Last updated | a year ago |
Total downloads | 29690 |
Total rating | 12 |
Categories | Mods Client-side Language: EN Maps |
Dependency string | S2Mods-GlitchOverhaul-1.2.11 |
Dependants | 0 other packages depend on this package |
README
Glitch Overhaul
A visual-only, client-side-only mod for Glitch.
More image previews can be found below the Settings section.
Contact:
In case of any crashes and/or questions ping me (S2ymi#6601) on the Official Northstar Discord in the #modding-chat channel
MANUAL INSTALLATION MAY BE REQUIRED
Not all mod managers can install this mod properly
If after installation you encounter an error screen in game, uninstall the mod and reinstall it manually.
How to manually install:
- Download and unzip the package
- Copy the
mods
folder - Find your game install directory (where the Titanfall2.exe file is)
- Enter the
R2Northstar
folder and paste the copiedmods
folder into there - If you did this correctly, your
mods
folder should include those highlighted folders:
Changelog:
v1.2.10 & v1.2.11:
- Fixed a UI script error
- Fixed a Skybox bug
v1.2.9:
- Made compatible with NS merged ModSettings
v1.2.8:
- Fixed Singleplayer compatibility
v1.2.7:
- Added ModSettings 2.0.0+ compatibility
v1.2.6:
- Added an error screen for an improper installation
v1.2.5:
- Updated the Thunderstore description, no mod file changes
v1.2.4:
- Additional bug fixes, attempted to make the mod more mod-manager friendly
v1.2.3:
- Fixed Colour Correction sometimes not working after loading another map before Glitch
v1.2.2:
- Fixed the Skybox and Particles not working in the previous version
v1.2.1:
- Fixed a texture error on Wargames
- In-game Mods' versions now coresponds to version stated on Thunderstore
v1.2.0:
- Wall lights are now pink-tinted
- Glass is now pink-tinted
- Tree Leaves are now bluish-white
- Updated Loadscreen (1st image in the preview section)
- Loadscreen resolution upped to 2560x1440
- Added new Post Processing option -
Oil Spill Lighting
- Fixed textures overlapping on
Dimentional Breaches
- Added an error screen for missing dependency
v1.1.0:
- Scrolling energy-like texture over the Skybox (with settings)
- Custom Loadscreen
- Updated the Trees to 2k resolution
- The
Dimentional Breaches
can now have their texture switched between an upside-down Glitch or a 3D Fractal - Moved the
Dimentional Breaches
particle 1000 units up
v1.0.0:
- Custom Nebula Skybox
- Lots of additional Particle Effects
- Complete Fog Removal or Additional Skybox Fog
- 4 Different Bloom Levels
- Blue Glowing Trees
- Godrays Removal
- Custom Colour Correction
- Settings regarding nearly all of the Features
Settings:
- Colour Correction:
- Additional Red Saturation/Desaturation
- Additional Blue Saturation/Desaturation
- Really small values are recommendable (0.05-0.1 for Sat and 0.1-1.0 for Desat)
- Values used in previews are all 0s
- Particles (Map reload required for changes to take effect):
- White Streaks On/Off
- Blue Streaks On/Off
- Orange Streaks On/Off
- Post Processing:
- Colour Correction On/Off
- Bloom Scale (2 is the recommended value and has been used in previews)
- Map Fog On/Off
- Oil Spill Lighting On/Off (can be seen in the 2nd gif)
- Oil Spill Shimmer On/Off
- Oil Spill Shimmer Speed
- Skybox (Controls the scrolling energy texture)
- Colour
- RGB format
- Range 0-1
- Static
- RGB Cycle
- RGB
- :D
- Alpha
- Range 0-1
- Set this to 0 if you want the feature disabled!
- Scroll rate
- Low values (below 0.1) are recommended for this
- 0.0 makes the texture static
- Scroll Angle
- 90 makes the texture go from the blue side to the orange side
- Colour
- Skybox Advanced
- Enabled On/Off
- Works by setting each colour to a sine function
- Each RGB Colour has the same, following settings:
- Sine Period (in seconds)
- Sine Offset (in seconds)
- The value here is divided by 3 to allow fractions, your target offset should be multiplied by 3!
- Sine Min (Minimal Sine value)
- Sine Max (Maximal Sine value)
- Particles | Experimental (Map reload rule applies):
- Particle Pillars:
- Very resource intensive
- Can't be added even in medium amounts as they overload the maximum particle count :(
- Only 4 are on the map in this version and shouldn't cause any issues when enabled
- Can be found in the 1st 3 images
- Dimentional Breaches:
- Essentially huge inverted spheres projecting a cubemap
- They're particles, start just above the map, slowly move upwards and decrease in size
- Not really Experimental but more of a misc fun setting :)
- Can be seen in the last 4 images
- Particle Pillars:
The following features don't have ModSettings options and instead have to be turned on/off by enabling/disabling them in the Mods list in the Main Menu
- Trees (
S2.GlitchTrees
) - Leaves (
S2.GlitchLeaves
) - Wall Lights (
S2.GlitchLights
) - Glass (
S2.GlitchGlass
)
Preview:
Images
Gifs