Scoreboard Callbacks
A dependency for other mods, makes modifying the scoreboard easier and fixes mod collisions.
By Khalmee
Date uploaded | 2 years ago |
Version | 1.0.0 |
Download link | Khalmee-Scoreboard_Callbacks-1.0.0.zip |
Downloads | 9137 |
Dependency string | Khalmee-Scoreboard_Callbacks-1.0.0 |
README
Scoreboard Callbacks
Adds callbacks to make modifying the scoreboard easier and eliminates mod collisions. Used as a dependency.
Usage
Currenly, there's 2 functions:
First:
AddCallback_OnScoreboardPlayerUpdate( void functionref( entity, int, int, SuperiorFile ) callbackFunc )
, which runs on every scoreboard update for every player on the scoreboard.
Example use:
AddCallback_OnScoreboardPlayerUpdate(testPlayerUpdate)
void function testPlayerUpdate(entity player, int index, int team, SuperiorFile file)
{
}
where player
is the current player in the scoreboard, index
is that player's index in the scoreboard, team
is the player's team (passing that because getting the team from the player entity tends to crash the game), and file
contains all data and RUIs of the scoreboard.
Second:
AddCallback_OnScoreboardUpdate( void functionref( SuperiorFile ) callbackFunc )
, which runs every time the entire scoreboard gets updated.
Example use:
AddCallback_OnScoreboardUpdate(testSCUpdate)
void function testSCUpdate(SuperiorFile file)
{
}
where file
contains all data and RUIs of the scoreboard.
The exact structure of SuperiorFile:
global struct SuperiorFile{
bool hasFocus = false
var selectedPlayer
var prevPlayer
var nextPlayer
var scoreboardBg
var scoreboard
var background
array<var> scoreboardOverlays
array<var> scoreboardElems
table header = {
background = null
gametypeAndMap = null
gametypeDesc = null
scoreHeader = null
}
var footer
var pingText
table teamElems
table highlightColumns
var nameEndColumn
table playerElems
var scoreboardRUI
void functionref(entity,var) scoreboardUpdateCallback
}