headPeer; netPeer != null; netPeer = netPeer.NextPeer)
			{
				DisconnectPeer(netPeer, DisconnectReason.DisconnectPeerCalled, SocketError.Success, force: false, data, start, count, null);
			}
			_peersLock.ExitReadLock();
		}

		public void DisconnectPeerForce(NetPeer peer)
		{
			DisconnectPeerForce(peer, DisconnectReason.DisconnectPeerCalled, SocketError.Success, null);
		}

		public void DisconnectPeer(NetPeer peer)
		{
			DisconnectPeer(peer, null, 0, 0);
		}

		public void DisconnectPeer(NetPeer peer, byte[] data)
		{
			DisconnectPeer(peer, data, 0, data.Length);
		}

		public void DisconnectPeer(NetPeer peer, NetDataWriter writer)
		{
			DisconnectPeer(peer, writer.Data, 0, writer.Length);
		}

		public void DisconnectPeer(NetPeer peer, byte[] data, int start, int count)
		{
			DisconnectPeer(peer, DisconnectReason.DisconnectPeerCalled, SocketError.Success, force: false, data, start, count, null);
		}

		public void CreateNtpRequest(IPEndPoint endPoint)
		{
			_ntpRequests.TryAdd(endPoint, new NtpRequest(endPoint));
		}

		public void CreateNtpRequest(string ntpServerAddress, int port)
		{
			IPEndPoint iPEndPoint = NetUtils.MakeEndPoint(ntpServerAddress, port);
			_ntpRequests.TryAdd(iPEndPoint, new NtpRequest(iPEndPoint));
		}

		public void CreateNtpRequest(string ntpServerAddress)
		{
			IPEndPoint iPEndPoint = NetUtils.MakeEndPoint(ntpServerAddress, 123);
			_ntpRequests.TryAdd(iPEndPoint, new NtpRequest(iPEndPoint));
		}

		public NetPeerEnumerator GetEnumerator()
		{
			return new NetPeerEnumerator(_headPeer);
		}

		IEnumerator<NetPeer> IEnumerable<NetPeer>.GetEnumerator()
		{
			return new NetPeerEnumerator(_headPeer);
		}

		IEnumerator IEnumerable.GetEnumerator()
		{
			return new NetPeerEnumerator(_headPeer);
		}

		private static int HashSetGetPrime(int min)
		{
			int[] primes = Primes;
			foreach (int num in primes)
			{
				if (num >= min)
				{
					return num;
				}
			}
			for (int j = min | 1; j < int.MaxValue; j += 2)
			{
				if (IsPrime(j) && (j - 1) % 101 != 0)
				{
					return j;
				}
			}
			return min;
			static bool IsPrime(int candidate)
			{
				if (((uint)candidate & (true ? 1u : 0u)) != 0)
				{
					int num2 = (int)Math.Sqrt(candidate);
					for (int k = 3; k <= num2; k += 2)
					{
						if (candidate % k == 0)
						{
							return false;
						}
					}
					return true;
				}
				return candidate == 2;
			}
		}

		private void ClearPeerSet()
		{
			_peersLock.EnterWriteLock();
			_headPeer = null;
			if (_lastIndex > 0)
			{
				Array.Clear(_slots, 0, _lastIndex);
				Array.Clear(_buckets, 0, _buckets.Length);
				_lastIndex = 0;
				_count = 0;
				_freeList = -1;
			}
			_peersArray = new NetPeer[32];
			_peersLock.ExitWriteLock();
		}

		private bool ContainsPeer(NetPeer item)
		{
			if (_buckets != null)
			{
				int num = item.GetHashCode() & 0x7FFFFFFF;
				for (int num2 = _buckets[num % _buckets.Length] - 1; num2 >= 0; num2 = _slots[num2].Next)
				{
					if (_slots[num2].HashCode == num && _slots[num2].Value.Equals(item))
					{
						return true;
					}
				}
			}
			return false;
		}

		public NetPeer GetPeerById(int id)
		{
			if (id < 0 || id >= _peersArray.Length)
			{
				return null;
			}
			return _peersArray[id];
		}

		public bool TryGetPeerById(int id, out NetPeer peer)
		{
			peer = GetPeerById(id);
			return peer != null;
		}

		private void AddPeer(NetPeer peer)
		{
			_peersLock.EnterWriteLock();
			if (_headPeer != null)
			{
				peer.NextPeer = _headPeer;
				_headPeer.PrevPeer = peer;
			}
			_headPeer = peer;
			AddPeerToSet(peer);
			if (peer.Id >= _peersArray.Length)
			{
				int num = _peersArray.Length * 2;
				while (peer.Id >= num)
				{
					num *= 2;
				}
				Array.Resize(ref _peersArray, num);
			}
			_peersArray[peer.Id] = peer;
			_peersLock.ExitWriteLock();
		}

		private void RemovePeer(NetPeer peer)
		{
			_peersLock.EnterWriteLock();
			RemovePeerInternal(peer);
			_peersLock.ExitWriteLock();
		}

		private void RemovePeerInternal(NetPeer peer)
		{
			if (RemovePeerFromSet(peer))
			{
				if (peer == _headPeer)
				{
					_headPeer = peer.NextPeer;
				}
				if (peer.PrevPeer != null)
				{
					peer.PrevPeer.NextPeer = peer.NextPeer;
				}
				if (peer.NextPeer != null)
				{
					peer.NextPeer.PrevPeer = peer.PrevPeer;
				}
				peer.PrevPeer = null;
				_peersArray[peer.Id] = null;
				_peerIds.Enqueue(peer.Id);
			}
		}

		private bool RemovePeerFromSet(NetPeer peer)
		{
			if (_buckets == null)
			{
				return false;
			}
			int num = peer.GetHashCode() & 0x7FFFFFFF;
			int num2 = num % _buckets.Length;
			int num3 = -1;
			for (int num4 = _buckets[num2] - 1; num4 >= 0; num4 = _slots[num4].Next)
			{
				if (_slots[num4].HashCode == num && _slots[num4].Value.Equals(peer))
				{
					if (num3 < 0)
					{
						_buckets[num2] = _slots[num4].Next + 1;
					}
					else
					{
						_slots[num3].Next = _slots[num4].Next;
					}
					_slots[num4].HashCode = -1;
					_slots[num4].Value = null;
					_slots[num4].Next = _freeList;
					_count--;
					if (_count == 0)
					{
						_lastIndex = 0;
						_freeList = -1;
					}
					else
					{
						_freeList = num4;
					}
					return true;
				}
				num3 = num4;
			}
			return false;
		}

		private bool TryGetPeer(IPEndPoint endPoint, out NetPeer actualValue)
		{
			if (_buckets != null)
			{
				int num = endPoint.GetHashCode() & 0x7FFFFFFF;
				_peersLock.EnterReadLock();
				for (int num2 = _buckets[num % _buckets.Length] - 1; num2 >= 0; num2 = _slots[num2].Next)
				{
					if (_slots[num2].HashCode == num && _slots[num2].Value.Equals(endPoint))
					{
						actualValue = _slots[num2].Value;
						_peersLock.ExitReadLock();
						return true;
					}
				}
				_peersLock.ExitReadLock();
			}
			actualValue = null;
			return false;
		}

		private bool TryGetPeer(SocketAddress saddr, out NetPeer actualValue)
		{
			if (_buckets != null)
			{
				int num = saddr.GetHashCode() & 0x7FFFFFFF;
				_peersLock.EnterReadLock();
				for (int num2 = _buckets[num % _buckets.Length] - 1; num2 >= 0; num2 = _slots[num2].Next)
				{
					if (_slots[num2].HashCode == num && _slots[num2].Value.Serialize().Equals(saddr))
					{
						actualValue = _slots[num2].Value;
						_peersLock.ExitReadLock();
						return true;
					}
				}
				_peersLock.ExitReadLock();
			}
			actualValue = null;
			return false;
		}

		private bool AddPeerToSet(NetPeer value)
		{
			if (_buckets == null)
			{
				int num = HashSetGetPrime(0);
				_buckets = new int[num];
				_slots = new Slot[num];
			}
			int num2 = value.GetHashCode() & 0x7FFFFFFF;
			int num3 = num2 % _buckets.Length;
			for (int num4 = _buckets[num2 % _buckets.Length] - 1; num4 >= 0; num4 = _slots[num4].Next)
			{
				if (_slots[num4].HashCode == num2 && _slots[num4].Value.Equals(value))
				{
					return false;
				}
			}
			int num5;
			if (_freeList >= 0)
			{
				num5 = _freeList;
				_freeList = _slots[num5].Next;
			}
			else
			{
				if (_lastIndex == _slots.Length)
				{
					int num6 = 2 * _count;
					num6 = (((uint)num6 > 2147483587u && 2147483587 > _count) ? 2147483587 : HashSetGetPrime(num6));
					Slot[] array = new Slot[num6];
					Array.Copy(_slots, 0, array, 0, _lastIndex);
					_buckets = new int[num6];
					for (int i = 0; i < _lastIndex; i++)
					{
						int num7 = array[i].HashCode % num6;
						array[i].Next = _buckets[num7] - 1;
						_buckets[num7] = i + 1;
					}
					_slots = array;
					num3 = num2 % _buckets.Length;
				}
				num5 = _lastIndex;
				_lastIndex++;
			}
			_slots[num5].HashCode = num2;
			_slots[num5].Value = value;
			_slots[num5].Next = _buckets[num3] - 1;
			_buckets[num3] = num5 + 1;
			_count++;
			return true;
		}

		private NetPacket PoolGetWithData(PacketProperty property, byte[] data, int start, int length)
		{
			int headerSize = NetPacket.GetHeaderSize(property);
			NetPacket netPacket = PoolGetPacket(length + headerSize);
			netPacket.Property = property;
			Buffer.BlockCopy(data, start, netPacket.RawData, headerSize, length);
			return netPacket;
		}

		private NetPacket PoolGetWithProperty(PacketProperty property, int size)
		{
			NetPacket netPacket = PoolGetPacket(size + NetPacket.GetHeaderSize(property));
			netPacket.Property = property;
			return netPacket;
		}

		private NetPacket PoolGetWithProperty(PacketProperty property)
		{
			NetPacket netPacket = PoolGetPacket(NetPacket.GetHeaderSize(property));
			netPacket.Property = property;
			return netPacket;
		}

		internal NetPacket PoolGetPacket(int size)
		{
			if (size > NetConstants.MaxPacketSize)
			{
				return new NetPacket(size);
			}
			NetPacket poolHead;
			lock (_poolLock)
			{
				poolHead = _poolHead;
				if (poolHead == null)
				{
					return new NetPacket(size);
				}
				_poolHead = _poolHead.Next;
				_poolCount--;
			}
			poolHead.Size = size;
			if (poolHead.RawData.Length < size)
			{
				poolHead.RawData = new byte[size];
			}
			return poolHead;
		}

		internal void PoolRecycle(NetPacket packet)
		{
			if (packet.RawData.Length > NetConstants.MaxPacketSize || _poolCount >= PacketPoolSize)
			{
				return;
			}
			packet.RawData[0] = 0;
			lock (_poolLock)
			{
				packet.Next = _poolHead;
				_poolHead = packet;
				_poolCount++;
			}
		}

		static NetManager()
		{
			Primes = new int[72]
			{
				3, 7, 11, 17, 23, 29, 37, 47, 59, 71,
				89, 107, 131, 163, 197, 239, 293, 353, 431, 521,
				631, 761, 919, 1103, 1327, 1597, 1931, 2333, 2801, 3371,
				4049, 4861, 5839, 7013, 8419, 10103, 12143, 14591, 17519, 21023,
				25229, 30293, 36353, 43627, 52361, 62851, 75431, 90523, 108631, 130363,
				156437, 187751, 225307, 270371, 324449, 389357, 467237, 560689, 672827, 807403,
				968897, 1162687, 1395263, 1674319, 2009191, 2411033, 2893249, 3471899, 4166287, 4999559,
				5999471, 7199369
			};
			MulticastAddressV6 = IPAddress.Parse("ff02::1");
			IPv6Support = Socket.OSSupportsIPv6;
		}

		private bool ProcessError(SocketException ex)
		{
			switch (ex.SocketErrorCode)
			{
			case SocketError.NotConnected:
				NotConnected = true;
				return true;
			case SocketError.OperationAborted:
			case SocketError.Interrupted:
			case SocketError.NotSocket:
				return true;
			default:
				NetDebug.WriteError($"[R]Error code: {(int)ex.SocketErrorCode} - {ex}");
				CreateEvent(NetEvent.EType.Error, null, null, ex.SocketErrorCode, 0, DisconnectReason.ConnectionFailed, null, DeliveryMethod.Unreliable, 0);
				break;
			case SocketError.WouldBlock:
			case SocketError.MessageSize:
			case SocketError.NetworkReset:
			case SocketError.ConnectionReset:
			case SocketError.TimedOut:
				break;
			}
			return false;
		}

