using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Threading;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.CompilerServices;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ToggleCameraEffect")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Toggle Camera Effect")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+81596439bd64756754dfa07bf88847ebecd8a08e")]
[assembly: AssemblyProduct("ToggleCameraEffect")]
[assembly: AssemblyTitle("ToggleCameraEffect")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ToggleCameraEffect
{
internal static class Log
{
private static ManualLogSource? logSource;
internal static void Init(ManualLogSource logSource)
{
Log.logSource = logSource;
}
internal static void Debug(object data)
{
ManualLogSource? obj = logSource;
if (obj != null)
{
obj.LogDebug(data);
}
}
internal static void Error(object data)
{
ManualLogSource? obj = logSource;
if (obj != null)
{
obj.LogError(data);
}
}
internal static void Fatal(object data)
{
ManualLogSource? obj = logSource;
if (obj != null)
{
obj.LogFatal(data);
}
}
internal static void Info(object data)
{
ManualLogSource? obj = logSource;
if (obj != null)
{
obj.LogInfo(data);
}
}
internal static void Message(object data)
{
ManualLogSource? obj = logSource;
if (obj != null)
{
obj.LogMessage(data);
}
}
internal static void Warning(object data)
{
ManualLogSource? obj = logSource;
if (obj != null)
{
obj.LogWarning(data);
}
}
}
[HarmonyPatch]
public class Patches
{
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("ToggleCameraEffect", "ToggleCameraEffect", "1.0.0")]
public class ToggleCameraEffect : BaseUnityPlugin
{
[StructLayout(LayoutKind.Auto)]
[CompilerGenerated]
private struct <checkMove>d__4 : IAsyncStateMachine
{
public int <>1__state;
public AsyncUniTaskMethodBuilder <>t__builder;
private Awaiter <>u__1;
private void MoveNext()
{
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
int num = <>1__state;
try
{
if (num != 0)
{
goto IL_0076;
}
Awaiter awaiter = <>u__1;
<>u__1 = default(Awaiter);
num = (<>1__state = -1);
goto IL_006f;
IL_0076:
if ((Object)(object)Player.i == (Object)null || Player.i.moveVec.x == 0f)
{
UniTask val = UniTask.Delay(1000, false, (PlayerLoopTiming)8, default(CancellationToken));
awaiter = ((UniTask)(ref val)).GetAwaiter();
if (!((Awaiter)(ref awaiter)).IsCompleted)
{
num = (<>1__state = 0);
<>u__1 = awaiter;
((AsyncUniTaskMethodBuilder)(ref <>t__builder)).AwaitUnsafeOnCompleted<Awaiter, <checkMove>d__4>(ref awaiter, ref this);
return;
}
goto IL_006f;
}
goto end_IL_0007;
IL_006f:
((Awaiter)(ref awaiter)).GetResult();
goto IL_0076;
end_IL_0007:;
}
catch (Exception exception)
{
<>1__state = -2;
((AsyncUniTaskMethodBuilder)(ref <>t__builder)).SetException(exception);
return;
}
<>1__state = -2;
((AsyncUniTaskMethodBuilder)(ref <>t__builder)).SetResult();
}
void IAsyncStateMachine.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
this.MoveNext();
}
[DebuggerHidden]
private void SetStateMachine(IAsyncStateMachine stateMachine)
{
((AsyncUniTaskMethodBuilder)(ref <>t__builder)).SetStateMachine(stateMachine);
}
void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine)
{
//ILSpy generated this explicit interface implementation from .override directive in SetStateMachine
this.SetStateMachine(stateMachine);
}
}
private ConfigEntry<bool> disableCameraEffect;
private Harmony harmony;
private void Awake()
{
Log.Init(((BaseUnityPlugin)this).Logger);
RCGLifeCycle.DontDestroyForever(((Component)this).gameObject);
harmony = Harmony.CreateAndPatchAll(typeof(ToggleCameraEffect).Assembly, (string)null);
disableCameraEffect = ((BaseUnityPlugin)this).Config.Bind<bool>("", "Disable Camera Effect", false, "");
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin ToggleCameraEffect is loaded!");
disableCameraEffect.SettingChanged += DisableCameraEffect_SettingChanged;
SceneManager.sceneLoaded += OnSceneLoaded;
}
private void DisableCameraEffect_SettingChanged(object sender, EventArgs e)
{
bool value = disableCameraEffect.Value;
CameraHUDEffect[] array = Object.FindObjectsOfType<CameraHUDEffect>();
Animator val = default(Animator);
CameraFilterPack_Vision_Blood_Fast val2 = default(CameraFilterPack_Vision_Blood_Fast);
CameraFilterPack_Lut_Mask val3 = default(CameraFilterPack_Lut_Mask);
