ResonanceRifle
A visual mod for the Charge Rifle themed after the Pyramids from Destiny 2.
By S2Mods
Last updated | a year ago |
Total downloads | 3844 |
Total rating | 2 |
Categories | Skins Mods Client-side Language: EN Models |
Dependency string | S2Mods-ResonanceRifle-1.1.1 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
S2Mods-ClientKillCallback
Used as a dependency for other mods, resource for modders.
Preferred version: 2.0.1README
Resonance Rifle
A model and particle mod for the Charge Rifle, themed after the Pyramids from Destiny 2.
Contact:
In case of any crashes and/or questions ping me (S2ymi#6601) on the Official Northstar Discord in the #modding-chat channel
Previews:
Scroll-Click me to open a preview video in a new page!
Changelog:
-
v1.1.1:
- Made compatible with NS merged ModSettings
-
v1.1.0:
- Added a custom kill counter
- Settings are in the Settings section
- A preview image is at the bottom of the page
-
v1.0.1:
- Updated Thunderstore icon
- Removed the 3rd person charge up effect
- Unfortunately necessary due to edited particles showing up through walls sometimes :(
Manual Settings:
- Audio:
- Go to the Mod's folder (
...\Titanfall2\R2Northstar\mods\S2.ResonanceRifle\
) - To disable the custom firing sound simply delete or rename the
audio
folder
- Go to the Mod's folder (
To switch between Normal and Chromatic Mode fully you'll have to edit some mods files.
As the button toggle in the settings only handles the Charge and Neon colours, you'll have to swap particles and materials by hand.
- Particles:
- Go to the Mod's folder (
...\Titanfall2\R2Northstar\mods\S2.ResonanceRifle\
) - Enter the
...\mod\particles\
folder - In that folder you'll see 2 other folders and 2
.pcf
files, the.pcf
files are the active particles - To switch between Modes, simply replace the active particle files with ones copied from either the
Basic
orChromatic
folder
- Go to the Mod's folder (
- Materials:
- Go to the Mod's folder (
...\Titanfall2\R2Northstar\mods\S2.ResonanceRifle\
) - Enter the
...\mod\materials\models\weapons\defender_custom
folder - Open
glass.vmt
with a text editor (Notepad, Notepad++ etc.) - Follow the instructions in that file
- Go to the Mod's folder (
To change the colour of the glass parts, follow the Materials guide above.
Settings:
- Chromatic Mode
- This is an RGB-like Mode for the entire Mod
- The button for this mode only enables a part of the Mode, refer to the above section for full instructions
- On/Off
- Additionally, a button to open this page has been included
- Pro Screen
- Numbers Colour
- Can be above 1
- Numbers Alpha
- Numbers Font
- P Key bind
- Allows you to change what the Pro Screen displays by pressing P
- Kill Count, Clock, Ammo Count, Custom Number, Off
- Allows you to change what the Pro Screen displays by pressing P
- Timezone
- For the Clock mode
- London Time +- your hour offset
- Custom number
- 5 digits max
- Flame Colour
- Can be above 1
- Flame Alpha
- Numbers Colour
- Neon
- Main Colour
- Main Colour Intensity
- Kill Reactive On/Off
- Kill Reactive Transition Time
- Secondary Colour
- Secondary Colour Intensity
- Secondary Options only concern the Kill Reactive mode
- Charge
- Settings for the "Batteries" on the sides of the gun
- Colour
- Colour Intensity
- Base Alpha (Sets how opaque the colour is, even at 0 charge)
- Muzzle Luster Tree
- Controls a semi-transparent black "Tree" which grows out of the gun's muzzle
- On/Off
- Duration
- Size
- Impact Luster Tree
- Controls a "Tree" which grows out of the impact point
- On/Off
- Type
Smoke
(Same as the muzzle one)Glass
(Orange, semi transparent and refracting)Chromatic
(Same asGlass
but more smooth and multi-coloured)
- Duration
- Size
- Precision
High
should always place the tree right in the impact point but only works when fully ADSedLow
will always spawn the tree, but it may not be 100% accurate- This unforunately is an effect of Respawn's limitations on controlling particles from script :(