using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using NineSolsNohit.Patches;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("NineSolsNohit")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("NineSolsNohit")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("35405476-8ed7-4539-a7d7-6d6506f009e5")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace NineSolsNohit
{
[BepInPlugin("flyingRozenbaum.NineSolsNohit", "NineSolsNohit", "0.1.0")]
public class Plugin : BaseUnityPlugin
{
public class Result<T> where T : class
{
public T value;
}
private const string modGUID = "flyingRozenbaum.NineSolsNohit";
private const string modName = "NineSolsNohit";
private const string modVersion = "0.1.0";
public static Plugin instance;
internal ManualLogSource mls;
private void Awake()
{
mls = Logger.CreateLogSource("flyingRozenbaum.NineSolsNohit");
mls.LogInfo((object)"СТАРТУЕМ");
instance = this;
Harmony.CreateAndPatchAll(typeof(PlayerHealthPatch), (string)null);
mls.LogInfo((object)"СТАРТАНУЛИ");
}
}
}
namespace NineSolsNohit.Patches
{
internal class PlayerHealthPatch
{
[HarmonyPrefix]
[HarmonyPatch(typeof(PlayerHealth), "ReceiveDamage")]
public static void ReceiveDamagePreFix(ref PlayerHealth __instance)
{
if (!((Health)__instance).IsInvincible)
{
((Health)__instance).Die();
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerHealth), "ReceiveDamage")]
public static void ReceiveDamagePostFix(ref PlayerHealth __instance)
{
if (!((Health)__instance).IsInvincible)
{
((Health)__instance).Die();
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(PlayerHealth), "ReceiveDOT_Damage")]
public static void ReceiveDOT_DamagePostFix(ref PlayerHealth __instance)
{
if (!((Health)__instance).IsInvincible)
{
((Health)__instance).Die();
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(PlayerHealth), "ReceiveRecoverableDamage")]
public static void ReceiveRecoverableDamagePostFix(ref PlayerHealth __instance)
{
((Health)__instance).currentValue = 1f;
}
}
}