Last updated | a year ago |
Total downloads | 17595 |
Total rating | 8 |
Categories | Mods Client-side |
Dependency string | Dubaser-Complete_Reposition-1.6.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
README
Changes the position of each weapon
Fixes TF2 issues with ammo counters
Contains additional settings
The position is adjusted to the maximum FOV (110)
Compatible with Perfect Scopes
Compound
- All guns: Primary + Secondary + AT-weapons + SP + Titan weapons
- Tacticals
- Ordnance
- Boosts
- Melee: Pilots + Titans
- Titan abilities and Cores
Demonstration
Guns
Tacticals/Ordnance/Melee
Main preset
Picked up optimal in my opinion the position of the weapon from the hip and when aiming
Weapon positions were chosen based on QoL and realism, with an eye to the principles of composition and the rules of Respawn designers
Changed the position of all weapons (40)
Additional presets
Add freshness, but will not make cardinal deterrent changes
- Main preset more massive
- Vanilla more massive
- Vanilla better visibility
- Apex and Titanfall 1 for some guns
- Unique possition for every pistol
- Exclusive presets for some guns
Installation
Disable mods that change the position of weapons, if any
Make a copy of the old version of the Complete Reposition so as not to lose the changes you made
If you want, copy the lines you changed or just the values
Go to Dubaser-Complete_Reposition-1.x.x.zip\mods
Unzip to Titanfall2\R2Northstar\mods
Files
1 Complete Reposition\**keyvalues**\scripts\weapons
- files with links to scripts
- Files should not be renamed
- The files contain links to scripts with weapon configurations
- If the link is not correct, the configuration will not be applied
- If you rename the script, you will need to change the link as well
2 Complete Reposition\**mod**\scripts\weapons
- scripts with configurations
- Configurations for each gun (38)
- You can edit them and change their name
- If you change the config name, you will need to change the link in the corresponding
keyvalues\scripts\weapons
- References are registered in
Actual_Weapon_Names.txt
- To enable or disable the setting - put or remove
//
- Lines can be added and removed
- There are hints in the script of each weapon
- Tenths and hundredths can be used (4.20, 6.9, -13.37)
- Mod scripts are only read at startup. You can change files while playing (minimize the game). To apply the changes, restart the game or exit to the main menu and reload the mods through the console or special menu
- You can assign one config file to multiple guns. It is desirable that the configurations match as much as possible (used sights, particles). To do this, in the files
Complete Reposition\keyvalues\scripts\weapons
you need to change the links - You cannot remove empty sections in Mods. This will break the order of weapon modifications, they will not work correctly in the game
Main Settings
viewmodel_offset_hip
- Weapon position when firing from the hip and idle positionzoom_fov
- Zoom level while aimingzoom_fov_viewmodel
- Weapon visibility while aiminguix_draw_cloaked
- Drawing ammo counters under the Cloakviewmodel_offset_ads
- Weapon displacement when aimingdof_zoom_
- Depth of field
Setup Guide
1 viewmodel_offset_hip
- Weapons can be moved (-left/X/right front/Z/-back up/Y/-down)
- You can't rotate the weapon clockwise/counterclockwise. The weapon is always directed to the center of the screen (as well as the HUD)
- You can have multiple position lines in the same file, but only one can be active, others must be preceded by
//
- You can put
//
anywhere, so you can keep a few values you need and quickly switch between them - If you put Sniper Rifles too far (2+), then the reticle of the optics will be visible, it will greatly impair visibility
- Model shift in also means the corresponding shift of the weapon in crouching and running, on the wall, in falling and jumping
- Due to the size of the Titan weapons, the result is visible at values of +-3
- To set the default weapon hip position - put
//
in front of each line"viewmodel_offset_hip"
. The position of the weapon when aiming, zoom and other parameters will remain
2 zoom_fov
- Zoom level while aiming
- Zoom level available for each scope
- FOV close to standard: ~25
- Value "26.26" = 3x zoom
- Normal values: ~10 - 100
3 zoom_fov_viewmodel
- Weapon visibility while aiming (high value = away from cam, low = close to cam)
- It's better to use this command than viewmodel_offset_ads
- At a high angle of view on Double Take, the pilot's left hand will "float" for a while
- Sniper optics - picture over the model
- There are stubs in configurations that are best ignored (//ignore). Making changes will not give a result, or will lead to bugs
- High Kraber and Long Bow visibility values will result in distortion (+-80)
- FOV close to standard: ~40
- Normal values: ~20 - 90
4 uix_draw_cloaked
- Drawing ammo counters under the Cloak
- Disabled by default
5 viewmodel_offset_ads
- Weapons can be moved (-left/X/right front/Z/-back up/Y/-down). Shift leads to broken aim. The scripts contain the necessary values
6 dof_zoom_
- Depth of field commands. DOF when aiming is disabled for all weapons
Changelog
1.0
- Realease
1.1
- Added support for 31st weapon - Smart Pistol
- CAR - added ammo counter when aiming (fix - Creamy#5877)
- EVA - added ammo counter with Redline, Threat (fix - Creamy#5877)
- P2016 - added a setting to change the position of the weapon when aiming
- L-Star and Devotion - iron sight fix
- Reposition of Ordnance
- Reposition of Tacticals (Pulse blade)
- New presets
- Reworking the main preset
- Expanded settings functionality
- Added new hints
- Rewritten setup guide
- Optimization
- File restructuring
- Bugfix
- And other
1.2
- Titan weapons
- More Tacticals (A-Wall, Phase Shift)
- More Boosts (Hard Cover)
- Cut scopes has been configured, which is available through the console
1.3
- Titan abilities
- Titan melee
- More Boosts (Ticks)
- Reposition of Cores
- New presets for Primary, Secondary pistols and SP MK6 (unique positions)
- Refinement of presets
1.4
- Reposition of Boosts (card in hand)
- Reposition of Pilot Melee
- New presets: Apex and Titanfall 1
- Double Take - added ammo counter (4x scope)
- Weapons in the main preset are brought to a single composition
- Made final changes to the aiming position
1.5
- P2016 - iron sight fix (under Cloak)
- Added the ability to enable ammo counters under the Cloak (disabled by default) (
"uix_draw_cloaked" "1"
) - New pistols position
1.6
- Added support for 39th weapon - Doublebarrel Shotgun
- Added support for 40th weapon - Arc Cannon
- Plasma Railgun and Mozambique fixes
Future updates
- Weapons in each preset are brought to a single composition
- Weapon rotation
Links
Discord - dubaser / Dubaser#8343
Ammo counters - Creamy#5877
Actual_Weapon_Names.txt (ref) - Mysterious#7899