		private void ManualReceive(Socket socket, EndPoint bufferEndPoint)
		{
			try
			{
				int num = 0;
				while (socket.Available > 0)
				{
					ReceiveFrom(socket, ref bufferEndPoint);
					num++;
					if (num == MaxPacketsReceivePerUpdate)
					{
						break;
					}
				}
			}
			catch (SocketException ex)
			{
				ProcessError(ex);
			}
			catch (ObjectDisposedException)
			{
			}
			catch (Exception ex3)
			{
				NetDebug.WriteError("[NM] SocketReceiveThread error: " + ex3);
			}
		}

		private void NativeReceiveLogic()
		{
			IntPtr handle = _udpSocketv4.Handle;
			IntPtr s2 = _udpSocketv6?.Handle ?? IntPtr.Zero;
			byte[] address2 = new byte[16];
			byte[] address3 = new byte[28];
			IPEndPoint tempEndPoint = new IPEndPoint(IPAddress.Any, 0);
			List<Socket> list = new List<Socket>(2);
			Socket udpSocketv = _udpSocketv4;
			Socket udpSocketv2 = _udpSocketv6;
			NetPacket packet = PoolGetPacket(NetConstants.MaxPacketSize);
			while (IsRunning)
			{
				if (udpSocketv2 == null)
				{
					if (!NativeReceiveFrom(handle, address2))
					{
						break;
					}
					continue;
				}
				bool flag = false;
				if (udpSocketv.Available != 0 || list.Contains(udpSocketv))
				{
					if (!NativeReceiveFrom(handle, address2))
					{
						break;
					}
					flag = true;
				}
				if (udpSocketv2.Available != 0 || list.Contains(udpSocketv2))
				{
					if (!NativeReceiveFrom(s2, address3))
					{
						break;
					}
					flag = true;
				}
				list.Clear();
				if (flag)
				{
					continue;
				}
				list.Add(udpSocketv);
				list.Add(udpSocketv2);
				try
				{
					Socket.Select(list, null, null, 500000);
				}
				catch (SocketException ex)
				{
					if (ProcessError(ex))
					{
						break;
					}
				}
				catch (ObjectDisposedException)
				{
					break;
				}
				catch (ThreadAbortException)
				{
					break;
				}
				catch (Exception ex4)
				{
					NetDebug.WriteError("[NM] SocketReceiveThread error: " + ex4);
				}
			}
			bool NativeReceiveFrom(IntPtr s, byte[] address)
			{
				int socketAddressSize = address.Length;
				packet.Size = NativeSocket.RecvFrom(s, packet.RawData, NetConstants.MaxPacketSize, address, ref socketAddressSize);
				if (packet.Size == 0)
				{
					return true;
				}
				if (packet.Size == -1)
				{
					return !ProcessError(new SocketException((int)NativeSocket.GetSocketError()));
				}
				short num = (short)((address[1] << 8) | address[0]);
				tempEndPoint.Port = (ushort)((address[2] << 8) | address[3]);
				if ((NativeSocket.UnixMode && num == 10) || (!NativeSocket.UnixMode && num == 23))
				{
					uint num2 = (uint)((address[27] << 24) + (address[26] << 16) + (address[25] << 8) + address[24]);
					tempEndPoint.Address = new IPAddress(new ReadOnlySpan<byte>(address, 8, 16), num2);
				}
				else
				{
					long newAddress = (uint)((address[4] & 0xFF) | ((address[5] << 8) & 0xFF00) | ((address[6] << 16) & 0xFF0000) | (address[7] << 24));
					tempEndPoint.Address = new IPAddress(newAddress);
				}
				if (TryGetPeer(tempEndPoint, out var actualValue))
				{
					OnMessageReceived(packet, actualValue);
				}
				else
				{
					OnMessageReceived(packet, tempEndPoint);
					tempEndPoint = new IPEndPoint(IPAddress.Any, 0);
				}
				packet = PoolGetPacket(NetConstants.MaxPacketSize);
				return true;
			}
		}

		private void ReceiveFrom(Socket s, ref EndPoint bufferEndPoint)
		{
			NetPacket netPacket = PoolGetPacket(NetConstants.MaxPacketSize);
			netPacket.Size = s.ReceiveFrom(netPacket.RawData, 0, NetConstants.MaxPacketSize, SocketFlags.None, ref bufferEndPoint);
			OnMessageReceived(netPacket, (IPEndPoint)bufferEndPoint);
		}

		private void ReceiveLogic()
		{
			EndPoint bufferEndPoint = new IPEndPoint(IPAddress.Any, 0);
			EndPoint bufferEndPoint2 = new IPEndPoint(IPAddress.IPv6Any, 0);
			List<Socket> list = new List<Socket>(2);
			Socket udpSocketv = _udpSocketv4;
			Socket udpSocketv2 = _udpSocketv6;
			while (IsRunning)
			{
				try
				{
					if (udpSocketv2 == null)
					{
						if (udpSocketv.Available != 0 || udpSocketv.Poll(500000, SelectMode.SelectRead))
						{
							ReceiveFrom(udpSocketv, ref bufferEndPoint);
						}
						continue;
					}
					bool flag = false;
					if (udpSocketv.Available != 0 || list.Contains(udpSocketv))
					{
						ReceiveFrom(udpSocketv, ref bufferEndPoint);
						flag = true;
					}
					if (udpSocketv2.Available != 0 || list.Contains(udpSocketv2))
					{
						ReceiveFrom(udpSocketv2, ref bufferEndPoint2);
						flag = true;
					}
					list.Clear();
					if (!flag)
					{
						list.Add(udpSocketv);
						list.Add(udpSocketv2);
						Socket.Select(list, null, null, 500000);
					}
				}
				catch (SocketException ex)
				{
					if (ProcessError(ex))
					{
						break;
					}
				}
				catch (ObjectDisposedException)
				{
					break;
				}
				catch (ThreadAbortException)
				{
					break;
				}
				catch (Exception ex4)
				{
					NetDebug.WriteError("[NM] SocketReceiveThread error: " + ex4);
				}
			}
		}

		public bool Start(IPAddress addressIPv4, IPAddress addressIPv6, int port, bool manualMode)
		{
			if (IsRunning && !NotConnected)
			{
				return false;
			}
			NotConnected = false;
			_manualMode = manualMode;
			UseNativeSockets = UseNativeSockets && NativeSocket.IsSupported;
			_udpSocketv4 = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
			if (!BindSocket(_udpSocketv4, new IPEndPoint(addressIPv4, port)))
			{
				return false;
			}
			LocalPort = ((IPEndPoint)_udpSocketv4.LocalEndPoint).Port;
			IsRunning = true;
			if (_manualMode)
			{
				_bufferEndPointv4 = new IPEndPoint(IPAddress.Any, 0);
			}
			if (IPv6Support && IPv6Enabled)
			{
				_udpSocketv6 = new Socket(AddressFamily.InterNetworkV6, SocketType.Dgram, ProtocolType.Udp);
				if (BindSocket(_udpSocketv6, new IPEndPoint(addressIPv6, LocalPort)))
				{
					if (_manualMode)
					{
						_bufferEndPointv6 = new IPEndPoint(IPAddress.IPv6Any, 0);
					}
				}
				else
				{
					_udpSocketv6 = null;
				}
			}
			if (!manualMode)
			{
				ThreadStart start = ReceiveLogic;
				if (UseNativeSockets)
				{
					start = NativeReceiveLogic;
				}
				_receiveThread = new Thread(start)
				{
					Name = $"ReceiveThread({LocalPort})",
					IsBackground = true
				};
				_receiveThread.Start();
				if (_logicThread == null)
				{
					_logicThread = new Thread(UpdateLogic)
					{
						Name = "LogicThread",
						IsBackground = true
					};
					_logicThread.Start();
				}
			}
			return true;
		}

		private bool BindSocket(Socket socket, IPEndPoint ep)
		{
			socket.ReceiveTimeout = 500;
			socket.SendTimeout = 500;
			socket.ReceiveBufferSize = 1048576;
			socket.SendBufferSize = 1048576;
			socket.Blocking = true;
			if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
			{
				try
				{
					socket.IOControl(-1744830452, new byte[1], null);
				}
				catch
				{
				}
			}
			try
			{
				socket.ExclusiveAddressUse = !ReuseAddress;
				socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, ReuseAddress);
				socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.DontRoute, DontRoute);
			}
			catch
			{
			}
			if (ep.AddressFamily == AddressFamily.InterNetwork)
			{
				Ttl = 255;
				try
				{
					socket.EnableBroadcast = true;
				}
				catch (SocketException ex)
				{
					NetDebug.WriteError($"[B]Broadcast error: {ex.SocketErrorCode}");
				}
				if (!RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
				{
					try
					{
						socket.DontFragment = true;
					}
					catch (SocketException ex2)
					{
						NetDebug.WriteError($"[B]DontFragment error: {ex2.SocketErrorCode}");
					}
				}
			}
			try
			{
				socket.Bind(ep);
				if (ep.AddressFamily == AddressFamily.InterNetworkV6)
				{
					try
					{
						socket.SetSocketOption(SocketOptionLevel.IPv6, SocketOptionName.AddMembership, new IPv6MulticastOption(MulticastAddressV6));
					}
					catch (Exception)
					{
					}
				}
			}
			catch (SocketException ex4)
			{
				switch (ex4.SocketErrorCode)
				{
				case SocketError.AddressAlreadyInUse:
					if (socket.AddressFamily == AddressFamily.InterNetworkV6)
					{
						try
						{
							socket.DualMode = false;
							socket.Bind(ep);
						}
						catch (SocketException ex5)
						{
							NetDebug.WriteError($"[B]Bind exception: {ex5}, errorCode: {ex5.SocketErrorCode}");
							return false;
						}
						return true;
					}
					break;
				case SocketError.AddressFamilyNotSupported:
					return true;
				}
				NetDebug.WriteError($"[B]Bind exception: {ex4}, errorCode: {ex4.SocketErrorCode}");
				return false;
			}
			return true;
		}

		internal int SendRawAndRecycle(NetPacket packet, IPEndPoint remoteEndPoint)
		{
			int result = SendRaw(packet.RawData, 0, packet.Size, remoteEndPoint);
			PoolRecycle(packet);
			return result;
		}

		internal int SendRaw(NetPacket packet, IPEndPoint remoteEndPoint)
		{
			return SendRaw(packet.RawData, 0, packet.Size, remoteEndPoint);
		}

		internal unsafe int SendRaw(byte[] message, int start, int length, IPEndPoint remoteEndPoint)
		{
			if (!IsRunning)
			{
				return 0;
			}
			NetPacket netPacket = null;
			if (_extraPacketLayer != null)
			{
				netPacket = PoolGetPacket(length + _extraPacketLayer.ExtraPacketSizeForLayer);
				Buffer.BlockCopy(message, start, netPacket.RawData, 0, length);
				start = 0;
				_extraPacketLayer.ProcessOutBoundPacket(ref remoteEndPoint, ref netPacket.RawData, ref start, ref length);
				message = netPacket.RawData;
			}
			Socket socket = _udpSocketv4;
			if (remoteEndPoint.AddressFamily == AddressFamily.InterNetworkV6 && IPv6Support)
			{
				socket = _udpSocketv6;
				if (socket == null)
				{
					return 0;
				}
			}
			int num;
			try
			{
				if (UseNativeSockets && remoteEndPoint is NetPeer netPeer)
				{
					fixed (byte* pinnedBuffer = &message[start])
					{
						num = NativeSocket.SendTo(socket.Handle, pinnedBuffer, length, netPeer.NativeAddress, netPeer.NativeAddress.Length);
					}
					if (num == -1)
					{
						throw NativeSocket.GetSocketException();
					}
				}
				else
				{
					num = socket.SendTo(message, start, length, SocketFlags.None, remoteEndPoint);
				}
			}
			catch (SocketException ex)
			{
				switch (ex.SocketErrorCode)
				{
				case SocketError.Interrupted:
				case SocketError.NoBufferSpaceAvailable:
					return 0;
				case SocketError.MessageSize:
					return 0;
				case SocketError.NetworkUnreachable:
				case SocketError.HostUnreachable:
					if (DisconnectOnUnreachable && remoteEndPoint is NetPeer peer)
					{
						DisconnectPeerForce(peer, (ex.SocketErrorCode == SocketError.HostUnreachable) ? DisconnectReason.HostUnreachable : DisconnectReason.NetworkUnreachable, ex.SocketErrorCode, null);
					}
					CreateEvent(NetEvent.EType.Error, null, remoteEndPoint, ex.SocketErrorCode, 0, DisconnectReason.ConnectionFailed, null, DeliveryMethod.Unreliable, 0);
					return -1;
				case SocketError.Shutdown:
					CreateEvent(NetEvent.EType.Error, null, remoteEndPoint, ex.SocketErrorCode, 0, DisconnectReason.ConnectionFailed, null, DeliveryMethod.Unreliable, 0);
					return -1;
				default:
					NetDebug.WriteError($"[S] {ex}");
					return -1;
				}
			}
			catch (Exception arg)
			{
				NetDebug.WriteError($"[S] {arg}");
				return 0;
			}
			finally
			{
				if (netPacket != null)
				{
					PoolRecycle(netPacket);
				}
			}
			if (num <= 0)
			{
				return 0;
			}
			if (EnableStatistics)
			{
				Statistics.IncrementPacketsSent();
				Statistics.AddBytesSent(length);
			}
			return num;
		}

