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MuteSound
Mute/Replace Specify Sound
Last updated | 2 months ago |
Total downloads | 64 |
Total rating | 0 |
Categories | Mods |
Dependency string | Yukikaco-MuteSound-0.1.5 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
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BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
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ninesolsmodding-BepinExConfigurationManager
Plugin configuration manager for BepInEx
Preferred version: 18.3.1README
MuteSound
Feature
- Mute or replace certain sound names in the game.
- For example, you can mute the "CharSFX_Lotus_Revive" sound and leave the "IntSFX_LotusClose" sound intact. This allows you to mute specific sounds while keeping others.
Tutorial: Mod Installation and Sound Configuration
1. Install Mod
- After installing the mod, start the game.
- The mod will generate two files in the
BepInEx\config
directory:muteSoundNames.json
replaceSoundNames.json
2. muteSoundNames.json
The muteSoundNames.json
file contains a list of sound names to be muted. Here's an example of how the file should look:
Player_SFX_Dash is dash
Player_SFX_ReflectMove is parry sound
use Toast Sound Name to get sound name
[
"Player_SFX_Dash",
"Player_SFX_ReflectMove"
]
3. replaceSoundNames.json support mp3 wav
The replaceSoundNames.json
{
"Player_SFX_Dash": "E:\\Download\\sound1.mp3",
"Player_SFX_ReflectMove": "E:\\Download\\sound2.mp3"
}
or you can put file in BepInEx\config
{
"Player_SFX_Dash": "sound1.mp3",
"Player_SFX_ReflectMove": "sound2.mp3"
}