Team036-DamageDisplay icon

DamageDisplay

Display your damage and kills like Apex.

By Team036
Last updated 3 years ago
Total downloads 2071
Total rating 0 
Categories Mods Client-side
Dependency string Team036-DamageDisplay-1.1.0
Dependants 0 other packages depend on this package

README

What this mod brings

This will show the damage and kill in your upper right like apex.

New callbacks

AddCallback_DamageFlyout( void functionref( float, vector, entity, bool, bool ) )

AddCallback_DamageFlyout( UpdateDamage )

void function UpdateDamage(float damage, vector damagePosition, entity victim, bool isCrit, bool isIneffective)

AddCallback_OnPlayerDie( void functionref( entity, entity, int ) )

AddCallback_OnPlayerDie( OnPlayerKilled )

void function OnPlayerKilled( entity attacker, entity victim, int damageSourceId )

Mod.json

Convars

	"ConVars": [
		{
			// Position.Left top 0 0 0.Right Bottom 1 1 0.Use Space to separate.
			"Name": "damage_display_position",
			"DefaultValue": "0.86 0.08 0.0"
		},
		{
			// RGB
			"Name": "damage_display_color",
			"DefaultValue": "240 248 255"
		},
		{
			"Name": "damage_display_alpha",
			"DefaultValue": "1.0"
		},
		// Text size
		{
			"Name": "damage_display_size",
			"DefaultValue": "24.0"
		},
		// Format string, custom your display style here. Use \n to start a new line.
		{
			"Name": "damage_display_format",
			"DefaultValue": "DMG: {DAMAGE} KILL: {KILL}"
		},
		// The damage can be float. If false, the damage will show as integer.
		{
			"Name": "damage_display_usefloat",
			"DefaultValue": "false"
		}
	]

Files

│  mod.json
│
└─mod
    └─scripts
        └─vscripts
            │  l1nexus_damage_display.nut
            │  sh_damage_utility.gnut
            │
            └─client
                │  cl_player.gnut
                │
                └─rui
                        cl_hud.gnut

Further updates

  • Use rui with images instead of text-only.

Update log

v0.0.1

  • Upload

v1.0.2

  • Update Convars.

v1.0.3

  • Fix crush to main menu with titan. Now it works normally with titan cockpit.

v1.1.0

  • Fix. The execution damage will count. And kills by your auto-titan/turrets/spectres will count too.