
CHANGELOG
Full changelog can be seen in docs
folder
Recent Changes
v1.5.0
-
Includes all changes implemented by later GruntMode Overhaul, with following exceptions:
bt_titan_server_effects
andgunship_server_effects
are enabled by default, due that this mod don't have client-side fixes( although GruntModeOverhaul_ClientModelEffects works when server hosting this mod )- Reaper health is increased from 5500 to 6500, their knockdown-resist also gets stronger
- Won't give score to players if a npc steals the kill because pilot players should be easier to secure kills, and npc titans need kills to charge their core ability
- Increase
max_players
value over 10 is not recommended. Pilot player has titan and many other stuffs that takes up server load, too many players may result in server lag
NPC spawn settings change:
modaitdm_reaper_count 2 -> 3 modaitdm_pilot_count 3 -> 4 modaitdm_stalker_spawn_score 230 -> 380 modaitdm_reaper_spawn_score 350 -> 600
- Recommend playing with
scorelimit 1000
to have best experience. You can still change their value as you want
v1.4.7
- Disable buggy boss titan spawns
v1.4.2
-
By default, titans now starts to deploy at the beginning of each match for each team, prevents the team that reaches titan score level first from snowballing to victory
All of adjusted playlist variables:
modaitdm_spectre_spawn_score 80 -> 120 modaitdm_stalker_spawn_score 150 -> 230 modaitdm_reaper_spawn_score 230 -> 350 modaitdm_titan_spawn_score 330 -> 0
- You can still change their value as you want
-
Fix ronin aegis upgrade phase dash bug. This breaks vanilla behavior but... we're hosting a modded server right?
v1.3.7
-
Fix ticks, drones and turrets killing a titan will not award assist score to players
-
Players no longer get assist when dealing 0 damage( eg. damage titan armor with bullet weapons )
v1.3.6
-
Lower titan meter earn from killing titans
-
Add assist score to player when npcs killing each other
v1.3.3
-
Remove gunship spawns by default, since there're many maps they can't hover properly. Can be added back using playlistvar settings
-
Reduce default prowlers per team from 4 to 3
v1.3.0
-
Fix ticks sometimes detonate themselves unexpectly fast
-
Ticks now have constant explosion delay, instead of having a random delay when chain exploding
v1.2.9
- Fix smart pistol one-shot grunt variants with higher health
v1.2.6
-
Add more actively eject for titans: eject when enemy is close, or when health below certain fraction
-
Fix killing a nuke boss titan not awarding score correctly
v1.2.3
- Add nuke explosions on boss titan death, unless they're killed by termination. Due to that,
modaitdm_boss_replace_chance
's default value has been lowered to 0.2
( I know there're already many explosive stuffs... It's unbalanced but looks funny, I guess... )
v1.2.0
-
Fix issues with player rodeo animation
-
Add playlistvar
modaitdm_rare_specialist_chance
to allow modifying turret grunt/shiled captain's spawn
v1.1.4
- Fix player vortex shield damage
v1.1.0
- Add turret grunt