MrMilkyWay-Titanfall2RestoreMod icon

Titanfall2RestoreMod

Titanfall 2 was released with a lot of cut code, this mod aims to add back this cut functionality

Last updated 10 hours ago
Total downloads 220
Total rating 1 
Categories Mods Client-side Language: EN Custom Menus
Dependency string MrMilkyWay-Titanfall2RestoreMod-0.1.2
Dependants 0 other packages depend on this package

README

Titanfall 2 Restore Mod

Titanfall 2 was released with a lot of cut code, this mod aims to add back this cut functionality

Demo/Images

You can find a demo here it's not everything but it's a lot of it.

UPDATE

Here you can find an updated version of DropShipCombatTestMain.

Recommended Launch Commands

To get the full debugging and restored functionality, add the following launch options:

-dev +developer 1 +enable_debug_overlays 1 +cl_showpos 1 +ns_prefer_datatable_from_disk 1

Features n Stuff

  • Added SetBugReproNumber command
  • Fixed Devmeun (still in need of adding some functionalty back)
  • Added Gauntlet run recording playback (Still no recording though I may try to add that later idk how tho)
  • Added back Trailer - Drop start point on Trial by Fire
  • Added back Cut Effect and Cause rack titans mechanic
  • Added back Unused BT prowler attack bit on Effect and Cause (Finnished ainms may come at somepoint)
  • Added back Abyss 1 intro fight
  • Added back Gauntlet ending effects
  • Added back Skybridge jumpscare on Effect and Cause
  • Added back Unused gauntlet ghosts
  • Added back Draconis takeoff blastback on Trial by Fire
  • Added back and FIXED (mostly) Ark testing sequence(s) (need to set bug repro Numbers see #The Ark)
  • Added back NPC nagging on the Beacon
  • Added back flak guns on Trial by Fire
  • Added back and FIXED the weird difficulty mechanic
  • Other little goodies

BugReproNumber commands

These are the value(s) to change stuff around using the SetBugReproNumber command I added. Run it in the command line like SetBugReproNumber <number>

The Ark

  • MaltaWidow_DevTest on ship to ship is BugReproNum 5 set with command. This is the same value for printing the malta origin. And for printing the 64's delta and angles when breaching.
  • Stopping the spawn of thermite titans when fighting viper on ship to ship is BugReproNum 101
  • For OLA and MALTA position print is BugReproNum 20
  • Test_WidowJumpRecordingSetup is 2
  • TEST_HangarIntro is 3
  • TEST_HangarFightRecordingSetup is 4
  • TEST_BreachRecordingSetup is 6
  • TEST_BridgeRecordingSetup is 7
  • TEST_DeckFx is 8
  • TEST_GoblinModels is 9
  • IF BugReproNum IS NOT 0 AT THE END OF SHIP TO SHIP YOU WILL GO BACK TO WHEN YOU ARE IN THE ARC CONTAINER AND NOT CHANGE LEVELS

All

  • Rodeo Test is BugReproNum 7205 (basicly makes rodeos do nothing and just kinda puts you up there)
  • Some sorta Rodeo debug would be 112023 (looks to be something with view angles)
  • Stop printing load progress is 196356
  • Stop saving with 184641 (I think)

Beacon Spoke0

  • For SonicRun_FullyAnimated in Beacon Spoke0 use 81765 (Makes the fan thingy at the end of beacon 2 out of your control)

Trial by Fire

  • To stop a wait frame on into use 188170 (could break something idk)

Thanks to

Thanks to @Nextracer1 for:

  • Inspiration
  • Original code contributions (Most code has since been modified or extended)

Contributing

Pull requests are welcome at any time. Restoration work, fixes, documentation, and discoveries are all appreciated.