Decompiled source of ToggleCameraEffect v0.1.0

ToggleCameraEffect.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Threading;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.CompilerServices;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ToggleCameraEffect")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Toggle Camera Effect")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+81596439bd64756754dfa07bf88847ebecd8a08e")]
[assembly: AssemblyProduct("ToggleCameraEffect")]
[assembly: AssemblyTitle("ToggleCameraEffect")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ToggleCameraEffect
{
	internal static class Log
	{
		private static ManualLogSource? logSource;

		internal static void Init(ManualLogSource logSource)
		{
			Log.logSource = logSource;
		}

		internal static void Debug(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogDebug(data);
			}
		}

		internal static void Error(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogError(data);
			}
		}

		internal static void Fatal(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogFatal(data);
			}
		}

		internal static void Info(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogInfo(data);
			}
		}

		internal static void Message(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogMessage(data);
			}
		}

		internal static void Warning(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogWarning(data);
			}
		}
	}
	[HarmonyPatch]
	public class Patches
	{
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("ToggleCameraEffect", "ToggleCameraEffect", "1.0.0")]
	public class ToggleCameraEffect : BaseUnityPlugin
	{
		[StructLayout(LayoutKind.Auto)]
		[CompilerGenerated]
		private struct <checkMove>d__4 : IAsyncStateMachine
		{
			public int <>1__state;

			public AsyncUniTaskMethodBuilder <>t__builder;

			private Awaiter <>u__1;

			private void MoveNext()
			{
				//IL_0054: Unknown result type (might be due to invalid IL or missing references)
				//IL_0059: Unknown result type (might be due to invalid IL or missing references)
				//IL_0060: Unknown result type (might be due to invalid IL or missing references)
				//IL_001c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0021: Unknown result type (might be due to invalid IL or missing references)
				//IL_0024: Unknown result type (might be due to invalid IL or missing references)
				//IL_0029: Unknown result type (might be due to invalid IL or missing references)
				//IL_0088: Unknown result type (might be due to invalid IL or missing references)
				//IL_003d: Unknown result type (might be due to invalid IL or missing references)
				//IL_003e: Unknown result type (might be due to invalid IL or missing references)
				int num = <>1__state;
				try
				{
					if (num != 0)
					{
						goto IL_0076;
					}
					Awaiter awaiter = <>u__1;
					<>u__1 = default(Awaiter);
					num = (<>1__state = -1);
					goto IL_006f;
					IL_0076:
					if ((Object)(object)Player.i == (Object)null || Player.i.moveVec.x == 0f)
					{
						UniTask val = UniTask.Delay(1000, false, (PlayerLoopTiming)8, default(CancellationToken));
						awaiter = ((UniTask)(ref val)).GetAwaiter();
						if (!((Awaiter)(ref awaiter)).IsCompleted)
						{
							num = (<>1__state = 0);
							<>u__1 = awaiter;
							((AsyncUniTaskMethodBuilder)(ref <>t__builder)).AwaitUnsafeOnCompleted<Awaiter, <checkMove>d__4>(ref awaiter, ref this);
							return;
						}
						goto IL_006f;
					}
					goto end_IL_0007;
					IL_006f:
					((Awaiter)(ref awaiter)).GetResult();
					goto IL_0076;
					end_IL_0007:;
				}
				catch (Exception exception)
				{
					<>1__state = -2;
					((AsyncUniTaskMethodBuilder)(ref <>t__builder)).SetException(exception);
					return;
				}
				<>1__state = -2;
				((AsyncUniTaskMethodBuilder)(ref <>t__builder)).SetResult();
			}

			void IAsyncStateMachine.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				this.MoveNext();
			}

			[DebuggerHidden]
			private void SetStateMachine(IAsyncStateMachine stateMachine)
			{
				((AsyncUniTaskMethodBuilder)(ref <>t__builder)).SetStateMachine(stateMachine);
			}

			void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine)
			{
				//ILSpy generated this explicit interface implementation from .override directive in SetStateMachine
				this.SetStateMachine(stateMachine);
			}
		}

		private ConfigEntry<bool> disableCameraEffect;

		private Harmony harmony;

		private void Awake()
		{
			Log.Init(((BaseUnityPlugin)this).Logger);
			RCGLifeCycle.DontDestroyForever(((Component)this).gameObject);
			harmony = Harmony.CreateAndPatchAll(typeof(ToggleCameraEffect).Assembly, (string)null);
			disableCameraEffect = ((BaseUnityPlugin)this).Config.Bind<bool>("", "Disable Camera Effect", false, "");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin ToggleCameraEffect is loaded!");
			disableCameraEffect.SettingChanged += DisableCameraEffect_SettingChanged;
			SceneManager.sceneLoaded += OnSceneLoaded;
		}

