S2Mods-GlitchOverhaul icon

GlitchOverhaul

A stunning, visual-only overhaul of Glitch.

By S2Mods
Last updated a year ago
Total downloads 29690
Total rating 12 
Categories Mods Client-side Language: EN Maps
Dependency string S2Mods-GlitchOverhaul-1.2.11
Dependants 0 other packages depend on this package

README

Glitch Overhaul

A visual-only, client-side-only mod for Glitch.

More image previews can be found below the Settings section.

image


Contact:

In case of any crashes and/or questions ping me (S2ymi#6601) on the Official Northstar Discord in the #modding-chat channel


MANUAL INSTALLATION MAY BE REQUIRED

Not all mod managers can install this mod properly

If after installation you encounter an error screen in game, uninstall the mod and reinstall it manually.

How to manually install:

  • Download and unzip the package
  • Copy the mods folder
  • Find your game install directory (where the Titanfall2.exe file is)
  • Enter the R2Northstar folder and paste the copied mods folder into there
  • If you did this correctly, your mods folder should include those highlighted folders:

image

Changelog:

v1.2.10 & v1.2.11:

  • Fixed a UI script error
  • Fixed a Skybox bug

v1.2.9:

  • Made compatible with NS merged ModSettings

v1.2.8:

  • Fixed Singleplayer compatibility

v1.2.7:

  • Added ModSettings 2.0.0+ compatibility

v1.2.6:

  • Added an error screen for an improper installation

v1.2.5:

  • Updated the Thunderstore description, no mod file changes

v1.2.4:

  • Additional bug fixes, attempted to make the mod more mod-manager friendly

v1.2.3:

  • Fixed Colour Correction sometimes not working after loading another map before Glitch

v1.2.2:

  • Fixed the Skybox and Particles not working in the previous version

v1.2.1:

  • Fixed a texture error on Wargames
  • In-game Mods' versions now coresponds to version stated on Thunderstore

v1.2.0:

  • Wall lights are now pink-tinted
  • Glass is now pink-tinted
  • Tree Leaves are now bluish-white
  • Updated Loadscreen (1st image in the preview section)
  • Loadscreen resolution upped to 2560x1440
  • Added new Post Processing option - Oil Spill Lighting
  • Fixed textures overlapping on Dimentional Breaches
  • Added an error screen for missing dependency

v1.1.0:

  • Scrolling energy-like texture over the Skybox (with settings)
  • Custom Loadscreen
  • Updated the Trees to 2k resolution
  • The Dimentional Breaches can now have their texture switched between an upside-down Glitch or a 3D Fractal
  • Moved the Dimentional Breaches particle 1000 units up

v1.0.0:

  • Custom Nebula Skybox
  • Lots of additional Particle Effects
  • Complete Fog Removal or Additional Skybox Fog
  • 4 Different Bloom Levels
  • Blue Glowing Trees
  • Godrays Removal
  • Custom Colour Correction
  • Settings regarding nearly all of the Features

Settings:

  • Colour Correction:
    • Additional Red Saturation/Desaturation
    • Additional Blue Saturation/Desaturation
    • Really small values are recommendable (0.05-0.1 for Sat and 0.1-1.0 for Desat)
    • Values used in previews are all 0s
  • Particles (Map reload required for changes to take effect):
    • White Streaks On/Off
    • Blue Streaks On/Off
    • Orange Streaks On/Off
  • Post Processing:
    • Colour Correction On/Off
    • Bloom Scale (2 is the recommended value and has been used in previews)
    • Map Fog On/Off
    • Oil Spill Lighting On/Off (can be seen in the 2nd gif)
    • Oil Spill Shimmer On/Off
    • Oil Spill Shimmer Speed
  • Skybox (Controls the scrolling energy texture)
    • Colour
      • RGB format
      • Range 0-1
      • Static
    • RGB Cycle
      • RGB
      • :D
    • Alpha
      • Range 0-1
      • Set this to 0 if you want the feature disabled!
    • Scroll rate
      • Low values (below 0.1) are recommended for this
      • 0.0 makes the texture static
    • Scroll Angle
      • 90 makes the texture go from the blue side to the orange side
  • Skybox Advanced
    • Enabled On/Off
    • Works by setting each colour to a sine function
    • Each RGB Colour has the same, following settings:
      • Sine Period (in seconds)
      • Sine Offset (in seconds)
        • The value here is divided by 3 to allow fractions, your target offset should be multiplied by 3!
      • Sine Min (Minimal Sine value)
      • Sine Max (Maximal Sine value)
  • Particles | Experimental (Map reload rule applies):
    • Particle Pillars:
      • Very resource intensive
      • Can't be added even in medium amounts as they overload the maximum particle count :(
      • Only 4 are on the map in this version and shouldn't cause any issues when enabled
      • Can be found in the 1st 3 images
    • Dimentional Breaches:
      • Essentially huge inverted spheres projecting a cubemap
      • They're particles, start just above the map, slowly move upwards and decrease in size
      • Not really Experimental but more of a misc fun setting :)
      • Can be seen in the last 4 images

The following features don't have ModSettings options and instead have to be turned on/off by enabling/disabling them in the Mods list in the Main Menu

  • Trees (S2.GlitchTrees)
  • Leaves (S2.GlitchLeaves)
  • Wall Lights (S2.GlitchLights)
  • Glass (S2.GlitchGlass)

Preview:

Images

image


image


image


image


image


image


image


image


image


image


image


image


image


image


image



Gifs