Titanfall2RestoreMod
Titanfall 2 was released with a lot of cut code, this mod aims to add back this cut functionality
| Last updated | 10 hours ago |
| Total downloads | 220 |
| Total rating | 1 |
| Categories | Mods Client-side Language: EN Custom Menus |
| Dependency string | MrMilkyWay-Titanfall2RestoreMod-0.1.2 |
| Dependants | 0 other packages depend on this package |
README
Titanfall 2 Restore Mod
Titanfall 2 was released with a lot of cut code, this mod aims to add back this cut functionality
Demo/Images
You can find a demo here it's not everything but it's a lot of it.
UPDATE
Here you can find an updated version of DropShipCombatTestMain.
Recommended Launch Commands
To get the full debugging and restored functionality, add the following launch options:
-dev +developer 1 +enable_debug_overlays 1 +cl_showpos 1 +ns_prefer_datatable_from_disk 1
Features n Stuff
- Added
SetBugReproNumbercommand - Fixed Devmeun (still in need of adding some functionalty back)
- Added Gauntlet run recording playback (Still no recording though I may try to add that later idk how tho)
- Added back
Trailer - Dropstart point on Trial by Fire - Added back Cut Effect and Cause rack titans mechanic
- Added back Unused BT prowler attack bit on Effect and Cause (Finnished ainms may come at somepoint)
- Added back Abyss 1 intro fight
- Added back Gauntlet ending effects
- Added back Skybridge jumpscare on Effect and Cause
- Added back Unused gauntlet ghosts
- Added back Draconis takeoff blastback on Trial by Fire
- Added back and FIXED (mostly) Ark testing sequence(s) (need to set bug repro Numbers see #The Ark)
- Added back NPC nagging on the Beacon
- Added back flak guns on Trial by Fire
- Added back and FIXED the weird difficulty mechanic
- Other little goodies
BugReproNumber commands
These are the value(s) to change stuff around using the SetBugReproNumber command I added.
Run it in the command line like SetBugReproNumber <number>
The Ark
- MaltaWidow_DevTest on ship to ship is BugReproNum 5 set with command. This is the same value for printing the malta origin. And for printing the 64's delta and angles when breaching.
- Stopping the spawn of thermite titans when fighting viper on ship to ship is BugReproNum 101
- For OLA and MALTA position print is BugReproNum 20
- Test_WidowJumpRecordingSetup is 2
- TEST_HangarIntro is 3
- TEST_HangarFightRecordingSetup is 4
- TEST_BreachRecordingSetup is 6
- TEST_BridgeRecordingSetup is 7
- TEST_DeckFx is 8
- TEST_GoblinModels is 9
- IF BugReproNum IS NOT 0 AT THE END OF SHIP TO SHIP YOU WILL GO BACK TO WHEN YOU ARE IN THE ARC CONTAINER AND NOT CHANGE LEVELS
All
- Rodeo Test is BugReproNum 7205 (basicly makes rodeos do nothing and just kinda puts you up there)
- Some sorta Rodeo debug would be 112023 (looks to be something with view angles)
- Stop printing load progress is 196356
- Stop saving with 184641 (I think)
Beacon Spoke0
- For SonicRun_FullyAnimated in Beacon Spoke0 use 81765 (Makes the fan thingy at the end of beacon 2 out of your control)
Trial by Fire
- To stop a wait frame on into use 188170 (could break something idk)
Thanks to
Thanks to @Nextracer1 for:
- Inspiration
- Original code contributions (Most code has since been modified or extended)
Contributing
Pull requests are welcome at any time. Restoration work, fixes, documentation, and discoveries are all appreciated.