Titanfall2RestoreMod
Titanfall 2 was released with a lot of cut code, this mod aims to add back this cut functionality
| Last updated | 2 days ago |
| Total downloads | 38 |
| Total rating | 0 |
| Categories | Mods Client-side Language: EN Custom Menus |
| Dependency string | MrMilkyWay-Titanfall2RestoreMod-0.1.1 |
| Dependants | 0 other packages depend on this package |
README
Titanfall 2 Restore Mod
Titanfall 2 was released with a lot of cut code, this mod aims to add back this cut functionality
Features n Stuff
- Added
SetBugReproNumbercommand - Fixed Devmeun
- Added Gauntlet run recording playback (Still no recording though)
- Added back
Trailer - Dropstart point on Tday - Added back Cut effect and cause rack titans mechanic (From @Nextracer1)
- Added back Unused BT prowler attack setpiece (From @Nextracer1) Finnished ainms may come at somepoint
- Added back Abyss 1 intro fight (From @Nextracer1)
- Added back Gauntlet ending effects (From @Nextracer1)
- Added back Skybridge jumpscare on effect and cause (From @Nextracer1)
- Added back Unused gauntlet ghosts (From @Nextracer1)
- Added back Draconis takeoff blastback (From @Nextracer1) but with a fix by me
- Added back and FIXED (mostly) Ark testing sequence(s)
- Added back NPC nagging on the Beacon
- Added back flack guns on Tday
- Added back and FIXED the weird difficulty mechanic
- Other little goodys
BugReproNumber commands
These are the value(s) to change stuff around using the SetBugReproNumber command I added.
Run it in the command line like SetBugReproNumber <number>
Ship to Ship
- MaltaWidow_DevTest on ship to ship is BugReproNum 5 set with command. This is the same value for printing the malta origin. And for printing the 64's delta and angles when breaching.
- Stopping the spawn of thermite titans when fighting viper on ship to ship is BugReproNum 101
- For OLA and MALTA position print is BugReproNum 20
- Test_WidowJumpRecordingSetup is 2
- TEST_HangarIntro is 3
- TEST_HangarFightRecordingSetup is 4
- TEST_BreachRecordingSetup is 6
- TEST_BridgeRecordingSetup is 7
- TEST_DeckFx is 8
- TEST_GoblinModels is 9
- IF BugReproNum IS NOT 0 AT THE END OF SHIP TO SHIP YOU WILL GO BACK TO WHEN YOU ARE IN THE ARC CONTAINER AND NOT CHANGE LEVELS
All
- Rodeo Test is BugReproNum 7205 (basicly makes rodeos do nothing and just kinda puts you up there)
Beacon Spoke0
- For SonicRun_FullyAnimated in Beacon Spoke0 use 81765 (Makes the fan thingy at the end of beacon 2 out of your control)
Thanks to @Nextracer1 for:
- Inspiration
- Original code contributions (Most code has since been modified or extended)
Contributing
Pull requests are welcome at any time. Restoration work, fixes, documentation, and discoveries are all appreciated.