WargamesOverhaul
A client-side, visual-only overhaul of Wargames. Featuring Kill-Reactive Walls.
By S2Mods
Last updated | a year ago |
Total downloads | 16704 |
Total rating | 9 |
Categories | Mods Client-side Language: EN Maps |
Dependency string | S2Mods-WargamesOverhaul-1.0.4 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
S2Mods-ClientKillCallback
Used as a dependency for other mods, resource for modders.
Preferred version: 2.0.0README
Wargames Overhaul
A visual-only, client-side-only mod for Wargames.
Image previews can be found below the Settings section.
Contact:
In case of any crashes and/or questions ping me (S2ymi#6601) on the Official Northstar Discord in the #modding-chat channel
Changelog:
v1.0.4:
- Made compatible with NS merged ModSettings
v1.0.3:
- Added ClientKillCallback v2.0.0 compatibility
v1.0.2:
- Added ModSettings v2.0.0+ compatibility
v1.0.1:
- Fixed a bug which would cause the lighting and bloom to not return to normal upon map change
- Added more options for Bloom Scale (previous 3 is the new 5)
- Updated the Thunderstore icon
v1.0.0:
- Kill-Reactive Walls with customisable colours
- No Grid on the Walls
- Custom Nebula Skybox
- Custom Colour Correction
- Custom Loadscreen
- Removed part of the Skybox Models
- Changed texture of the Grid outside of the map
- Settings regarding most of the features
Settings:
All Colour settings have an Intensity setting next to them so it's best to set each of the RGB channels to a number between 0 and 1 and later control the brightness with the Intensity setting.
Post-Processing:
- Bloom Scale
- Map Fog
- Sky Light Tint
- None is what base game uses
- Colour Correction Amount
- Range: 0-1
- Colour Correction Strength
Walls:
Wall 1 is the cyan one in vanilla, Wall 2 is the orange one.
- Base Colour Intensity
- Recommended values are around 5
- 0 makes the walls fully transparent
- Wall 1 Base Colour
- Wall 2 Base Colour
- Kill Reactive Walls On/Off
- Wall 1 Kill Colour
- Wall 2 Kill Colour
- Kill Transition type
- Linear and Logarithmic go from Kill Colour to Base Colour
- Quadratic goes from Base to Kill in 1/2 of the specified time and back to Base again within the second half
- Logarithmic Transition Coefficient
- Only affects the Logarithmic Transition Type
- The lower this is the more curved the log function is (Colour transition is faster)
- Basically becomes linear above values of 5
- Not recommended to go below 0.2
- Kill Colour Intensity
- Also Changes according to the Kill Transition Type
- Kill Colour Transition Time
- In seconds
- Walls Flicker Toggle
- Works by multiplying the current intensity by a random number between
1 - Flicker Deviation
and1 + Flicker Deviation
- Works by multiplying the current intensity by a random number between
- Walls Flicker Deviation
- Describes the maximum random amount by which the intensity should deviate
- Walls Flicker Deviation Power
- Power to raise the randomly generated number to
- RGB Walls Cycle
- RGB
- :D
Grid
- Colour
- Intensity
- RGB Cycle
- Will sync with RGB Walls if they're enabled
- RGB
- :D
Preview:
Map Fog On and Off
Magenta, Cyan and No Tint
Weak and Strong Colour Correction