docs folderv1.5.0
Includes all changes implemented by later GruntMode Overhaul, with following exceptions:
bt_titan_server_effects and gunship_server_effects are enabled by default, due that this mod don't have client-side fixes( although GruntModeOverhaul_ClientModelEffects works when server hosting this mod )max_players value over 10 is not recommended. Pilot player has titan and many other stuffs that takes up server load, too many players may result in server lagNPC spawn settings change:
modaitdm_reaper_count 2 -> 3
modaitdm_pilot_count 3 -> 4
modaitdm_stalker_spawn_score 230 -> 380
modaitdm_reaper_spawn_score 350 -> 600
scorelimit 1000 to have best experience. You can still change their value as you wantv1.4.7
v1.4.2
By default, titans now starts to deploy at the beginning of each match for each team, prevents the team that reaches titan score level first from snowballing to victory
All of adjusted playlist variables:
modaitdm_spectre_spawn_score 80 -> 120
modaitdm_stalker_spawn_score 150 -> 230
modaitdm_reaper_spawn_score 230 -> 350
modaitdm_titan_spawn_score 330 -> 0
Fix ronin aegis upgrade phase dash bug. This breaks vanilla behavior but... we're hosting a modded server right?
v1.3.7
Fix ticks, drones and turrets killing a titan will not award assist score to players
Players no longer get assist when dealing 0 damage( eg. damage titan armor with bullet weapons )
v1.3.6
Lower titan meter earn from killing titans
Add assist score to player when npcs killing each other
v1.3.3
Remove gunship spawns by default, since there're many maps they can't hover properly. Can be added back using playlistvar settings
Reduce default prowlers per team from 4 to 3
v1.3.0
Fix ticks sometimes detonate themselves unexpectly fast
Ticks now have constant explosion delay, instead of having a random delay when chain exploding
v1.2.9
v1.2.6
Add more actively eject for titans: eject when enemy is close, or when health below certain fraction
Fix killing a nuke boss titan not awarding score correctly
v1.2.3
modaitdm_boss_replace_chance's default value has been lowered to 0.2( I know there're already many explosive stuffs... It's unbalanced but looks funny, I guess... )
v1.2.0
Fix issues with player rodeo animation
Add playlistvar modaitdm_rare_specialist_chance to allow modifying turret grunt/shiled captain's spawn
v1.1.4
v1.1.0