		public bool SendBroadcast(NetDataWriter writer, int port)
		{
			return SendBroadcast(writer.Data, 0, writer.Length, port);
		}

		public bool SendBroadcast(byte[] data, int port)
		{
			return SendBroadcast(data, 0, data.Length, port);
		}

		public bool SendBroadcast(byte[] data, int start, int length, int port)
		{
			if (!IsRunning)
			{
				return false;
			}
			NetPacket netPacket;
			if (_extraPacketLayer != null)
			{
				int headerSize = NetPacket.GetHeaderSize(PacketProperty.Broadcast);
				netPacket = PoolGetPacket(headerSize + length + _extraPacketLayer.ExtraPacketSizeForLayer);
				netPacket.Property = PacketProperty.Broadcast;
				Buffer.BlockCopy(data, start, netPacket.RawData, headerSize, length);
				int offset = 0;
				int length2 = length + headerSize;
				IPEndPoint endPoint = null;
				_extraPacketLayer.ProcessOutBoundPacket(ref endPoint, ref netPacket.RawData, ref offset, ref length2);
			}
			else
			{
				netPacket = PoolGetWithData(PacketProperty.Broadcast, data, start, length);
			}
			bool flag = false;
			bool flag2 = false;
			try
			{
				flag = _udpSocketv4.SendTo(netPacket.RawData, 0, netPacket.Size, SocketFlags.None, new IPEndPoint(IPAddress.Broadcast, port)) > 0;
				if (_udpSocketv6 != null)
				{
					flag2 = _udpSocketv6.SendTo(netPacket.RawData, 0, netPacket.Size, SocketFlags.None, new IPEndPoint(MulticastAddressV6, port)) > 0;
				}
			}
			catch (SocketException ex)
			{
				if (ex.SocketErrorCode == SocketError.HostUnreachable)
				{
					return flag;
				}
				NetDebug.WriteError($"[S][MCAST] {ex}");
				return flag;
			}
			catch (Exception arg)
			{
				NetDebug.WriteError($"[S][MCAST] {arg}");
				return flag;
			}
			finally
			{
				PoolRecycle(netPacket);
			}
			return flag || flag2;
		}

		private void CloseSocket()
		{
			IsRunning = false;
			_udpSocketv4?.Close();
			_udpSocketv6?.Close();
			_udpSocketv4 = null;
			_udpSocketv6 = null;
			if (_receiveThread != null && _receiveThread != Thread.CurrentThread)
			{
				_receiveThread.Join();
			}
			_receiveThread = null;
		}
	}
	internal enum PacketProperty : byte
	{
		Unreliable,
		Channeled,
		Ack,
		Ping,
		Pong,
		ConnectRequest,
		ConnectAccept,
		Disconnect,
		UnconnectedMessage,
		MtuCheck,
		MtuOk,
		Broadcast,
		Merged,
		ShutdownOk,
		PeerNotFound,
		InvalidProtocol,
		NatMessage,
		Empty
	}
	internal sealed class NetPacket
	{
		private static readonly int PropertiesCount;

		private static readonly int[] HeaderSizes;

		public byte[] RawData;

		public int Size;

		public object UserData;

		public NetPacket Next;

		public PacketProperty Property
		{
			get
			{
				return (PacketProperty)(RawData[0] & 0x1Fu);
			}
			set
			{
				RawData[0] = (byte)((RawData[0] & 0xE0u) | (uint)value);
			}
		}

		public byte ConnectionNumber
		{
			get
			{
				return (byte)((RawData[0] & 0x60) >> 5);
			}
			set
			{
				RawData[0] = (byte)((RawData[0] & 0x9Fu) | (uint)(value << 5));
			}
		}

		public ushort Sequence
		{
			get
			{
				return BitConverter.ToUInt16(RawData, 1);
			}
			set
			{
				FastBitConverter.GetBytes(RawData, 1, value);
			}
		}

		public bool IsFragmented => (RawData[0] & 0x80) != 0;

		public byte ChannelId
		{
			get
			{
				return RawData[3];
			}
			set
			{
				RawData[3] = value;
			}
		}

		public ushort FragmentId
		{
			get
			{
				return BitConverter.ToUInt16(RawData, 4);
			}
			set
			{
				FastBitConverter.GetBytes(RawData, 4, value);
			}
		}

		public ushort FragmentPart
		{
			get
			{
				return BitConverter.ToUInt16(RawData, 6);
			}
			set
			{
				FastBitConverter.GetBytes(RawData, 6, value);
			}
		}

		public ushort FragmentsTotal
		{
			get
			{
				return BitConverter.ToUInt16(RawData, 8);
			}
			set
			{
				FastBitConverter.GetBytes(RawData, 8, value);
			}
		}

		static NetPacket()
		{
			PropertiesCount = Enum.GetValues(typeof(PacketProperty)).Length;
			HeaderSizes = NetUtils.AllocatePinnedUninitializedArray<int>(PropertiesCount);
			for (int i = 0; i < HeaderSizes.Length; i++)
			{
				switch ((PacketProperty)(byte)i)
				{
				case PacketProperty.Channeled:
				case PacketProperty.Ack:
					HeaderSizes[i] = 4;
					break;
				case PacketProperty.Ping:
					HeaderSizes[i] = 3;
					break;
				case PacketProperty.ConnectRequest:
					HeaderSizes[i] = 18;
					break;
				case PacketProperty.ConnectAccept:
					HeaderSizes[i] = 15;
					break;
				case PacketProperty.Disconnect:
					HeaderSizes[i] = 9;
					break;
				case PacketProperty.Pong:
					HeaderSizes[i] = 11;
					break;
				default:
					HeaderSizes[i] = 1;
					break;
				}
			}
		}

		public void MarkFragmented()
		{
			RawData[0] |= 128;
		}

		public NetPacket(int size)
		{
			RawData = new byte[size];
			Size = size;
		}

		public NetPacket(PacketProperty property, int size)
		{
			size += GetHeaderSize(property);
			RawData = new byte[size];
			Property = property;
			Size = size;
		}

		public static int GetHeaderSize(PacketProperty property)
		{
			return HeaderSizes[(uint)property];
		}

		public int GetHeaderSize()
		{
			return HeaderSizes[RawData[0] & 0x1F];
		}

		public bool Verify()
		{
			byte b = (byte)(RawData[0] & 0x1Fu);
			if (b >= PropertiesCount)
			{
				return false;
			}
			int num = HeaderSizes[b];
			bool flag = (RawData[0] & 0x80) != 0;
			if (Size >= num)
			{
				if (flag)
				{
					return Size >= num + 6;
				}
				return true;
			}
			return false;
		}

		public static implicit operator Span<byte>(NetPacket p)
		{
			return new Span<byte>(p.RawData, 0, p.Size);
		}
	}
	[Flags]
	public enum ConnectionState : byte
	{
		Outgoing = 2,
		Connected = 4,
		ShutdownRequested = 8,
		Disconnected = 0x10,
		EndPointChange = 0x20,
		Any = 0x2E
	}
	internal enum ConnectRequestResult
	{
		None,
		P2PLose,
		Reconnection,
		NewConnection
	}
	internal enum DisconnectResult
	{
		None,
		Reject,
		Disconnect
	}
	internal enum ShutdownResult
	{
		None,
		Success,
		WasConnected
	}
	public class NetPeer : IPEndPoint
	{
		private class IncomingFragments
		{
			public NetPacket[] Fragments;

			public int ReceivedCount;

			public int TotalSize;

			public byte ChannelId;
		}

		private int _rtt;

		private int _avgRtt;

		private int _rttCount;

		private double _resendDelay = 27.0;

		private int _pingSendTimer;

		private int _rttResetTimer;

		private readonly Stopwatch _pingTimer = new Stopwatch();

		private int _timeSinceLastPacket;

		private long _remoteDelta;

		private readonly object _shutdownLock = new object();

		internal volatile NetPeer NextPeer;

		internal NetPeer PrevPeer;

		private readonly Queue<NetPacket> _unreliableChannel;

		private readonly ConcurrentQueue<BaseChannel> _channelSendQueue;

		private readonly BaseChannel[] _channels;

		private int _mtu;

		private int _mtuIdx;

		private bool _finishMtu;

		private int _mtuCheckTimer;

		private int _mtuCheckAttempts;

		private const int MtuCheckDelay = 1000;

		private const int MaxMtuCheckAttempts = 4;

		private readonly object _mtuMutex = new object();

		private int _fragmentId;

		private readonly Dictionary<ushort, IncomingFragments> _holdedFragments;

		private readonly Dictionary<ushort, ushort> _deliveredFragments;

		private readonly NetPacket _mergeData;

		private int _mergePos;

		private int _mergeCount;

		private int _connectAttempts;

		private int _connectTimer;

		private long _connectTime;

		private byte _connectNum;

		private ConnectionState _connectionState;

		private NetPacket _shutdownPacket;

		private const int ShutdownDelay = 300;

		private int _shutdownTimer;

		private readonly NetPacket _pingPacket;

		private readonly NetPacket _pongPacket;

		private readonly NetPacket _connectRequestPacket;

		private readonly NetPacket _connectAcceptPacket;

		public readonly NetManager NetManager;

		public readonly int Id;

		public object Tag;

		public readonly NetStatistics Statistics;

		private SocketAddress _cachedSocketAddr;

		private int _cachedHashCode;

		internal byte[] NativeAddress;

		internal byte ConnectionNum
		{
			get
			{
				return _connectNum;
			}
			private set
			{
				_connectNum = value;
				_mergeData.ConnectionNumber = value;
				_pingPacket.ConnectionNumber = value;
				_pongPacket.ConnectionNumber = value;
			}
		}

		public ConnectionState ConnectionState => _connectionState;

		internal long ConnectTime => _connectTime;

		public int RemoteId { get; private set; }

		public int Ping => _avgRtt / 2;

		public int RoundTripTime => _avgRtt;

		public int Mtu => _mtu;

		public long RemoteTimeDelta => _remoteDelta;

		public DateTime RemoteUtcTime => new DateTime(DateTime.UtcNow.Ticks + _remoteDelta);

		public int TimeSinceLastPacket => _timeSinceLastPacket;

		internal double ResendDelay => _resendDelay;

		public override SocketAddress Serialize()
		{
			return _cachedSocketAddr;
		}

		public override int GetHashCode()
		{
			return _cachedHashCode;
		}

		internal NetPeer(NetManager netManager, IPEndPoint remoteEndPoint, int id)
			: base(remoteEndPoint.Address, remoteEndPoint.Port)
		{
			Id = id;
			Statistics = new NetStatistics();
			NetManager = netManager;
			_cachedSocketAddr = base.Serialize();
			if (NetManager.UseNativeSockets)
			{
				NativeAddress = new byte[_cachedSocketAddr.Size];
				for (int i = 0; i < _cachedSocketAddr.Size; i++)
				{
					NativeAddress[i] = _cachedSocketAddr[i];
				}
			}
			_cachedHashCode = base.GetHashCode();
			ResetMtu();
			_connectionState = ConnectionState.Connected;
			_mergeData = new NetPacket(PacketProperty.Merged, NetConstants.MaxPacketSize);
			_pongPacket = new NetPacket(PacketProperty.Pong, 0);
			_pingPacket = new NetPacket(PacketProperty.Ping, 0)
			{
				Sequence = 1
			};
			_unreliableChannel = new Queue<NetPacket>();
			_holdedFragments = new Dictionary<ushort, IncomingFragments>();
			_deliveredFragments = new Dictionary<ushort, ushort>();
			_channels = new BaseChannel[netManager.ChannelsCount * 4];
			_channelSendQueue = new ConcurrentQueue<BaseChannel>();
		}

		internal void InitiateEndPointChange()
		{
			ResetMtu();
			_connectionState = ConnectionState.EndPointChange;
		}

		internal void FinishEndPointChange(IPEndPoint newEndPoint)
		{
			if (_connectionState != ConnectionState.EndPointChange)
			{
				return;
			}
			_connectionState = ConnectionState.Connected;
			base.Address = newEndPoint.Address;
			base.Port = newEndPoint.Port;
			if (NetManager.UseNativeSockets)
			{
				NativeAddress = new byte[_cachedSocketAddr.Size];
				for (int i = 0; i < _cachedSocketAddr.Size; i++)
				{
					NativeAddress[i] = _cachedSocketAddr[i];
				}
			}
			_cachedSocketAddr = base.Serialize();
			_cachedHashCode = base.GetHashCode();
		}