		private void DisableCameraEffect_SettingChanged(object sender, EventArgs e)
		{
			bool value = disableCameraEffect.Value;
			CameraHUDEffect[] array = Object.FindObjectsOfType<CameraHUDEffect>();
			Animator val = default(Animator);
			CameraFilterPack_Vision_Blood_Fast val2 = default(CameraFilterPack_Vision_Blood_Fast);
			CameraFilterPack_Lut_Mask val3 = default(CameraFilterPack_Lut_Mask);
			CameraFilterPack_NewGlitch4 val4 = default(CameraFilterPack_NewGlitch4);
			CameraFilterPack_FX_Screens val5 = default(CameraFilterPack_FX_Screens);
			CameraFilterPack_Blur_Focus val6 = default(CameraFilterPack_Blur_Focus);
			CameraFilterPack_Color_Adjust_Levels val7 = default(CameraFilterPack_Color_Adjust_Levels);
			CameraFilterPack_FX_EarthQuake val8 = default(CameraFilterPack_FX_EarthQuake);
			CameraFilterPack_3D_Computer val9 = default(CameraFilterPack_3D_Computer);
			for (int i = 0; i < array.Length; i++)
			{
				GameObject gameObject = ((Component)array[i]).gameObject;
				if (gameObject.TryGetComponent<Animator>(ref val))
				{
					((Behaviour)val).enabled = !value;
				}
				if (value)
				{
					if (gameObject.TryGetComponent<CameraFilterPack_Vision_Blood_Fast>(ref val2))
					{
						((Behaviour)val2).enabled = false;
					}
					if (gameObject.TryGetComponent<CameraFilterPack_Lut_Mask>(ref val3))
					{
						((Behaviour)val3).enabled = false;
					}
					if (gameObject.TryGetComponent<CameraFilterPack_NewGlitch4>(ref val4))
					{
						((Behaviour)val4).enabled = false;
					}
					if (gameObject.TryGetComponent<CameraFilterPack_FX_Screens>(ref val5))
					{
						((Behaviour)val5).enabled = false;
					}
					if (gameObject.TryGetComponent<CameraFilterPack_Blur_Focus>(ref val6))
					{
						((Behaviour)val6).enabled = false;
					}
					if (gameObject.TryGetComponent<CameraFilterPack_Color_Adjust_Levels>(ref val7))
					{
						((Behaviour)val7).enabled = false;
					}
					if (gameObject.TryGetComponent<CameraFilterPack_FX_EarthQuake>(ref val8))
					{
						((Behaviour)val8).enabled = false;
					}
					if (gameObject.TryGetComponent<CameraFilterPack_3D_Computer>(ref val9))
					{
						((Behaviour)val9).enabled = false;
					}
				}
			}
		}

		[AsyncStateMachine(typeof(<checkMove>d__4))]
		private UniTask checkMove()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			<checkMove>d__4 <checkMove>d__ = default(<checkMove>d__4);
			<checkMove>d__.<>t__builder = AsyncUniTaskMethodBuilder.Create();
			<checkMove>d__.<>1__state = -1;
			((AsyncUniTaskMethodBuilder)(ref <checkMove>d__.<>t__builder)).Start<<checkMove>d__4>(ref <checkMove>d__);
			return ((AsyncUniTaskMethodBuilder)(ref <checkMove>d__.<>t__builder)).Task;
		}

		private async void OnSceneLoaded(Scene scene, LoadSceneMode mode)
		{
			if (!disableCameraEffect.Value)
			{
				return;
			}
			await checkMove();
			CameraHUDEffect[] array = Object.FindObjectsOfType<CameraHUDEffect>();
			Animator val = default(Animator);
			CameraFilterPack_Vision_Blood_Fast val2 = default(CameraFilterPack_Vision_Blood_Fast);
			CameraFilterPack_Lut_Mask val3 = default(CameraFilterPack_Lut_Mask);
			CameraFilterPack_NewGlitch4 val4 = default(CameraFilterPack_NewGlitch4);
			CameraFilterPack_FX_Screens val5 = default(CameraFilterPack_FX_Screens);
			CameraFilterPack_Blur_Focus val6 = default(CameraFilterPack_Blur_Focus);
			CameraFilterPack_Color_Adjust_Levels val7 = default(CameraFilterPack_Color_Adjust_Levels);
			CameraFilterPack_FX_EarthQuake val8 = default(CameraFilterPack_FX_EarthQuake);
			CameraFilterPack_3D_Computer val9 = default(CameraFilterPack_3D_Computer);
			for (int i = 0; i < array.Length; i++)
			{
				GameObject gameObject = ((Component)array[i]).gameObject;
				if (gameObject.TryGetComponent<Animator>(ref val))
				{
					((Behaviour)val).enabled = false;
				}
				if (gameObject.TryGetComponent<CameraFilterPack_Vision_Blood_Fast>(ref val2))
				{
					((Behaviour)val2).enabled = false;
				}
				if (gameObject.TryGetComponent<CameraFilterPack_Lut_Mask>(ref val3))
				{
					((Behaviour)val3).enabled = false;
				}
				if (gameObject.TryGetComponent<CameraFilterPack_NewGlitch4>(ref val4))
				{
					((Behaviour)val4).enabled = false;
				}
				if (gameObject.TryGetComponent<CameraFilterPack_FX_Screens>(ref val5))
				{
					((Behaviour)val5).enabled = false;
				}
				if (gameObject.TryGetComponent<CameraFilterPack_Blur_Focus>(ref val6))
				{
					((Behaviour)val6).enabled = false;
				}
				if (gameObject.TryGetComponent<CameraFilterPack_Color_Adjust_Levels>(ref val7))
				{
					((Behaviour)val7).enabled = false;
				}
				if (gameObject.TryGetComponent<CameraFilterPack_FX_EarthQuake>(ref val8))
				{
					((Behaviour)val8).enabled = false;
				}
				if (gameObject.TryGetComponent<CameraFilterPack_3D_Computer>(ref val9))
				{
					((Behaviour)val9).enabled = false;
				}
			}
		}

		private void OnDestroy()
		{
			SceneManager.sceneLoaded -= OnSceneLoaded;
			harmony.UnpatchSelf();
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "ToggleCameraEffect";

		public const string PLUGIN_NAME = "ToggleCameraEffect";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}