EnchancedDemoMode by Avalar
Disable view tilt, sway ect. for smooth demo edits except for: Stim ability and its effect, Titan Dodge, Few frames when player attachign to a zipline
Last updated | 2 months ago |
Total downloads | 143 |
Total rating | 1 |
Categories | Mods Client-side |
Dependency string | Avalar-EnchancedDemoMode_by_Avalar-1.0.0 |
Dependants | 0 other packages depend on this package |
README
EnchancedDemoMode
Give more freedom using Demos
Here i present to you CFG demo_ui_view.cfg
that you can find inside of the mod ...Titanfall2\R2Northstar\mods\EnchancedDemoMode
folder and put it in...Titanfall2\r2\cfg
to activate itexec demo_ui_view
in-game and ModEnchancedDemoMode
that enhance the use of demos by disable some camera shake/effects that made demo recordings unable to properly use in many situations and these files fix almsot all things except:
- Fov change when using Stim and effect from using Stim
- Position break at the start when player attached to the zipline that moving camera on the negative Y axis
- Titans Doge messing with camera angles
First gif is by me demonstrating simple angles and two other by @mauerlaufer4236 that using freecam mod and moving around the map and fourth gif is demonstrating how demo_ui_view
disables viewkick when we enable Freecam mod
.
Mod Disable some stuff that cant be disabled by cfg
that indclude in this mod and obviouslt cfg
disable some stuff that cant be disabled by mod
.
Mod have setup all weapons zoom(70.3)
to match Hipfire FOV(110)
so there no random zooming when your player in the demo use ADS to have stable camera with constant FOV
CFG disabled angle views for Wallrunning and Slide Enable cfg when you loaded demo you want to use so it disable rui, enable cheats and put you into third person so you can enable FreeCam mod.
cl_predict cl_predicr_viewangles
can make played model moove much smoother from the third person perspective but breaks first person perspective view
Tips:
-
If you have a problem that in demo when player use ADS and its still zoom then you need to enable
cl_predict
at the start of the next ADS and fer frames later disable it again because for some reason when disablingcl_predict
it reverting weapon fov while ADS to defaul values so this is workaround i found and it resets when your player dies during the mathc so to avoid it you need to Fastworward that moment by usingdemo_gototick
or dont die in the demo you recording :) -
When player start using zipline at first few frames it affecting camera position on Y axis so to avoid it just FastForward demo in that moment or wait till player fully attached to the zipline and rearrange camera you setup.