		internal void ResetMtu()
		{
			_finishMtu = false;
			if (NetManager.MtuOverride > 0)
			{
				OverrideMtu(NetManager.MtuOverride);
			}
			else if (NetManager.UseSafeMtu)
			{
				SetMtu(0);
			}
			else
			{
				SetMtu(1);
			}
		}

		private void SetMtu(int mtuIdx)
		{
			_mtuIdx = mtuIdx;
			_mtu = NetConstants.PossibleMtu[mtuIdx] - NetManager.ExtraPacketSizeForLayer;
		}

		private void OverrideMtu(int mtuValue)
		{
			_mtu = mtuValue;
			_finishMtu = true;
		}

		public int GetPacketsCountInReliableQueue(byte channelNumber, bool ordered)
		{
			int num = channelNumber * 4 + (ordered ? 2 : 0);
			BaseChannel baseChannel = _channels[num];
			if (baseChannel == null)
			{
				return 0;
			}
			return ((ReliableChannel)baseChannel).PacketsInQueue;
		}

		public PooledPacket CreatePacketFromPool(DeliveryMethod deliveryMethod, byte channelNumber)
		{
			int mtu = _mtu;
			NetPacket netPacket = NetManager.PoolGetPacket(mtu);
			if (deliveryMethod == DeliveryMethod.Unreliable)
			{
				netPacket.Property = PacketProperty.Unreliable;
				return new PooledPacket(netPacket, mtu, 0);
			}
			netPacket.Property = PacketProperty.Channeled;
			return new PooledPacket(netPacket, mtu, (byte)((uint)(channelNumber * 4) + (uint)deliveryMethod));
		}

		public void SendPooledPacket(PooledPacket packet, int userDataSize)
		{
			if (_connectionState != ConnectionState.Connected)
			{
				return;
			}
			packet._packet.Size = packet.UserDataOffset + userDataSize;
			if (packet._packet.Property == PacketProperty.Channeled)
			{
				CreateChannel(packet._channelNumber).AddToQueue(packet._packet);
				return;
			}
			lock (_unreliableChannel)
			{
				_unreliableChannel.Enqueue(packet._packet);
			}
		}

		private BaseChannel CreateChannel(byte idx)
		{
			BaseChannel baseChannel = _channels[idx];
			if (baseChannel != null)
			{
				return baseChannel;
			}
			switch ((DeliveryMethod)(byte)(idx % 4))
			{
			case DeliveryMethod.ReliableUnordered:
				baseChannel = new ReliableChannel(this, ordered: false, idx);
				break;
			case DeliveryMethod.Sequenced:
				baseChannel = new SequencedChannel(this, reliable: false, idx);
				break;
			case DeliveryMethod.ReliableOrdered:
				baseChannel = new ReliableChannel(this, ordered: true, idx);
				break;
			case DeliveryMethod.ReliableSequenced:
				baseChannel = new SequencedChannel(this, reliable: true, idx);
				break;
			}
			BaseChannel baseChannel2 = Interlocked.CompareExchange(ref _channels[idx], baseChannel, null);
			if (baseChannel2 != null)
			{
				return baseChannel2;
			}
			return baseChannel;
		}

		internal NetPeer(NetManager netManager, IPEndPoint remoteEndPoint, int id, byte connectNum, NetDataWriter connectData)
			: this(netManager, remoteEndPoint, id)
		{
			_connectTime = DateTime.UtcNow.Ticks;
			_connectionState = ConnectionState.Outgoing;
			ConnectionNum = connectNum;
			_connectRequestPacket = NetConnectRequestPacket.Make(connectData, remoteEndPoint.Serialize(), _connectTime, id);
			_connectRequestPacket.ConnectionNumber = connectNum;
			NetManager.SendRaw(_connectRequestPacket, this);
		}

		internal NetPeer(NetManager netManager, ConnectionRequest request, int id)
			: this(netManager, request.RemoteEndPoint, id)
		{
			_connectTime = request.InternalPacket.ConnectionTime;
			ConnectionNum = request.InternalPacket.ConnectionNumber;
			RemoteId = request.InternalPacket.PeerId;
			_connectAcceptPacket = NetConnectAcceptPacket.Make(_connectTime, ConnectionNum, id);
			_connectionState = ConnectionState.Connected;
			NetManager.SendRaw(_connectAcceptPacket, this);
		}

		internal void Reject(NetConnectRequestPacket requestData, byte[] data, int start, int length)
		{
			_connectTime = requestData.ConnectionTime;
			_connectNum = requestData.ConnectionNumber;
			Shutdown(data, start, length, force: false);
		}

		internal bool ProcessConnectAccept(NetConnectAcceptPacket packet)
		{
			if (_connectionState != ConnectionState.Outgoing)
			{
				return false;
			}
			if (packet.ConnectionTime != _connectTime)
			{
				return false;
			}
			ConnectionNum = packet.ConnectionNumber;
			RemoteId = packet.PeerId;
			Interlocked.Exchange(ref _timeSinceLastPacket, 0);
			_connectionState = ConnectionState.Connected;
			return true;
		}

		public int GetMaxSinglePacketSize(DeliveryMethod options)
		{
			return _mtu - NetPacket.GetHeaderSize((options != DeliveryMethod.Unreliable) ? PacketProperty.Channeled : PacketProperty.Unreliable);
		}

		public void SendWithDeliveryEvent(byte[] data, byte channelNumber, DeliveryMethod deliveryMethod, object userData)
		{
			if (deliveryMethod != DeliveryMethod.ReliableOrdered && deliveryMethod != 0)
			{
				throw 

Multiplayer.dll

Decompiled 4 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Threading.Tasks;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using I2.Loc;
using InControl;
using InputExtension;
using LiteNetLib;
using LiteNetLib.Layers;
using LiteNetLib.Utils;
using Microsoft.CodeAnalysis;
using NineSolsAPI;
using NineSolsAPI.Utils;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Multiplayer")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Multiplayer")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Multiplayer")]
[assembly: AssemblyTitle("Multiplayer")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
public class EnemyData
{
	public GameObject EnemyObject { get; set; }

	public string guid { get; set; }

	public EnemyData(GameObject obj, string guid)
	{
		EnemyObject = obj;
		this.guid = guid;
	}
}
public class PlayerData
{
	public GameObject nameObject;

	public GameObject PlayerObject { get; set; }

	public Vector3 Position { get; set; }

	public string AnimationState { get; set; }

	public bool isFacingRight { get; set; }

	public int id { get; set; }

	public string name { get; set; }

	public PlayerData(GameObject obj, Vector3 pos, int id, GameObject nameObject)
	{
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		PlayerObject = obj;
		Position = pos;
		this.id = id;
		this.nameObject = nameObject;
	}

	public PlayerData(int id, string name)
	{
		this.id = id;
		this.name = name;
	}

	public PlayerData()
	{
	}
}
namespace NineSolsAPI.Menu
{
	internal class TitlescreenModifications
	{
		private UIControlGroup? group;

		private UIControlButton? button;

		private const bool Enable = true;

		public void Load()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			MaybeExtendMainMenu(SceneManager.GetActiveScene());
		}

		public void Unload()
		{
			if ((Object)(object)button != (Object)null)
			{
				Object.Destroy((Object)(object)((Component)button).gameObject);
			}
			if ((Object)(object)group != (Object)null)
			{
				Object.Destroy((Object)(object)((Component)group).gameObject);
			}
		}

		public void MaybeExtendMainMenu(Scene scene)
		{
			if (!(((Scene)(ref scene)).name != "TitleScreenMenu") && !Object.op_Implicit((Object)(object)button))
			{
				group = CreateUiControlGroup();
				button = CreateOptionsButton();
				button.clickToShowGroup = group;
			}
		}

		private UIControlButton CreateOptionsButton()
		{
			GameObject val = GameObject.Find("MainMenuButton_Option");
			GameObject obj = ObjectUtils.InstantiateAutoReference(val, val.transform.parent, false);
			Object.Destroy((Object)(object)obj.GetComponentInChildren<Localize>());
			obj.GetComponentInChildren<TMP_Text>().text = "MultPlayer";
			obj.gameObject.transform.SetSiblingIndex(val.transform.GetSiblingIndex() + 1);
			return obj.GetComponentInChildren<UIControlButton>();
		}

		private UIControlGroup CreateUiControlGroup()
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Expected O, but got Unknown
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Expected O, but got Unknown
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Expected O, but got Unknown
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Expected O, but got Unknown
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Expected O, but got Unknown
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Expected O, but got Unknown
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0112: Unknown result type (might be due to invalid IL or missing references)
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			//IL_013b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0140: Unknown result type (might be due to invalid IL or missing references)
			//IL_0147: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01eb: Expected O, but got Unknown
			//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f3: Expected O, but got Unknown
			//IL_01fd: Expected O, but got Unknown
			UICursorProvider componentInChildren = ((Component)SingletonBehaviour<StartMenuLogic>.Instance).gameObject.GetComponentInChildren<UICursorProvider>();
			GameObject val = new GameObject("ModOptions Panel");
			val.transform.SetParent(((Component)componentInChildren).transform, false);
			RectTransform val2 = val.AddComponent<RectTransform>();
			UIControlGroup val3 = val.AddComponent<UIControlGroup>();
			RCGUIPanel component = val.GetComponent<RCGUIPanel>();
			val.AddComponent<CanvasRenderer>();
			val.AddComponent<SelectableNavigationProvider>();
			val.AddComponent<Animator>();
			AutoAttributeManager.AutoReference(val);
			val2.anchorMin = Vector2.zero;
			val2.anchorMax = Vector2.one;
			component.OnShowInit = new UnityEvent();
			component.OnHideInit = new UnityEvent();
			component.OnShowComplete = new UnityEvent();
			component.OnHideComplete = new UnityEvent();
			GameObject val4 = new GameObject();
			RectTransform obj = val4.AddComponent<RectTransform>();
			obj.anchorMin = new Vector2(0.5f, 0.5f);
			obj.anchorMax = new Vector2(0.5f, 0.5f);
			obj.sizeDelta = new Vector2(600f, 800f);
			((HorizontalOrVerticalLayoutGroup)val4.AddComponent<VerticalLayoutGroup>()).spacing = 20f;
			val4.transform.SetParent(((Component)val3).transform, false);
			GameObject val5 = new GameObject();
			((TMP_Text)val5.AddComponent<TextMeshProUGUI>()).text = "Mod options";
			val5.AddComponent<LayoutElement>();
			val5.transform.SetParent(val4.transform, false);
			GameObject val6 = new GameObject();
			val6.AddComponent<CanvasRenderer>();
			val6.AddComponent<RectTransform>();
			val6.AddComponent<LayoutElement>().minHeight = 0f;
			val6.transform.SetParent(val4.transform, false);
			Button val7 = ObjectUtils.FindDisabledByName<Button>("Show HUD");
			foreach (KeyValuePair<string, PluginInfo> pluginInfo in Chainloader.PluginInfos)
			{
				ObjectUtils.InstantiateAutoReference(((Component)val7).gameObject, val4.transform, true).GetComponentInChildren<TMP_Text>().text = $"{pluginInfo.Key} {pluginInfo.Value.Metadata.Version}";
				FlagFieldEntryInt val8 = new FlagFieldEntryInt();
				GameFlagInt val9 = ScriptableObject.CreateInstance<GameFlagInt>();
				((AbstractScriptableData<FlagFieldInt, int>)(object)val9).field = new FlagFieldInt();
				((FlagFieldEntry<int>)val8).flagBase = (GameFlagBase)(object)val9;
				((FlagFieldEntry<int>)val8).fieldName = "field";
			}
			val3.defaultSelectable = val4.GetComponentInChildren<Selectable>();
			return val3;
		}
	}
}
namespace Multiplayer
{
	internal static class Log
	{
		private static ManualLogSource? logSource;

		internal static void Init(ManualLogSource logSource)
		{
			Log.logSource = logSource;
		}

		internal static void Debug(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogDebug(data);
			}
		}

		internal static void Error(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogError(data);
			}
		}

		internal static void Fatal(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogFatal(data);
			}
		}

		internal static void Info(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogInfo(data);
			}
		}

		internal static void Message(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogMessage(data);
			}
		}

		internal static void Warning(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogWarning(data);
			}
		}
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("Multiplayer", "Multiplayer", "1.0.0")]
	public class Multiplayer : BaseUnityPlugin
	{
		private Harmony _harmony;

		private NetManager _client;

		private NetDataWriter _dataWriter;

		private EventBasedNetListener _listener;

		private ConfigEntry<string> ip;

		private ConfigEntry<int> port;

		private ConfigEntry<bool> join;

		private ConfigEntry<bool> leave;

		private ConfigEntry<string> pvp;

		private ConfigEntry<string> playerName;

		private ConfigEntry<bool> displayPlayerName;

