Parkour
Reach all checkpoints and end the race as fast as you can.
Last updated | 11 months ago |
Total downloads | 2790 |
Total rating | 7 |
Categories | |
Dependency string | Alystrasz-Parkour-0.2.1 |
Dependants | 0 other packages depend on this package |
README
Parkour
A gamemode where players have to cross checkpoints and race between each other for the leaderboard 1st position. Remember single player mission The Pilot's Gauntlet? Well, it's the same story, but in multiplayer!
Game mode
Rules
All you need to do is cross the starting line, cross all checkpoints and reach the finish line as fast as you can!
For games to be fair, all players have the same loadout: same weapon, same grenade, same ability and same kit.
Interface
When you start a parkour run, several elements appear on your HUD:
- the number of checkpoints you validated;
- your current time and speed;
- a icon showing location of the next checkpoint (here, it's hidden in the building in front of us).
Leaderboards
Scores of all players are displayed on leaderboards, not far from starting and finish lines. There are two leaderboards:
- the local leaderboard displays scores for the current match;
- the world leaderboard displays scores of all times for the current map.
Development
Feel free to contribute!
Progress is tracked in this GitHub board.
Map configuration
Map configuration (i.e. coordinates of all entities, including start/finish lines, checkpoints and ziplines) is fetched from the Parkour API.
To locally create a new parkour route, you can make your local server load map configuration from a local JSON file instead by setting the parkour_use_local_config
configuration variable to 1; a configuration example file can be found here.