CHANGELOG
Update 1.20
- Color, AO, Specular, & Cavity maps are now in DX10 DDS format; this should alleviate the strange shading on the models.
- Reworked the Glossiness maps. Different parts of the model should be more distinct in shading.
Update 1.10
- Color Maps have been tweaked to be less dark while still avoiding Gamma burning.
- AO Maps have been added: Shadows no longer have a sharp shading cutoff on the model and now have ambient lighting applied to them.
- rpak.json no longer preloads Rpaks; texture streaming still functions properly.