		private ConfigEntry<int> playerNameSize;

		public bool isPVP;

		private float timeStarted;

		private float timeLimit = 0.1f;

		private bool isTimerRunning;

		public bool isTexting;

		private bool testbool;

		private GameObject minionPrefab;

		public readonly Dictionary<int, PlayerData> _playerObjects = new Dictionary<int, PlayerData>();

		private Dictionary<string, EnemyData> enemyDict = new Dictionary<string, EnemyData>();

		private int _localPlayerId = -1;

		private const float SendInterval = 0.02f;

		private float _sendTimer;

		private string? currentAnimationState = string.Empty;

		public string? localAnimationState = "";

		public string? enemyAnimationState = "";

		private GameObject chatCanvas;

		private GameObject inputField;

		private GameObject chatLog;

		private GameObject scrollView;

		private Coroutine disableScrollCoroutine;

		private Coroutine clearAllEnemiesCoroutine;

		public static Multiplayer Instance { get; private set; }

		private void Awake()
		{
			Instance = this;
			Log.Init(((BaseUnityPlugin)this).Logger);
			try
			{
				RCGLifeCycle.DontDestroyForever(((Component)this).gameObject);
				_harmony = Harmony.CreateAndPatchAll(typeof(Multiplayer).Assembly, (string)null);
				InitializeNetworking();
				ip = ((BaseUnityPlugin)this).Config.Bind<string>("", "Server Ip", "yukikaco.ddns.net", "");
				port = ((BaseUnityPlugin)this).Config.Bind<int>("", "Server Port", 9050, "");
				join = ((BaseUnityPlugin)this).Config.Bind<bool>("", "Join Server Button", false, "");
				leave = ((BaseUnityPlugin)this).Config.Bind<bool>("", "Leave Server Button", false, "");
				pvp = ((BaseUnityPlugin)this).Config.Bind<string>("", "Server PVP State", "", "");
				playerName = ((BaseUnityPlugin)this).Config.Bind<string>("Name", "Your Player Name", "", "");
				displayPlayerName = ((BaseUnityPlugin)this).Config.Bind<bool>("Name", "Is Display Player Name", true, "");
				playerNameSize = ((BaseUnityPlugin)this).Config.Bind<int>("Name", "Player Name Size", 200, "");
				join.SettingChanged += delegate
				{
					if (join.Value)
					{
						ConnectToServer();
					}
					join.Value = false;
				};
				leave.SettingChanged += delegate
				{
					if (leave.Value)
					{
						DisconnectFromServer();
					}
					leave.Value = false;
				};
				displayPlayerName.SettingChanged += delegate
				{
					SetPlayerNameVisible();
				};
				playerNameSize.SettingChanged += delegate
				{
					SetPlayerNameSize();
				};
				SceneManager.sceneLoaded += OnSceneLoaded;
			}
			catch (Exception arg)
			{
				Log.Error($"Failed to initialized modding API: {arg}");
			}
			Log.Info("Multiplayer plugin initialized.");
		}

		private void CreateChatCanvas()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			chatCanvas = new GameObject("ChatCanvas");
			chatCanvas.AddComponent<Canvas>().renderMode = (RenderMode)0;
			chatCanvas.AddComponent<CanvasScaler>().uiScaleMode = (ScaleMode)1;
			chatCanvas.AddComponent<GraphicRaycaster>();
			RectTransform component = chatCanvas.GetComponent<RectTransform>();
			component.sizeDelta = new Vector2(400f, 300f);
			component.anchorMin = new Vector2(0f, 0f);
			component.anchorMax = new Vector2(0f, 0f);
			component.pivot = new Vector2(0f, 0f);
			component.anchoredPosition = new Vector2(0f, 0f);
			RCGLifeCycle.DontDestroyForever(chatCanvas);
		}

		private void SetPlayerNameSize()
		{
			float fontSize = playerNameSize.Value;
			foreach (PlayerData value in _playerObjects.Values)
			{
				Transform val = value.PlayerObject.transform.Find("PlayerName");
				if ((Object)(object)val != (Object)null)
				{
					TextMeshPro component = ((Component)val).GetComponent<TextMeshPro>();
					if ((Object)(object)component != (Object)null)
					{
						((TMP_Text)component).fontSize = fontSize;
					}
					else
					{
						Log.Warning("TextMeshPro component not found in " + ((Object)value.PlayerObject).name + "'s PlayerName.");
					}
				}
				else
				{
					Log.Warning("PlayerName GameObject not found in " + ((Object)value.PlayerObject).name);
				}
			}
		}

		private void SetPlayerNameVisible()
		{
			bool value = displayPlayerName.Value;
			foreach (PlayerData value2 in _playerObjects.Values)
			{
				Transform obj = value2.PlayerObject.transform.Find("PlayerName");
				GameObject val = ((obj != null) ? ((Component)obj).gameObject : null);
				if ((Object)(object)val != (Object)null)
				{
					val.SetActive(value);
				}
			}
		}

		private void InitializeNetworking()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Expected O, but got Unknown
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Expected O, but got Unknown
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Expected O, but got Unknown
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Expected O, but got Unknown
			_listener = new EventBasedNetListener();
			_client = new NetManager((INetEventListener)(object)_listener, (PacketLayerBase)null)
			{
				AutoRecycle = true
			};
			_dataWriter = new NetDataWriter();
			_listener.NetworkReceiveEvent += new OnNetworkReceive(OnNetworkReceiveEvent);
			_listener.PeerDisconnectedEvent += new OnPeerDisconnected(OnPeerDisconnectedEvent);
		}

		private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			if (_client.FirstPeer != null)
			{
				((MonoBehaviour)this).StartCoroutine(WaitAndClearPlayerObjects(scene));
			}
			_dataWriter.Reset();
			_dataWriter.Put("Scene");
			NetDataWriter dataWriter = _dataWriter;
			Scene activeScene = SceneManager.GetActiveScene();
			dataWriter.Put(((Scene)(ref activeScene)).name);
			_client.FirstPeer.Send(_dataWriter, (DeliveryMethod)2);
		}

		private IEnumerator WaitAndClearPlayerObjects(Scene scene)
		{
			while ((int)SingletonBehaviour<GameCore>.Instance.currentCoreState != 1)
			{
				yield return (object)new WaitForSeconds(0.3f);
			}
			while ((int)Player.i.playerInput.currentStateType != 0)
			{
				yield return (object)new WaitForSeconds(0.3f);
			}
			ClearPlayerObjects();
		}

		private void ConnectToServer()
		{
			if (_client.IsRunning)
			{
				return;
			}
			if ((Object)(object)Player.i == (Object)null)
			{
				ToastManager.Toast((object)"Yi haven't create. Enter game try join server again");
				return;
			}
			ToastManager.Toast((object)"Connecting to server...");
			_client.Start();
			_client.Connect(ip.Value, port.Value, "SomeConnectionKey");
			_localPlayerId = -1;
			ClearPlayerObjects();
			((MonoBehaviour)this).StartCoroutine(CheckConnectionStatus(OnConnectionStatusChecked));
			if ((Object)(object)chatCanvas == (Object)null)
			{
				Canvas[] array = Resources.FindObjectsOfTypeAll<Canvas>();
				foreach (Canvas val in array)
				{
					if (((Object)val).name == "ChatCanvas (RCGLifeCycle)")
					{
						chatCanvas = ((Component)val).gameObject;
					}
				}
				if ((Object)(object)chatCanvas == (Object)null)
				{
					CreateChatCanvas();
				}
			}
			if ((Object)(object)scrollView == (Object)null)
			{
				ScrollRect[] array2 = Resources.FindObjectsOfTypeAll<ScrollRect>();
				foreach (ScrollRect val2 in array2)
				{
					if (((Object)((Component)val2).transform.parent).name == "ChatCanvas (RCGLifeCycle)")
					{
						scrollView = ((Component)val2).gameObject;
						ToastManager.Toast((object)((Object)val2).name);
					}
				}
				if ((Object)(object)scrollView == (Object)null)
				{
					CreateChatLog();
				}
			}
			if ((Object)(object)inputField == (Object)null)
			{
				InputField[] array3 = Resources.FindObjectsOfTypeAll<InputField>();
				foreach (InputField val3 in array3)
				{
					if (((Object)((Component)val3).transform.parent).name == "ChatCanvas (RCGLifeCycle)")
					{
						inputField = ((Component)val3).gameObject;
						ToastManager.Toast((object)((Object)val3).name);
					}
				}
				if ((Object)(object)inputField == (Object)null)
				{
					CreateInputField();
				}
			}
			clearAllEnemiesCoroutine = ((MonoBehaviour)this).StartCoroutine(ClearAllEnemies());
		}

		private void OnConnectionStatusChecked(bool success)
		{
			if (!success)
			{
				ToastManager.Toast((object)"Connection failed.");
			}
			else if (!((Object)(object)Player.i == (Object)null))
			{
				LoadMinionPrefab();
			}
		}

		private void ConfigurePlayerEffectReceiver()
		{
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			Transform obj = ((Component)Player.i).transform.Find("RotateProxy/SpriteHolder/Health(Don'tKey)/DamageReceiver");
			EffectReceiver val = ((obj != null) ? ((Component)obj).GetComponent<EffectReceiver>() : null);
			if ((Object)(object)val != (Object)null)
			{
				val.effectType = (EffectType)10369;
			}
		}

		private void LoadMinionPrefab()
		{
			MonsterBase[] array = Resources.FindObjectsOfTypeAll<MonsterBase>();
			foreach (MonsterBase val in array)
			{
				if (!(((Object)val).name == "StealthGameMonster_Minion_prefab"))
				{
					continue;
				}
				minionPrefab = ((Component)val).gameObject;
				AutoAttributeManager.AutoReference(minionPrefab);
				AutoAttributeManager.AutoReferenceAllChildren(minionPrefab);
				ILevelAwake[] componentsInChildren = minionPrefab.GetComponentsInChildren<ILevelAwake>(true);
				for (int num = componentsInChildren.Length - 1; num >= 0; num--)
				{
					ILevelAwake val2 = componentsInChildren[num];
					try
					{
						val2.EnterLevelAwake();
					}
					catch (Exception ex)
					{
						Log.Error(ex.StackTrace);
					}
				}
				return;
			}
			if ((Object)(object)minionPrefab == (Object)null)
			{
				((MonoBehaviour)this).StartCoroutine(PreloadMinionPrefab());
			}
		}

		private IEnumerator CheckConnectionStatus(Action<bool> callback)
		{
			float timeout = 2f;
			float elapsedTime = 0f;
			while (true)
			{
				NetPeer firstPeer = _client.FirstPeer;
				if ((firstPeer != null && (int)firstPeer.ConnectionState == 4) || !(elapsedTime < timeout))
				{
					break;
				}
				elapsedTime += Time.deltaTime;
				yield return null;
			}
			NetPeer firstPeer2 = _client.FirstPeer;
			bool flag = firstPeer2 != null && (int)firstPeer2.ConnectionState == 4;
			callback(flag);
			if (!flag)
			{
				_client.Stop();
			}
		}

		private IEnumerator PreloadMinionPrefab()
		{
			yield return ((MonoBehaviour)this).StartCoroutine(LoadUnloadScene());
			MonsterBase[] array = Resources.FindObjectsOfTypeAll<MonsterBase>();
			foreach (MonsterBase val in array)
			{
				if (((Object)val).name == "StealthGameMonster_Minion_prefab")
				{
					minionPrefab = ((Component)val).gameObject;
					AutoAttributeManager.AutoReference(minionPrefab);
					AutoAttributeManager.AutoReferenceAllChildren(minionPrefab);
					break;
				}
			}
			if ((Object)(object)minionPrefab != (Object)null)
			{
				Log.Info("Object '" + ((Object)minionPrefab).name + "' found.");
			}
			else
			{
				Log.Warning("Object 'StealthGameMonster_Minion_prefab' not found.");
			}
		}

		private IEnumerator LoadUnloadScene()
		{
			string sceneName = "A1_S2_ConnectionToElevator_Final";
			AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(sceneName, (LoadSceneMode)1);
			while (!asyncLoad.isDone)
			{
				yield return null;
			}
			Log.Info("Scene " + sceneName + " loaded.");
			Scene sceneByName = SceneManager.GetSceneByName(sceneName);
			if (!((Scene)(ref sceneByName)).IsValid())
			{
				Log.Error("Scene " + sceneName + " is not valid after loading.");
				yield break;
			}
			AsyncOperation asyncUnload = SceneManager.UnloadSceneAsync(sceneName);
			while (!asyncUnload.isDone)
			{
				yield return null;
			}
			Log.Info("Scene " + sceneName + " unloaded.");
			Log.Info("Waiting for 3 seconds before reloading the active scene...");
			yield return WaitForPrefabAndGameCoreState("StealthGameMonster_Minion_prefab");
			Scene activeScene = SceneManager.GetActiveScene();
			SceneManager.LoadScene(((Scene)(ref activeScene)).name);
			Log.Info("Active scene reloaded.");
		}

