KraberPrimrose
A Client-Sided visual mod for the Kraber. Now featuring a Kill-Reactive, customisable skin.
By S2Mods
Last updated | a year ago |
Total downloads | 15353 |
Total rating | 7 |
Categories | Skins Mods Client-side Language: EN Models |
Dependency string | S2Mods-KraberPrimrose-2.4.1 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
S2Mods-ClientKillCallback
Used as a dependency for other mods, resource for modders.
Preferred version: 2.0.0README
Kraber Primrose Accelerator
A visual-only, client-side-only mod for the Kraber.
Contact:
In case of any crashes and/or questions ping me (S2ymi#6601) on the Official Northstar Discord in the #modding-chat channel
Previews:
- (NEWEST) v2.4.0 & v2.3.0 Model + Skin changes:
- v2.2.0 Impact and Ammo Counter:
- v2.1.1 Gameplay:
- This mainly showcases the Kill Beam effect
- Scroll-Click me to open the video in a new page!
Changelog:
v2.4.1:
- Made compatible with NS merged ModSettings
v2.4.0:
- Added ClientKillCallback v2.0.0 compatibility
- The Primrose Skin is now a part of this mod
- The neon parts of the skin can be be customised with ModSettings
- If you wish to use another skin, delete the
paks
folder from the Mod's files
- Added further options for customising the rest of the model
v2.3.1:
- Added ModSettings v2.0.0+ compatibility
v2.3.0:
- Added an animated Energy and Fire effect to the barrel, complete with Colour and Intensity options
- Added more options to the Ammo Counter (Colour and Intensity)
v2.2.0:
- Added a fully custom Ammo Counter
- Reworked the Impact Effects
- Added an optional lasting flare Impact Effect
- Added an optional big shockwave Impact Effect
- Included the blue Scope and Crosshair seen in the preview videos
v2.1.1:
- Removed the shotgun crosshair which wasn't supposed to be there
v2.1.0:
- Added an Arc Beam triggered by getting a kill
- Can be seen in the new preview video
- Reformated Thunderstore description and Icon
v2.0.0:
- ModSettings Options
- Custom Name and Description
- Lots of Particle and Sound Effects on Reload, Fire, Projectile and Impact
- 2 Firing modes, switchable using
Z
- Custom RUI elements displaying the current Mode
- Weapon Flyouts on Mode switch
- Changed Ammo Counter
- No interference with Custom Offsets or Crosshairs
Versions below 2.0.0 aren't listed here due to not being uploaded by me and only difference being ModSettings support
Settings:
- Indicator (HUD element displaying the current Mode):
- Base Alpha
- ADS Alpha
- Setting both of those to 0 effectively removes the indicator
- Size
- Colour
- Standard RGB, range: 0-1
- Position
- Only the x and y values matter; range: 0-1;
0 0 0
is the top left corner,1 1 0
is the bottom right one
- S/FX:
- Projectile FX On/Off (Also affects Impact FX)
- Reload FX On/Off
- Weapon Flyouts On/Off
- Impact FX On/Off
- Shockwave Impact FX On/Off
- Impact Flare FX On/Off
- Kill Beam On/Off
- This spawns an Arc Beam from the player you killed to the end of Kraber's barrel
- Kill Beam Direction
- The Beam's thicker near its starting position
- Model (Neon, Fire and Ammo counter have the following settings):
- Watch the v2.4.0 preview video to get a better understanding of all of these
- Primary Colour
- Secondary Colour
- Primary Intensity
- Secondary Intensity
- Colour Style
- "Mode dependent", "Always Blue", "Always Red", "Custom Colour", "RGB Cycle", "Off"
- Colour Special Effects
- "None", "Colour Cycle", "Kill Reactive"
- Secondary Colours are taken into account only with the "Custom Colour" Style, other modes have preset colours for A6K and Baseline firing modes
- Settings regarding the Special Effects