MissileAirburstSoftlaunch
Gives most missiles a visual softlaunch/airburst effect
| Last updated | 7 months ago |
| Total downloads | 627 |
| Total rating | 1 |
| Categories | Mods Client-side |
| Dependency string | Stryder_with_Predator_Cannon-MissileAirburstSoftlaunch-1.1.2 |
| Dependants | 0 other packages depend on this package |
README
Missile-Airburst-Softlaunch
Titanfall 2 mod: implements a scrapped salvo core missile mechanic, the line of code is still in the game files.
This Mod aims to add visual airburst/softlaunch effects for most missiles.
Following missiles are affected:
| Following Entity | Effect Type |
|---|---|
| Tone Salvo Core | Softlaunch |
| Tone Tracker Missiles | Airburst after set distance |
| Monarch MTMS (guided Missiles) | Airburst after set distance |
| Archer | Softlaunch |
Btw, all of those have a small explosion like sound effect during the airburst/softlaunch effect. You can disable it if you want by adding "//" infront of ""ignition_sound"", it should look like this "//"ignition_sound"".
You can also customize softlaunch/airburst distance value, the distance at which the missile will perform said effect ""ignition_distance" "500""
It's recommended to run high particle quality settings, might cause too much flare with lower quality.
With any questions regarding the mod, dm me on discord @knightfire-rdp
Changelog
1.1.2 : Now properly packet, ready to install with any launcher (thanks Daizero)