		private IEnumerator WaitForPrefabAndGameCoreState(string prefabName, float timeoutSeconds = 2f)
		{
			float elapsedTime = 0f;
			while ((Object)(object)minionPrefab == (Object)null && elapsedTime < timeoutSeconds)
			{
				MonsterBase[] array = Resources.FindObjectsOfTypeAll<MonsterBase>();
				foreach (MonsterBase val in array)
				{
					if (((Object)val).name == prefabName)
					{
						minionPrefab = ((Component)val).gameObject;
						break;
					}
				}
				if ((Object)(object)minionPrefab == (Object)null)
				{
					Log.Info("Waiting for '" + prefabName + "' to be found...");
				}
				yield return null;
				elapsedTime += Time.deltaTime;
			}
			if ((Object)(object)minionPrefab == (Object)null)
			{
				Log.Warning($"Timeout: Prefab '{prefabName}' not found within {timeoutSeconds} seconds.");
			}
			else
			{
				Log.Info($"Prefab '{((Object)minionPrefab).name}' found within {elapsedTime:F2} seconds.");
			}
		}

		private async void DisconnectFromServer()
		{
			if (_client.IsRunning)
			{
				_dataWriter.Reset();
				_dataWriter.Put("Leave");
				_dataWriter.Put(playerName.Value);
				_client.FirstPeer.Send(_dataWriter, (DeliveryMethod)2);
				int elapsedTime = 0;
				while ((int)_client.FirstPeer.ConnectionState != 16 && elapsedTime < 500)
				{
					await Task.Delay(50);
					elapsedTime += 50;
				}
				_client.DisconnectAll();
				_client.Stop();
				_localPlayerId = -1;
				ClearPlayerObjects();
				ClearEnemyObjects();
				StopClearingEnemies();
				ToastManager.Toast((object)"Disconnected from server.");
			}
		}

		private void ClearEnemyObjects()
		{
			foreach (EnemyData value in enemyDict.Values)
			{
				Object.Destroy((Object)(object)value.EnemyObject);
			}
			enemyDict.Clear();
		}

		private void ClearPlayerObjects()
		{
			foreach (PlayerData value in _playerObjects.Values)
			{
				Object.Destroy((Object)(object)value.PlayerObject);
			}
			_playerObjects.Clear();
		}

		public void SendEnemy(string uniqueID, float health, Vector3 pos, bool isFacingRight)
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Invalid comparison between Unknown and I4
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			if (_client.IsRunning)
			{
				NetPeer firstPeer = _client.FirstPeer;
				if (firstPeer != null && (int)firstPeer.ConnectionState == 4)
				{
					_dataWriter.Reset();
					_dataWriter.Put("Enemy");
					_dataWriter.Put(uniqueID);
					_dataWriter.Put(_localPlayerId);
					_dataWriter.Put(health);
					_dataWriter.Put(enemyAnimationState);
					_dataWriter.Put(pos.x);
					_dataWriter.Put(pos.y);
					_dataWriter.Put(pos.z);
					_dataWriter.Put(isFacingRight);
					_client.FirstPeer.Send(_dataWriter, (DeliveryMethod)2);
				}
			}
		}

		private void HandleEnemyUpdate(NetDataReader reader)
		{
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0304: Unknown result type (might be due to invalid IL or missing references)
			//IL_0317: Unknown result type (might be due to invalid IL or missing references)
			//IL_031c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0320: Unknown result type (might be due to invalid IL or missing references)
			//IL_0280: Unknown result type (might be due to invalid IL or missing references)
			//IL_0282: Unknown result type (might be due to invalid IL or missing references)
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_0126: Unknown result type (might be due to invalid IL or missing references)
			//IL_0351: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0382: Unknown result type (might be due to invalid IL or missing references)
			//IL_0387: Unknown result type (might be due to invalid IL or missing references)
			string @string = reader.GetString();
			int @int = reader.GetInt();
			float @float = reader.GetFloat();
			string string2 = reader.GetString();
			float float2 = reader.GetFloat();
			float float3 = reader.GetFloat();
			float float4 = reader.GetFloat();
			bool @bool = reader.GetBool();
			Vector3 val = default(Vector3);
			foreach (MonsterBase value2 in SingletonBehaviour<MonsterManager>.Instance.monsterDict.Values)
			{
				if (!(((Actor)value2).ActorID == @string))
				{
					continue;
				}
				GameObject gameObject = ((Component)value2).gameObject;
				((Vector3)(ref val))..ctor(float2, float3, float4);
				if (@int == -1)
				{
					break;
				}
				if (!enemyDict.TryGetValue(@int.ToString(), out EnemyData value))
				{
					if (@float > 0f)
					{
						value = new EnemyData(Object.Instantiate<GameObject>(gameObject, val, Quaternion.identity), @string);
						enemyDict[@int.ToString()] = value;
						if (!value.EnemyObject.activeSelf)
						{
							value.EnemyObject.SetActive(true);
						}
						SpriteRenderer[] componentsInChildren = value.EnemyObject.GetComponentsInChildren<SpriteRenderer>();
						foreach (SpriteRenderer obj in componentsInChildren)
						{
							Color color = obj.color;
							color.a = 0.4f;
							obj.color = color;
						}
						MultiSpriteEffect[] componentsInChildren2 = value.EnemyObject.GetComponentsInChildren<MultiSpriteEffect>();
						for (int i = 0; i < componentsInChildren2.Length; i++)
						{
							Object.Destroy((Object)(object)((Component)componentsInChildren2[i]).gameObject);
						}
						WeaknessEffectManager[] componentsInChildren3 = value.EnemyObject.GetComponentsInChildren<WeaknessEffectManager>();
						for (int i = 0; i < componentsInChildren3.Length; i++)
						{
							Object.Destroy((Object)(object)((Component)componentsInChildren3[i]).gameObject);
						}
						Log.Info($"Created new enemy for Player {@int}: Enemy ID: {@string}");
					}
					continue;
				}
				if (@float <= 0f)
				{
					Log.Info($"Enemy {value.guid} for Player {@int} has died. Removing.");
					Object.Destroy((Object)(object)value.EnemyObject);
					enemyDict.Remove(@int.ToString());
					continue;
				}
				if (!((Component)value.EnemyObject.transform.Find("MonsterCore")).gameObject.activeSelf)
				{
					((Component)value.EnemyObject.transform.Find("MonsterCore")).gameObject.SetActive(true);
				}
				if (value.guid != @string)
				{
					Log.Info($"Replacing enemy for Player {@int}: Old GUID: {value.guid}, New GUID: {@string}");
					Object.Destroy((Object)(object)value.EnemyObject);
					value.EnemyObject = Object.Instantiate<GameObject>(gameObject, val, Quaternion.identity);
					value.guid = @string;
					SpriteRenderer[] componentsInChildren = value.EnemyObject.GetComponentsInChildren<SpriteRenderer>();
					foreach (SpriteRenderer obj2 in componentsInChildren)
					{
						Color color2 = obj2.color;
						color2.a = 0.4f;
						obj2.color = color2;
					}
					enemyDict[@int.ToString()] = value;
				}
				value.EnemyObject.transform.Find("MonsterCore/Animator(Proxy)/Animator").position = val;
				Vector3 localScale = value.EnemyObject.transform.localScale;
				localScale.x *= (float)(@bool ? 1 : (-1));
				((Component)value.EnemyObject.transform.Find("MonsterCore/Animator(Proxy)/Animator")).transform.localScale = localScale;
				Animator component = ((Component)value.EnemyObject.transform.Find("MonsterCore/Animator(Proxy)/Animator")).GetComponent<Animator>();
				if ((Object)(object)component != (Object)null)
				{
					AnimatorStateInfo currentAnimatorStateInfo = component.GetCurrentAnimatorStateInfo(0);
					if (!((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName(string2))
					{
						Log.Info($"Playing animation '{string2}' for Enemy {@string} of Player {@int}");
						component.Play(string2, 0, 0f);
					}
				}
			}
		}

		private void StopClearingEnemies()
		{
			if (clearAllEnemiesCoroutine != null)
			{
				((MonoBehaviour)this).StopCoroutine(clearAllEnemiesCoroutine);
				clearAllEnemiesCoroutine = null;
				Log.Info("Clearing enemies coroutine has been stopped.");
			}
		}

		private IEnumerator ClearAllEnemies()
		{
			while (true)
			{
				yield return (object)new WaitForSeconds(5f);
				foreach (KeyValuePair<string, EnemyData> item in enemyDict)
				{
					EnemyData value = item.Value;
					if ((Object)(object)value.EnemyObject != (Object)null)
					{
						Object.Destroy((Object)(object)value.EnemyObject);
						Log.Info("Destroyed enemy " + value.guid + " due to periodic cleanup.");
					}
				}
				enemyDict.Clear();
				Log.Info("Cleared all enemies.");
			}
		}

		private void Update()
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Invalid comparison between Unknown and I4
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			if (_client.IsRunning)
			{
				NetPeer firstPeer = _client.FirstPeer;
				if (firstPeer != null && (int)firstPeer.ConnectionState == 4)
				{
					_sendTimer += Time.deltaTime;
					if (_sendTimer >= 0.02f)
					{
						SendPosition();
						MonsterBase val = SingletonBehaviour<MonsterManager>.Instance.FindClosestMonster();
						if ((Object)(object)val != (Object)null)
						{
							Vector3 position = ((Component)val).transform.Find("MonsterCore/Animator(Proxy)/Animator").position;
							string actorID = ((Actor)val).ActorID;
							float currentHealthValue = val.postureSystem.CurrentHealthValue;
							Facings facing = ((Actor)val).Facing;
							SendEnemy(actorID, currentHealthValue, position, ((object)(Facings)(ref facing)).ToString() == "Right");
						}
						_sendTimer = 0f;
					}
				}
			}
			_client.PollEvents();
			if (!((Object)(object)inputField != (Object)null))
			{
				return;
			}
			InputField component = inputField.GetComponent<InputField>();
			if (Input.GetKeyDown((KeyCode)13))
			{
				isTexting = true;
				Cursor.lockState = (CursorLockMode)0;
				Cursor.visible = true;
				if (disableScrollCoroutine != null)
				{
					((MonoBehaviour)this).StopCoroutine(disableScrollCoroutine);
					disableScrollCoroutine = null;
				}
				if ((Object)(object)scrollView != (Object)null && (Object)(object)inputField != (Object)null && !component.isFocused)
				{
					scrollView.SetActive(true);
					inputField.SetActive(true);
					component.ActivateInputField();
				}
				if (!isTimerRunning)
				{
					timeStarted = Time.time;
					isTimerRunning = true;
				}
				string text = component.text.Trim();
				if (!string.IsNullOrWhiteSpace(text))
				{
					SendMessageToChat(text);
					component.text = string.Empty;
					if ((Object)(object)inputField != (Object)null)
					{
						inputField.SetActive(false);
					}
					if (disableScrollCoroutine != null)
					{
						((MonoBehaviour)this).StopCoroutine(disableScrollCoroutine);
					}
					disableScrollCoroutine = ((MonoBehaviour)this).StartCoroutine(DisableScrollViewAfterDelay(3f));
					isTexting = false;
				}
				if ((Object)(object)inputField != (Object)null)
				{
					component.ActivateInputField();
				}
			}
			if (isTimerRunning && Time.time - timeStarted >= timeLimit && Input.GetKeyDown((KeyCode)13))
			{
				if ((Object)(object)inputField != (Object)null)
				{
					inputField.SetActive(false);
				}
				isTexting = false;
				if (disableScrollCoroutine != null)
				{
					((MonoBehaviour)this).StopCoroutine(disableScrollCoroutine);
					disableScrollCoroutine = null;
				}
				disableScrollCoroutine = ((MonoBehaviour)this).StartCoroutine(DisableScrollViewAfterDelay(3f));
				isTimerRunning = false;
			}
			if (Input.GetKeyDown((KeyCode)27))
			{
				if ((Object)(object)inputField != (Object)null)
				{
					component.text = string.Empty;
					inputField.SetActive(false);
				}
				isTexting = false;
				if (disableScrollCoroutine != null)
				{
					((MonoBehaviour)this).StopCoroutine(disableScrollCoroutine);
					disableScrollCoroutine = null;
				}
				disableScrollCoroutine = ((MonoBehaviour)this).StartCoroutine(DisableScrollViewAfterDelay(3f));
			}
		}

		private IEnumerator DisableScrollViewAfterDelay(float delay)
		{
			yield return (object)new WaitForSeconds(delay);
			scrollView.SetActive(false);
			disableScrollCoroutine = null;
		}