CameraFilterPack_NewGlitch4 val4 = default(CameraFilterPack_NewGlitch4);
CameraFilterPack_FX_Screens val5 = default(CameraFilterPack_FX_Screens);
CameraFilterPack_Blur_Focus val6 = default(CameraFilterPack_Blur_Focus);
CameraFilterPack_Color_Adjust_Levels val7 = default(CameraFilterPack_Color_Adjust_Levels);
CameraFilterPack_FX_EarthQuake val8 = default(CameraFilterPack_FX_EarthQuake);
CameraFilterPack_3D_Computer val9 = default(CameraFilterPack_3D_Computer);
for (int i = 0; i < array.Length; i++)
{
GameObject gameObject = ((Component)array[i]).gameObject;
if (gameObject.TryGetComponent<Animator>(ref val))
{
((Behaviour)val).enabled = !value;
}
if (value)
{
if (gameObject.TryGetComponent<CameraFilterPack_Vision_Blood_Fast>(ref val2))
{
((Behaviour)val2).enabled = false;
}
if (gameObject.TryGetComponent<CameraFilterPack_Lut_Mask>(ref val3))
{
((Behaviour)val3).enabled = false;
}
if (gameObject.TryGetComponent<CameraFilterPack_NewGlitch4>(ref val4))
{
((Behaviour)val4).enabled = false;
}
if (gameObject.TryGetComponent<CameraFilterPack_FX_Screens>(ref val5))
{
((Behaviour)val5).enabled = false;
}
if (gameObject.TryGetComponent<CameraFilterPack_Blur_Focus>(ref val6))
{
((Behaviour)val6).enabled = false;
}
if (gameObject.TryGetComponent<CameraFilterPack_Color_Adjust_Levels>(ref val7))
{
((Behaviour)val7).enabled = false;
}
if (gameObject.TryGetComponent<CameraFilterPack_FX_EarthQuake>(ref val8))
{
((Behaviour)val8).enabled = false;
}
if (gameObject.TryGetComponent<CameraFilterPack_3D_Computer>(ref val9))
{
((Behaviour)val9).enabled = false;
}
}
}
}
[AsyncStateMachine(typeof(<checkMove>d__4))]
private UniTask checkMove()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
<checkMove>d__4 <checkMove>d__ = default(<checkMove>d__4);
<checkMove>d__.<>t__builder = AsyncUniTaskMethodBuilder.Create();
<checkMove>d__.<>1__state = -1;
((AsyncUniTaskMethodBuilder)(ref <checkMove>d__.<>t__builder)).Start<<checkMove>d__4>(ref <checkMove>d__);
return ((AsyncUniTaskMethodBuilder)(ref <checkMove>d__.<>t__builder)).Task;
}
private async void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
if (!disableCameraEffect.Value)
{
return;
}
await checkMove();
CameraHUDEffect[] array = Object.FindObjectsOfType<CameraHUDEffect>();
Animator val = default(Animator);
CameraFilterPack_Vision_Blood_Fast val2 = default(CameraFilterPack_Vision_Blood_Fast);
CameraFilterPack_Lut_Mask val3 = default(CameraFilterPack_Lut_Mask);
CameraFilterPack_NewGlitch4 val4 = default(CameraFilterPack_NewGlitch4);
CameraFilterPack_FX_Screens val5 = default(CameraFilterPack_FX_Screens);
CameraFilterPack_Blur_Focus val6 = default(CameraFilterPack_Blur_Focus);
CameraFilterPack_Color_Adjust_Levels val7 = default(CameraFilterPack_Color_Adjust_Levels);
CameraFilterPack_FX_EarthQuake val8 = default(CameraFilterPack_FX_EarthQuake);
CameraFilterPack_3D_Computer val9 = default(CameraFilterPack_3D_Computer);
for (int i = 0; i < array.Length; i++)
{
GameObject gameObject = ((Component)array[i]).gameObject;
if (gameObject.TryGetComponent<Animator>(ref val))
{
((Behaviour)val).enabled = false;
}
if (gameObject.TryGetComponent<CameraFilterPack_Vision_Blood_Fast>(ref val2))
{
((Behaviour)val2).enabled = false;
}
if (gameObject.TryGetComponent<CameraFilterPack_Lut_Mask>(ref val3))
{
((Behaviour)val3).enabled = false;
}
if (gameObject.TryGetComponent<CameraFilterPack_NewGlitch4>(ref val4))
{
((Behaviour)val4).enabled = false;
}
if (gameObject.TryGetComponent<CameraFilterPack_FX_Screens>(ref val5))
{
((Behaviour)val5).enabled = false;
}
if (gameObject.TryGetComponent<CameraFilterPack_Blur_Focus>(ref val6))
{
((Behaviour)val6).enabled = false;
}
if (gameObject.TryGetComponent<CameraFilterPack_Color_Adjust_Levels>(ref val7))
{
((Behaviour)val7).enabled = false;
}
if (gameObject.TryGetComponent<CameraFilterPack_FX_EarthQuake>(ref val8))
{
((Behaviour)val8).enabled = false;
}
if (gameObject.TryGetComponent<CameraFilterPack_3D_Computer>(ref val9))
{
((Behaviour)val9).enabled = false;
}
}
}
private void OnDestroy()
{
SceneManager.sceneLoaded -= OnSceneLoaded;
harmony.UnpatchSelf();
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "ToggleCameraEffect";
public const string PLUGIN_NAME = "ToggleCameraEffect";
public const string PLUGIN_VERSION = "1.0.0";
}
}