WeaponLaser
Add Laser wit several color and size variations to almost all pilot Weapons, can be edited in: mod>scripts>weapons <weapon name/type>hitscan_weapon_laser.txt
Last updated | 2 years ago |
Total downloads | 13841 |
Total rating | 6 |
Categories | Mods Client-side |
Dependency string | Avalar-WeaponLaser-2.3.5 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
README
WeaponLaser
Add Weapon Laser to almost all Weapons in Titanfall 2
Want to ask me something? feel free to dm in my discord: Avalar#2742
INSTALLATION
This mod is compatible with:
VTOL and Thunderstore You can use one of those to install the mod
Or going on the GitHub page on Release section
File location and Overview
1: Go to ~/Titanfall2/R2Northstar/mods/WeaponLaser/mod/scripts/weapons/<name of the weapon/weapon type>_weapon_laser.txt
You can find there:
archer_weapon_laser
- Archer
kraber_weapon_laser
- Kraber and Doubletake
hitscan_weapon_laser
- all Smg, Assault, Pistols, Lmg weapon types and DMR
projectile_weapon_laser
- L-Star, MGL, Softball, EPG, Cold War
wingman_weapon_laser
- Wingman Elite
mastiff_weapon_laser
- Mastiff and Mozambique
smr_weapon_laser
- SMR
2: When opening file you will see something like this:
WeaponData
{
"projectile_launch_speed" "99999999"
//remove comment "//" in front of color that you want(or change name after "first_" that already active) to use, and then save the file and reload the game
//or when in lobby type command in console: sv_cheats 1; weapon_reparse; reload_mods; sv_cheats 0
//you can bind this command to any button by typing: bind f3 "sv_cheats 1; weapon_reparse; reload_mods; sv_cheats 0"
//change color size after color name: 5,10,20,30,40,50,60,70,80,90,100 example: CH_grenade_arc_proto_path_first_golden_20
//values without numbers at the end have size: _path_first_<your color> is 16 _path_<your color> is 32
//rgb have 5,10,30,40,50,60,70.80,90,100 and 20 is default
//change SMG,Assault,Sniper,Shotgun weapon types laser color and size below
//"grenade_arc_indicator_effect" "CH_grenade_arc_proto_path_first_blue"
"grenade_arc_indicator_effect" "CH_grenade_arc_proto_path_first_cyan"
//"grenade_arc_indicator_effect" "CH_grenade_arc_proto_path_first_golden"
//"grenade_arc_indicator_effect" "CH_grenade_arc_proto_path_first_green"
//"grenade_arc_indicator_effect" "CH_grenade_arc_proto_path_first_magenta"
//"grenade_arc_indicator_effect" "CH_grenade_arc_proto_path_first_orange"
//"grenade_arc_indicator_effect" "CH_grenade_arc_proto_path_first_purple"
//"grenade_arc_indicator_effect" "CH_grenade_arc_proto_path_first_pink"
//"grenade_arc_indicator_effect" "CH_grenade_arc_proto_path_first_red"
//"grenade_arc_indicator_effect" "CH_grenade_arc_proto_path_first_white"
//"grenade_arc_indicator_effect" "CH_grenade_arc_proto_path_first_yellow"
//"grenade_arc_indicator_effect" "CH_grenade_arc_proto_path_first"
//"grenade_arc_indicator_effect" "CH_grenade_arc_proto_path_first_rgb"
"grenade_arc_indicator_show_from_hip" "1"
}
How to use!
Remove comment "//"
inside file "hitscan_weapon_laser.txt or projectile_weapon_laser.txt or other"
in front of color that you want(or change name after "first_" that already
active) to use, and then save the file and reload the game.
Change color size after color name:
5,10,20,30,40,50,60,70,80,90,100
When in lobby, type command in console: sv_cheats 1; weapon_reparse; reload_mods; sv_cheats 0 You can bind this command to any button by typing: bind f3 "sv_cheats 1; weapon_reparse; reload_mods; sv_cheats 0"
example:
CH_grenade_arc_proto_path_first_golden_20
//"grenade_arc_indicator_effect" "CH_grenade_arc_proto_path_first_cyan"
//"grenade_arc_indicator_effect" "CH_grenade_arc_proto_path_first_golden"
"grenade_arc_indicator_effect" "CH_grenade_arc_proto_path_first_green_20"
Values without numbers at the end have size:
_path_first_<your color>
is16
_path_<your color>
is32
rgb have
5,10,30,40,50,60,70,80,90,100
and 20 is"CH_grenade_arc_proto_path_first_rgb"
laser Sowcase
Release History
v1.0 - Release version.
- Working as intended, can be applied on non hitscan weapons like Kraber,Wingman Elite, Double take but projectile will be broke
v2.0 - Color Update
- Added More Color variations :
blue; cyan; golden; green; magenta; orange; purple; pink; red.
- Can be changed it
"hitscan_weapon_laser.txt"
and"projectile_weapon_laser.txt"
v2.1
- Added
yellow, white and rgb
colors - Added sizes options for colors
5,10,20,30,40
_path_first_
is16
_path_
is32
v2.2
Kraber and Wingman Elite
now have Custom Laserskraber_weapon_laser
andwingman_weapon_laser
in WeaponLaser>mod>scripts>weapons
v2.2.1
- Made laser for Kraber and Wingman Elite better
v2.2.2
- Laser was added to
Mastiff Mozambique(bad visual compare to other wapons) Thunderbolt, Archer, Softball, MGL and Doubletake
v2.3.0
- Laser was remover fot
Thunderbolt
due to crashes - Added laser sizes for light blue
CH_grenade_arc_proto_path_first
- Added laser for Titan weapons:
XO-16 for Monarch, Predator Cannon for Legion, Laser Shot for Ion, Energy Shot for Monarch
- Added more size variation
50, 60, 70, 80, 90, 100
v2.3.1
- Black color for laser was added with sizes:
5, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100
v2.3.2
- Added Iniquity color for laser with sizes:
5, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100
v2.3.4 - Northstar 1.6.0 support