		private void CreateInputField()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0124: Unknown result type (might be due to invalid IL or missing references)
			//IL_0141: Unknown result type (might be due to invalid IL or missing references)
			//IL_0146: Unknown result type (might be due to invalid IL or missing references)
			//IL_015d: Unknown result type (might be due to invalid IL or missing references)
			//IL_016e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0178: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
			inputField = new GameObject("InputField");
			inputField.transform.SetParent(chatCanvas.transform, false);
			RectTransform obj = inputField.AddComponent<RectTransform>();
			obj.sizeDelta = new Vector2(380f, 30f);
			obj.anchorMin = new Vector2(0f, 0f);
			obj.anchorMax = new Vector2(0f, 0f);
			obj.pivot = new Vector2(0f, 0f);
			obj.anchoredPosition = new Vector2(20f, 20f);
			((Graphic)inputField.AddComponent<Image>()).color = Color.gray;
			InputField obj2 = inputField.AddComponent<InputField>();
			GameObject val = new GameObject("Text");
			val.transform.SetParent(inputField.transform, false);
			RectTransform obj3 = val.AddComponent<RectTransform>();
			obj3.sizeDelta = new Vector2(360f, 25f);
			obj3.anchoredPosition = Vector2.zero;
			Text val2 = val.AddComponent<Text>();
			val2.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
			val2.fontSize = 12;
			((Graphic)val2).color = Color.black;
			val2.alignment = (TextAnchor)3;
			obj2.textComponent = val2;
			GameObject val3 = new GameObject("Placeholder");
			val3.transform.SetParent(inputField.transform, false);
			RectTransform obj4 = val3.AddComponent<RectTransform>();
			obj4.sizeDelta = new Vector2(360f, 25f);
			obj4.anchoredPosition = Vector2.zero;
			Text val4 = val3.AddComponent<Text>();
			val4.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
			val4.fontSize = 12;
			((Graphic)val4).color = new Color(0.7f, 0.7f, 0.7f, 1f);
			val4.text = "Enter message...";
			val4.alignment = (TextAnchor)3;
			obj2.placeholder = (Graphic)(object)val4;
			inputField.SetActive(false);
		}

		private void CreateChatLog()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			//IL_010c: Expected O, but got Unknown
			//IL_0134: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			scrollView = new GameObject("ChatLogScrollView");
			scrollView.transform.localPosition = Vector3.zero;
			scrollView.transform.SetParent(chatCanvas.transform);
			ScrollRect obj = scrollView.AddComponent<ScrollRect>();
			obj.vertical = true;
			obj.horizontal = false;
			RectTransform component = scrollView.GetComponent<RectTransform>();
			component.sizeDelta = new Vector2(380f, 130f);
			component.anchorMin = new Vector2(0f, 0f);
			component.anchorMax = new Vector2(0f, 0f);
			component.anchoredPosition = new Vector2(20f, 50f);
			component.pivot = new Vector2(0f, 0f);
			scrollView.AddComponent<Mask>();
			((Graphic)scrollView.AddComponent<Image>()).color = new Color(0f, 0f, 0f, 0.3f);
			GameObject val = new GameObject("Content");
			val.transform.SetParent(scrollView.transform);
			RectTransform val2 = val.AddComponent<RectTransform>();
			val2.sizeDelta = new Vector2(360f, 0f);
			val2.anchoredPosition = new Vector2(10f, 0f);
			VerticalLayoutGroup obj2 = val.AddComponent<VerticalLayoutGroup>();
			((LayoutGroup)obj2).childAlignment = (TextAnchor)0;
			((HorizontalOrVerticalLayoutGroup)obj2).childForceExpandWidth = true;
			((HorizontalOrVerticalLayoutGroup)obj2).childForceExpandHeight = false;
			((HorizontalOrVerticalLayoutGroup)obj2).spacing = 2f;
			val.AddComponent<ContentSizeFitter>().verticalFit = (FitMode)2;
			obj.content = val2;
			chatLog = val;
			scrollView.SetActive(false);
		}

		private void ReceiveMessageToChat(string message)
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			if (!string.IsNullOrWhiteSpace(message))
			{
				scrollView.SetActive(true);
				if (disableScrollCoroutine != null)
				{
					((MonoBehaviour)this).StopCoroutine(disableScrollCoroutine);
					disableScrollCoroutine = null;
				}
				GameObject val = new GameObject("ChatMessage");
				val.transform.SetParent(chatLog.transform, false);
				val.AddComponent<RectTransform>().sizeDelta = new Vector2(0f, 0f);
				Text obj = val.AddComponent<Text>();
				obj.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
				obj.fontSize = 12;
				((Graphic)obj).color = Color.white;
				obj.text = message;
				obj.horizontalOverflow = (HorizontalWrapMode)0;
				obj.verticalOverflow = (VerticalWrapMode)1;
				obj.alignment = (TextAnchor)0;
				LayoutElement obj2 = val.AddComponent<LayoutElement>();
				obj2.preferredWidth = 380f;
				obj2.flexibleHeight = 0f;
				obj2.minHeight = 5f;
				Canvas.ForceUpdateCanvases();
				ScrollRect componentInParent = chatLog.GetComponentInParent<ScrollRect>();
				if ((Object)(object)componentInParent != (Object)null)
				{
					Canvas.ForceUpdateCanvases();
					componentInParent.verticalNormalizedPosition = 0f;
				}
				if (!isTexting)
				{
					disableScrollCoroutine = ((MonoBehaviour)this).StartCoroutine(DisableScrollViewAfterDelay(3f));
				}
			}
		}

		private void SendMessageToChat(string message)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			if (!string.IsNullOrWhiteSpace(message))
			{
				GameObject val = new GameObject("ChatMessage");
				val.transform.SetParent(chatLog.transform, false);
				val.AddComponent<RectTransform>().sizeDelta = new Vector2(0f, 0f);
				Text obj = val.AddComponent<Text>();
				obj.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
				obj.fontSize = 12;
				((Graphic)obj).color = Color.white;
				obj.text = playerName.Value + ": " + message;
				obj.horizontalOverflow = (HorizontalWrapMode)0;
				obj.verticalOverflow = (VerticalWrapMode)1;
				obj.alignment = (TextAnchor)0;
				LayoutElement obj2 = val.AddComponent<LayoutElement>();
				obj2.preferredWidth = 380f;
				obj2.flexibleHeight = 0f;
				obj2.minHeight = 5f;
				Canvas.ForceUpdateCanvases();
				ScrollRect componentInParent = chatLog.GetComponentInParent<ScrollRect>();
				if ((Object)(object)componentInParent != (Object)null)
				{
					Canvas.ForceUpdateCanvases();
					componentInParent.verticalNormalizedPosition = 0f;
				}
				if (_client.FirstPeer == null)
				{
					ToastManager.Toast((object)"Not connected to server.");
					return;
				}
				_dataWriter.Reset();
				_dataWriter.Put("Chat");
				_dataWriter.Put(playerName.Value + ": " + message);
				_client.FirstPeer.Send(_dataWriter, (DeliveryMethod)4);
			}
		}

		public void SendDecreaseHealth(int playerId, float value)
		{
			if (_client.FirstPeer == null)
			{
				ToastManager.Toast((object)"Not connected to server.");
				return;
			}
			_dataWriter.Reset();
			_dataWriter.Put("DecreaseHealth");
			_dataWriter.Put(playerId);
			_dataWriter.Put(value);
			_client.FirstPeer.Send(_dataWriter, (DeliveryMethod)4);
		}

		public void SendRecoverableDamage(int playerId, float value)
		{
			if (_client.FirstPeer == null)
			{
				ToastManager.Toast((object)"Not connected to server.");
				return;
			}
			_dataWriter.Reset();
			_dataWriter.Put("RecoverableDamage");
			_dataWriter.Put(playerId);
			_dataWriter.Put(value);
			_client.FirstPeer.Send(_dataWriter, (DeliveryMethod)4);
		}

		private void SendPosition()
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			if (_localPlayerId != -1 && !((Object)(object)Player.i == (Object)null))
			{
				_dataWriter.Reset();
				_dataWriter.Put("Position");
				Vector3 position = ((Component)Player.i).transform.position;
				_dataWriter.Put(position.x);
				_dataWriter.Put(position.y + 6.5f);
				_dataWriter.Put(position.z);
				_dataWriter.Put(localAnimationState);
				NetDataWriter dataWriter = _dataWriter;
				Facings facing = ((Actor)Player.i).Facing;
				dataWriter.Put(((object)(Facings)(ref facing)).ToString() == "Right");
				_client.FirstPeer.Send(_dataWriter, (DeliveryMethod)4);
			}
		}

		private void OnNetworkReceiveEvent(NetPeer peer, NetPacketReader reader, byte channel, DeliveryMethod deliveryMethod)
		{
			HandleReceivedDataAsync((NetDataReader)(object)reader);
			reader.Recycle();
		}

		private void OnPeerDisconnectedEvent(NetPeer peer, DisconnectInfo disconnectInfo)
		{
			ClearPlayerObjects();
		}

		private async Task HandleReceivedDataAsync(NetDataReader reader)
		{
			string @string = reader.GetString();
			Scene activeScene;
			switch (@string)
			{
			case "Position":
				HandlePositionMessage(reader);
				break;
			case "localPlayerId":
			{
				_localPlayerId = reader.GetInt();
				_dataWriter.Reset();
				_dataWriter.Put("Join");
				_dataWriter.Put(playerName.Value);
				_client.FirstPeer.Send(_dataWriter, (DeliveryMethod)4);
				_dataWriter.Reset();
				_dataWriter.Put("Scene");
				NetDataWriter dataWriter = _dataWriter;
				activeScene = SceneManager.GetActiveScene();
				dataWriter.Put(((Scene)(ref activeScene)).name);
				_client.FirstPeer.Send(_dataWriter, (DeliveryMethod)2);
				break;
			}
			case "DecreaseHealth":
				HandleDecreaseHealth(reader);
				break;
			case "RecoverableDamage":
				HandleRecoverableDamage(reader);
				break;
			case "DestroyDisconnectObject":
				HandleDisconnectObject(reader);
				break;
			case "PvPEnabled":
				EnablePVP(reader);
				break;
			case "GetName":
			{
				int @int = reader.GetInt();
				string string3 = reader.GetString();
				_playerObjects[@int].name = string3;
				((TMP_Text)((Component)_playerObjects[@int].PlayerObject.transform.Find("PlayerName")).GetComponent<TextMeshPro>()).text = string3;
				break;
			}
			case "tp":
			{
				string tpSceneName = reader.GetString();
				ToastManager.Toast((object)("Server Teleported All Players to " + tpSceneName));
				activeScene = SceneManager.GetActiveScene();
				if (!(((Scene)(ref activeScene)).name == tpSceneName))
				{
					GameCore instance = SingletonBehaviour<GameCore>.Instance;
					if (instance != null)
					{
						instance.GoToScene(tpSceneName);
					}
					await WaitPlaying();
					TeleportPointData reviveSavePoint = new TeleportPointData
					{
						sceneName = tpSceneName,
						TeleportPosition = ((Component)Player.i).transform.position
					};
					GameCore instance2 = SingletonBehaviour<GameCore>.Instance;
					if (instance2 != null)
					{
						instance2.SetReviveSavePoint(reviveSavePoint);
					}
				}
				break;
			}
			case "stop":
				ToastManager.Toast((object)"Server Owner Stop Server");
				DisconnectFromServer();
				break;
			case "Chat":
			{
				string string2 = reader.GetString();
				ReceiveMessageToChat(string2);
				break;
			}
			case "Enemy":
				HandleEnemyUpdate(reader);
				break;
			default:
				ToastManager.Toast((object)@string);
				break;
			}
		}

		private async Task WaitPlaying()
		{
			while ((int)SingletonBehaviour<GameCore>.Instance.currentCoreState != 1 || (int)Player.i.playerInput.currentStateType == 3)
			{
				await Task.Delay(300);
			}
		}

		private void EnablePVP(NetDataReader reader)
		{
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_014f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0159: Unknown result type (might be due to invalid IL or missing references)
			//IL_015a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			isPVP = reader.GetBool();
			pvp.Value = (isPVP ? "PVP Enabled" : "PVP Disabled");
			ToastManager.Toast((object)("PvP " + (isPVP ? "Enabled" : "Disabled")));
			Transform obj = ((Component)Player.i).transform.Find("RotateProxy/SpriteHolder/Health(Don'tKey)/DamageReceiver");
			EffectReceiver val = ((obj != null) ? ((Component)obj).GetComponent<EffectReceiver>() : null);
			if (!((Object)(object)val != (Object)null))
			{
				return;
			}
			if (isPVP)
			{
				val.effectType = (EffectType)(val.effectType | 0x2881);
				{
					foreach (KeyValuePair<int, PlayerData> playerObject in _playerObjects)
					{
						Transform obj2 = playerObject.Value.PlayerObject.transform.Find("RotateProxy/SpriteHolder/Health(Don'tKey)/DamageReceiver");
						EffectReceiver obj3 = ((obj2 != null) ? ((Component)obj2).GetComponent<EffectReceiver>() : null);
						obj3.effectType = (EffectType)(obj3.effectType | 0x2881);
					}
					return;
				}
			}
			val.effectType = (EffectType)(val.effectType & -10369);
			foreach (KeyValuePair<int, PlayerData> playerObject2 in _playerObjects)
			{
				Transform obj4 = playerObject2.Value.PlayerObject.transform.Find("RotateProxy/SpriteHolder/Health(Don'tKey)/DamageReceiver");
				EffectReceiver obj5 = ((obj4 != null) ? ((Component)obj4).GetComponent<EffectReceiver>() : null);
				obj5.effectType = (EffectType)(obj5.effectType & -10369);
			}
		}

