MentalTitanLimit
This mod is based on cat_or_not's mod for limiting the number of titans a team can drop, but modified with some extra features I wanted.
By MentalEdge
Last updated | 2 years ago |
Total downloads | 385 |
Total rating | 2 |
Categories | Server-side |
Dependency string | MentalEdge-MentalTitanLimit-1.0.2 |
Dependants | 0 other packages depend on this package |
README
Titan limit by MentalEdge
This mod is based on cat_or_not's mod, but is modified with some extra features I wanted, for use on my servers, I did also remove what I don't use.
1.0.2
- Fix some bugs
- Changed RUI to not conflict with FSU
Features
- Not able to limit specific titans or types of titans
- Limit the number of titans a team can have deployed
- Uses a queue system, titans are granted in the same order they are earned, ensuring everyone gets a turn
- If someone does not want to use their titan, the next in line is given a chance, after a time delay
- Limit how many more titans a team can have than the other, to reduce titan steamrolling
- Limit titans so there are always some pilots, even when the server isn't full
- Able to increase the titan limit as a match progresses to line up with the increasing NPC count
- RUI indicating the number of deployed/available titans
Configure the mod in mod.json or use the respective convars.