MrMilkyWay-Titanfall2RestoreMod icon

Titanfall2RestoreMod

Titanfall 2 was released with a lot of cut code, this mod aims to add back this cut functionality

Last updated 2 days ago
Total downloads 38
Total rating 0 
Categories Mods Client-side Language: EN Custom Menus
Dependency string MrMilkyWay-Titanfall2RestoreMod-0.1.1
Dependants 0 other packages depend on this package

README

Titanfall 2 Restore Mod

Titanfall 2 was released with a lot of cut code, this mod aims to add back this cut functionality

Features n Stuff

  • Added SetBugReproNumber command
  • Fixed Devmeun
  • Added Gauntlet run recording playback (Still no recording though)
  • Added back Trailer - Drop start point on Tday
  • Added back Cut effect and cause rack titans mechanic (From @Nextracer1)
  • Added back Unused BT prowler attack setpiece (From @Nextracer1) Finnished ainms may come at somepoint
  • Added back Abyss 1 intro fight (From @Nextracer1)
  • Added back Gauntlet ending effects (From @Nextracer1)
  • Added back Skybridge jumpscare on effect and cause (From @Nextracer1)
  • Added back Unused gauntlet ghosts (From @Nextracer1)
  • Added back Draconis takeoff blastback (From @Nextracer1) but with a fix by me
  • Added back and FIXED (mostly) Ark testing sequence(s)
  • Added back NPC nagging on the Beacon
  • Added back flack guns on Tday
  • Added back and FIXED the weird difficulty mechanic
  • Other little goodys

BugReproNumber commands

These are the value(s) to change stuff around using the SetBugReproNumber command I added. Run it in the command line like SetBugReproNumber <number>

Ship to Ship

  • MaltaWidow_DevTest on ship to ship is BugReproNum 5 set with command. This is the same value for printing the malta origin. And for printing the 64's delta and angles when breaching.
  • Stopping the spawn of thermite titans when fighting viper on ship to ship is BugReproNum 101
  • For OLA and MALTA position print is BugReproNum 20
  • Test_WidowJumpRecordingSetup is 2
  • TEST_HangarIntro is 3
  • TEST_HangarFightRecordingSetup is 4
  • TEST_BreachRecordingSetup is 6
  • TEST_BridgeRecordingSetup is 7
  • TEST_DeckFx is 8
  • TEST_GoblinModels is 9
  • IF BugReproNum IS NOT 0 AT THE END OF SHIP TO SHIP YOU WILL GO BACK TO WHEN YOU ARE IN THE ARC CONTAINER AND NOT CHANGE LEVELS

All

  • Rodeo Test is BugReproNum 7205 (basicly makes rodeos do nothing and just kinda puts you up there)

Beacon Spoke0

  • For SonicRun_FullyAnimated in Beacon Spoke0 use 81765 (Makes the fan thingy at the end of beacon 2 out of your control)

Thanks to @Nextracer1 for:

  • Inspiration
  • Original code contributions (Most code has since been modified or extended)

Contributing

Pull requests are welcome at any time. Restoration work, fixes, documentation, and discoveries are all appreciated.