		private void HandlePositionMessage(NetDataReader reader)
		{
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			int @int = reader.GetInt();
			Vector3 position = default(Vector3);
			((Vector3)(ref position))..ctor(reader.GetFloat(), reader.GetFloat(), reader.GetFloat());
			string @string = reader.GetString();
			bool @bool = reader.GetBool();
			string string2 = reader.GetString();
			if (_localPlayerId == @int)
			{
				return;
			}
			Scene activeScene = SceneManager.GetActiveScene();
			if (string2 != ((Scene)(ref activeScene)).name)
			{
				if (_playerObjects.TryGetValue(@int, out PlayerData value))
				{
					Object.Destroy((Object)(object)value.PlayerObject);
					_playerObjects.Remove(@int);
				}
				return;
			}
			if (!_playerObjects.TryGetValue(@int, out PlayerData value2))
			{
				if ((Object)(object)minionPrefab == (Object)null)
				{
					return;
				}
				_dataWriter.Reset();
				_dataWriter.Put("GetName");
				_dataWriter.Put(@int);
				_client.FirstPeer.Send(_dataWriter, (DeliveryMethod)2);
				ToastManager.Toast((object)@int);
				value2 = CreatePlayerObject(@int, position);
				_playerObjects[@int] = value2;
			}
			UpdatePlayerObject(value2, position, @string, @bool);
		}

		private void HandleDecreaseHealth(NetDataReader reader)
		{
			ToastManager.Toast((object)"HandleDecreaseHealth");
			int @int = reader.GetInt();
			float @float = reader.GetFloat();
			if (@int == _localPlayerId && (Object)(object)Player.i != (Object)null)
			{
				Player.i.health.ReceiveDOT_Damage(@float);
				Player.i.ChangeState((PlayerStateType)26, true);
			}
		}

		private void HandleRecoverableDamage(NetDataReader reader)
		{
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			int @int = reader.GetInt();
			float @float = reader.GetFloat();
			ToastManager.Toast((object)$"HandleRecoverableDamage: {@int} {_localPlayerId}");
			if (@int == _localPlayerId && (Object)(object)Player.i != (Object)null)
			{
				Player.i.health.ReceiveRecoverableDamage(@float);
				Player.i.ChangeState((PlayerStateType)33, true);
				((Actor)Player.i).velocityModifierManager.attackKnockbackModifier.ApplyVelocity(400f * (0f - Player.i.towardDir.x), 0f);
			}
		}

		private void HandleDisconnectObject(NetDataReader reader)
		{
			int @int = reader.GetInt();
			if (_playerObjects.TryGetValue(@int, out PlayerData value))
			{
				Object.Destroy((Object)(object)value.PlayerObject);
				_playerObjects.Remove(@int);
			}
			if (enemyDict.TryGetValue(@int.ToString(), out EnemyData value2))
			{
				Object.Destroy((Object)(object)value2.EnemyObject);
				enemyDict.Remove(@int.ToString());
			}
		}

		private string GetGameObjectPath(GameObject obj)
		{
			string text = ((Object)obj).name;
			Transform val = obj.transform;
			while ((Object)(object)val.parent != (Object)null)
			{
				val = val.parent;
				text = ((Object)val).name + "/" + text;
			}
			return text;
		}

		private void MakeDamage(GameObject playerObject, Player dp)
		{
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			Transform obj = playerObject.transform.Find("RotateProxy/SpriteHolder/HitBoxManager");
			Transform val = ((obj != null) ? ((Component)obj).transform : null);
			if ((Object)(object)val == (Object)null)
			{
				return;
			}
			MonsterBase component = minionPrefab.GetComponent<MonsterBase>();
			Transform obj2 = minionPrefab.transform.Find("MonsterCore/Animator(Proxy)/Animator/LogicRoot/SwordSlashEffect/DamageArea");
			ParriableAttackEffect val2 = ((obj2 == null) ? null : ((Component)obj2).GetComponent<DamageDealer>()?.bindingParry);
			if ((Object)(object)component == (Object)null || (Object)(object)val2 == (Object)null)
			{
				return;
			}
			foreach (Transform item in val)
			{
				EffectDealer[] componentsInChildren = ((Component)item).GetComponentsInChildren<EffectDealer>();
				foreach (EffectDealer val3 in componentsInChildren)
				{
					string gameObjectPath = GetGameObjectPath(((Component)val3).gameObject);
					DamageDealer val4 = AddDamageDealer(playerObject, gameObjectPath, val2, component, val3.FinalValue);
					if ((Object)(object)val4 != (Object)null)
					{
						ConfigureEffectDealer(val3, dp, val4);
						ConfigureEffectReceiver(playerObject, dp);
					}
				}
			}
		}

		private DamageDealer AddDamageDealer(GameObject playerObject, string hitBoxPath, ParriableAttackEffect bindingParry, MonsterBase monster, float damageAmount)
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Expected O, but got Unknown
			DamageDealer val = GameObject.Find(hitBoxPath).AddComponent<DamageDealer>();
			if ((Object)(object)val != (Object)null)
			{
				val.type = (DamageType)16;
				val.bindingParry = bindingParry;
				val.attacker = new Health();
				val.damageAmount = damageAmount;
				Traverse.Create((object)val).Field("_parriableOwner").SetValue((object)monster);
				Traverse.Create((object)val).Field("owner").SetValue((object)monster);
			}
			return val;
		}

		private void ConfigureEffectDealer(EffectDealer effectDealer, Player dp, DamageDealer damageDealer)
		{
			Traverse.Create((object)effectDealer).Field("valueProvider").SetValue((object)damageDealer);
			Traverse.Create((object)effectDealer).Field("fxTimingOverrider").SetValue((object)damageDealer);
			effectDealer.owner = (Actor)(object)dp;
			effectDealer.DealerEffectOwner = (IEffectOwner)(object)dp;
			List<DamageDealer> list = new List<DamageDealer> { damageDealer };
			Traverse.Create((object)effectDealer).Field("customDealers").SetValue((object)list.ToArray());
		}

		private void ConfigureEffectReceiver(GameObject playerObject, Player dp)
		{
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			Transform obj = playerObject.transform.Find("RotateProxy/SpriteHolder/Health(Don'tKey)/DamageReceiver");
			EffectReceiver val = ((obj != null) ? ((Component)obj).GetComponent<EffectReceiver>() : null);
			if (!((Object)(object)val == (Object)null))
			{
				val.Owner = (IEffectOwner)(object)dp;
				if (isPVP)
				{
					val.effectType = (EffectType)10368;
				}
				else
				{
					val.effectType = (EffectType)(val.effectType & -10369);
				}
			}
		}

		private void DestroyChildObjects(GameObject parent, params string[] paths)
		{
			foreach (string text in paths)
			{
				Transform val = parent.transform.Find(text);
				if ((Object)(object)val != (Object)null)
				{
					Object.Destroy((Object)(object)((Component)val).gameObject);
				}
			}
		}

		private PlayerData CreatePlayerObject(int playerId, Vector3 position)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0133: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = Object.Instantiate<GameObject>(((Component)Player.i).gameObject, position, Quaternion.identity);
			GameObject val2 = new GameObject("PlayerName");
			if (!displayPlayerName.Value)
			{
				val2.SetActive(false);
			}
			TextMeshPro obj = val2.AddComponent<TextMeshPro>();
			((TMP_Text)obj).text = "Yuki";
			((TMP_Text)obj).fontSize = playerNameSize.Value;
			((TMP_Text)obj).alignment = (TextAlignmentOptions)514;
			Vector3 position2 = val.transform.position;
			obj.transform.position = new Vector3(position2.x, position2.y + 50f, position2.z);
			val2.transform.SetParent(val.transform);
			obj.transform.rotation = Quaternion.identity;
			((TMP_Text)obj).rectTransform.sizeDelta = new Vector2(2000f, 50f);
			Object.Destroy((Object)(object)val.GetComponent<Player>());
			Player dp = val.AddComponent<Player>();
			DestroyChildObjects(val, "RotateProxy/SpriteHolder/HitBoxManager/Foo", "RotateProxy/SpriteHolder/HitBoxManager/FooInit", "RotateProxy/SpriteHolder/HitBoxManager/FooExplode");
			AutoAttributeManager.AutoReference(val);
			AutoAttributeManager.AutoReferenceAllChildren(val);
			((Object)val).name = $"PlayerObject_{playerId}";
			MakeDamage(val, dp);
			return new PlayerData(val, position, playerId, val2);
		}

		private void UpdatePlayerObject(PlayerData playerData, Vector3 position, string animationState, bool isFacingRight)
		{
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			Transform val = playerData.PlayerObject.transform.Find("RotateProxy/SpriteHolder");
			if ((Object)(object)val == (Object)null)
			{
				Log.Error("Player object not found!");
				return;
			}
			((Component)val).transform.position = position;
			Vector3 position2 = position;
			position2.y += 50f;
			playerData.nameObject.transform.position = position2;
			Animator component = ((Component)val).GetComponent<Animator>();
			if ((Object)(object)component == (Object)null)
			{
				Log.Error("Animator not found on player object!");
				return;
			}
			if (animationState != currentAnimationState)
			{
				currentAnimationState = animationState;
				component.CrossFade(animationState, 0.1f);
			}
			else
			{
				AnimatorStateInfo currentAnimatorStateInfo = component.GetCurrentAnimatorStateInfo(0);
				if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsName(animationState))
				{
					currentAnimatorStateInfo = component.GetCurrentAnimatorStateInfo(0);
					if (((AnimatorStateInfo)(ref currentAnimatorStateInfo)).normalizedTime >= 1f)
					{
						component.PlayInFixedTime(animationState, 0, 0f);
					}
				}
			}
			Vector3 localScale = ((Component)val).transform.localScale;
			localScale.x = Mathf.Abs(localScale.x) * (float)(isFacingRight ? 1 : (-1));
			((Component)val).transform.localScale = localScale;
		}

		private void OnDestroy()
		{
			_harmony.UnpatchSelf();
			SceneManager.sceneLoaded -= OnSceneLoaded;
			DisconnectFromServer();
		}
	}
	[HarmonyPatch]
	public class Patches
	{
		[HarmonyPatch(typeof(Animator), "Play", new Type[]
		{
			typeof(string),
			typeof(int),
			typeof(float)
		})]
		[HarmonyPrefix]
		public static bool Prefix(Animator __instance, string stateName, int layer, float normalizedTime)
		{
			if (((Object)__instance).name == "SpriteHolder" && Multiplayer.Instance.localAnimationState != stateName)
			{
				Multiplayer.Instance.localAnimationState = stateName;
			}
			MonsterManager instance = SingletonBehaviour<MonsterManager>.Instance;
			if ((Object)(object)((instance != null) ? instance.FindClosestMonster() : null) != (Object)null)
			{
				MonsterBase val = SingletonBehaviour<MonsterManager>.Instance.FindClosestMonster();
				if ((Object)(object)val != (Object)null)
				{
					object obj;
					if (__instance == null)
					{
						obj = null;
					}
					else
					{
						Transform transform = ((Component)__instance).transform;
						if (transform == null)
						{
							obj = null;
						}
						else
						{
							Transform parent = transform.parent;
							if (parent == null)
							{
								obj = null;
							}
							else
							{
								Transform parent2 = parent.parent;
								if (parent2 == null)
								{
									obj = null;
								}
								else
								{
									Transform parent3 = parent2.parent;
									obj = ((parent3 != null) ? ((Object)parent3).name : null);
								}
							}
						}
					}
					if ((string?)obj == ((Object)val).name)
					{
						Multiplayer.Instance.enemyAnimationState = stateName;
					}
				}
			}
			return true;
		}

		[HarmonyPatch(typeof(InControlManager), "Update")]
		[HarmonyPrefix]
		public static bool HookUpdate(InControlManager __instance)
		{
			if (Multiplayer.Instance.isTexting)
			{
				return false;
			}
			return true;
		}

		[HarmonyPatch(typeof(RCGInput), "SetCursorVisible")]
		[HarmonyPrefix]
		public static bool HookSetCursorVisible(ref bool visible)
		{
			if (Multiplayer.Instance.isTexting)
			{
				return false;
			}
			return true;
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "Multiplayer";

		public const string PLUGIN_NAME = "Multiplayer";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}