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Customisable Reticles Framework

Framework for vmt based reticles with sway and recoil correction

CHANGELOG

V1.3.81

  • CHANGELOG/README fixes

V1.3.8

  • rpak materials update

V1.3.7

  • fixed "test" crash

V1.3.6

  • updated dependencies

V1.3.5

  • updated to the current modsetting format (I did it as soon as it launched but I forgor... sry )

V1.3.4

  • seperated temporarily into two mod files
  • reworked ui for hcog2/redline_sight/holo_r2
  • added support for mozambique/wingman/wingman_elite/RE45
  • added uv clamp to wingman/mastiff reticles to avoid it going oob

V1.3.3

  • cleaned up rpaks due to issues with installation

V1.3.2

  • fixed hcog_r1 windage [didn't source global_scalar properly]
  • updated proto_viewmodel_test sight selection
  • Improved hcog_r5 vmt file [general tidying up]
  • added hcog_r5 to latest .blend build of r201_full_compile.blend
  • added vmt templates for custom color ammo counters
  • added Hcog x1 classic from R5 to the rpak list

V1.3.1

  • fixed typo in r97 reticle vmt

V1.3.0

  • reorganised majority of materials
  • Added option to customise windage [rear reticle] style
  • Added option to resize windage [rear reticle] (by default size will be kept the same as reticle)
  • Moved from individual scalars to a singular global one (First menu) [Automatic scaling will come soon™ w/ ### V1.4.0]
  • added various options for ammo counters Update info for mdlshitters: temp update (file/name/scripting reorganization +more on the way), contact me if you plan on making new models ;)

V1.2.0

  • fixed ammo_counter_meter (broke when put on multiple bodygroups)
  • added aog_r1 to proto_viewmodel_test selection
  • adjusted default color/style values for most of the scopes
  • proto_viewmodel_test now supports all reticles/ammo_counters/field_emitters
  • updated gallery

V1.1.0

  • readme.md updates
  • added proto_viewmodel_test replacement for testing offsets
  • added ui for r201/hemlok iron sights
  • added cqh sight support
  • added hcog_r1 support [titanfall 1 version]

V1.0.1

  • minor fixes

V1.0.0

  • added global killswitch for reticle offset
  • added option to prioritize custom color over colorblind setting
  • changed how Holo_scale works - now it'll adjust offset_scalar automatically
  • added presets for most common fov values [enable by typing ie 'exec crf_fov96']

v0.0.2

  • added proper aog_r1 correction
  • changed acgs_sight windage to accomodate for sway correction

TODO for ### V1.4

- Add support for NegativBuilt
- Add an option to force ptpov camera and force ads when option is highlighted(+user has the specific scope equipped)
- Add wrappers to minimize ammount of space in modsettings
- Add global color setting +colorblind options
- Replace 3 convar setup for colors to 2 convar (vector3 + multiplier)
- Replace 2 convar setup for scaling/offset scalar to vector2' and push values through vscript
- Add support for colorpickers
- Add automatic calibration based on lagrange' interpolation (no support for viewmodel_fov/zoom_fov_viewmodel) w/ a multiplier based on sway attachment
- Add Proper setup for sniper rifles (same setup as regular but reticle atlas will be x256 and windage x1024 to keep resolution krisp "enough")
- Update acgs sight to accomodate for new scanlines setup
- Replace current per weapon .blend setup with a global setup bound to 'ja_ads_attachment' bone
- Fix 'Oracle sight' lack of front vertices
- Add proper 2 texture setup for sniper rifles
- Update the base reticle atlas to feature ~20 reticles as opposed to 11
- Update/Reorganize atlases and mod.json to keep vanilla reticles in beginning of the .vtf
- Add new material proxies to recreate 'uiX_draw_cloaked' option used for rui